• 제목/요약/키워드: Type of cue

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정서추론 과제에서 3세 및 5세 유아의 인지적 단서활용 - 단서의 종류 및 상황-정서 일치 여부를 중심으로 - (The Cognitive Cuing of 3- and 5-year-old Children in Emotional Inference Task - According to Cue Type, and Situation-emotion Fit -)

  • 정현심;이순형
    • 아동학회지
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    • 제25권5호
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    • pp.179-191
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    • 2004
  • An emotion inference task was used to investigate children's cognitive cuing by age, cue type, and situation-emotion fit. Subjects were 41 of 3-, and 5-year-old children from two different day-care centers in Seoul and Kyonggi province. Each child was individually interviewed with pictorial tasks. 5-year-old children demonstrated more cuing, thinking, and application responses than 3-year-old children. Particularly, they showed more situation and thinking responses in situation-emotion match than in situation-emotion mismatch. 3-year-old children showed more past-oriented responses than 5-year-old children. In the interpersonal cue story, there were more situation, past-oriented and thinking responses than in the interobjective ones. The interpersonal cue story produced more situation responses in situation-emotion match than in situation-emotion mismatch.

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시열과제 수행 시 신호형태에 따른 운동수행력과 P300 분석 (Analysis of Motor Performance and P300 during Serial Task Performance according to the Type of Cue)

  • 이명희;김명철;박주태
    • 대한물리의학회지
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    • 제8권2호
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    • pp.281-287
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    • 2013
  • PURPOSE: The study was designed to investigate the effects of visual, auditory, and visuoauditory cues on simple Serial Task Performance in heaithy adults. METHODS: Sixty-three right-handed heaithy adults without history of neurological dysfunction were participated. A modified version of the Serial Reaction Time Task (SRTT) using five blocks of perceptual motor sequences was administered. The blocked paradigm consisted of the five blocks with randomly repeated 8 digit sequences with 5 repetition. Three types of sensory cue were employed: visual cue, auditory cue and visuoauditory cue. All subjects were assigned to press the matched botton as quickly and accurately as possible, when one of 8 stimulations was presented(one, two, three, four, five, six, seven, eight). The reaction time, accuracy, and P300 latency were measured during serial task performance. The mean reaction time(ms), accuracy(%), and P300 latency(ms) were compared between three types of cue using ANOVA. RESULTS: The reaction time to auditory cue was significantly longer than visual and visuoauditory cues(p<.001). And accuracy to auditory cue was significantly lower than visual and visuoauditory cues(p<.001). All P300 latency(at Fz, Cz, Pz) were significantly longer than to visual and visuoauditory cues(p<.05). CONCLUSION: It is suggested that type of cues influence in choice reaction. These data may helpful in designing not only effective motor learning training programs for healthy persons but also reeducation programs for patients with neurological dysfunction.

영아 신호에 대한 어머니의 민감성에 대한 조사연구 (The Descriptive Study on the Mother′s Responsiveness to Infant Cue)

  • 권미경
    • Child Health Nursing Research
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    • 제3권2호
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    • pp.117-130
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    • 1997
  • This research was to examine the mother's responsiveness to infant cue in order to improve interaction between mother and infant. The subjects were 144 mothers who gave birth to at general hospital or a public health center in Kangnung. The gestational age of infants was more than 38weeks and birth weight was more than 2500g. A questionnaire was developed by applying the content about infant cue in Barnard's NCAST program. This questionnaire was revised through the examination of expertis in this field. The questions were classified into 3 categories : 10 questions about engagement cue, 11 questions about disengagement cue, and 9 questions about general cue and reflex behavior. Each item measured the mother's responsiveness to infant cue using 5 scales : 2 positive responsiveness, 1 negative responsiveness, and 1 meaningless, 1 for in case which mother can't recognize the meaning of reaction. The result presented that mothers showed positive reaction to engagement cue. However, most mothers still didn't recognize that their infants can lead a mother-infant interaction and show active response in interaction. Mothers tended to treat them as Just passive objects. In disengagement cue, mothers tended not to give proper responsiveness to their infants when the infants desired feeding or not and they did not desire mother -infant interaction. In general cue and reflex behavior, the mother's reaction was positive and they took it granted as a infant's behavior. When each item was analyzed by the general characteristics of the subject, there was significant differences according to the mottler's age, birth weight, average house income, birth order, feeding type, nature of infant, and infant's age.

