• 제목/요약/키워드: Usability analysis

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농업정보사이트 사용성 테스트 사례연구 - A 사이트를 중심으로 - (A Case Study of Usability Test for Developing User-Centered Agriculture Information Web Site)

  • 유병민;박덕병
    • 농촌지도와개발
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    • 제22권1호
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    • pp.93-100
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    • 2015
  • This article describes the process involved in usability testing a agricultural information Web site. In addition to determining the goals and requirements for the agricultural information Web site, a user and task analysis was conducted for defining the its user base and the types of tasks which users might be performing at the site. Usability testing methods with close observation and in-depth interviews provided fresh insights about how users are interacting with the agricultural information Web interface as they approach various information seeking tasks. This study uncovered problems related to unclear terminology, improper interface, location for navigational links, need for context sensitive help, built-in redundancy, and clear and consistent navigation.

인터넷 쇼핑몰 사이트 설계 속성들의 사용성 관점에서의 요인분석적 분류 (Factor Analytic Classification of Design Attributes of Shopping-Mall Sites under the View of Usability)

  • 고석하;김주성;경원현
    • Journal of Information Technology Applications and Management
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    • 제10권4호
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    • pp.29-50
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    • 2003
  • This research provide the basic information to enhance the user-orientedness of usability design guidelines for software products and an effective empirical guidance to classify design attributes of internet shopping mall sites. The results of analysis show that design attributes can be classified into the procedural attribute group, the shopping tool attribute group, the visual attribute group, linguistic attribute group, and others. The results show that shopping tool attribute group can be divided further into the search tool attribute group and purchase tool attribute group and that the visual attribute group can be divided further into the screen condition attribute group and the character legibility attribute group. The research reveals that when designers design software interfaces and features they should take the compound effect of a group of design attributes into consideration to enhance the usability of the system.

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Analysis and Comparison of Usability Models and Techniques Measuring User Performance Interacting with Websites

  • Abdulhak, Sami Abduljalil;Kang, Dae-Ki
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.210-212
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    • 2011
  • Human Computer Interaction is rapidly growing in different aspects and areas. One of the areas that grab many scholars and researchers interest is usability. Usability is a main factor and critical pillar of products success and acceptance. In this paper, we deeply analyze the current usability models that measure the user performance during the interaction with products. Then, we fairly compare between each model to discover and present the strength and weakness of each model for supporting developer and business organization with guidelines during the development process of the products before launching the actual and final one. Decomposing comparison between each model is performed based on specific criteria. Comparison is tabulated, graphically depicted, and analytically decomposed.

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코딩 교육용 소프트웨어에 대한 단위 행동 손실률 기반의 사용성 평가 방법 (A Usability Evaluation Method Based on the Lostness of Unit Action for Coding Education Software)

  • 박희성;박광현
    • 로봇학회논문지
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    • 제10권2호
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    • pp.96-103
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    • 2015
  • In this paper, we first point out the limitation of the existing methods in usability evaluation, and propose a new method to find tasks and users that can cause problems in the use of software applications. To deal with object-based applications, we define unit actions and divide a given task into the sequence of unit actions. Then, we propose a new measure to calculate the degree of lostness for the unit actions. In several experiments, we show the proposed method can represent the usability well while the previous method has a problem in object-based applications. We also find that the user's evaluation is more related to the proposed method than the previous method based on execution time through correlation analysis.

Usability Principles for Augmented Reality Applications in Education

  • Al-Obaidi, Arwa;Prince, Master
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.49-54
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    • 2022
  • It is challenging to select appropriate technology in education to interact with students in today's digital world. Especially when the technologies used at home on smart devices like tablets and mobile phones are very advanced, on the other side, it may be more challenging to find sharing technology in the classroom. One of the ways is to use new technologies like Augmented Reality (AR). The current study aims to develop usability principles for the development and evaluation of education using AR technology applications. We develop usability principles for AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems.

구조방정식을 이용한 웹사이트의 인간공학적 평가 방법에 관한 연구 (A Study on the Website Evaluation Method Using the SEM)

  • 최재호;백인기
    • 대한인간공학회지
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    • 제22권2호
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    • pp.45-56
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    • 2003
  • The purpose of this study is to develop the model including multiple causal relationship between factors to evaluate overall user satisfaction and develop an objective method to quantify the impacts and scores of each qualitative factors on overall user satisfaction using Structural Equation Model(SEM) and also test the feasibility to construct a comprehensive website evaluation model including qualitative and quantitative factors. The SEM model used 2 qualitative factors of usability and esthetic factors for the evaluation factors of user satisfaction and select 4 attributes of each factors using factor analysis. 3 shopping mall sites were evaluated to construct the SEM model, and 155 subjects participated the website evaluation using the walk-through and face-to-face survey method. Analysis results showed that the SEM model was statistically significant for all the 3 websites evaluated. Both the usability and esthetic factors showed significant effects to user satisfaction of websites and have positive correlation. The user satisfaction was more effected by the usability factor than esthetic factors, and the simplification and harmonization were the most critical attributes of the usability and esthetic factors.

