• Title/Summary/Keyword: U-IT(Ubiquitous Information Technology

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Ubiquitous Campus Model for Students Oriented (학생 중심의 유비쿼터스 캠퍼스모델)

  • Kim, Chang-Su;Lee, Jae-Hyuk;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1407-1413
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    • 2007
  • University environment on campus has been changed faster than before in today. Especially, they have devised middle & long-term development plans such as improving the image of campus and increasing campus competitive power to overcome difficulties in campus management. Therefore, many of those have made every effort to provide convenient university services for campus students and to improve the image of campus through building a Ubiquitous-Campus. But existing systems of a Ubiquitous-Campus have not understood actual conditions of IT (Information Technology) for campus students or not provided basic environment to analyze actual conditions of efficient using the system, expectations of the following people about a Ubiquitous-Campus is getting higher md higher though. Must become technology base ubiquitous campus construction, and is real erudition that ubiquitous campus model who can utilize substantially through service construction that is required newly with student's IT infra practical use analysis hereupon such as is required to solve these problems, But there is a limitation on designing the model in rapidly changed university environment on campus. In this paper, we studied about a Students Centralized Ubiquitous Campus model through U-Learning, U-Recruit, U-Printer, and personal information history service which are based on data warehouse for students analysis which is a key point element of building a Ubiquitous Campus.

A Study on the Change of Human Environment and Life Space in Ubiquitous Space - Focused on the Health care Space in Ubiquitous - (유비쿼터스 공간에서의 인간환경과 생활공간 변화에 관한 연구 - 유비쿼터스형 헬스케어 공간을 중심으로 -)

  • 이혁수;홍관선
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.178-182
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    • 2003
  • New space concept is gaining attention by the change of information and digital technology. It is called a concept of ubiquitous space which is united physical space and digital space. A united into a new space which is called ubiquitous space. It is an emerging concept of new era which is already applied in some part of our daily life the advanced. The advanced technology can help people to realize ubiquitous space including u-health care. Through analysis of characteristics of u-health care space, I am going to suggest new concept of ubiquitous space which is called u-space. It can make change of conventional health care space to vitalized new space and help people's life to be affluent.

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A Study on U-Learning (U-Learning에 관한 연구)

  • Park, Chun-Myeong
    • 한국디지털정책학회:학술대회논문집
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    • 2005.06a
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    • pp.605-615
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    • 2005
  • This paper represent a method of U-Learning based on advanced e-Learning. Ubiquitous computing configuration and advanced Information technology. As we know well, the 21th century is called knowledge based informational society. Many scholar stress that the improved 21th century's educational paradigm be able to success based on advanced educational paradigm. Therefore, we discuss the material for e-Learning fields including with necessity, vision, law, quality authorization etc. Also, we discuss the relational technologies including with meta data, standardization, identification etc. Finally, we propose a method for constructing the U-Learning based on advanced e-Learning and Ubiquitous computing configuration.

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Study on Strategic Plan of U-Forest for Implementation U-Land (U-Land 구축을 위한 U-Forest 전략 수립 연구)

  • Lee, Sang-Moo;Koo, Jee-Hee;Jung, Tae-Woong;Kim, Kyung-Min;Lee, Seung-Ho
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.33-38
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    • 2009
  • Since the beginning of 2000, the ubiquitous technology rapidly has been at center of public concerns, and application of the ubiquitous technology is expanding in Korea with U-City as the center. U-City is currently planned and built by local governments, but the applicable range of the ubiquitous technology should be expanded in the future to build U-Territory and U-Land projects. As a part of this, U-forest should also be implemented, and that now is the time to gain support in policy and systematic initiative. Therefore, this study defines U-Forest concept to implement valuable national resources, healthy land environment, and pleasant green space by using ubiquitous technology as an effective way to produce, manage, use, and distribute the forest. In order to establish strategy for U-Forest, it has considered basic forest plan, k-Forest, and FGIS projects, and has drawn a service model pertaining to them. Also, it has proposed the need to establish the basic plan for U-Forest, and suggested details to include in the plan.

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Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

Design and Application of the u-SM Teaching and Learning Model for an Efficient Ubiquitous Learning (효율적인 유비쿼터스 학습을 위한 u-SM 교수학습모형 설계 및 적용)

  • Kim, Sang-Hong;Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.235-244
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    • 2008
  • According to develop the computer and communication technology, recently educational environment is growing to ubiquitous learning with direction which select the studying content, studying time and a studying order oneself. In order to raise effect of studying in the ubiquitous learning(u-Learning), the help or advice of the specialist is necessary earnestly. Accordingly, if it will combine the scaffolding and the mentoring in the u-Learning, a studying effect will be maximize. This paper design the u-SM(Scaffolding and Mentoring) teaching and learning model which applies the scaffolding and e-mentoring. In addition, it embodies and applies the designed u-SM model. Then it examines it affects in studying achievements and attitudes of students and verifies the application possibility of the u-SM teaching and learning.

