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A Design of the IP Lookup Architecture for High-Speed Internet Router (고속의 인터넷 라우터를 위한 IP 룩업구조 설계)

  • 서해준;안희일;조태원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.7B
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    • pp.647-659
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    • 2003
  • LPM(Longest Prefix Matching)searching in If address lookup is a major bottleneck of IP packet processing in the high speed router. In the conventional lookup table for the LPM searching in CAM(Content Addressable Memory) the complexity of fast update take 0(1). In this paper, we designed pipeline architecture for fast update of 0(1) cycle of lookup table and high throughput and low area complexity on LPM searching. Lookup-table architecture was designed by CAM(Content Addressable Memory)away that uses 1bit RAM(Random Access Memory)cell. It has three pipeline stages. Its LPM searching rate is affected by both the number of key field blocks in stage 1 and stage 2, and distribution of matching Point. The RTL(Register Transistor Level) design is carried out using Verilog-HDL. The functional verification is thoroughly done at the gate level using 0.35${\mu}{\textrm}{m}$ CMOS SEC standard cell library.

A Service Protection Scheme based on non-CAS for Mobile IPTV Service (Mobile IPTV 서비스 환경을 위한 non-CAS 기반의 서비스 보호 기법)

  • Roh, Hyo-Sun;Jung, Sou-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.2
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    • pp.27-35
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    • 2011
  • Due to the advancement of IPTV technologies, Mobile IPTV service is needed to be supported for service and content protection. CAS is generally used in the IPTV service to protect service and content. However, the CAS is not efficient in the Mobile IPTV. The CAS needs too much bandwidth for Service Key update to the each subscriber. Moreover, the CAS is increasing computation burden for the service key refreshment in the key management server when the subscriber frequently changes of the IPTV service group. To solve the problems, we used hierarchical key structure based on pre-shared key that is securely stored into smart card or USIM and do not use the EMM for Service Key update. As a result, the proposed scheme decreases computation burden at the key management server and wireless bandwidth burden in the Mobile IPTV service.

A Content-based Load Balancing Algorithm for Metadata Servers in Cluster File System (클러스터 파일 시스템의 메타데이터 서버를 위한 내용 기반 부하 분산 알고리즘)

  • Jang Jun-Ho;Han Sae-Young;Park Sung-Yong
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.323-334
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    • 2006
  • A metadata service is one of the important factors to affect the performance of cluster file systems. We propose a content-based load balancing algorithm that dynamically distributes client requests to appropriate metadata servers based on the types of metadata operations. By replicating metadatas and logging update messages in each server, rather than moving metadatas across servers, we significantly reduced the response time and evenly distributed client's requests among metadata servers.

E-resources usage among Polytechnic students in Southwest Nigeria: evidence from Federal Polytechnic, Ede and The Polytechnic, Ibadan Nigeria

  • Alasa, Sekinat Abiodun;Quadri, Ganiyu Oluwaseyi
    • International Journal of Knowledge Content Development & Technology
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    • v.12 no.1
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    • pp.49-65
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    • 2022
  • This study examined e-resources usage among polytechnic students in Southwest Nigeria. A descriptive research design was adopted for this study and the population consisted of polytechnic students from The Polytechnic, Ibadan and Federal Polytechnic, Ede. There were 9671 students from both polytechnics. A multi-stage sampling technique was employed with a sample fraction of 5% was drawn from the total number of students in each faculty amounting to 381. A structured questionnaire was the major instrument used for data collection and the questionnaire was pre-tested using Cronbach-alpha to determine the reliability co-efficient. Data obtained was analyzed using SPSS. The study found that the students from both polytechnics are aware of the e-resources and that the e-resources were mainly used for research, class assignment and to update knowledge. The problem such as epileptic power supply, poor internet connection and so on was identified. The study concluded that polytechnic students could benefit immensely from the enormous usage of e-resources particularly for teaching, learning and research. Based on the findings, recommendations were made.

