• Title/Summary/Keyword: User's path

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Empirical Study about Relationship between Factors Influencing Korean User's Intention to Use the Internet Banking Service (국내 인터넷 뱅킹 사용자의 이용의도에 영향을 미치는 요인간 관계에 관한 실증연구)

  • Lee, Kun-Chang;Chung, Nam-Ho;Lee, Jong-Shin
    • Asia pacific journal of information systems
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    • v.12 no.3
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    • pp.191-212
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    • 2002
  • Recently, Internet banking becomes a major trend in the financial marketplace. However, there are few researches to investigate relationship between factors influencing user's intention to use the Internet banking service. Therefore, this paper is aimed at analyzing the Internet banking service user's intention to use empirically. Our research framework is basically based on TAM(Technology Acceptance Model) proposed by Davis(1989). Empirical results using path analysis revealed that experience has a direct relationship with intention to use, while those three factors like perceived risk, self-efficacy, technical support indirectly affect intention to use.

A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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(Design of Group Key Management Protocol for Information Security in Multicast) (멀티캐스트 정보 보호를 위한 그룰 키 관리 프로토콜의 설계)

  • 홍종준
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1235-1244
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    • 2002
  • This paper proposes a group key management protocol for a secure of all the multicast user in PIM-SM multicast group communication. With prosed architect, subgroups for multicast secure group management will be divided by RP (Rendezvous-Point) unit and each RP has a subgroup manager. Each subgroup manager gives a secure key to it's own transmitter md the transmitter compress the data with it's own secure key from the subgroup manager. Before the transmitter send the data to receiver, the transmitter prepare to encrypt a user's service by sending a encryption key to the receiver though the secure channel, after choking the user's validity through the secure channel. As the transmitter sending a data after then, the architecture is designed that the receiver will decode the received data with the transmitter's group key. As a result, the transmitting time is shortened because there is no need to data translation by group key on data sending and the data transmition is possible without new key distribution at path change to SPT (Shortest Path Tree) of the router characteristic. Additionally, the whole architecture size is samller than the other multicast secure architecture by using the conventional PIM-SIM routing structure without any additional equipment.

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Parallel Generation of NC Tool Paths for Subdivision Surfaces

  • Dai Junfu;Wang Huawei;Qin Kaihuai
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.47-53
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    • 2004
  • The subdivision surface is the limit of recursively refined polyhedral mesh. It is quite intuitive that the multi-resolution feature can be utilized to simplify generation of NC (Numerical Control) tool paths for rough machining. In this paper, a new method of parallel NC tool path generation for subdivision surfaces is presented. The basic idea of the method includes two steps: first, extending G-Buffer to a strip buffer (called S-Buffer) by dividing the working area into strips to generate NC tool paths for objects of large size; second, generating NC tool paths by parallel implementation of S-Buffer based on MPI (Message Passing Interface). Moreover, the recursion depth of the surface can be estimated for a user-specified error tolerance, so we substitute the polyhedral mesh for the limit surface during rough machining. Furthermore, we exploit the locality of S-Buffer and develop a dynamic division and load-balanced strategy to effectively parallelize S-Buffer.

Development of a Pixel-based Area Measurement Program Using Drone and Camera Module (카메라 모듈과 드론을 이용한 면적 자동 측정 프로그램 개발)

  • Kim, Jung Hwan;Kim, Shik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.3
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    • pp.157-163
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    • 2019
  • As the drone industry has grown greatly in recent years, drones are being used or developed in many industrial fields such as image shooting, pesticide application, delivery service, food delivery etc. In this paper, therefore, we developed a program that takes a user's desired area at a certain height using a camera-equipped drone and obtains the area of the zone the user wants through image processing. The first user selects an area or a path. Afterwards, the drone flies and takes pictures, and then measures the user's needs. A digital image taken at a constant height and with the same resolution is composed of pixels, the area can be calculated easily if we know the number of pixels in the zone the user wants. Particularly, it is easy to calculate the area of various shaped zones, not terrain shapes such as triangles and squares. In addition, the total area of specific places of the entire zone can be calculated. With the program of this paper, anyone can easily calculate the area of the place the user wants using a drone rather than calculating the area through difficult formulas or specialized equipment.

