• 제목/요약/키워드: Ubiquitous Society

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유비쿼터스 생활영어 체험학습장 교수-학습 모형 개발 연구 (Study on the Model Development for Experiential Learning with Ubiquitous Everyday English)

  • 백현기;김수민;강정화
    • 디지털융복합연구
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    • 제7권3호
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    • pp.49-60
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    • 2009
  • The aim of this study was to develop a model for teaching-teaming by applying Ubiquitous at a learning experience field, in which connect characteristics of both ubiquitous application learning and experience teaming, making use of them. A literature survey of concepts was conducted, with the main areas to find out relationships between ubiquitous application learning and experience learning. Experience learning by applying ubiquitous learning methods maximizes its efficiency of experience learning in considering ubiquitous learning methods's characteristics of dynamic, interaction, sharing. Also it makes communications through positive participation and active interaction, and leads to a process of internal examination. The research data suggests that critical factors of experiencing learning applying ubiquitous are acquiring information and memory, information integration and exquisiteness, emotional and social activity, producing activity, help activity.

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유비쿼터스 인터페이스 기술의 개발 동향 (Developing Trend of an Ubiquitous Interface Technologies)

  • 이현재;오창헌
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.299-311
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    • 2005
  • This article introduces developing trends of an "Ubiquitous Interface" as an access method for use of various network resources, such as public wireless networks and un-licensed wireless networks in ubiquitous sensor network environments, without troublesome settings or operations by users. "Ubiquitous Interface" is include a relatively wide sense meaning not only physical interface of specified device or between processors, but anything method for access USN. These "Ubiquitous Interface" able to provide seamless services that adapt autonomously to the user's movements and changes in the state of wireless resources. Recently, strongly recommended candidates are RFID, NFC, Multi-mode mobile terminal, Wearable computer and OSGi for integrated digital home networking system as a future ubiquitous interface. These candidates are have to have flexibility and multiple physical communication channel for seamless service hand over and serve easy connection at huge USN to user. And, must have flexible software structure and multi-functional middleware. Consequently, for more enhance performance of an ubiquitous interface and developing, need more structured and integrated future plan.

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I-O모형을 이용한 부산 U-방재 실현의 경제적 파급 효과 분석에 관한 연구 (A Study on the Ripple Effect Economy of Busan Ubiquitous-Safety Realization on Using an Input-Output Model)

  • 류태창;김태민;김경수
    • 한국방재학회 논문집
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    • 제8권6호
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    • pp.93-100
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    • 2008
  • 부산은 해안과 접해 있는 지형적 특성과 인구집중에 따른 과밀, 고층건축물의 신축, 높은 건축밀도에 따라 자연재난(태풍, 해일, 홍수, 폭풍 지진 등) 인적재난(화재, 붕괴, 폭발 교통사고 등)의 발생규모 및 피해 정도가 날로 증가하고 있다. 이를 해결하기 위하여 부산시에는 2007년 부산 Ubiquitous-Safety Busan 모델 전략 및 설계를 통해 2020년을 목표로 Ubiquitous-Safety 실현하여 시민들의 재산과 생명을 보호할 수 있는 안전 시스템을 구축하기 위한 기본계획을 수립하였다. 이에 본 연구에서는 부산지역의 Ubiquitous-Safety 실현을 통해 지역 경제에 미치는 파급효과를 정량적으로 분석하였다. Ubiquitous-Safety 실현에 따른 부산지역의 생산유발파급효과는 약 2,500억의 직 간접효과가 발생할 것으로 예측되었다. 또한 부가가치유발효과 는 약 1,155억원의 직 간접효과가 발생한 것으로 예측되었고, 고용유발효과는 약 5,580명의 직럭 Ac 고용 파급효과가 창출될 것으로 예측되었으며 소득유발효과는 약 518억의 직 간접적인 부가가치 파급효과가 발생한 것으로 예측되었다. 부산 Ubiquitous-Safety 실현에 따른 지역경제 파급 분석에 관한 연구이다.

