• 제목/요약/키워드: Triangular Mesh Generation

검색결과 62건 처리시간 0.018초

반모서리 기반의 삼각망 자료 구조 개발 (Development of Halfedge-based Triangular Mesh Data Structure)

  • 정연찬;장민호
    • 한국CDE학회논문집
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    • 제14권1호
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    • pp.33-41
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    • 2009
  • Triangular mesh models are widely used in reverse engineering, computer graphics, rapid prototyping and NC(numerical controller) tool-path generation. Triangular mesh models are generated from point clouds, surface models and solid models. A halfedge-based triangular mesh data structure is proposed and the development considerations are presented. In the presented data structure, halfedge is the key data structure. Halfedge stores its triangle index and the order in the triangle. Triangles do not store the halfedge lists explicitly. Halfedge is referred by value and defined when it is required. Proposed data structure supports four design requirements: efficient rendering, compact memory, supporting efficient algorithms and easy programming.

메쉬 병합을 통한 관상동맥의 삼각 표면 메쉬 모델 생성 (Generation of Triangular Mesh of Coronary Artery Using Mesh Merging)

  • 장영걸;김동환;전병환;한동진;심학준;장혁재
    • 정보과학회 논문지
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    • 제43권4호
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    • pp.419-429
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    • 2016
  • 최근 관상동맥 영역화 결과로부터 삼차원 표면 모델을 생성함으로써 혈관 구조적 정보의 렌더링 효율성의 증대뿐만 아니라 전산유체역학를 이용한 혈류 역학 시뮬레이션을 통해 혈류분획예비력과 같은 생리적 정보들을 획득하는 연구들이 활발히 진행되고 있다. 본 논문에서는 혈관 영역화 과정에서 획득한 혈관 구조 정보를 입력 데이터로 사용하여 관상동맥의 삼차원 삼각 표면 메쉬 모델을 생성하는 방법을 제안한다. 관상동맥 영역화 결과로부터 삼각형 표면 메쉬 모델을 만드는 방법으로는 Marching cube 알고리즘에 기반한 방법들이 있지만 이산적인 영상 공간에서 수행되는 알고리즘으로 가늘고 다양한 굴곡을 갖는 혈관 경계를 표현하기 힘들다. 제안된 방법은 관상동맥 영역화 과정에서 추정한 혈관 중심좌표와 법선 벡터 그리고 직경 정보를 이용하여 기존 방법들보다 정교하게 단일 혈관 가닥들에 대한 삼각 표면 메쉬들을 생성하고 분기가 일어나 중첩되는 메쉬들은 메쉬 병합 기법을 사용하여 처리함으로써 통합된 관상동맥 메쉬를 생성한다.

CL면 변형 방법을 이용한 균일한 조도의 공구 경로 생성 (Uniform Scallop Height Tool Path Generation Using CL Surface Deformation)

  • 양민양;김수진
    • 대한기계학회논문집A
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    • 제29권6호
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    • pp.895-903
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    • 2005
  • In this paper, we present a cutter location (CL) surface deformation approach for constant scallop height tool path generation from triangular mesh. The triangular mesh model of the stereo lithography (STL) format is offset to the CL surface and then deformed in accordance with the deformation vectors, which are computed by the slope and the curvature of the CL surface. In addition, the tool path which is computed by slicing the deformed CL surface is inversely deformed by those same deformation vectors to a tool path with a constant scallop height. The proposed method is implemented, and a tool path generated by the proposed method is tested by simulation and by numerical control (NC) machining. The scallop height was found to be constant over the entire machined surface, demonstrating much better quality than that of mesh slicing, under the same constraints for machining time.

절점과 요소의 동시 생성을 위한 삼각 요소 알고리즘 (Triangular Mesh Generation Algorithm for Generating Nodes and Triangular Elements Concurrently)

  • 천재홍;양현익
    • 한국CDE학회논문집
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    • 제5권3호
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    • pp.207-214
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    • 2000
  • For last 20 years, a number of researches and developments on finite element mesh generation has been carried out and most of them are comported of node generation part and node generation part. However these algorithms are inefficient in mesh veneration process and difficult to control the shape of elements when comparing with the generation of nodes and elements concurrently. In this study, therefore, an algorithm it proposed to generate nodes and elements concurrently for various two-dimensional objects having multiple holes. Inner node generation is performed by choosing three consecutive boundary nodes and comparing them with other close boundary nodes. As soon as inner nodes are determined, element generation is conducted based on the comparison of the distances among the generated inner nodes, three consecutive boundary nodes and other close boundary nodes. the generated element nodes become new boundary nodes for further repeated process. The processes are repeated through out each region until three consecutive boundary nodes finally form a tirangular element.

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영역기반 해쉬구조를 이용한 효율적 삼각형 자동 요소망 생성 알고리듬 개발 (An Efficient Triangular Mesh Generation Algorithm using Domain-wise Hash Structure)

  • 김태주;조진연
    • 한국항공우주학회지
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    • 제32권9호
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    • pp.41-48
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    • 2004
  • 본 논문에서는 빠른 요소망 자료 처리를 위해 영역기반 해쉬구조를 개발하고 이에 기반한 효율적 삼각형 자동 요소망 생성 알고리듬을 제안하였다. 제안된 알고리듬에서는 신속하게 최적의 절점을 생성하고 삼각형 생성시 예외처리를 줄일 수 있도록 Advancing layer method 와 Delaunay 삼각화 방법이 함께 이용되었다. 본 알고리듬의 성능을 검증하기 위하여 개발된 2차원 자동 요소망 생성 프로그램을 이용하여 볼록한 모델, 오목한 모델 및 복잡한 형태의 모델에 대한 요소망 생성 테스트를 수행하고, 그 성능을 상용 소프트웨어와 비교하였다.

