• Title/Summary/Keyword: Ubiquitous IT

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A Statistical Pattern Recognition Method for Providing User Demand in Community Computing (커뮤니티 컴퓨팅에서 사용자 요구 반영을 위한 통계적 패턴 인식 기법)

  • Kim, Sung-Bin;Jung, Hye-Dong;Lee, Hyung-Su;Kim, Seok-Yoon
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.287-289
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    • 2009
  • The conventional computing is a centralizing system, but it has been gradually going to develop ubiquitous computing which moves roles away from the main. The Community Computing, a new paradigm, is proposed to implement environment of ubiquitous computing. In this environment, it is important to accept the user demand. Hence in this paper recognizes pattern of user's activity statistically and proposes a method of pattern estimation in community computing. In addition, user's activity varies with time and the activity has the priority We reflect these. Also, we improve accuracy of the method through Knowledge Base organization and the feedback system. We make program using Microsoft Visual C++ for evaluating performance of proposed method, then simulate it. We can confirm it from the experiment result that using proposal method is better in environment of community computing.

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Converging Ubiquitous Computing and LED Technologies for Wellness Emotional Space Service Providing Health Therapies (유비쿼터스 컴퓨팅 및 LED 융합기술을 활용한 헬스테라피 제공 웰니스 감성공간 서비스)

  • Sim, Jaemun;Lee, Heejung;Kwon, Ohbyung
    • Journal of Information Technology Services
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    • v.11 no.sup
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    • pp.123-138
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    • 2012
  • Healthcare and wellness industries have become more promising as the interests on healthy living increase. Not only the medical care oriented services for the patients done by medical centers but also the psychological and emotional healthgiving services for the people who are normal have been being stressed. The psychological and emotional healthgiving services should be executed in an agile and timely manner to maximize its effects. This paper aims to propose an emotion healing service spaces which are able to provide the normal people with psychological care services. To achieve the goals, we invented the tripot approach : the ubiquitous computing technology for context-aware and intelligent estimation of psychological index, LED technology to implement emotional atmosphere and wellness healthcare technology. The proposed architecture has been implemented in an actual site.

Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.

세계 u-city 건설 현황 및 이슈

  • 정창덕
    • Information and Communications Magazine
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    • v.22 no.7
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    • pp.67-80
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    • 2005
  • In these days, international Ubiquitous Cities are being developed in many places, and their settings, aims, designs, organizations, and functionality differ among many different kinds of solutions and systems. This paper has been based on quantitative and qualitative research, and used lots of relevant data and information. Even though Ubiquitous cities are generally conceived as local information infrastructures and as a means for enhancing democratic participation, users primarily appreciate it as a tool for communication. We also observed among others, how cyberspace reproduces the dynamics of established and outsiders, which inclines us to think that virtual public is not as open as is often claimed. However, Ubiquitous cities will always offer you more comfortable life than ever from now on.

A Framework Development for Total Management of Various Embedded Devices (여러 임베디드 장치의 통합 관리를 위한 프레임워크 개발)

  • Bae, HyunChul;Kim, SangWook
    • IEMEK Journal of Embedded Systems and Applications
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    • v.1 no.2
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    • pp.56-63
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    • 2006
  • In this paper, we propose the integrated security management framework supporting the trust for the ubiquitous environments. The proposed framework provides the gathering and analysis of the security related information including the location of mobile device and then dynamically configures the security policy and adopts them. More specially, it supports the authentication and delegation service to support the trusted security management for the ubiquitous networks. This system also provides the visible management tools to give the convenient view for network administrator.

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Design and Implement Ubiquitous System on Chip for IEEE 802.15.4 WPAN Standard

  • Doo, Kyoung;Kim, Young-Sam;Kim, Sun-Kuk;Lee, Kang-Whan
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.697-698
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    • 2008
  • Ubiquitous Computing System is available anytime, anywhere communications and computing systems, and information sharing and mutual cooperation between computing systems. in addition, For Ubiquitous Computing System, it is need the sensor technology to detect information of users and surrounding environment. For these reason, this paper proposed CRS(Context Recognition Switch) and DOS(Dynamic and Optimal Standard) based Context-awareness system architecture.

