• 제목/요약/키워드: User's Evaluation

검색결과 1,133건 처리시간 0.038초

공공 휴양림과 민간 휴양림의 개발요소별 이용 만족도의 차이 (Differences of Resources of Natural Recreation Forest Developed by Public and Private Body)

  • 장병문
    • 한국조경학회지
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    • 제29권4호
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    • pp.24-33
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    • 2001
  • The purpose of this paper is to examine the differences of user´s satisfaction of development elements of natural recreation forest(NFR) developed by public and private bodies in order to answer the research question: What is the differences of user´s satisfaction of development elements of NFR\ulcorner After reviewing the literature, mechanism of outdoor recreation, and development elements in NRF, we constructed the conceptual framework and have formulated the hypothesis of this research. We had obtained data through a questionnaire, which surveyed 584 visitors at 10 of the 72 natural recreation forests in Korea in 1999. We have analyzed the data using he descriptive statistical method, the mean difference test, and logistic regression method. We have found that 1) all the development elements have turned out to be significantly different from the mean difference test, 2) the two elements of atmosphere and activity have turned out to be statistically significant in determining the difference of NFR developed by public and private body in logistic regression analysis while user´s satisfaction in recreational resources, facilities and service make no differences between public and private NRF, 3) the higher the degree of user´s satisfaction in atmosphere and activity at NFR, the more the NFR developed by private body, and 4) their relative contribution of atmosphere and activities on whether the NFR is developed by public or private body have been turned out to have 0.258 and 0.242 respectively, which have a similar importance. The research results suggest that a guideline for the creation of marketable NFR by public and private developer, and development of use-programs and recreational atmosphere be recommended in the planning and development process of NRF. The approach and anlaysis method adopted by this research is highly useful for an evaluation of NRF developed by the tow bodies and development of devices for increasing user´s satisfaction and marketing positioning of NRF by the tow developers. It is recommended that more empirical study on individual development elements affecting user´s satisfaction be performed in the future.

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사용자 실천 중심 의복지속가능성 평가항목 개발 (Development of Evaluation Criteria for Fashion Sustainability Focused on User Practice)

  • 김인혜;하지수
    • 한국의류산업학회지
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    • 제23권2호
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    • pp.174-185
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    • 2021
  • The purpose of the study is to establish sustainability evaluation items that can be applied to enhance clothing sustainability practice. The sustainability evaluation items related to clothing by product category, use, and disposal were derived through literature review. In order to evaluate the validity of the derived evaluation items, preliminary survey and two questionnaires were conducted for experts, and the importance and the possibility of change were measured. As a result, 39 evaluation items were constructed. Among the 39 evaluation items, 26 items related to the use and disposal were evaluated for 10 weeks in the 20s and 30s female consumers in terms of practice. The results of the study are as follows: First, items that have a high degree of importance and possibility of change are the items that can minimize resource saving, recycling, and the emission of harmful substances. Second, the participants' perceptions, attitudes, and outcomes of practicing the evaluation items of the use and disposal phase were proved to be positively affected, and the possibility of reducing resource saving and environmental impacts was proved. The clothing sustainability practice played a positive and developmental role in real life, while changing from small things to pursuing newness. The vagueness of sustainability was changed to specific perceptions and behaviors through the practice of the evaluation items.

모바일 인터넷 표준 GUI 개발을 위한 사용성 평가 기술 연구 -감성만족도 향상을 위한 디자인 평가 기술 개발을 중심으로- (The Study of Usability Evaluation Method for the Mobile Internet GUI -Based on design evaluation method development for improvement of Emotional satisfaction-)

  • 김종덕;정봉금
    • 디자인학연구
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    • 제17권1호
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    • pp.253-264
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    • 2004
  • 본 연구의 최종 목표는 모바일 인터넷 서비스의 사용편의성을 높이는 데 있어 그래픽디자인 평가 방법론을 개발하고, 인터페이스 디자인에서의 사용자 니즈(needs)를 예측할 수 있는 측정모델을 개발하며, 평가기반을 시스템화 하는데 있다. 이를 위해 GUI 디자인 평가 방법론의 핵심 내용을 시스템화하여 프로토타입(Prototype) 설계 및 평가과정을 직접 지원하는 UI 설계지원 시스템으로 구현하였다. Small Screen이라는 제한된 display 환경에서는 사용자가 인지의 과부하 없이 단시간에 임무를 완성하도록 조작정보의 흐름을 즉각적이고 함축적인 방법으로 알려줄 수 있는 사용자 중심의 시각언어-이미지를 이용하여야 하며, 또한 UI 설계에 반영함에 있어서는 객관성을 높여야만 한다. 이에 모바일 인터넷의 사용편의성을 체계적으로 평가할 수 있는 디자인 평가 방법론은 매우 중요하며, 특히 사용자의 디자인 니즈 및 트렌드(Trend)를 예측할 수 있는 그래픽디자인 평가모델은 사용자의 감성적인 측면을 인터페이스 디자인에 반영할 수 있다는 특성으로 해서 그 의의가 매우 크다고 할 것이다. 이러한 디자인 평가라는 결과를 토대로 모바일 인터넷 표준 GUI가 설계되었으며, 차후 유비쿼터스(Ubiquitous) 환경의 GUI 개발에도 활용이 될 수 있는 기초가 되었으면 한다.