등고선 데이터를 이용한 산악지형 유동해석 격자생성 프로그램 개발 및 그 응용 (The development of a mesh generation program using contour line data)

  • 진상문;원찬식;허남건
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2004년도 춘계 학술대회논문집
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    • pp.202-207
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    • 2004
  • In the present study a mesh generation program has been developed by using DXF file. The program consists of DXF file reading and mapping algorithm, which projects the 2-D mesh point onto the triangular surface constructed by nearest three points. The present program has been tested for mesh generations for the road tunnel ventilation analysis and analysis of lava movement in mountain area.

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랜덤 패턴 투영을 이용한 스테레오 비전 시스템 기반 3차원 기하모델 생성 (3D geometric model generation based on a stereo vision system using random pattern projection)

  • 나상욱;손정수;박형준
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2005년도 춘계공동학술대회 발표논문
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    • pp.848-853
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    • 2005
  • 3D geometric modeling of an object of interest has been intensively investigated in many fields including CAD/CAM and computer graphics. Traditionally, CAD and geometric modeling tools are widely used to create geometric models that have nearly the same shape of 3D real objects or satisfy designers intent. Recently, with the help of the reverse engineering (RE) technology, we can easily acquire 3D point data from the objects and create 3D geometric models that perfectly fit the scanned data more easily and fast. In this paper, we present 3D geometric model generation based on a stereo vision system (SVS) using random pattern projection. A triangular mesh is considered as the resulting geometric model. In order to obtain reasonable results with the SVS-based geometric model generation, we deal with many steps including camera calibration, stereo matching, scanning from multiple views, noise handling, registration, and triangular mesh generation. To acquire reliable stere matching, we project random patterns onto the object. With experiments using various random patterns, we propose several tips helpful for the quality of the results. Some examples are given to show their usefulness.

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해상 풍력 타워에 관한 자동요소 생성법 (Automatic Mesh Generation Method on The Offshore Wind Tower)

  • 김남형;강현진
    • 한국해양환경ㆍ에너지학회지
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    • 제16권2호
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    • pp.130-137
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    • 2013
  • 더욱 정확한 수치 해석이 필요하면 할수록, 해석하고자 하는 구조물 상의 절점과 요소를 적절하게 배치하는 것이 중요하게 된다. 본 연구에서는 천해영역에서 구조적인 이점과 경제성의 두 가지 장점을 가지고 있는 원형 단면의 하부 구조물에 대한 3차원 삼각 Shell 요소 생성기법을 개발하였다. 높이와 형태와 같은 상세한 데이터를 입력하여 제어하는 것에 의해 기초와 타워를 다양한 유한요소 조건에서 고려할 수 있도록 하였다. 또한 기존의 3차원 Delaunay 삼각요소분할법을 사용한 결과의 수치와 비교, 검증하였으며, 현재 제안되어진 기초와 하부구조물에 적용한 요소 분할의 예를 들었다. 본 연구의 결과는 현존하거나 제안되어진 풍력 터빈의 기초부와 타워의 제원에 대해 다양하게 적용될 수 있을 것이라 사료된다.

삼각망 곡면의 3축 라운드엔드밀 가공을 위한 공구경로 생성 (Toolpath Generation for Three-axis Round-end Milling of Triangular Mesh Surfaces)

  • 정연찬
    • 한국정밀공학회지
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    • 제26권2호
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    • pp.133-140
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    • 2009
  • Presented in this paper is a method to generate round-endmill toolpaths for sculptured surfaces represented as a triangular mesh model. The proposed method is applicable in toolpath generation for ball-endmills and flat-endmills because the round-endmill is a generalized tool in three-axis NC (numerical control) milling. The method uses a wireframe model as the offset model that represents a cutter location surface. Since wireframe models are relatively simple and fast to calculate, the proposed method can process large models and keep high precision. Intersection points with the wireframe offset model and a tool guide plane are calculated, and intersection curves are constructed by tracing the intersection points. The final step of the method is extracting regular curves from the intersection curves including degenerate and self-intersected segments. The proposed method is implemented and tested, and a practical example is presented.

트림된 NURBS 곡면의 효율적인 삼각화 알고리즘 (An Efficient Triangulation Algorithm for Trimmed NURBS Surfaces)

  • 정재호;박준영
    • 한국CDE학회논문집
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    • 제5권2호
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    • pp.144-154
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    • 2000
  • We propose an algorithm for obtaining a triangular approximation of a trimmed NLRBS surface. Triangular approximation is used in the pre-processing step of many applications such as RP(Rapid Prototyping), NC(Numerical Control) and FEA(Finite Element Analysis), etc. The algorithm minimizes the number of triangular elements within tolerance and generates a valid triangular mesh for STL file and NC tool path generation. In the algorithm, a subdivision method is used. Since a patch is a basic element of triangular mesh creation, boundary curves of a patch are divided into line segments and the division of curves is applied for the interior of the surface. That is, boundary curves are subdivided into line segments and two end points of each line segment are propagated to the interior of the surface. For the case of a trimmed surface, triangulation is carried out using a model space information. The algorithm is superior because the number of elements can be controlled as the curvature of the surface varies and it generates the triangular mesh in a trimmed region efficiently. To verify the efficiency, the algorithm was implemented and tested for several 3D objects bounded by NURBS surfaces.

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