• Title/Summary/Keyword: URI 서버

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Semantic Service Composition Based on Semantic Broker (시맨틱 브로커 기반 시맨틱 서비스 조합)

  • Jung, Hanmin;Lee, Mi-Kyoung;You, Beom-Jong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.283-288
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    • 2009
  • Semantic service can be defined as the service providing search API or reasoning API based on ontology and Web Services. It performs a pre-defined task by exploiting URI, classes, and properties. This study introduces a semantic service composition method based on a semantic broker referring ontology and management information of semantic services stored in a semantic service manager with requirements of the user. The requirements consist of input instances, an output class, a visualization type, semantic service names, and property names. This composition method provides dynamically generated semantic service pipelines including composit semantic services. The user can execute the pipelines provided by the semantic broker to find a meaningful semantic pipeline. After all, this study contributes to develop a system supporting human service planners who want to find composit semantic services among distributed semantic services.

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A CNRP Server/Client System (CNRP 서버/클라이언트 시스템)

  • Yu, Young-Ho;Lee, Jong-Hwan;Lee, Jung-Hwa;Kim, Kyong-Sok
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.607-617
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    • 2002
  • IETF has proposed CNRP that is a protocol exchanging CNRP objects between server and client for resolving a common name to URIs of the desired Internet resouces. CNRP enables users to access various services via the integrated interface, to easily get the desired resources, and to reuse the results not as the data but as the information. Whereby these advantages, CNRP will be generally used for the integration of the various Internet services or the applications where the resolution of common name is needed. But, CNRP specification doesn't describes the practical implementation method for server and client. Though a few prototype systems are developed in some researches using CNRP, they are not enough to be generally used for the various Internet applications because they doesn't include all objects specified in CNRP specification or they construct systems with one server. So, this Paper proposes the practical implementation method for CNRP server/client through analyzing and solving the problems occurred when implementing them, and implements all objects specified in CNRP specification. This paper also verifies the feasibility of the proposed method by developing the prototype system of the company name resolution service using the CNRP server/client implemented in this study. The CNRP server/client implemented in this paper are used to develop various CNRP application systems.

A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.

Pipelining Semantically-operated Services Using Ontology-based User Constraints (온톨로지 기반 사용자 제시 조건을 이용한 시맨틱 서비스 조합)

  • Jung, Han-Min;Lee, Mi-Kyoung;You, Beom-Jong
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.32-39
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    • 2009
  • Semantically-operated services, which is different from Web services or semantic Web services with semantic markup, can be defined as the services providing search function or reasoning function using ontologies. It performs a pre-defined task by exploiting URI, ontology classes, and ontology properties. This study introduces a method for pipelining semantically-operated services based on a semantic broker which refers to ontologies and service description stored in a service manager and invokes by user constraints. The constraints consist of input instances, an output class, a visualization type, service names, and properties. This method provides automatically-generated service pipelines including composit services and a simple workflow to the user. The pipelines provided by the semantic broker can be executed in a fully-automatic manner to find a set of meaningful semantic pipelines. After all, this study would epochally contribute to develop a portal service by ways of supporting human service planners who want to find specific composit services pipelined from distributed semantically-operated services.

Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.