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Study on Explicitation Strategy in English-Korean Game Translation A Case Study of 'League of Legends' - (영한 게임 번역에서의 명시화에 관한 고찰 게임 '리그 오브 레전드'를 중심으로 -)

  • Kim, Hong-kyun
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.117-132
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    • 2021
  • This paper investigates how information game users needs to play game is offered to game user by applying the notion of explicitation toward translated game texts. By using League of Legends' Character lines, Character Abilities and Equipment Description texts as a case, this paper focused on how 'Insertion(addition)' and 'Replacement' method are applied toward game translation and which information is being explicitated. As a result, this paper found out that translation on Player vs. Player genre game, explicitation occurs by adding or replacing words containing information needed, and information about game control was prioritized among other information related with game universe and culture.

A Street-Child's Board Game: the Endless Quest for Respectability in Ragged Dick

  • Kim, Soyoun
    • Journal of English Language & Literature
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    • v.64 no.2
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    • pp.187-201
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    • 2018
  • Horatio Alger's Ragged Dick (1868) betrays the economic and social system of nineteenth-century America through a self-reformative bootblack's quest for respectability. Being considered a space of constant danger, nineteenth-century New York City serves as a game board, and both visitors and residents of the city are supposed to avoid dangers while moving across its space. Dick Hunter, the juvenile protagonist of the novel, illustrates a street-child who starts his game of life from the backline of the game board. Continuing his quest for respectability, not only must he abandon the bad habits that he acquired as a street-child, but he also must avoid thieves and swindlers just like a tourist or like a player of nineteenth-century American board games. As Dick's social rise goes parallel with his movement in the city space, his entrance to a bank brings him the access to other respectable places, and a series of entrance turns him into a legitimate subject in the official system of the American society. While he continues his game of life successfully with the help of gentlemen patrons, in reality it is almost impossible for a disadvantaged player to escape the backline of the society. Thus, Dick's success story presents Alger's fantasy about the ideal economic system in which materials and persons are endlessly circulated.

Implementation of Sports Video Clip Extraction Based on MobileNetV3 Transfer Learning (MobileNetV3 전이학습 기반 스포츠 비디오 클립 추출 구현)

  • YU, LI
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.897-904
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    • 2022
  • Sports video is a very critical information resource. High-precision extraction of effective segments in sports video can better assist coaches in analyzing the player's actions in the video, and enable users to more intuitively appreciate the player's hitting action. Aiming at the shortcomings of the current sports video clip extraction results, such as strong subjectivity, large workload and low efficiency, a classification method of sports video clips based on MobileNetV3 is proposed to save user time. Experiments evaluate the effectiveness of effective segment extraction. Among the extracted segments, the effective proportion is 97.0%, indicating that the effective segment extraction results are good, and it can lay the foundation for the construction of the subsequent badminton action metadata video dataset.

The Dynamics of Organizational Change: Moderated Mediating Effects of NBA Teams' Playoff Berth (조직변화와 성과 간 상호역동에 관한 연구: 미국프로농구팀의 트레이드와 플레이오프 진출 여부에 따른 조절된 매개효과)

  • Philsoo Kim;Tae Sung Jung;Sang Bum Lee;Sang Hyun Lee
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.4
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    • pp.117-129
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    • 2023
  • Organizations must seek change in order to adapt to environmental changes and achieve better performance. However, despite this obvious statement, empirical analysis has been almost non-existent due to the difficulty of manipulating organizational performance or change. In this study, we overcame these limitations and analyzed the causes and effects of organizational change by assuming a professional sports team as a venture company, which is relatively easy to objectively measure and evaluate organizational change or performance. We systematically collected and preprocessed traditional and advanced metrics of National Basketball Association (NBA) statistics along with preprocessed trade data from eight years of regular seasons (2014~2015-2021~2022) to analyze our research model. Assessment of process macro model 7 derives the following empirical result. The results of the empirical analysis depict that NBA teams with low organizational performance in the previous season are more likely to make organizational changes through player trades to improve performance. Into the bargain player trades mediate the static relationship between the winning percentage in the previous season and the winning percentage in the current season. However, the indirect effect of a team's previous season's performance on player trades appears to vary depending on the current situations and context of each NBA team. Teams that made the playoffs in the previous season tend to make fewer trades than teams that did not and the previous season's performance is highly correlated with the current season's performance. On the other hand, teams that did not make the playoffs in the previous season tend to make a relatively larger amount of player trades in total, and the mediating effect of trades vanishes in this case. In other words, teams that did not make the playoffs in the previous season experience a larger change in performance due to trades than teams that made the playoffs, even if they achieved the same winning percentage. This empirical analysis of the inverse relationship between organizational change and the performance of professional sports teams has both theoretical and practical implications in the field of sports industry and management by analyzing the fundamentals of organizational change and the performance of professional sports teams.

