• 제목/요약/키워드: Turn-based interaction

검색결과 80건 처리시간 0.026초

Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • 제4권2호
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    • pp.154-162
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    • 2015
  • This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

원자단위 Electromechanical 모델링을 통한 나노튜브 메모리 연구 (An Atomistic Modeling for Electromechanical Nanotube Memory Study)

  • 이강환;권오근
    • 한국전기전자재료학회논문지
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    • 제19권2호
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    • pp.116-125
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    • 2006
  • We have presented a nanoelectromechanical (NEM) model based on atomistic simulations. Our models were applied to a NEM device as called a nanotube random access memory (NRAM) operated by an atomistic capacitive model including a tunneling current model. We have performed both static and dynamic analyses of a NRAM device. The turn-on voltage obtained from molecular dynamics simulations was less than the half of the turn-on voltage obtained from the static simulation. Since the suspended carbon nanotube (CNT) oscillated with the amplitude for the oscillation center under an externally applied force, the quantity of the CNT-gold interaction in the static analysis was different from that in the dynamic analysis. When the gate bias was applied, the oscillation centers obtained from the static analysis were different from those obtained from the dynamics analysis. Therefore, for the range of the potential difference that the CNT-gold interaction effects in the static analysis were negligible, the vibrations of the CNT in the dynamics analysis significantly affected the CNT-gold interaction energy and the turn-on voltage. The turn-on voltage and the tunneling resistance obtained from our tunneling current model were in good agreement with previous experimental and theoretical works.

지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 - (Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence -)

  • 사공경;남태진
    • 디자인학연구
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    • 제19권4호
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    • pp.71-80
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    • 2006
  • 국제화, 전문화, 분업화 되고 있는 비즈니스 환경으로 인해 제품 디자인 프로세스에서 협업의 중요성은 날로 높아지고 있다. 본 연구에서는 서로 다른 공간에 존재하는 디자인 전문가들이 3D 모델을 함께 검토하고 논의할 수 있는 실시간 원격디자인 협업 환경을 제안한다. 특히 원격 협업 환경에서 원격 실재감, 공유조작, 상대 인식 등의 비언어적인 의사소통 방법을 제공하는 새로운 인터랙션 기법을 개발하고, 디자인 리뷰와 관련된 작업에 어떠한 영향을 끼치는지 평가하였다. 관련연구 조사와 디자인 협업 행태의 관찰 실험을 기반으로 작업대상 관련, 작업공간 관련, 상대인식 관련 요구사항을 도출하였다. 이를 충족시키기 위해 증강현실(Augmented Reality) 기반의 3차원 원격 협업 환경을 구축하였고 원격 사용자에 대한 존재감을 제공하는 회전원반(Turn-table)과 가상그림자(Virtual Shadow)라는 인터랙션 도구를 개발하였다. 회전원반은 가상모델의 조작에 직관성을 부여하고 상대의 조작에 물리적인 단서를 제공한다. 가상그림자는 상대의 위치, 제스처, 지시 등의 인식 정보를 지속적이고 자연스럽게 제공한다. 평가 실험을 통하여 새로운 인터랙션 도구들이 3D 모델의 검토에 있어서 대략적인 지시를 효과적으로 지원하며 수정사항에 대한 논의를 촉진시킴을 알 수 있었다. 연구 결과는 가상의 3차원 모델을 다루는 원격에 위치한 사용자들(디자이너-디자이너, 디자이너-엔지니어, 혹은 디자이너-모델러 등) 간의 자연스러운 의사소통을 촉진하고 협업의 효율을 증대시키는데 기여할 수 있다.

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이해와 검토 단계를 강조한 비유 실험 설계 전략을 활용한 탐구수업에서 나타나는 과학영재 사이의 언어적 상호작용 분석 (An Analysis of Verbal Interaction among Science-Gifted Students in Inquiry Learning Based on Analogical Experimental Design Strategy Emphasizing Understanding and Checking Stages)