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아동의 억제 조절 기술과 헛믿음 과제 수행과의 관련성 (The Relationship of False Belief and Inhibitory Control Skill in 3-and 4-Year-Old Children)

  • 한은주;최경숙
    • 아동학회지
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    • 제24권4호
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    • pp.15-27
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    • 2003
  • The subjects were individually presented with the Maxi-doll task to examine false belief and with the flower-star (Stroop-like day-night) test to examine inhibitory control skill. In the $1^{st}$ session, the subjects were tested with both the Maxi tesk and the flower-star test. Three days later, subjects were retested with the Maxi task, including an inhibitory cue. Data were analyzed by 3-way ANOVA, age(2) $\times$ inhibitory level(2) $\times$ task type(Maxi-task or Maxi-including cue). All the main effects were significant and the interaction effect between inhibitory level and task type was also significant. Thus, their understanding of the mind and inhibitory control skill both influence children's performance on a typical false belief task.

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유창성 실어증과 비유창성 실어증 환자의 생성 이름대기 특성 연구 (A Comparison of Generative Naming Characteristics in Fluent and Non-fluent Aphasics)

  • 김애리;심현섭;김영태
    • 음성과학
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    • 제11권4호
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    • pp.151-161
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    • 2004
  • The characteristics of generative naming ability between fluent aphasiacs and non-fluent aphasics were investigated for 10 fluent aphasics (6 Wernicke's and 4 conduction type) and 10 non-fluent aphasics (6 Broca's and 4 transcortical motor type). Subjects were given 2 types of generative naming task and asked to generate lists of words to categorical ('animal', 'things at a supermarket') and phonetic ('ㄱ', 'ㅇ', 'ㅅ') cues. The total numbers of correct and incorrect response and error type ratios were calculated. The results of the present study were as follows: (1) Fluent aphasics had higher generative naming scores than non-fluent aphasics. (2) A remarkable dissociation between performance on categorical and phonetic cue in both aphasic groups was observed. Both aphasic groups produced a large number of responses in the categorical cue. (3) There was no significant group-difference in the error type. (4) Any correlation between generative naming and confrontation naming in K - WAB was not found.

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Comparison of Experienced and Inexperienced Consumers' Utilisation of Extrinsic Cues in Product Evaluation: Evidence from the Korean Fine Arts Market

  • Kim, Yoonjeun;Park, Kiwan;Kim, Yaeri;Chung, Youngmok
    • Asia Marketing Journal
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    • 제17권3호
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    • pp.105-127
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    • 2015
  • This study compares experienced and inexperienced consumers' patterns in cue utilisation in product evaluations in the arts market. Borrowing the notion of high- and low-scope cues introduced by the cue-diagnosticity framework, we differentiate between the two most readily discernible extrinsic cues in the fine arts market - an art gallery's brand reputation (a high-scope cue) and certificates of authenticity (a low-scope cue). These two cues are different in nature; the former is more abstract, intangible, and rich in content, so is more difficult to interpret than the latter. Given the differences in experienced and inexperienced consumers' information processing styles, we hypothesise that experienced arts consumers form perceived credibility of and purchase intentions towards artworks based on high-scope cues, whereas inexperienced consumers do so based on low-scope cues. To test our hypothesis, we conducted a consumer intercept study at Korea's two most representative art fairs. The survey participants were categorised into either experienced or inexperienced consumers based on their prior purchase experience, and their responses to a set of attribute combinations about two artworks created by the same artist were collected. The results indicate that experienced participants show higher purchase intentions when an art gallery's reputation is very high, whereas inexperienced participants show higher purchase intentions when artworks are accompanied by certificates of authenticity. This congruency effect between prior experience and cue type is mediated by the perceived credibility of the artworks. The findings suggest a correspondence between a consumer's prior experience and the types of extrinsic cues that are important in product evaluations. To the best of our knowledge, this study is the first attempt ever to investigate the role of prior experience in determining when to use high- or low-scope cues. It also provides a useful frame of reference to advise marketers on the effective sales approach based on a client's prior purchase experience.