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지능형 개인비서 서비스의 사용경험 비교 연구: 시리, 구글어시스턴트, 빅스비를 중심으로 (A Comparative Study of the Use of Intelligent Personal Assistant Services Experiences: Siri, Google Assistant, Bixby)

  • 유초롱;김송현;김진우
    • 감성과학
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    • 제23권1호
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    • pp.69-78
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    • 2020
  • 본 연구는 지능형 개인비서 서비스의 사용 경험을 HCI의 평가 기준을 바탕으로 비교·분석하여 사용 경험의 긍정적인 요소와 개선되어야 할 요소를 탐색하고자 한다. 현 시장에서 점유율이 가장 높은 지능형 개인비서 서비스인 애플의 시리, 구글의 구글어시스턴트, 삼성의 빅스비를 대상으로 연구를 진행하였다. 연구 방법은 1차로 문헌 연구를 통하여 현 서비스의 개념과 특징에 대해 비교·분석하였고 2차로 약 2주간 UI/UX 디자인 전문가 7명을 대상으로 맥락질문법을 활용하여 인터뷰를 진행하였다. 인터뷰는 피터 모빌(Peter Morville)의 사용자 경험 허니콤(user experience honeycomb) 7가지 사용성 원칙을 5가지로 재구성하여 유용성, 편의성, 시각적 매력성, 신뢰성, 만족도에 대한 질문을 진행하였다. 이후 재구성한 사용성 원칙 내용을 바탕으로 평가 rating 및 시스템 사용성 척도 (SUS) 를 바탕으로 평가를 실시하였다. 본 연구는 인공지능 개인비서 서비스의 사용경험을 정량적, 정성적으로 분석했다는데 의의가 있다.

Factors Influencing User Satisfaction with University Library Websites in Myanmar

  • Thet Mon Swe;Siluo Yang
    • Journal of Information Science Theory and Practice
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    • 제12권2호
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    • pp.1-21
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    • 2024
  • This study aims to develop a comprehensive technological framework anchored in a theoretical model to assess user satisfaction with university library websites (ULWs) in Myanmar. Adopting a quantitative approach, data were obtained via convenience sampling and subsequent inferential analysis. The target population for this study investigated users of various ULWs in Myanmar who were utilizing six university libraries. Of the collected responses, 273 valid surveys were analyzed using SPSS (version 25) and AMOS. Tools such as structural equation modeling and confirmatory factor analysis played pivotal roles in data interpretation and hypothesis validation. The proposed model highlights the significance of information quality, system quality, and librarian services in influencing both perceived usefulness (PU) and perceived ease of use (PEOU), culminating in user satisfaction. Notably, information quality and librarian services primarily impact PU, while system quality is more influential on PEOU. Interestingly, while PU has a direct bearing on user satisfaction, PEOU does not. Moreover, demographic elements such as age, gender, and education level introduce considerable differences in the utilization of ULW services. Drawing from the study's findings, recommendations are made for ULW managers in Myanmar to bolster services, aligning with user preferences. The resulting framework offers tangible benefits to Myanmar's educational sector, including academia, government entities, librarians, and policy framers. This pioneering research delves into the realm of ULWs in Myanmar's higher education sector. Practically, the research underscores the necessity for stakeholders, encompassing Myanmar's library experts and governing bodies, to elevate the standard of ULWs. Theoretically, a salient takeaway is the direct linkage between heightened usefulness and increased user satisfaction.

TAG를 이용한 제품의 인지적 분석 및 평가 (Cognitive Analysis and Evaluation of Product using Task Action Grammar)

  • 임치환;이민구
    • 산업경영시스템학회지
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    • 제17권30호
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    • pp.185-192
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    • 1994
  • The complexity and consistency are important factors that affect human information processing in use of product. In this study, complexity and consistency of product(remote controller) are measured by Task Action Grammar(TAG) model. Also, new design alternative of the user interface is presented and evaluated. The results show that the consistent system and the good correspondence between hierarchical structure of system and user's mental model lead to the reduction of errors and enhanced user's performance.