  • 유지연;노태희
    • 한국과학교육학회지
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    • 제32권4호
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    • pp.671-685
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    • 2012
  • 이 연구에서는 이해와 검토 단계를 강조한 비유 실험 설계 전략을 개발 적용하였다. 중학교 1학년 과학영재로 구성된 4개의 소집단을 대상으로 전략을 활용한 수업에서 나타나는 실험 설계 과정의 유형을 분류하고 과학영재들 사이의 언어적 상호작용을 개별 진술 및 상호작용 단위 수준에서 분석하였다. 연구 결과, 3개의 소집단이 확장이동형(RM), 1개의 소집단이 후진-확산이동형(BDM)에 해당하였다. 과학영재들 사이의 언어적 상호작용은 전체적으로 개별 진술 및 상호작용 단위 수준에서 과제관련 진술의 빈도가 높았으며 특히, 의견제시 진술과 대칭적 정교화 상호작용의 빈도가 가장 높았다. 전략의 단계별 분석 결과, 이해 단계에서는 설명하기와 질문하기, 누적형 상호작용이 많았으며, 설계 단계에서는 의견제시와 누적형, 논쟁형 상호작용이 많았고, 검토 단계에서는 의견제시와 의견받기, 논쟁형 상호작용이 많았다. 유형별 차이를 분석한 결과, 전략의 모든 단계에서 유형간 상호작용 단위 수준에 질적인 차이가 있었으며, 개별 진술의 경우 설계 및 검토 단계에서 차이가 있는 것으로 나타났다. 이에 대한 교육적 함의를 논의하였다.

Aggregation-Induced Emission (AIE) 기반의 Turn-On 형광센서를 이용한 수질 속 중금속 납 이온의 효율적인 검출 (Efficient Detection of Heavy Metal Lead Ions in Aqueous Media using Aggregation-Induced Emission (AIE)-based Turn-on Fluorescence Sensor)

  • 최해민;성현정;차주연;이성호
    • 한국환경과학회지
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    • 제32권11호
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    • pp.757-765
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    • 2023
  • Lead, a heavy metal widely employed in various industries, continues to pose a threat to both human health and the environment. Therefore, the development of a sensor capable of rapidly and accurately detecting lead(II) ions in real-time at contaminated sites is crucial. In this study, we have engineered a fluorescent sensor with the ability to efficiently detect lead(II) ions under actual environmental conditions, including tap water and freshwater. The compound, tetraphenylethylene carboxylic acid derivative (TPE-COOH), exhibits high selectivity and sensitivity toward lead(II) ions in aqueous solution, where the interaction between TPE-COOH and lead(II) ions leads to its aggregation, thus triggering a fluorescence "turn-on" based on the aggregation-induced emission (AIE) mechanism. Impressively, compound TPE-COOH proficiently detects lead(II) ions within a range of 30 to 100 𝜇M in tap water and freshwater, even in the presence of various interfering substances.

Effects of Role Differentiation, Interaction, and Lapse of the Time on Shared Mental Models in e-Learning Contents Development Teams in Korea

  • JO, Il-Hyun
    • Educational Technology International
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    • 제10권2호
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    • pp.63-83
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    • 2009
  • The purpose of this study was to investigate the cognitive mechanism of e-Learning contents development projects on the basis of the Shared Mental Model theory perspective. To pursue the purpose, a theoretical model and several hypotheses were developed based on relevant literature. Thirty five (35) e-Learning contents development teams composed of 202 instructional designers from for-profit professional e-Learning companies in Korea were participated in this study. For the analyses of the fit of the Model and parameter estimations, Structural Equation Modeling (SEM) method was employed. As hypothesized, e-Learning contents development team members' interaction leads to higher SMMs which in turn facilitate member satisfaction within the team. Meanwhile, the frequency of interaction among team members decreases as projects progress.

기업 SNS에서 고객의 상호작용 경험이 고객의 학습 혜택과 기업에 대한 고객 신뢰에 미치는 영향 (The Effects of Customer Interaction Experiences in Corporate SNSs on Customer Learning Benefits and Customer Trust in the Firm)