향교(鄕校)와 서원(書院)의 제례(祭禮)에 따른 제수(祭需)에 관한 연구 (A Study on the Ritual Foods according to Various Sacrificial Rituals in the Hyangkyo and the Seowon)

  • 윤숙경
    • 한국식생활문화학회지
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    • 제13권4호
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    • pp.241-260
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    • 1998
  • 1. Both the festival held in Confucian temple to honor Confucius or a religious ceremony in Korean traditional lecture-hall are the sacrificial rituals which is the mark of the respect for prescholars and these rituals has been followed the rules written in the book,'Yaegi' 2. For the Food formal display for the festival in Confusian temple of Chinese Gukjagam, Pebak(clothes), Mohyul(hair and blood), and the ritual food dishes, such as Byun 10, Doo 10, Gang 3 (Deung 1, Hyung 2), Bo 2, Cue 2, Jo 3 (Taeraeu as beef dish 1, Soraeu as sheep and pork dishes 2), Joo(alcohol) 3 were displayed, while in Juhyunhak, Byun 8, Doo 8 were displayed. In Taesangji edited around in 1873 in Korea, for the Confucian shrine Pebak, Mohyul, Byun 10, Doo 10, Deung 3, Hyung 3, Bo 2, Cue 2, Jo 6 (raw 3, cooked 3), Joo 3 were displayed. In pedantry Confucian temple, Pebak, Byun 8, Doo 8, Bo 2, Cue 2, Jo 2 (raw sheep and pork), Joo 3 were displayed while Mohyul was omitted, which this type of display was almost identical through the nationwide survery for the Confucian food display. Some of the Confucian food display, most of the display for Bo and Cue have been changed to Bo 1 and Cue 1, and one fifth of the Confucian display for Byun and Doo also has been changed in the numbers and food varieties. 3. In most of the sacrificial ritual food display in the Korean traditional lecture-hall, Pebak (some not applicable), Byun 4, Doo 4, Bo 1, Cue 1, Jo 1 (raw), Joo 1 were displayed. In these days, the number of the Confucian temple where the sacrificial rituals is not held, has been increased. 4. For the names of food for the Byun and Doo dishes, mostly the old names are used, however, minor changes in materials and cooking method have been found.

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유아의 의도조망과 인지적 단서활용 (The Intention Perspective Taking and Cognitive Cuing of Korea Infants)

  • 정현심;이순형
    • 대한가정학회지
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    • 제43권1호
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    • pp.69-84
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    • 2005
  • The purposes of this study were to investigate (1) intention perspective taking, (2) cognitive cuing according to infant age, cue type, and emotional-situation fit, and (3) the relationship between a child's intention perspective taking and cognitive cuing. The subjects were 2 groups of 41 infants each aged 3- and S-years-old from two different day-care centers in Seoul and Kyonggi province. Each child was individually interviewed with pictorial tasks. There were significant differences in the children's intention perspective taking according to their age, type of intention, and intention-outcome fit. There were also significant differences in the children's cognitive cuing according to their age, cue type, and emotional-situation fit. A relationship between the intention perspective taking and cognitive cuing was also revealed that is, the thinking and application responses of cognitive cuing were positively related to the children's intention perspective taking.