Trends and Prospects in Super-realistic Metaverse Visualization Technologies (초실감 메타버스 시각화 기술 동향과 전망)

  • W.S. Youm;C.W. Byun;C.M. Kang;K.J. Kim;Y.D. Kim;D.H. Ahn
    • Electronics and Telecommunications Trends
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    • v.39 no.2
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    • pp.24-32
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    • 2024
  • Wearable metaverse devices have sparked enthusiasm as innovative virtual computing user interfaces by addressing a major source of user discomfort, namely, motion-to-photon latency. This kind of latency occurs between the user motion and screen update. To enhance the realism and immersion of experiences using metaverse devices, the vergence-accommodation conflict in stereoscopic image representation must be resolved. Ongoing research aims to address current challenges by adopting vari-focal, multifocal, and light field display technologies for stereoscopic imaging. We explore current trends in research with emphasis on multifocal stereoscopic imaging. Successful metaverse visualization services require the integration of stereoscopic image rendering modules and content encoding/decoding technologies tailored to these services. Additionally, real-time video processing is essential for these modules to correctly and timely process such content and implement metaverse visualization services.

Efficient Hierarchical Mobility Management Scheme for Mobile Content Centric Networking (이동 컨텐츠 중심 네트워크에서의 효율적인 계층적 이동성 관리 방안)

  • Lee, Jihoon;Lee, Juyong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.37-41
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    • 2018
  • As individuals generate and share various content anytime and anywhere, new networking architectures, such as content-centric networking (CCN) using the content name as a packet identifier, have been in the spotlight recently. However, the current CCN hardly takes into account node mobility problems, especially the mobility of content sources. The movement of content sources causes long delivery latency and long service disruptions. To solve that, the tunneling-based redirection scheme was proposed. However, the tunneling-based scheme requires a location-update procedure whenever the network changes, which creates many control messages and causes long latency. So, this paper presents hierarchical mobility management of mobile CCN to reduce the number of control messages and handoff latency. Performance evaluation shows that the proposed scheme can provide low control overhead, which results in network scalability.

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

Keyword-Based Contents Recommendation Web Service (키워드 기반 콘텐츠 추천 웹서비스)

  • Park, Dong-Jin;Kim, Min-Geun;Song, Hyeon-Seop;Yoon, Seok-Min;Kim, Youngjong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.346-348
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    • 2022
  • Media Contents Recommendation Web Service (service name 'mobodra') is a web service that analyzes media types and genre tastes for each user and recommends content accordingly. Users select some of the works randomly provided on the web when signing up for membership and analyze their tastes based on this. Based on this analysis, preferred content for each user is recommended. In this paper, we implement a content recommendation algorithm through item-based collaborative filtering. When the user's activity data or preference is re-examined, the above process is executed again to update the user's taste.

Slide-show of Panoramic Image through a Secondary Device by using MPEG-4 LASeR PMSI (MPEG-4 LASeR PMSI를 활용한 Secondary Device 기반 파노라믹 영상 슬라이드 쇼 재생 기술)

  • Park, Yongchul;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1014-1028
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    • 2012
  • Recently, N-screen service and secondary device have gotten an attention from public. Also, we can experience N-screen service through various digital devices. N-screen means multimedia technology which can seamlessly consume multimedia content. Secondary device means auxiliary multimedia device which can consume content related to main content through adjunct connection to main device. Not only be electronic manufactures interested in N-screen technology and services but also digital devices applied for N-screen have been released. But it has limitation that user can only consume content to be purchased from content company server not device of user. This paper proposes the system that composes effective and various N-screen multimedia service through MPEG-4 LASeR (Lightweight Application Scene Representation) PMSI (Presentation and Modification of Structured Information) as international standard technology which can provide scene description including many instruction for dynamic update of scene.

Design and Implementation of the Word Card Learning Content based on Mobile AR (모바일 AR 기반 낱말카드 교육 콘텐츠 설계 및 구현)

  • Jung, Ji-Eun;Chun, JiYoon;Choi, Yoo-Joo
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.616-631
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    • 2015
  • This study proposes a mobile Augmented Reality (AR)-based "word card" learning tool for children aged 3 to 5. First, this study suggests a learning structure to improve motivation and immersion of learning, Secondly, it designs and implements the user interface applying the proposed learning structure. Also, it designs a content management tool supporting the production of the content so that instructors can easily manage the contents for various learners. This study is conducted by four steps - reference research, design of "word card" learning content for the learner, design of content management tool for the instructor and the effectiveness verification of the proposed content. The proposed content was designed based on an education content architecture for enhancement of immersion and motivation to study. Moreover, it includes an 'AR content management tool for instructor' designed to easily update AR education content. The class for six children aged 3 to 5 was given to validate the enhancement of immersion to study. Experiment results showed that the proposed content enhanced the study immersion and that special interaction design for early children was necessary.