  • 이애리;김경규
    • 지식경영연구
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    • 제15권3호
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    • pp.121-140
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    • 2014
  • Many firms have been utilizing SNSs such as Facebook and Twitter actively in order to boost interactions with customers that promote product and service innovations and effective marketing. Although positive outcomes of the customer interactions in SNSs are expected, there exist few studies on the effects of interactions between customers and firms in the SNS context. This study empirically examines how customer experiences in multi-dimensional interactions (i.e., pragmatic, sociability, usability, and hedonic interaction) in corporate SNSs influence customer trust in the firm, and how customer learning benefits are associated with firm benefits such as gaining customer trust. The results indicate that all four dimensions of customer interactions in SNSs have significant effects on customer learning benefits, which in turn significantly influence customer trust in the firm. Meanwhile, the results reveal that there are also direct relationships between specific dimensions of customer interactions in SNSs and the two dimensions of customer trust (i.e., ability-based and benevolence/integrity-based). Based on the findings, this study diagnoses the status of corporate SNSs in terms of collaboration with customers and provides practical implications for firms which attempt to capitalize on the multi-dimensional customer interactions in SNSs and to facilitate innovative activities with customers.

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전자기 용접의 충돌 속도에 대한 코일 형상의 영향 (Effect of a Coil Shape on an Impulse Velocity of the Electromagnetic Welding)

  • 박현일;이광석;이진우;이영선;김대용
    • 소성∙가공
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    • 제28권3호
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    • pp.135-144
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    • 2019
  • Electromagnetic impulse welding (EMIW) is a type of solid state welding using the Lorentz force generated by interaction between the magnetic field of the coil and the current induced in the workpiece. Although many experimental studies have been investigated on the expansion and compression welding of tube using the EMIW process, studies on the EMIW process of lap joint between flat sheets are uncommon. Since the magnetic field enveloped inside the tube can be controlled with ease, the electromagnetic technique has been widely used for tube welding. Conversely, it is difficult to control the magnetic field in the flat sheet welding so as to obtain the required welding velocity. The current study analyzed the effects of coil shape on the impulse velocity for suitable flat one-turn coil for the EMIW of the flat sheets. The finite element (FE) multi-physics simulation involving magnetic and structural field of EMIW were conducted with the commercial software LS-DYNA to evaluate the several shape variables, viz., influence of various widths, thicknesses, gaps and standoff distances of the flat one-turn coil on the impulse velocity. To obtain maximum impulse velocity, the flat one-turn coil was designed based on the FE simulation results. The experiments were performed using an aluminum alloy 1050 sheets of 1.0mm thickness using the designed flat one-turn coil. Through the microscopic interfacial analysis of the welded specimens, the interfacial connectivity was observed to have no defects. In addition, the single lap joint tests were performed to evaluate the welding strength, and a fracture occurred in the base material. As a result, a flat one-turn coil was successfully designed to guarantee welding with bond strength equal to or greater than the base material strength.

Expression, Purification and Characterization of the BLM binding region of human Fanconi Anemia Group J Protein

  • Yeom, Kyuho;Park, Chin-Ju
    • 한국자기공명학회논문지
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    • 제20권1호
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    • pp.22-26
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    • 2016
  • FANCJ is a DNA helicase which contributes genome stability by resolving G-quadruplex DNA from 5' to 3' direction. In addition to main ATPase helicase core, FANCJ has the protein binding region at its C-terminal part. BRCA1 and BLM are the binding partner of FANCJ and these protein-protein interactions contribute genomic stability and the proper response to replication stress. As the first attempt for studying FANCJ-BLM interaction, we prepared BLM binding region of FANCJ and characterized with CD and NMR spectroscopy. FANCJ (881-941) with N-ter 6xHis was purified as the oligomer. Secondary structure prediction based on CD data revealed that FANCJ (881-941) composed with ${\beta}$ sheet, turn and coils.$^1H-^{15}N$ HSQC spectra showed nonhomogeneous peak intensities with less number of peaks comparing than the number of amino acids in the construct. It indicated that optimization should be necessary for detailed further structural studies.

Human Robot Interaction Using Face Direction Gestures

  • Kwon, Dong-Soo;Bang, Hyo-Choong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.171.4-171
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    • 2001
  • This paper proposes a method of human- robot interaction (HRI) using face directional gesture. A single CCD color camera is used to input face region, and the robot recognizes the face directional gesture based on the facial feature´s positions. One can give a command such as stop, go, left and right turn to the robot using the face directional gesture. Since the robot also has the ultra sonic sensors, it can detect obstacles and determine a safe direction at the current position. By combining the user´s command with the sensed obstacle configuration, the robot selects the safe and efficient motion direction. From simulation results, we show that the robot with HRI is more reliable for the robot´s navigation.

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