Browse > Article
http://dx.doi.org/10.22937/IJCSNS.2022.22.1.8

Usability Principles for Augmented Reality Applications in Education  

Al-Obaidi, Arwa (Department of Computer Science, College of Computer, Al-Qassim University)
Prince, Master (Department of Computer Science, College of Computer, Al-Qassim University)
Publication Information
International Journal of Computer Science & Network Security / v.22, no.1, 2022 , pp. 49-54 More about this Journal
Abstract
It is challenging to select appropriate technology in education to interact with students in today's digital world. Especially when the technologies used at home on smart devices like tablets and mobile phones are very advanced, on the other side, it may be more challenging to find sharing technology in the classroom. One of the ways is to use new technologies like Augmented Reality (AR). The current study aims to develop usability principles for the development and evaluation of education using AR technology applications. We develop usability principles for AR applications by analyzing existing research about heuristic evaluation methods, design principles for AR systems.
Keywords
Augmented reality; Principles component analysis; Education; Usability principles quantization errors;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Soh, L., Burke, J., & Zhang, L. (2018). Supporting augmented reality: Looking beyond performance. VR/AR Network 2018 - Proceedings of the 2018 Morning Workshop on Virtual Reality and Augmented Reality Network, Part of SIGCOMM 2018, 7-12. https://doi.org/10.1145/3229625.3229627   DOI
2 Sun, M., Wu, X., Fan, Z., & Dong, L. (2019). Augmented reality-based, educational design for children. International Journal of Emerging Technologies in Learning, 14(3), 51-60. https://doi.org/10.3991/ijet.v14i03.9757   DOI
3 Tuli, N., & Mantri, A. (2020). Usability principles for augmented reality-based kindergarten applications. In Procedia Computer Science (Vol. 172, pp. 679-687). https://doi.org/10.1016/j.procs.2020.05.089   DOI
4 Eds Barton, R. R. (2013). Proceedings of the 2013 Winter Simulation Conference R. Pasupathy, S.-H. Kim, A. Tolk, R. Hill, and M. E. Kuhl,. 342-353. https://doi.org/10.1109/WSC.2013.6721684   DOI
5 Ejaz, A., Ejaz, M. Y., Ali, S. A., & Siddiqui, F. A. (2019). Graphic User Interface Design Principles for Designing Augmented Reality Applications. 10(2), 209-216.
6 Pinelle, D., Wong, N., & Stach, T. (2008). Heuristic evaluation for games: usability principles for video game design. Conference on Human Factors in Computing Systems - Proceedings, 1453-1462. https://doi.org/10.1145/1357054.1357282   DOI
7 Endsley, T. C., Sprehn, K. A., Brill, R. M., Ryan, K. J., Vincent, E. C., & Martin, J. M. (2017). Augmented reality design heuristics: Designing for dynamic interactions. Proceedings of the Human Factors and Ergonomics Society, 2017-October(1990), 2100-2104. https://doi.org/10.1177/1541931213602007   DOI
8 Kaufmann, H., & Dunser, A. (2007). Summary of Usability Evaluations of an. 660-669.
9 Mekacher, D. L. (2019). Augmented Reality (Ar) and Virtual Reality (Vr): the Future of Interactive Vocational Education and Training for People With Handicap. PUPIL: International Journal of Teaching, Education and Learning, 3(1), 118-129. https://doi.org/10.20319/pijtel.2019.31.118129   DOI
10 Bacca, J., Baldiris, S., Fabregat, R., Graf, S., & Kinshuk. (2014). International Forum of Educational Technology & Society Augmented Reality Trends in Education : A Systematic Review of Research and Applications. Educational Technology, 17(4), 133-149. https://www.jstor.org/stable/jeductechsoci.17.4.133
11 Swan, J. E., & Gabbard, J. L. (2005). Survey of User-Based Experimentation in Augmented Reality. Proceedings of 1st International Conference on Virtual Reality, 1-9. http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.91.3957&rep=rep1&type=pdf
12 Investigacio, I. U. C. De, Botella, F., & Pen, A. (2018). Evaluating the usability and acceptance of an AR app in learning Chemistry for Secondary Education.
13 Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
14 Atkinson, B. F. W., Bennett, T. O., Bahr, G. S., & Melissa, M. (2007). Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis Development of a Multiple Heuristics Evaluation Table ( MHET ) to Support Software Development and Usability Analysis. August. https://doi.org/10.1007/978-3-540-73279-2
15 Ko, S. M., Chang, W. S., & Ji, Y. G. (2013). Usability Principles for Augmented Reality Applications in a Smartphone Environment. International Journal of Human-Computer Interaction, 29(8), 501-515. https://doi.org/10.1080/10447318.2012.722466   DOI
16 Dunser, A., Grasset, R., Seichter, H., & Billinghurst, M. (2007). Applying HCI Principles to AR Systems Design. Proceedings of 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI' 07), March 11, 37-42.
17 Kularbphettong, K., Vichivanives, R., & Roonrakwit, P. (2019). Student learning achievement through augmented reality in science subjects. ACM International Conference Proceeding Series, 228-232. https://doi.org/10.1145/3369255.3369282   DOI
18 Radu, I. (2014). Augmented reality in education: A meta-review and cross-media analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543. https://doi.org/10.1007/s00779-013-0747-y   DOI
19 Diegmann, P., & Schmidt-kraepelin, M. (2015). Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review Benefits of Augmented Reality in Educational Environments - A Systematic Literature Review. January 2018.
20 Radu, I., Ave, N., Avram, S., & Ave, N. (2017). An Observational Coding Scheme for Detecting Children' s Usability Problems in Augmented Reality. 643-649.
21 Ghazwani, Y., & Smith, S. (2020). Interaction in Augmented Reality : Challenges to Enhance User Experience. Computing Systems - Proceedings, 28(3), 50-53. https://doi.org/10.1145/800045.801579
22 Redondo, E., Valls, F., Fonseca, D., Navarro, I., Villagrasa, S., Olivares, A., & Peredo, A. (2014). Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning. ACM International Conference Proceeding Series, 447-454. https://doi.org/10.1145/2669711.2669938   DOI
23 Lee, J., Kim, W., Seo, A., Jun, J. S., Lee, S. Y., Kim, J. I., Eom, K. D., Pyeon, M., & Lee, H. (2012). An intravenous injection simulator using augmented reality for veterinary education and its evaluation. Proceedings - VRCAI 2012: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, 1(212), 31-34. https://doi.org/10.1145/2407516.2407524   DOI