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A Novel Approach for Key Caption Detection in Golf Videos Using Color Patterns

  • Jung, Cheol-Kon;Kim, Joong-Kyu
    • ETRI Journal
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    • v.30 no.5
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    • pp.750-752
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    • 2008
  • This paper provides a novel method of detecting key captions containing player information in golf videos. We use the color pattern of captions and its repetition property to determine the key captions. The experimental results show that the proposed method achieves a much higher accuracy than existing methods.

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Planar DVB-T Antenna Using a Patterned Helical Line and Matching Circuit

  • Lim, Jong-Hyuk;Yun, Tae-Yeoul
    • ETRI Journal
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    • v.34 no.3
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    • pp.454-457
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    • 2012
  • A miniaturized planar digital video broadcasting terrestrial (DVB-T) antenna, which is composed of a patterned helical line, an open stub, and an impedance matching circuit on an FR4 (${\varepsilon}_r$=4.4) substrate for portable media player applications, is presented in this letter. The antenna has monopole-like, omni-directional radiation characteristics and a wide impedance bandwidth (VSWR<3) in the DVB-T band from 174 MHz to 230 MHz at the VHF band.

Development of the Portable PEM Fuel Cell Power System (PEM 연료전지를 이용하는 휴대용 전원의 개발)

  • Kim, Dae-Hyun;Choi, Woo-Jin
    • Proceedings of the KIPE Conference
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    • 2007.07a
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    • pp.61-63
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    • 2007
  • 본 연구에서는 소형 PEM 연료전지스택을 이용한 휴대용 전원 시스템을 설계하고 그 성능을 시험하였다. 시스템은 30W PEM 연료전지 스택과 제어기, 고압 수소 실린더, DC-DC Converter로 구성되고, 구성된 시스템을 이용하여 10W DVD Player의 구동을 성공적으로 실시하였다. 500cc 350기압의 실린더를 이용할 경우 32시간 이상의 사용이 가능함을 실험을 통해 증명하였다.

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A Development of Application of Navigation based on Windows CE (Windows CE 기반의 Navigation 부가기능 개발)

  • Ha, Kyeoung-Ju;Ku, Kyomin;Lee, Young Hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1226-1229
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    • 2009
  • 본 연구개발은 Windows CE 기반의 Navigation에 탑재될 부가 기능의 개발을 목표로 한다. Music Player, Photo viewer, World clock, Calendar, Currency/Unit converter, Calculator로 구분되는 각각의 기능을 개발하고, 이를 네비게이션에 장치에 탑재하여 네비게이션의 활용도와 가치를 높이고자 한다.

SEG Based Engineering Education Innovation: A Case Study on GNTECH-ICEE

  • Bae, Kangyul;Jun, Geeill;Kim, Namkyung;Chung, Jaewoo;Cho, Yunjin;Huh, Keunyoung;Ki, Junghoon
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.69-77
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    • 2012
  • GNTECH-ICEE, which this study seeks to investigate and evaluate, demonstrates a new system of training innovative engineers. An essential component of this operation is a Small Engineering Group (SEG) that links professors, students and industrial experts together, to study and apply different techniques in determining the processes and products that relate industrial sectors needs. As an education program, SEG also provides a right direction for educating students, and generates industry-university link based human resources. Through these efforts, GNTECH-ICEE has effectively trained creative, professional, and practical engineers, by operating a variety of programs for meeting industrial needs and enhancing engineering education. SEG has many merits that have influenced its success so far, but the program also faces some challenges. The merits include; strong group bondage, practical ability incubation, and efficient administrative support. In terms of demerits, it is evident that sufficient theoretical education and local small-middle size enterprises (SMEs)' sustainable participation cannot be warranted. Thus, we propose that initiative strategies have been helpful to maximize GNTECH-ICEE's goal of making students into multi-player engineer, but continuously financial and administrative strategies be put into place in order to guarantee SMEs' long-term devotion to the program, and to help create a sustainable network between students and the companies involved.