• 제목/요약/키워드: Usage Intentions

검색결과 119건 처리시간 0.035초

커피 전문점 이용 동기가 브랜드 태도와 만족도 및 충성도에 미치는 영향 (Evaluation of How the Motivation the Use of Specialized Coffee Branches Brand Attitude, Satisfaction and Loyalty)

  • 김태희;유희주;이인옥
    • 동아시아식생활학회지
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    • 제20권1호
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    • pp.149-158
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    • 2010
  • The domestic specialized coffee branch market is growing both in size and sales, and the competition between different brands is increasing. The goal of this study was to divide the customer's consumption motivations into utility usage motivation, hedonic usage motivation, and ostentation usage motivation and to determine how each motivation influences the attitude, satisfaction and loyalty toward the brand. The results can be summarized as follows. (1) Hedonic motivation and ostentation motivation with the exception of utility motivation were shown to have an effect on brand attitude. (2) Brand attitude was shown to have an effect on satisfaction and loyalty. (3) Satisfaction had an effect on loyalty. However, if the satisfaction was low, the intentions for subsequent visits and positive oral transmissions decrease. The result of this study showed that establishing positive brand attitude, satisfaction and loyalty to customers with pleasure and ostentation motivations is effective. Moreover, marketing activities such as cultural and playful events should be emphasized for customers with hedonic motivations, while environments with better atmosphere and careful service should be provided to customers with ostentation motivation.

Integrating Perceived Enjoyment within the UTAUT Model for Enhanced Distribution Management Strategies

  • Putu Yudi SETIAWAN;Ni Putu Cempaka Dharmadewi ATMAJA;I Gusti Ayu TIRTAYANI
    • 유통과학연구
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    • 제22권1호
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    • pp.13-23
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    • 2024
  • Purpose: Within the ever-changing realm of modern e-commerce, this study delves into the complex effects of factors like performance expectations, ease of use, social influence, favorable conditions, and enjoyment perception on users' intentions and usage patterns in online marketplace apps. The research centres on Tokopedia app users in Denpasar City, encompassing a wide and varied demographic. Methods: Utilizing a non-probability sampling method, 200 participants were selected for extensive data collection through surveys. Subsequent rigorous analysis of the gathered data was performed using Structural Equation Modeling-Partial Least Squares (SEM-PLS) techniques. Results: This study aims to contribute substantially to theoretical and practical knowledge regarding marketplace app usage. Theoretical contributions involve enhancing the marketing domain, especially in digital marketing, by revealing the intricate factors influencing user conduct in online marketplaces. From a practical standpoint, this research provides valuable insights for entrepreneurs aspiring to join or improve their positions in the Tokopedia app market. Conclusion: Based on the study, we suggest optimising online shopping apps for a more appealing and user-friendly interface. Enhancing the enjoyment and simplicity of finding desired products can prompt heightened usage of online shopping services, thereby reinforcing distribution management strategies and overall market presence.

An Integration of TAM and D&M Model in the Ministry of Social Affairs and Labor in Kuwait

  • Faisal L F H Almutairi;Ramayah Thurasamy;Jasmine A.L. Yeap;Muhammad Khaleel
    • International Journal of Computer Science & Network Security
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    • 제24권6호
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    • pp.187-199
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    • 2024
  • This study based on TAM and D&M model to examine the Kuwaiti employee performance using the electronic document and records management system (EDRMS) in the Ministry of social affairs and labor. Additionally, this study has proposed the moderating effect of work cooperation on employee performance Data of 345 employees were collected from Ministry of social affairs and labor in Kuwait. Smart PLS 3.0 was used to analyze the data. Results indicated that perceived ease of use and perceived usefulness have a positive influence on employee performance. However, findings do not support the relationship between system usage and user satisfaction. Additionally, the results show that there is a significant positive moderating effect of work cooperation. This research provides strong evidence for defining the key factors affecting system usage but also in view of its limits. It should be evaluated. Not all the factors affecting the intentions of end-users to use EDRMS have been fully covered. There are major variables, for example, facilitating state and perceived compatibility are important factors that can be covered in future research. This research is an addition to the current literature and the first attempt in this area to the best of authors' knowledge.