Usability Evaluation Criteria for Mobile Navigation Using AHP

  • Jeong, Ye Seul;Jeong, Byung Yong
    • 대한인간공학회지
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    • 제32권5호
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    • pp.443-448
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    • 2013
  • Objective: Purposes of this study are selecting main factors in evaluating the usability of mobile navigation and comprehending mutual importance among the factors. Background: Mobile navigation services have been more diffused than ever as the number of smartphone users sharply increased. However users are having trouble with the usage of mobile navigation services due to the lack of research in the area. Method: In order to attain results, general research on mobile navigation, 1st general survey, and 2nd comparative survey on navigation UI experts were performed. Empirical studies about the results were performed using AHP method. Results: As the result of AHP analysis, accuracy was drawn out to be the most important factor followed by accessibility and visibility. Regarding the characteristics of navigation system, the provision of accurate POI(Point of Interest) was considered to be the most important factor for the experts. And effectiveness was considered to be the most important, followed by satisfaction and efficiency. Conclusion: When evaluating the usability of mobile navigation, prior factors such as accuracy, visibility, and aesthetics should be considered in advance and general evaluation concentrated on effectiveness must be performed. Application: The results of this study are expected to be a fundamental data to mobile navigation design.

What Should Using a Software Product and Usability of the Software Product Be?

  • Koh, Seokha;Jiang, Jialei
    • Journal of Information Technology Applications and Management
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    • 제24권3호
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    • pp.73-92
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    • 2017
  • Usability is one of the most important concepts regarding software quality. It can be interpreted as the goodness associated with using the software product. This paper distinguishes the goodness of an individual using experience and the goodness of a product for using. This paper proposes a software quality view model which classifies software quality views into two broad categories of end view and means view. End view includes long-term view and short-term view which is classified further into performer's view on software activity and third party's view on software activity. Means view includes intrinsic view and contingency view. The analysis of ISO 25000 Series SQuaRE demonstrates the necessity to decompose product quality model and quality in use model into five models corresponding to the software quality views respectively. The analysis on playability shows that the universal definition of usability may be an illusion. The results provide the theoretical basis to build a comprehensive and consistent body of knowledge regarding software quality, which is consisted with the set of quality models and the theories explaining the relationships among the elements of the models.

문화예술인의 정보포털 어포던스 및 시스템 리터러시에 대한 연구: 퍼지셋 질적비교 분석을 중심으로 (Research on Information Portal Affordances and System Literacy of Cultural Artists: Focusing on Fuzzy Set Qualitative Comparative Analysis)

  • 김현영;이환수
    • 한국IT서비스학회지
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    • 제22권6호
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    • pp.55-70
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    • 2023
  • This study conducted a fuzzy set qualitative comparative analysis study on culture and arts information portals to ensure practical and universal use and activation of culture and arts information portals. The capabilities and influence of affordances and system literacy according to user experience regarding accessibility to cultural arts information portals are as follows. First, physical affordances in the culture and arts information portal were key conditions for the culture and arts information portal user experience regarding system accessibility, system understandability, system usability, system usability, and system literacy. Second, the functional affordance of the user experience in the cultural arts information portal was relatively low and unimportant, and when the functional affordance was low, the user's system accessibility, system understanding, system usefulness, system usability, and system literacy were increased. Third, if the user's functional affordance and sensory affordance are low in the culture and arts information portal, the system accessibility, system understanding, system usability, and system literacy of the culture and arts information portal users are increased. Fourth, cultural arts information portals must build an innovative system with a systematic approach appropriate for the user base by linking system literacy capabilities with a focus on physical affordances.

CRS 기술수용과 재이용의도의 구조적 관계분석 (An Analysis on Structural Relationship between CRS Technology Acceptance and Reuse Intention - Targeting Employees for Domestic Airlines -)

  • 이선미;황희중
    • 한국항공운항학회지
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    • 제19권2호
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    • pp.29-30
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    • 2011
  • The purpose of this study is to closely examine relationship of the system re-use intention depending on CRS technology acceptance. Accordingly, questionnaire was widely distributed to 160 CRS users by convenient sampling targeting people in charge of task among employees for airlines and travel agencies, who are working-level staffs for CRS. Among these things, totally 142 valid materials were used in analysis. The analytical data processing was utilized SPSSWIN VER 18.0 and AMOS 18.0. The findings can be summarized as follows. Influential variables in CRS technology acceptance had significant influence upon the perceived ease use, the perceived usability, and the re-use intention. Also, the significant positive(+) influence was revealed to be had upon the perceived usability by the perceived ease use and upon the re-use intention by the perceived usability and ease use.