• Title/Summary/Keyword: User's Interest

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An Approach for the Cross Modality Content-Based Image Retrieval between Different Image Modalities

  • Jeong, Inseong;Kim, Gihong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.6_2
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    • pp.585-592
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    • 2013
  • CBIR is an effective tool to search and extract image contents in a large remote sensing image database queried by an operator or end user. However, as imaging principles are different by sensors, their visual representation thus varies among image modality type. Considering images of various modalities archived in the database, image modality difference has to be tackled for the successful CBIR implementation. However, this topic has been seldom dealt with and thus still poses a practical challenge. This study suggests a cross modality CBIR (termed as the CM-CBIR) method that transforms given query feature vector by a supervised procedure in order to link between modalities. This procedure leverages the skill of analyst in training steps after which the transformed query vector is created for the use of searching in target images with different modalities. Current initial results show the potential of the proposed CM-CBIR method by delivering the image content of interest from different modality images. Despite its retrieval capability is outperformed by that of same modality CBIR (abbreviated as the SM-CBIR), the lack of retrieval performance can be compensated by employing the user's relevancy feedback, a conventional technique for retrieval enhancement.

Lizeth: Agent Mediated E-Commerce in a Virtual Environment

  • Cairo, Osvaldo;Olarte, Juan G.;Rivera, Fernando E.
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.11-15
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    • 2001
  • The explosion of the Internet, and most recently e-commerce, has caused great interest in agent technologies. The development of virtual environments has also increased in the last few years. A growing number of real-time applications use graphics with photorealistic quality, especially in the field of training, but also in the areas of design and ergonomic research. We describe an attempt to develop a framework that provides customers with multimedia information and interactive experiences with a virtual shopping environment. The application presented consists on a virtual visit to a music -store where the user is guided by an intelligent agent named Lizeth which responds in real-time to user's requests with precise information about music, artist's biographies, prices and related products to help the user to make decisions. The potential of UML and the Java programming language is discussed to show their application in the field of intelligent agents as mediators on shopping processes. We conclude that the proposed framework leads to the creation of application with a potentially significant impact in the development of e-commerce systems embedded in virtual environments.

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A Design and Implementation of Natural User Interface System Using Kinect (키넥트를 사용한 NUI 설계 및 구현)

  • Lee, Sae-Bom;Jung, Il-Hong
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.473-480
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    • 2014
  • As the use of computer has been popularized these days, an active research is in progress to make much more convenient and natural interface compared to the existing user interfaces such as keyboard or mouse. For this reason, there is an increasing interest toward Microsoft's motion sensing module called Kinect, which can perform hand motions and speech recognition system in order to realize communication between people. Kinect uses its built-in sensor to recognize the main joint movements and depth of the body. It can also provide a simple speech recognition through the built-in microphone. In this paper, the goal is to use Kinect's depth value data, skeleton tracking and labeling algorithm to recognize information about the extraction and movement of hand, and replace the role of existing peripherals using a virtual mouse, a virtual keyboard, and a speech recognition.

An Analysis on High School Teacher's Stages of Concern on 'Creative-Experience Activity' in 2009 Revised National Curriculum (2009 개정 창의적 체험활동에 관한 고등학교 교사들의 관심도 분석)

  • Park, Han-Sook
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.4
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    • pp.958-972
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    • 2013
  • The purpose of this study is to analyze on high school teachers' stage of concern(SoC) on 'Creative-Experience Activity' in 2009 revised national curriculum and investigate the improvements of their levels. The subjects for this study were 234 high school teachers through out all part of the Korea country. The instrument for this study was developed according to the Hall & Hord(2006)'s stage of concerns questionnaire of Stage of Concern. The Data were analyzed by Profiling of teachers' concern and one-way ANOVA. The major findings of this study were as follows: First, 85.25% of the high school teachers were in stage of Awareness. 6.34% of teachers were in stage of Information. Most of high school teachers' concern about 'Creative-Experience Activity' was generally 'non-user' stage that unconcerned. Second, there were not significant differences in teachers' stage of concern according to their sex and teaching career except for region. In region, the teacher in metropolis tent to interest getting new information than small and midium size city. We need to make an effort to transfer from 'non-user' stage to 'early-user' stage of and 'impact' stage. To do so, we may sublate too much curriculum revise and start teacher training for 2009 revised 'creativity-experience activity' curriculum. The result of the study provide that there are not curriculum implementation success without teachers' concern about revised curriculum.