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조종적성 검사/연구 장비 운용 Console의 인간공학적 개선 (Ergonomic Improvement of Operation Console for Pilot Aptitude Research Equipment)

  • 김성호
    • 산업경영시스템학회지
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    • 제41권4호
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    • pp.42-49
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    • 2018
  • Pilot Aptitude Research Equipment (PARE) is a simulator developed to measure or research pilot aptitude and train for student pilots. Design of an ergonomic PARE operation console is required to operate the equipment effectively. This study carried out five steps : (S1) operator questionnaire survey, (S2) anthropometric design formula development, (S3) usability evaluation, (S4) improvement design, and (S5) validation considering both Physical User Interface (PUI) and Graphic User Interface (GUI) of PARE operation console. The operator questionnaire surveyed needs for each PUI and GUI part of the console from two PARE actual operators. In terms of PUI, the anthropometric design formula was developed by using design variables, body dimensions, target population characteristics, and reference posture related to the PARE console. In terms of GUI, the usability evaluation was conducted by three usability testing experts with a 7-point scale (1 : very low, 4 : neutral, 7 : very high) on GUI of the PARE operation console by seven usability criteria. The improved PARE operation console was designed to reflect the optimal values of design variables calculated from design formula, the results from usability testing, and the operator's needs. The improvement effect was observed by 20 people who had experience with the PARE operation console. As a result of the validation, monitor visibility and cockpit visibility for the improved PUI design and visibility and efficiency for the improved GUI design were significantly increased by more than 90% respectively. The improved design of the PARE operation console in this study can contribute to enhance operation performance of the PARE.

음성인식용 인터페이스의 사용편의성 평가 방법론 (A Usability Evaluation Method for Speech Recognition Interfaces)

  • 한성호;김범수
    • 대한인간공학회지
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    • 제18권3호
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    • pp.105-125
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    • 1999
  • As speech is the human being's most natural communication medium, using it gives many advantages. Currently, most user interfaces of a computer are using a mouse/keyboard type but the interface using speech recognition is expected to replace them or at least be used as a tool for supporting it. Despite the advantages, the speech recognition interface is not that popular because of technical difficulties such as recognition accuracy and slow response time to name a few. Nevertheless, it is important to optimize the human-computer system performance by improving the usability. This paper presents a set of guidelines for designing speech recognition interfaces and provides a method for evaluating the usability. A total of 113 guidelines are suggested to improve the usability of speech-recognition interfaces. The evaluation method consists of four major procedures: user interface evaluation; function evaluation; vocabulary estimation; and recognition speed/accuracy evaluation. Each procedure is described along with proper techniques for efficient evaluation.

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소아 치아우식관리 애플리케이션에 대한 사용자 평가 (User evaluation of the mobile application, CAMBRA-kids, for caries management in preschoolers)

  • 강유민;이수영
    • 한국치위생학회지
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    • 제19권5호
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    • pp.859-871
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    • 2019
  • Objectives: The present study aimed to evaluate the usability, quality, and usefulness of the mobile application, CAMBRA-kids, for caries management in preschoolers. Methods: Ninety-one caregivers and preschoolers participated in the user evaluation of CAMBRA-kids. The evaluators assessed the usability, quality, and usefulness of CAMBRA-kids. The collected data were analyzed using R studio 1.2.1335 for Windows (RStudio Inc. 2018, Boston, MA, USA). The evaluations for usability, quality, and usefulness were analyzed with descriptive statistics, Kruskal-Wallis rank sum test, and Wilcoxon rank sum test. Results: On user evaluation, the quality and usefulness of the application scored >3 points, and majority of the users rated the quality and usefulness of the application as high. The quality of the application's system was the highest at 3.68 points, and the actual usage of the application was the lowest at 3.10 points. The application had the highest technological aspect score of 3.20, whereas the content related to oral health information had the lowest score of 3.10/5. Although the application showed no statistically significant differences in the quality and usefulness according to general characteristics, there was a statistically significant difference (p<0.05) between the two when compared between the caries risk group. For all items, the protector of the high-risk group evaluated the quality and usefulness of the application highly. The moderate risk group gave the lowest evaluation score for the application's quality and usefulness. The usability score of the application, according to the user version of the mobile application rating scale (uMARS), was 3.25, and the average engagement score was 2.82 (56.31%). The highest subscale score was 3.63. Conclusions: In this study, we found suitable quality, usability, and usefulness of the mobile application, CAMBRA-kids. In future, the use of this application will contribute to the prevention of dental caries among preschoolers.