중소제조기업의 스마트팩토리 고도화수용의도 영향 메커니즘: 정보시스템 성공모형을 기반으로 (The Influencing Mechanism of Manufacturing SMEs' Smart Factory Advancement Acceptance Intention: Based on the Information Systems Success Model)

  • 김윤재;정창근;양성병
    • 경영정보학연구
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    • 제25권3호
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    • pp.199-220
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    • 2023
  • 국가경쟁력 제고와 제조업 경쟁력 확보를 위한 스마트팩토리 보급 및 확산사업이 국가주도로 진행되고 있으나, 대부분의 구축기업이 기초 단계에 머무르고 있으며, 그 마저도 지속적으로 활용하지 못하고 있다. 스마트팩토리 관련 선행연구의 대다수는 도입사례 혹은 빅데이터 적용방안 등 기술적인 부분에 초점을 맞추고 있어, 스마트팩토리의 지속적 활용에 대한 실증 연구는 부족한 실정이다. 이에, 본 연구에서는 정보시스템 성공모형과 선행연구를 바탕으로 스마트팩토리 사용정도 및 사용자만족에 영향을 주는 주요 선행요인을 도출하고, 이 요인들이 사용정도 및 사용자만족을 거쳐 지속사용의도, 경영성과 및 고도화수용의도에 미치는 영향을 실증하였다. 스마트팩토리를 기 도입한 287개 중소제조기업을 대상으로 수집한 설문지를 바탕으로 구조방정식모형을 활용하여 분석한 결과, 주요 선행요인인 시스템품질과 정보품질, 서비스품질, 정부지원은 사용정도에 유의한 영향을, 서비스품질과 정부지원은 사용자만족에 유의한 영향을 미치는 것으로 나타났다. 또한, 사용정도와 사용자만족은 경영성과 및 지속사용의도에 유의한 영향을 미치는 것으로 나타났으며, 나아가 고도화수용의도에도 유의한 영향을 미치는 것으로 나타났다. 본 연구는 정보시스템 성공모형을 활용하여 중소제조기업의 스마트팩토리 사용자만족이 경영성과 및 지속사용의도, 나아가 고도화수용의도에 미치는 구체적인 영향 메커니즘을 최초로 실증한 연구라는 점에서 의의가 있다.

친환경적 의복구매행동과 의복활용 및 처분행동에 관한 연구 (A Study on the Purchasing Behavior and Usage of Environmentally Friendly Clothing and the Disposal of Clothing)

  • 한성희
    • 가정과삶의질연구
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    • 제27권3호
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    • pp.61-77
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    • 2009
  • This study investigates the disposal of clothing and the purchasing behavior and usage of environmentally friendly clothing. After compiling data from 500 consumers who reside in Seoul, it was analyzed by ANOVA, t-test, Chi-square, and multiple regression analysis. The behavioral score for buying environmentally friendly clothing was lower than the average value of the three. The lowest value was for the purchase of used clothing, but the purchase of environmentally friendly clothing was also shown to have a low value. For the usage and disposal of clothing, unused clothing, which was mostly just left in dresser drawers, was the most preferable method. Also, exchange or resale via anInternet mall was shown to be lower than the other methods. The analysis between clothing purchase and usage as well as the disposal of clothing with socio-demographics, consumption tendencies, opinions of friends and groups, commercials and advertisements, and environmental perceptions points out differences among groups. There are statistically significant differences in the purchasing intentions of slow fashion according to socio-demographics. Female consumers between $20{\sim}25$ years of age were more likely to purchase slow fashion clothing. Consumers with a high consumption tendency who were highly influenced by commercials, friends, and groups were more likely to purchase slow fashion clothing. The influence of the average clothing expenditure on an environmentally friendly purchasing behavior and the influence of the age group on repairing and usagewas the most effective. All in all, contribution to an environmentally friendly perception was the most effective variable.

사용자 가치 기반에 의한 교육용 모바일 앱의 UX디자인 설계전략 (UX design strategy for Education Mobile app based on User Value)

  • 최은영
    • 한국정보통신학회논문지
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    • 제21권7호
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    • pp.1386-1392
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    • 2017
  • 디지털 미디어의 활용이 활발하게 진행됨에 따라 UI/UX에 대한 관심 및 중요성이 증가하고 있다. 이에 교육용 모바일 앱 개발 시 가치분석 모형을 바탕으로 디자인 평가 모형을 설계하고 이를 바탕으로 한 개발방향을 제시하고자 한다. 소비자 가치 분석을 바탕으로 한 디자인 평가모형의 주요 요인들은 소비자의 지속적 사용에 영향을 미친다. 이에 앱 개발 시 기존 애자일 방식의 개발 단계에 사용자 가치 분석을 바탕으로 한 디자인 평가 주요 요인들을 반영하게 되면 최적의 UX환경을 제공할 수 있다. 이렇게 개발된 앱은 소비자에게 만족감을 높여주게 되어 지속적인 사용에 긍정적인 영향을 미칠 것으로 기대한다.

