• Title/Summary/Keyword: Ubiquitous environment

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U-Learning Scheme : A New Web-based Educational Technology (U-Learning 스킴 : 새로운 웹 기반 교육 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5486-5492
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    • 2011
  • This paper presents a model of ubiquitous learning environment system based on the concepts of ubiquitous computing technology that enables learning to take place anywhere at anytime. This ubiquitous learning environment is described as an environment-friendly learning scheme that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. The communication between devices and the embedded computers in the environment allows learners to learn in an environment of their interest while they are moving, hence, attaching them to their learning environment.

A Study on Media Coverage and Recognition Type of Users about Ubiquitous Environment (유비쿼터스 환경에 대한 언론보도와 수용자의 인식유형에 관한 연구)

  • Ryu, Seung-Kwan;Lee, Jei-Young
    • Korean journal of communication and information
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    • v.32
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    • pp.169-207
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    • 2006
  • This study conducted both a content analysis and Q-methods analysis in order to find media coverage and recognition type of users about ubiquitous environment in digital online age. The perception type of this study were divided into four types in all through Q-methodology. Above all, this study investigated three research problems. First, how is the type of the perception divided into the subjectivity by recognition-characteristic on ubiquitous environment in Korea? Second, what is a trait of character in these same or different types? Third, how did news media cover ubiquitous phenomena overall? Fourth, is there any difference between media coverage and audiences' perception about ubiquitous phenomena? The results show that audiences seem to generally follow the frames that mass media provide. In addition, however, the audiences tend to recognize ubiquitous environment based upon their own schema as following four types: 1. Positive Universality Leading Type, 2. Uncertain Prudence Preference Type, 3. Future Cultural Enjoyment Type, 4. Negative Effect View Type. This study suggests that every efforts such as technology and policies that can improve the quality of ubiquitous environment in Korea should be accompanied.

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The Design and Implementation of Automatic Control System of Living Environment Based on Ubiquitous Sensor Network (유비쿼터스 센서 네트워크 기반의 생활환경 자동제어 시스템 설계 및 구현)

  • Yun, Ji-Hoon;Moon, Seung-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.1
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    • pp.1-6
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    • 2008
  • The ubiquitous sensor network technique is widely applied to variety of information fields such as home automations, logistics, traffic controls, public administrations, health and environment monitoring and etc. It is particularly useful in the areas where energy consumption is minimal and where continuous monitoring of the surrounding environments, which generates streams of data, are required. In this study, we have designed and implemented a living environment automatic control system which collects the streams of temperature, humidity, light and noise data of a simulated house setting in real-time fashion, then controls the home environment based on the collected data according to the users favorites. In order to differentiate the proposed system from the currently existing similar system, we have demonstrated not only the feasibility of collecting data using sensor network in the controlled environment but also the ability to control the various household equipments through wireless communications.

Reconfigurable Position Control of Unmanned Expedition Vehicles under the Open Control Platform based Ubiquitous Environment (유비쿼터스 환경에서 개방형 제어 플랫폼에 기반한 무인탐사차량의 재형상 가능 위치제어)

  • Shim Duk-Sun;Yang Cheol-Kwan;Ah Kyu-Seob;Lee Joon-Hak
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1002-1010
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    • 2005
  • We study on the implementation of reconfigurable position control system which is based on Open Control Platform(OCP) for Unmanned Expedition Vehicles(UEV) in ubiquitous environment. The control system uses hierarchical control structure and OCP structure which contains three layers such as core OCP, reconfigurable control API(Application Programmer Interface), generic hybrid control API. The goal of our research is to implement an UEV control system using advanced software technology. As a specific control problem, we study a transition management problem between PID control and neural network control depending on fault or parameter change of the plant, i.e., UEV. The concept of the OCP-based software-enabled control can provide synergy effect by the integration of software component, middleware, network communication, and control, and thus can be applied to various systems in ubiquitous environment.

A Study on Relationship between Interactive in Media Art and Ubiquitos Space (미디어 아트의 인터랙티브 개념과 유비쿼터스 공간과의 관계성 연구)

  • Jung, Jae-Won;Kim, Moon-Duck
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.141-145
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    • 2006
  • The development of information & communication technology in 21st century along with the mass media In 20th century, the influence of state-of-art culture in our society rapidly increased in these days. This state-of-art culture makes the world becomes single-channeled by network, and there is a big change not only in human life but also in concept and understand for art and space. The development of digital paradigm and media technology is exerting a strong influence on the Ubiquitous computing environment that is being drawn great interest. The ubiquitous is concerned as expansion of media art, and the interactive art which is part of media art has the similarity with the ubiquitous computing environment. In this study, the possibility of connection between the territory of ubiquitous environment which is recently focused and has strong interrelation feature, and the territory of interacting will be examined. Furthermore, possibility of new space design work through seeking the possibility of connection between two territories will be estimated.