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Sensor Network Test Bed Construction using mica2 mote (Mica2 mote를 이용한 센서 네트워크 테스트 베드 구축)

  • 이윤경;박영수;전성익
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.61-64
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    • 2003
  • Technological progress in integrated, low-power, CMOS communication devices and sensors makes a rich design space of networked sensors viable. These sensors can be deeply embedded in the physical world and spread throughout sensor network environment like smart dust. So ubiquitous computing will be come true. SmartDust project is the one of ubiquitous computing approach. It produces TinyOS, mote(mica, mica2, rene2, mica2dot, etc.), NesC, TinyDB, etc. We constructs sensor network test bed and tests to approach sensor network and ubiquitous computing.

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Analysis on Ubiquitous Home Services in Domestic Future Housing - Comparison with Research Results on Demand of Ubiquitous Home Services - (국내 미래주택관에서 구현하는 유비쿼터스 홈 서비스 현황 분석 - 유비쿼터스 홈 서비스 요구도 관련 연구 결과와 비교를 중심으로 -)

  • Lee, Yong-Min;Kwon, Oh-Jung
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.252-262
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    • 2010
  • With the introduction of the ubiquitous technology, the housing culture centers have demonstrated future housing image or technology. But Ubiquitous Home Services in the future housing were more focused on implementation of environment for the future than exhibition that consumers can experience. The purpose of this study was to identify ubiquitous home services which were realized in domestic future housing and to compare those with results of previous researches on demand for u-services. For this study, field study was conducted with 3 domestic future housings and 14 previous studies on demand of u-services were analyzed by the standard of residents demand. The results of the study showed that u-services for housework and leisure life more than those for security and health, were applied in the future housing. However, residents prefered u-services for security and control of indoor environment to those for housework and leisure life. As a result, it was found thatu-services which residents needed mainly were discordant with those that were displayed frequently in future housing. Also developing u-services reflected the needs of residents, a test bed has to be established in the future housing and then pre-evaluaiton can be conducted.

Research on the Information Service of the Ubiquitous Library Age (유비쿼터스 도서관 시대의 정보서비스에 관한 고찰)

  • Ko Seong-Soon;Kang Hye-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.1
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    • pp.127-145
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    • 2005
  • Today we are preparing to accept the ubiquitous library age. This article will serve to define the concepts of the hybrid library, the gateway library and the ubiquitous library which hold the advanced concepts of the digital library. It will review the main projects about them in order to portray what the future libraries will be like and how they can be developed. In particular, the eLib program of the hybrid library, the gateway projects by Harvard University and Penn State University, and the ubiquitous library projects in Carnegie Melon University and Maryland University will be surveyed, through which the characteristics of the information services being operated by the ubiquitous libraries will be scanned.

Study on Application Fields and Basic Characteristics of Ubiquitous Computing Technologies in a Ship (유비쿼터스 기술의 선박 적용 분야 개발 및 기초 특성 연구)

  • Cho, Seong-Rak;Paik, Bu-Geun;Park, Beom-Jin;Lee, Dong-Kon
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.6
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    • pp.657-665
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    • 2007
  • The object of this paper is to describe the ubiquitous computing technologies for ship, which is produced and assembled by many steel blocks. It includes the testing of a 2.4GHz wireless communications platforms and radio-frequency identification technology with the blocks disturbing the wireless communication. The power line communication that is established in a ship already is also experimented for some data transfer. Also, possible application areas of the ubiquitous computing technology to ships are discussed. At last, the test bed copied from an actual vessel was installed and data acquisition tests were established using wire and wireless communication. In this paper, we implemented some ubiquitous computing technologies in the test bed simulating a ship environment and investigated the basic characteristics of ubiquitous computing technologies.