병원 및 개인의 특성에 따른 전자상거래 시스템 만족도의 차이 (Differences of e-commerce system satisfaction by hospital and health care managers' characteristics)

  • 박재성;김혜숙
    • 보건의료산업학회지
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    • 제3권1호
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    • pp.59-65
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    • 2009
  • This study was trying to find the differences of the levels of e-commerce system satisfaction and a relationship between system satisfactions and behavioral intention to use e-commerce system continuously. Based on the previous studies, we identified the factors of system satisfaction that were consist of system readiness, accuracy, content, ease of use, timeliness and IT Support. The system satisfaction levels of martial status and the training status of hospitals had significant differences. In martial status, un-married managers had higher levels of ease of use and timeliness than the married. In this result, we might consider an age effect for younger persons are more likely to use IT and have more satisfaction perceptions. Rather than training hospitals, non-training hospitals had higher level of ease of use and IT support, which could be interpreted as e-commerce systems of training hospitals might not match their own managerial purposes and need an improvement of their system functionalities. This study also identified that the factors of system satisfaction has a relationship with behavioral intentions. Except accuracy and IT support of all six system satisfaction factors, four factors were significantly correlated with system usage intentions in their e - commerce works.

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대안적 유형의 디지털 신제품 수용에 관한 연구 - 태블릿 PC 미사용자의 사용의도를 중심으로 - (A Study on Acceptance of Alternative Types of New Digital Product: Focusing on the Intentions of Nonusers of Tablet PC)

  • 임양환
    • 디지털산업정보학회논문지
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    • 제9권3호
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    • pp.173-185
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    • 2013
  • In this study, the relationships of factors influencing the ways alternative types of new digital products are accepted into the market will be structuralized. On the basis of previous research, it is assumed that customers intend to use alternative types of new digital products when they have a higher value than existing products. The consumer's feeling of attraction toward the product is another factor included in the evaluation of its quality. And the attraction of the products that the consumers feel is also included in the evaluation of the qualities of the product. The results of the study indicate first that a product's value affects its attraction, but not the usage intention of the customer. Second, the benefits of the product affect the customer's recognition of its value, while cost does not. Third, environment affects recognition by the customer of the product's attraction, while knowledge of the product does not. By structuralizing the factors that influence the customer's usage intention about alternative types of new digital devices, the causal relationships of the factors involved in the acceptance of new products into the market and their success can be comprehended.

Continuous usage intention of social media as an online information distribution channels

  • YASA, Ni Nyoman Kerti;RAHMAYANTI, Putu Laksmita Dewi;WITARSANA, I Gusti Agung Gede;ANDIKA, Ary Wira;MUNA, Nilna;SUGIANINGRAT, Ida Ayu Putu Widani;Martaleni, Martaleni
    • 유통과학연구
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    • 제19권5호
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    • pp.49-60
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    • 2021
  • Purpose: This study aimed to explore the variables that may play a significant role in inducing Facebook users to use Facebook as online information distribution channels continuously. Research design, data, and methodology: The population of this study are all Facebook users who have actively used Facebook as a social media as online information distribution for at least one year. Purposive sampling technique was used in this study and 290 respondents were enrolled. The data was collected using a questionnaire and further analyzed with path analysis and SEM-PLS approach. Result: The results showed that perceived ease of use, perceived critical mass, perceived enjoyment, and perceived information intelligence have a positive and a significant effect towards perceived usefulness. Perceived usefulness also has a positive and significant effect on users' attitude, and users' attitude has a positive and significant effect on intentions to use Facebook continuously among its users. Conclusions: Hence, it is important for Facebook as an online information distribution channel to maintain its perceived usefulness in order to create a positive impact on its users' and induce Facebook users' to use social media continuously.

포스트 코로나 시대의 원격진료 앱 사용 의도에 대한 연구: 테크노 스트레스의 영향을 중심으로 (The Impact of Technostress on Telemedicine App Usage Intentions in the Post-COVID19 Era)

  • 이동언;정세윤
    • 대한안전경영과학회지
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    • 제26권1호
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    • pp.1-8
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    • 2024
  • This study explores the impact of technostress on the intention to use telemedicine applications (apps) in the post-COVID19 era, a period marked by the rapid popularization of such apps to mitigate COVID19 infection risks. Utilizing the Technology Acceptance Model (TAM), the study identifies variables and proposes a research model. A questionnaire survey involving 364 adults is analyzed through Partial Least Squares-Structural Equation Modeling. Results indicate positive significance for variables linked to the TAM (perceived usefulness, perceived ease of use, attitude, and intention to use). Notably, techno-complexity negatively affects perceived ease of use, while techno-unreliability negatively impacts perceived usefulness and ease of use. Surprisingly, techno-uncertainty has a positive effect on both perceived usefulness and ease of use. Techno-overload, although negatively impacting perceived usefulness and ease of use, does not reach statistical significance. The study underscores the need to consider both positive and negative aspects, including technostress, when evaluating telemedicine app usage. Additionally, recognizing the varying impact of technostress based on users' ICT(Information and Communication Technology) confidence levels is crucial. Overall, these findings contribute academically to telemedicine app adoption literature and hold industrial significance by providing a user perspective on these apps.