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A Study on Application of Ubiquitous Technology for Convenient Environment in Cruise Ship

  • Kim, Hyun;Jang, Won-Kyung;Kim, Kyung-Hwa;Shim, Joon-Hwan
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.82-86
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    • 2012
  • These days, the cruise tourist industry is one of the most dynamic and fastest growing components of the leisure industry in the world. Therefore, the cruise ship with ubiquitous technology is expected to enhance the operation efficiency of the ship. It can also provide valuable addition to the ship's service as well as high quality of life to crews and passengers. Since a large number of passengers are dwelling in cruise ship, all passengers are not easy to use ship's facilities, such as restaurants, fitness center, swimming pool and spa at anytime they want. In this paper, passenger service system in ship environment is tested in similar environment and under ship operation condition. We have proposed three applications of ubiquitous technology using Zigbee communication and LabView program.

A Formal Model of Coordination for Supporting Community Computing in a Ubiquitous Environment (유비쿼터스 환경에서 커뮤니티 컴퓨팅 지원을 위한 코디네이터 개발)

  • Nam, Jin-Gyu;Kim, Hyun-Woo;Shin, Dong-Min;Park, Jae-Il;Hur, Sun
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.3
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    • pp.43-51
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    • 2008
  • Recent advances in mobile computing technologies and platform-independent information systems have enabled to realize a ubiquitous environment. Community computing has been developed as a useful tool for realizing collaborative services in a ubiquitous environment. In this paper, we present a formal model of a ubiquitous space that takes community concept into consideration and propose two management frameworks that prevent conflicts among communities. To demonstrate the validity of the proposed frameworks, an example for coordinating two communities is provided.

Adaptive Scanning Method for Fine Granularity Scalable Video Coding

  • Park, Gwang-Hoon;Kim, Kyu-Heon
    • ETRI Journal
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    • v.26 no.4
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    • pp.332-343
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    • 2004
  • One of the recent and most significant technical properties can be expressed as "digital convergence," which is helping lead the technical paradigm into a ubiquitous environment. As an initial trial of realizing a ubiquitous environment, the convergence between broadcasting and telecommunication fields is now on the way, where it is required to develop a scalable video coding scheme for one-source and multi-use media. Traditional scalable video coding schemes have, however, limitations for higher stable picture quality especially on the region of interest. Therefore, this paper introduces an adaptive scanning method especially designed for a higher regional-stable picture quality under a ubiquitous video coding environment, which can improve the subjective quality of the decoded video by most-preferentially encoding, transmitting, and decoding the top-priority image information of the region of interest. Thus, the video can be more clearly visible to users. From various simulation results, the proposed scanning method in this paper can achieve an improved subjective picture quality far better than the widely used raster scan order in conventional video coding schemes, especially on the region of interest, and without a significant loss of quality in the left-over region.

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Recommendation Method for Social Service in Ubiquitous Environment

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.19-27
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    • 2011
  • Recent development of information technologies produces a lot of community services. Social Network Service is one of the community services on the world wide webs. In the Social Network Service, a user can register other users as friends and enjoy communication through a virtual message. Previous researches show a few social service methods using manually generated tagging. However, the manual social tagging is not widely used in many social network services. Moreover, they do not consider ubiquitous computing environment. We propose a recommendation method for social service using contexts in ubiquitous environment. Our method scores documents based on context tags and social network services. Our social scoring model is computed by both a tagging score of a document and a tagging score of a document that was tagged by a user's friends.

A Study for u-Yuhan System Design using Mobile in Ubiquitous Environment. (유비쿼터스 환경에서의 모바일을 이용한 u-유한 시스템 설계 연구)

  • Ahn, Byeong-Tae;Lee, Chong-Ha;Chung, Bhum-Suk
    • Management & Information Systems Review
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    • v.21
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    • pp.155-168
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    • 2007
  • In the ubiquitous which is rapidly developing with ultra speed thes days, constructing the u-Campus which is using the sensor-network as its base is keep developing. Also, any information related equipments like PC and mobile, computing is possible whenever and wherever you want and due to the development of the wireless network, the service environment is continually developing. In this article, I'd like to suggest the u-Campus which is very suitable to the user's environment which had used application of mobile. In u-Campus, various techniques are adopted and applied along with development of info-communication related technidques. Especially, the new type of campus which is constructed by adopting the ubiquitous computing net-work technique to the campus of university is the u-Campus. In this article, by suggesting u-Yuhan designing methods, more effective and advanced school activities of students to make possible.

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