• Title/Summary/Keyword: Ubiquitous Computing Environments

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A Locality based Resource Management Scheme for Hierarchical P2P Overlay Network in Ubiquitous Computing (계층적 P2P에서의 근거리 기반 효율적 자원관리 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of Digital Contents Society
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    • v.14 no.1
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    • pp.89-95
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    • 2013
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 13% compared with JXTA and 69% compared with Chord. It can decrease the discovery routing distance by 17% compared with JXTA and 83% compared with Chord depending on the environment.

An Architecture for Data Semantics Consistency Maintenance between Sensors on Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서 센서간 데이터 의미 일관성 유지를 위한 아키텍처)

  • 김진형;김영갑;신성욱;정동원
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.40-42
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    • 2004
  • 유비쿼터스 컴퓨팅에 대한 관심이 높아짐에 따라 센서 네트워크에 대한 관심이 높아지고 있다. 그러나 기존의 센서 네트워크에서는 센서들이 하나의 데이터 처리 서버 (DPS : Data Processing Server) 에 종속되어 있어 수많은 센서들에 의해 수집된 정보를 다양한 데이터 처리 서버에서 이용하지 못하는 문제점이 있다. 이는 각 센서들에 의해 수집된 데이터간의 의미 이질성 때문이다. 이 논문에서는 특정 데이터 처리 서버에 종속적으로 센서들이 이용되는 한계를 극복할 수 있는 의미 일관성 유지를 위한 아키텍처에 중점을 둔다.

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Service Discovery Protocols for Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경을 위한 서비스 발견 기술)

  • Yoon, S.I;Sihn, G.C.
    • Electronics and Telecommunications Trends
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    • v.20 no.1 s.91
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    • pp.147-156
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    • 2005
  • 이동 환경에서 뿐만 아니라 향후 단말 중심의 개인화 서비스가 제공되는 유비쿼터스 환경에서는 다양한 단말 및 센서들이 존재할 것이고 이들은 네트워크 상에서 서로 상대의 위치를 인식하여 특정 장치가 가진 기능이나 서비스를 획득하기 위하여 상호 통신하거나 새로이 추가되는 장치를 자동으로 구성할 수있어야 한다. 이와 같이, 위치 기반 서비스 및 peer-to-peer 컴퓨팅을 지원하기 위해 ‘서비스 발견’은 모바일 컴퓨팅을 위한 미들웨어로서의 역할을 수행하게 될 것이다. 본 논문에서는 JINI, UPnP, Salutation, SLP2, Bluetooth SDP 등의 기술에서 제공되는 서비스 발견 프로토콜(메커니즘)을 살펴보고 이들의 특성을 비교하고자 한다.

A Study of Radio Frequency IDentification Systems in Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서 무선인식 시스템에 관한 연구)

  • 강희조;박춘명;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.637-640
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    • 2003
  • 무선인식기술은 제품에 부착된 칩의 정보를 주파수를 이용해 읽고 쓸 수 있는 무선주파수인식으로 사람, 상품, 차량 등을 비 접촉으로 인식하는 기술이다. 이러한 무선인식관련 기술의 급격한 발달로 RFID(Radio Frequency IDentification) 시스템이 기존 바코드 중심의 상품식별시스템을 대체할 것으로 판단되므로 이에 대한 무선인식 구성과 기능, 적용분야, 표준화 등을 검토하기로 한다.

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Spatio-temporal Query Processing Systems for Ubiquitous Environments

  • Kim, Jeong Joon;Kang, Jeong Jin;Rothwell, Edward J.;Lee, Ki Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.1-4
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    • 2013
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS (Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware.

Designing of Network based Tiny Ubiquitous Networked Systems (네트워크 기반의 소형 유비쿼터스 시스템의 개발)

  • Hwang, Kwang-Il;Eom, Doo-Seop
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.141-152
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    • 2007
  • In this paper, we present a network-oriented lightweight real-time system, which is composed of an event-driven operating system called the Embedded Lightweight Operating System (ELOS) and a generic multi hop ad hoc routing protocol suite. In the ELOS, a conditional preemptive FCFS scheduling method with a guaranteed time slot is designed for efficient real-time processing. For more elaborate configurations, we reinforce fault tolerance by supplementing semi-auto configuration using wireless agent nodes. The developed hardware platform is also introduced, which is a scalable prototype constructed using off-the-shelf components. In addition, in order to evaluate the performance of the proposed system, we developed a ubiquitous network test-bed on which several experiments with respect to various environments are conducted. The results show that the ELOS is considerably favorable for tiny ubiquitous networked systems with real-time constraints.

Design of Ubiquitous Payment Process for Enhancing Seamlessness and Privacy (연결완전성 제고와 프라이버시 보호를 위한 유비쿼터스 지불 프로세스의 설계)

  • Lee, Kyoung Jun;Jeong, Mu Jeong
    • Journal of Intelligence and Information Systems
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    • v.12 no.3
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    • pp.1-13
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    • 2006
  • Ubiquitous computing is a study area explained in a myriad of contexts and technological terms. Payment, however, refers in nature to an act of money transfer from one entity to another, and it is obvious that a payment method will be valued as long as the transaction can be completed with safety no matter what technology was used. The key to U-payment is convenience and security in the transfer of financial information. The purpose of this paper is to find a desirable U-payment scheme by looking at the characteristics of seamlessness under the ubiquitous environments, strong personal device, and peer-based information transactions. We also propose U-SDT Protocol integrating technologies such as Radio Frequency Identification (RFID), Bluetooth, Personal Payment Device, Account Managing Application and Transaction ID as a way to make transactions between users seamless and secure better privacy protection.

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An Efficient Management Scheme of Hierarchical P2P System based on Network Distance (계층적 P2P 시스템의 효율적 관리를 위한 네트워크 거리 기반 운영 기법)

  • Hong, Chung-Pyo;Kim, Cheong-Ghil;Kim, Shin-Dug
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.121-127
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    • 2011
  • Many peer-to-peer (p2p) systems have been studied in distributed, ubiquitous computing environments. Distributed hash table (DHT)-based p2p systems can improve load-balancing even though locality utilization and user mobility are not guaranteed. We propose a mobile locality-based hierarchical p2p overlay network (MLH-Net) to address locality problems without any other services. MLH-Net utilizes mobility features in a mobile environment. MLH-Net is constructed as two layers, an upper layer formed with super-nodes and a lower layer formed with normal-nodes. Because super-nodes can share advertisements, we can guarantee physical locality utilization between a requestor and a target during any discovery process. To overcome a node failure, we propose a simple recovery mechanism. The simulation results demonstrate that MLH-Net can decrease discovery routing hops by 15% compared with JXTA and 66% compared with Chord.

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