Transcoding Path Creation Model for the UTR under Considering of Source QoS and Destination QoS (소스 QoS와 목적 QoS를 고려한 단위 변환기의 변환 경로 생성 모델)

  • DongYeop, Ryu;SungMi, Chon;YoungHwan, Lim
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.278-287
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    • 2007
  • Even though a variety of types of multimedia data are being used on the basis of user characteristics and demands, all devices do not always support playing all multimedia data. Accordingly, a multimedia transcoder is used to create media suitable for each environments. This is due to the dissimilarity between the source QoS and the target QoS. Therefore, we need to consider adapting the two dissimilar QoS. Therefore in this paper, we create a suitable application-specific transcoding path with unit transcoders before performing the media transcoding in consideration of source QoS and target QoS. and the created transcoding path performs the transcoding. Here, creating a UTR(Unit Transcoder) conversion path that considers the transcoding possibility and the minimum of the UTR will allow the playback of various multimedia data with convenience. and The consideration of QoS allows users to use the multimedia easily.

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Implementation of a Network Provisioning System with User-driven and Trusty Protection Management

  • Lim, H.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4720-4738
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    • 2015
  • Proper management on user-driven virtual circuits (VCs) is essential for seamless operation of virtual networks. The Network Provisioning System (NPS) is useful software for creating user-driven VCs automatically and must take fault management into account for physical layer impairments on user-driven VCs. This paper addresses a user-driven and trusty protection management in an NPS with an open standard Network Service Interface (NSI), as a contribution to show how to implement the user-driven and trusty protection management required for user-driven VCs. In particular, it provides a RESTful web service Interface for Configuration and Event management (RICE) that enable management of a distinguished data and control plane VC status between Network Service Agents (NSAs) in the event of a node or link fault and repair in a domain. This capability represents a contribution to show how network and protection events in a domain can be monitored between NSAs (NPSs with the NSI) in multiple domains. The implemented NPS controls and manages both the primary and backup VC with disjoint path in a user-driven manner. A demonstration to verify RICE API's capability is addressed for the trusty protection in the dynamic VC network.

The method for extraction of meaningful places based on behavior information of user (실생활 정보를 이용한 사용자의 의미 있는 장소 추출 방법)

  • Lee, Seung-Hoon;Kim, Bo-Keong;Yoon, Tae-Bok;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.4
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    • pp.503-508
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    • 2010
  • Recently, the advance of mobile devices has made various services possible beyond simple communication. One of services is the predicting the future path of users and providing the most suitable location based service based on the prediction results. Almost of these prediction methods are based on previous path data. Thus, calculating similarities between current location information and the previous trajectories for path prediction is an important operation. The collected trajectory data have a huge amount of location information generally. These information needs the high computational cost for calculating similarities. For reducing computational cost, the meaningful location based trajectory model approaches are proposed. However, most of the previous researches are considering only the physical information such as stay time and the distance for extracting the meaningful locations. Thus, they will probably ignore the characteristics of users for meaningful location extraction. In this paper, we suggest a meaningful location extracting and trajectory simplification approach considering the stay time, distance, and additionally interaction information of user. The method collects the location information using GPS device and interaction information between the user and the others. Using these data, the proposed method defines the proximity of the people who are related with the user. The system extracts the meaningful locations based on the calculated proximities, stay time and distance. Using the selected meaningful locations the trajectories are simplified. For verifying the usability of the proposed method, we collect the behavioral data of smart phone users. Using these data, we measure the suitability of meaningful location extraction method, and the accuracy of prediction approach based on simplified trajectories. Following these result, we confirmed the usability of proposed method.

A Comparison Analysis among Structural Equation Modeling (AMOS, LISREL and PLS) using the Same Data (동일 데이터를 이용한 구조방정식(AMOS, LISREL and PLS) 툴 간의 비교분석)

  • Nam, Soo-tai;Kim, Do-goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.131-134
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    • 2018
  • Structural equation modeling is pointing to statistical procedures that simultaneously perform path analysis and confirmatory factor analysis. Today, this statistical procedure is an essential tool for researchers in the social sciences. There are as (AMOS, LISREL and PLS) representative tools that can perform structural equation modeling analysis. AMOS provides a convenient graphical user interface for beginners to use. PLS has the advantage of not having a constraint on normal distribution as well as a graphical user interface. Therefore, we compared and analyzed the three most commonly used tools in social sciences. This study suggests practical and theoretical implications based on the results.

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An Implementation of Story Path Recommendation System of Interactive Drama Using PCA and NMF (PCA와 NMF를 이용한 대화식 드라마의 스토리 경로 추천 시스템 구현)

  • Lee, Yeon-Chang;Jang, Jae-Hee;Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.95-102
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    • 2012
  • Interactive drama is a story which requires user's free choice and participation. In this study, we grasp user's preference by making training data that utilize characters of interactive drama. Furthermore, we describe process of implementing systems which recommend new users path of stories that correspond with their preference. We used PCA and NMF to extract characteristic of preference. The success rate of recommending was 75% with PCA, while 62.5% with NMF.