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A Study for Performance Estimation Standard and Standardization of u-IT Convergence Equipment (u-IT Convergence 기기의 성능평가기준과 표준화 연구)

  • Chun, Woo-Sung;Park, Dea-Woo;Lee, Sang-Ick;Kim, Eung-Sik;Kim, Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.457-460
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    • 2009
  • u-IT Convergence appliances study and are developed in communication by development of u-IT technology, broadcasting, portal, contents, equipment and all fields of business such as solution. This treatise presents valuation basis of, economic performance, administration sex etc. by temperature, pressure, own, storehouse, gas, justice for humidity sensors and valuation basis that define u-IT Convergence, and sense information u-IT Convergence devices and terminal. Also, studied standardization standard of u-IT Convergence network appliance that follow in valuation basis for u-IT Convergence devices. Is going to contribute establish value as estimation product that equip stability and authoritativeness through correct certification assessment for technological development and appliances on Ubiquitous information-oriented society through this research and accomplish standardization.

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Empirical Study on the Ubiquitous Computing Characteristics Affecting the Use of U-Service (U-서비스 이용에 영향을 미치는 유비쿼터스 특성에 관한 실증연구)

  • Jang, Ki-Sup;Kim, Chang-Su;Kim, Ki-Su
    • The Journal of Information Systems
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    • v.16 no.4
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    • pp.51-73
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    • 2007
  • Ubiquitous computing is enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user. To facilitate the successful adoption and diffusion of ubiquitous computing, it is necessary to figure out the factors affecting the use of U-service. Though the research related to ubiquitous computing has been vigorously conducted from the aspect of system and service provider, there have been very few studies that focus on the user's perspective. Therefore, this study attempts to figure out major factors which are dedicated to the development of ubiquitous computing and u-service, and that ultimately influence the u-business outcome. This study derived the factors that characterize u-service, such as ubiquity, contextual offer, reliability, invisibility, and confidentiality, which are then combined in the TAM model and carry out the path analysis. The research findings indicate that ubiquity affects both the perceived usefulness and perceived ease of use. The reliability and confidentiality were found to affect the perceived usefulness, whereas the contextual offer and invisibility turned out to influence the perceived ease of use. Finally, the relationship among the perceived usefulness, perceived ease of use, and the attitude toward using are identical with the previous research findings related to the technology acceptance model(TAM).

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Context-Awareness Technology for Location Based-Service for Ubiquitous Learning (U-Learning을 위한 위치 기반 서비스로서의 상황 인식 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.4869-4874
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    • 2011
  • In this paper, we defined constructivism and ontology theory and associate it in Location Based Service ubiquitous learning. And this paper aims to provide a clear vision about location based service (LBS) ubiquitous learning. The typical ubiquitous learning involving the Context Aware Intelligent system was presented. Also the Architecture for learning environment including the key idea and technical concept is being presented in this paper. Guided with these principles and with the advancement of information and communication technology the context-awareness based on Artificial intelligence for Location based Service for ubiquitous Learning was conceptualized. U-learning for Location Based Service is presented here and the concept behind this new learning paradigm. The learning environment architecture which comprises the entire component is illustrated here.

연결완전성 제고와 프라이버시 보호를 위한 유비쿼터스 지불 프로세스의 설계

  • Lee, Gyeong-Jeon;Jeong, Mu-Jeong
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.226-233
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    • 2005
  • Ubiquitous computing is a study area explained in a myriad of contexts and technological terms. So when you try to define it with simple words, it gets even more confusing. Payment. however, refers in nature to an act of money transfer from one entity to another, and it is obvious that a payment method will be valued as long as the transaction can be completed with safety no matter what technology was used. In the end, the key to U-payment is convenience and security in the transfer of financial information. The purpose of this paper is to find a desirable U-payment scheme by looking at the characteristics of seamlessness under the ubiquitous environments, Strong Personal Device, and peer-based if information transactions. We also propose U-SDT Protocol integrating critical technologies such as Radio Frequency Identification (RFID), Bluetooth, Personal Payment Device, Account Managing Application and Transaction ID as a way to make transactions between users seamless and secure better privacy protection.

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