A Study of Recognition-Based user Multi-Smart Plug System (사용자 인식 기반 멀티-스마트 플러그에 관한 연구)

  • Oh, Jin-Seok;Lee, Hunseok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.12
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    • pp.2976-2983
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    • 2013
  • Interest in reducing standby power is increasing because of electric power shortages. Most of electric equipment are in standby state that does not use a function of the original, most electronic devices consume a lot of electric power even in standby mode. In many countries, research on the smart plug is advanced in order to prevent power consumption due to standby state. However, due to the nature of the function, expensive in many case. These smart plugs would be to cut the standby power using motion detecting sensor or pattern control of the user. Theses features have no advantages because of malfunction of motion detecting sensor and in accordance with the diversification ot user's pattern. In this study, developing a multi-smart plug system that linked with bluetooth function of user's smart phone. Using smart phone bluetooth function, determination of the position of the user. The suggestion smart plug cutting the standby power of the electronic apparatus. It was confirmed that it is able to reduce the power consumption according to the location of the user.

Discriminating a User Indirect Trust Considering Connection Relationship and Influence of Users in Social Networks (소셜 네트워크에서 연결 관계와 영향력을 고려한 사용자 간접 신뢰도 판별)

  • Seo, Indeok;Song, Heesub;Jeong, Jaeyun;Park, Jaeyeol;Kim, Minyoung;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.280-291
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    • 2018
  • Recently, various interactions have been actively conducted through sharing and expressing opinions among users in social networks. In this process, since malicious users and fault information spread misinformation, trust is reduced irrespective of their will. To solve this problem, studies have been conducted to determine the trust of a user through direct-connected users. In this paper, we propose a enhanced user indirect trust discrimination scheme considering the connection relation and influence of users. The proposed indirect trust computation scheme derives the user's area of interest through user interaction and reconstructs the existing network considering the user connection relationship. The final indirect trust is also detected by determining whether the user is a malicious user through the influence of the user. Through various performance evaluations, we show that the proposed scheme achieves better performance than the existing method.

Anonymity User Authentication Scheme with Smart Cards preserving Traceability (추적이 가능한 스마트카드 사용자 인증 기법)

  • Kim, Se-Il;Chun, Ji-Young;Lee, Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.5
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    • pp.31-39
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    • 2008
  • Recently, remote user authentication schemes using smart cards has been researched to provide user privacy because of increasing interest and demands. Previously, provided authentication schemes were only concerned about providing user privacy against outside attackers, but the scheme. which guarantees user privacy against both a remote server and outside attackers, has been recently demanded because the user's information has leaked out through the service providers. When the remote server perceives a user doing a malicious act, the server should be able to trace the malicious user by receiving help from a trust agency. In this paper, we suggest a scheme which not only guarantees user privacy against both a remote server and outside attackers, but also provides traceable anonymity authentication.

Personalization of LBS using Recommender Systems Based on Collaborative Filtering (협업 필터링 기반 추천 시스템을 이용한 LBS의 개인화)

  • Kwon, Hyeong-Joon;Hong, Kwang-Seok
    • Journal of Internet Computing and Services
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    • v.11 no.6
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    • pp.1-11
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    • 2010
  • While a supply of GPS-enabled smartphone is increased, LBS which is studied and developed for special function is changed to personal solution. In this paper, we propose and implement on personalized method of individual LBS using collaborative filtering-based recommend system. Proposed personalized LBS system recommends contents which is expected to be interest for individual user, by predicting location-based contents within a user's setting radius. To evaluate performance of proposed system, we observed prediction accuracy with various experimental condition using our prototype. As a result, we confirmed that the convergence of collaborative filtering and LBS is effective for personalized LBS.

An Architecture for Mobile Instruction: Application to Mathematics Education through the Web

  • Kim, Steven H.;Kwon, Oh-Nam;Kim, Eun-Jung
    • Research in Mathematical Education
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    • v.4 no.1
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    • pp.45-55
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    • 2000
  • The rapid proliferation of wireless networks provides a ubiquitous channel for delivering instructional materials at the convenience of the user. By delivering content through portable devices linked to the Internet, the full spectrum of multimedia capabilities is available for engaging the user's interest. This capability encompasses not only text but images, video, speech generation and voice recognition. Moreover, the incorporation of machine learning capabilities at the source provides the ability to tailor the material to the general level of expertise of the user as well as the immediate needs of the moment: for instance, a request for information regarding a particular city might be covered by a leisurely presentation if solicited from the home, but more tersely if the user happens to be driving a car. This paper presents system architecture to support mobile instruction in conjunction with knowledge-based tutoring capabilities. For concreteress, the general concepts are examined in the context of a system for mathematics education on the Web.

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An associative service mining based on dynamic weight (동적 가중치 기반의 연관 서비스 탐사 기법)

  • Hwang, Jeong Hee
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.359-366
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    • 2016
  • In order to provide useful services for user in ubiquitous environment, a technique that can get the helpful information considering user activity and preference is needed and also user's interest actually changes as time passes. Therefore, the discovering method which reflects the concern degree of service information is needed. In this paper, we present the finding method of frequent pattern with dynamic weight on individual item based on service ontology we design. Our method can be applied to provide interested service information for user depending on context.