유비쿼터스 환경의 발전 단계에 따른 패션 제품 구매행동 연구 -의복쇼핑성향 집단별 구매의사 결정의 차이를 중심으로- (Fashion Product Purchase Behaviors in the Development Stages of Ubiquitous Environment -Focusing on Clothing Shopping Orientation and Consumer Purchase Decision Making-)

  • 정미재
    • 복식
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    • 제56권4호
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    • pp.33-47
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    • 2006
  • In 21 century, the ubiquitous environment is advanced fast through the so-called digital convergence. This research experts what is the next generation of traditional fashion product purchase behaviors. The purpose of this study is to analyze the fashion product purchase decision making in the development stages of ubiquitous environment. The quantitative Investigation was executed for 487 collegians and the data were analyzed with Frequency, percentage, ANOVA, Duncan test and multiple regression by using SPSS win version 10 package. The results of this research were as followed: First, in the 1st stages of ubiquitous developmental environment, using internet pc or mobile phone was analyze the difference between fashion shopping orientation group and purchase restricted factor Second, as a result of the factor analysis of the ubiquitous 2nd stages, four lower dimensions were made: giving information; wearable effect, buying facility; interest from purchase. as a result of ANOVA, there were any differences between fashion shopping orientation group and ubiquitous 2nd stages. Third, in the 3rd stages of ubiquitous developmental environment, there are differences between fashion shopping orientation group and ubiquitous 3rd stages. And the result from regression analysis of the ubiquitous 2nd stages and 3rd stages showed that buying facility factor in increasing need recognition, wearable effect factor in fashion information acquisition, giving information factor in have a intention to buy in ubiquitous #3 rendition are most influential.

미용 부분의 유비쿼터스 구현에 따른 문제점과 대응전략에 관한 연구 (A Study about problem and a correspondence strategy along a beauty culture-Ubiquitous implementation)

  • 임진숙;강장묵
    • 디지털콘텐츠학회 논문지
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    • 제5권3호
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    • pp.163-170
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    • 2004
  • 농업혁명, 산업혁명, 정보혁명과 맞먹는 제4의 혁명이 바로 유비쿼터스(Ubiquitous) 혁명이다. 과거의 농업혁명이나 산업혁명은 인류문명의 기반인 물리 공간의 혁명이었고, 월드와이드웹 서비스가 확대되면서 절정기를 맞은 정보화 혁명은 사이버 공간(Cyber Space)의 혁명이었다. 이에 반해 유비쿼터스 혁명은 물리 공간과 사이버 공간의 지능적 결합을 통한 온라인과 오프라인 공간이 통합된 공간에서 이뤄진다. 사이버 공간은 자연스럽게 생활공간과 결합되어 새로운 통합 공간을 창출한다. 그 공간은 아직까지 인류가 경험하지 못한 미지의 세계이자 무한한 기회 공간이다. 본 연구는 현재 진행 중인 유비쿼터스 기술의 개념과 현황 살펴본다. 또한 유비궈터스를 미용분야에 적용할 때의 문제점을 도출해보고 각 문제점을 해결할 수 있는 방안을 제시하였다. 특히 모든 기기간의 무선통신이 가능한 세상에서는 개인의 프라이버시에 대한 침해가 많이 발생할 소지가 많다. 이에 대한 정책적 기술적 해결방안을 제시함으로 향후 미용분야에 도래할 유비쿼터스 세상에 대한 철저한 준비에 유용한 자료가 될 것으로 사료된다.

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유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구 (A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment)

  • 김지언
    • 복식
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    • 제57권3호
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.

U-도시철도통합정보시스템 개발 방향 연구 (A Study on Strategy Plan for Ubiquitous Urban Transit Total Information System)

  • 정종덕;편장식;안태기
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.1543-1548
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    • 2008
  • Ubiquitous technology is the trend towards increasingly ubiquitous, connected computing devices in the environment, a trend being brought about by a convergence of advanced electronic - and particularly, wireless - technologies and the internet. Ubiquitous technology is pervasive in nature and unobtrusively embedded in the environment, completely connected, intuitive, effortlessly portable, and constantly available. The object of this paper is to describe the strategy plan for Ubiquitous-Urban Transit Total Information System.

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가시광통신 기반 u-Society 구현을 위한 LED 조명 인프라 (LED Illumination Infrastructure for Ubiquitous Society based on the Visible Light Communication)

  • 전정우
    • 한국정보통신설비학회:학술대회논문집
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    • 한국정보통신설비학회 2008년도 정보통신설비 학술대회
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    • pp.273-276
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    • 2008
  • This article describes a LED illumination infrastructure for ubiquitous society based on the Visible Light Communication technology. The VLC is one of the advanced communication system using "Visible Light". The VLC system has a lot of advantageous features and can be used in various places for the next future generation. So, we analyzed ubiquitous service model based on the VLC system and some applications. And we renewed discussion about LED illumination infrastructure for u-Society.

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