안정판과 불안정판에서 자세 균형 조절에 대한 진동자극의 영향 (Effects of Vibratory Stimulus on Postural Balance Control during Standing on a Stable and an Unstable Support)

  • 유미;은혜인;김동욱;권대규;김남균
    • 대한의용생체공학회:의공학회지
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    • 제28권5호
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    • pp.647-656
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    • 2007
  • The purpose of this study was to analyze the effects of vibratory stimulus as somatosensory inputs on the postural control in human standing. To study these effects, the center of pressure(COP) was observed while subjects were standing on a stable and an unstable support with co-stimulated mechanical vibrations to flexor ankle muscles(tibialis anterior tendon, achilles tendon) and two plantar zones on both foot. The COP sway measurement was repeated twice in four conditions: (1) with visual cue and vibration, (2) without visual cue and vibration, (3) with visual cue and without vibration, (4) without visual cue and with vibration. The calculated parameters were the COP sway area and the distance, the median frequency and the spectral energy of COP sway in three intervals $0.1{\sim}0.3,\;0.3{\sim}1,\;1{\sim}3Hz$. The results showed that vibratory stimulus affect postural stability. The reduction rate of the COP sway with vibratory stimulus were higher on the unstable support because the effect of postural stability increases when afferent nervous flow is more activated by vibration on unstable support. If unclear visual or vibratory information is received, one type of information is compared with the other type of sensory information. Then the input balance between visual and vibratory information is corrected to maintain postural stability. These findings are important for the rehabilitation system of postural balance control and the use of vibratory information.

운전 중 IVIS 조작 상황에서 Motor Cue와 과제의 난이도가 과제 전환과 운전 주행에 미치는 영향 (Effect of Motor Cues and Secondary Task Complexity on Driving Performance and Task Switching While Driving)

  • 유은현;한광희
    • 감성과학
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    • 제21권2호
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    • pp.29-42
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    • 2018
  • 최근 자동차와 IT기술의 융합으로 차량 내 인포테인먼트 시스템이 운전자에게 편의 및 오락 기능을 제공하며 역할이 중요해지고 있다. 하지만 운전과 인포테인먼트 시스템을 조작하는 것은 동시에 시각 리소스를 요구하는 과제로 과제를 전환하며 수행해야 한다. 따라서 본 연구는 운전 중 인포테인먼트 시스템 조작 상황에서 조작 과제의 난이도와 motor cue가 과제 전환과 운전 주행능력에 미치는 영향과 함께, motor cue의 효과가 조작 과제의 난이도 수준에 따라 차이가 있는지 보고자 하였다. motor cue와 조작 과제 난이도의 효과를 살펴보기 위해 반복되는 숫자가 청크 단위와 일치하는지에 따라 두 종류의 번호를 사용하였으며, 터치 키의 크기로 난이도 수준을 조절했다. 실험에서 참가자들은 모의 주행을 하며 스크린에 번호를 입력하도록 지시받았고, 과제 수행 중 번호 입력시간, 차선 유지능력, 숫자 키 입력 시간 간격과 핸들 움직임을 측정했다. 그 결과, 난이도 수준에 따라 운전 주행 능력과[F(1, 26) = 8.521, p < .001], 번호 입력 시간의 차이가 유의미했고[F(1, 26) = 35.372, p < .0001], 번호 종류에 따른 차이는 나타나지 않았다. 하지만 Incongruent 번호 입력 시, 청크로 구분된 두 숫자를 입력하는 시간의 간격과 핸들 움직임이 크게 증가하였다. 이는 반복된 숫자가 청크로 구분되어도 청크를 무시하고 한 번에 입력하였음을 나타낸다. 종합하면, 다중 과제 상황에서 청크 단위는 motor cue에 의해 상쇄되며 과제 전환 시점을 결정하는 데에 motor cue의 효과가 있음을 시사한다.