• Title/Summary/Keyword: Trend-oriented

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An Analytical Study on the Trends and Contexts of American Furniture Design in the post World War II period (2차 대전 후 미국 가구 디자인의 경향과 맥락에 관한 분석 연구)

  • 이영화
    • Journal of the Korea Furniture Society
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    • v.12 no.1
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    • pp.91-101
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    • 2001
  • This study explored the trend of postwar period American furniture design and analyzes the contexts of the trend. To be more specific, this study categorized the types of the styles or "looks" of furniture which were dominant in postwar period America: the machine look ; the handicraft look ; the biomorphic look. The background and the context for each look were traced back and analyzed both diachronically and synchronically. Based on the analysis, this study provided two conclusions. First, postwar period American furniture design is in many ways indebted to the World War II, because the war itself and postwar economic revival produced high demands for furniture, which consequently produced a variety of looks of furniture. Second, the furniture design in this period is attributed to commercialism and consumer-oriented design policy formulated in the mid 1920′s when American design established its own identity separating from European avant-gardism.

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History of tofu industry (두부산업 발전사)

  • Kang, Chang-Soo
    • Food Science and Industry
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    • v.54 no.3
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    • pp.171-183
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    • 2021
  • Tofu has been consumed as source of protein in Asia for hundreds of years and it was first known in US and Europe by Asian immigrants during 1900s. Lately it is being spotlighted for excellent plant-based protein that has nutritional value. Tofu has long been the most widely used ingredients in Asia and it has been developed into various forms such as tofu, yuba, fried tofu, tofu sheet, fermented tofu and more according to food culture. With development of equipment, coagulant, packaging and pasteurization, now we can have advanced flavor, productivity and distribution of tofu. Tofu has been brought to customer's attention, people who prefer more health oriented, sustainable and eco-friendly food during COVID-19 pandemic season. Furthermore, this global trend is expected to be continued. In response to the trend we need more study on new texture of tofu, substitution of meat, dairy, and various commercialization of HMR in future.

A New Trend in Information Retrieval : Question Answering (서비스 컴포넌트 아키텍처)

  • Im, Chol-Hong
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.25 no.1 s.212
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    • pp.34-39
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    • 2007
  • 국내외적으로 차세대 아키텍처인 SOA(Service Oriented Architecture)에 대한 관심이 높아지고 있으며, 수년 내에 SOA가 일반적인 아키텍처가 될 것으로 전망되고 있다. 하지만, SOA를 실제로 구축하고 활용하기에는 많은 장벽들이 존재하고 있다. 본 논문에서는 SOA기반의 Application을 구축하기 위해 필요한 컴포넌트 규격에 대한 연구와 함께 기존의 분산 객체 컴포넌트를 확장하여 비즈니스 컴포넌트로 구축 가능하게 지원하는 SCA(Service Component Architecture)를 기반으로 SOA를 구축하는 방안을 제시하여, SOA의 장점인 유연성과 상호운용성을 보장하는 Application 구축에 활용이 가능하도록 하고, 이론 및 사상적인 측면에서 벗어나 현실화된 Architecture로써 SOA가 도입 될 수 있도록 하고자 한다.

Clothing Values and Casual Wear Purchase Behaviors according to 20's and 30's Male Lifestyles (20-30대 남성 소비자들의 라이프스타일에 따른 의복가치 및 캐주얼웨어 구매행동)

  • Kim, Jin-Hee;Shin, Su-Yun
    • Fashion & Textile Research Journal
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    • v.13 no.4
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    • pp.487-498
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    • 2011
  • The purpose of this study was to classify the lifestyles of 20's and 30's male consumers, identify the differences among the lifestyle groups, and analyze clothing values and buying behaviors according to the lifestyle types. The results of the study were as follows. First, as a result of cluster analysis to classify the lifestyles of 20's and 30's male consumers, 4 groups were identified as "adventurous and self-accomplishing type", "positive and socially active type", "active and trend seeking type", and "practical and information-oriented type". Second, 4 factors of Utilitarian Value were classified as "symbolism", "diversity of wearing purpose", "convenience of management", and "physical activeness". Third, 4 factors of Hedonic Value were extracted as "pursuit for confidence", "pursuit for sexual sensitivity", "pursuit for trend", and "pursuit for personality". Fourth, upon analyzing the differences of clothing values based on lifestyles, 4 groups considered the most important value as the pursuit of sexual sensibility. Fifth, the male consumers in 20's and 30's purchased to express individuality and made their own decision on buying the casual wear. Based on these results, adventurous and self-actualizing type and active and trend seeking type were 518 of 684 and represented male consumer in 20's and 30's.

A Study on the Emotionality of Digital Culture in Modern Fashion Design (현대 패션디자인에 나타난 디지털 문화의 감성성에 관한 연구)

  • Kim, Ji-Heui;Yoo, Tai-Soon
    • Journal of the Korean Society of Costume
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    • v.57 no.8
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    • pp.1-13
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    • 2007
  • The cold image of digital culture and its realistic limits force modern people to yearn for an emotional world characterized by a warm humanity. The kind of digital technology that appeals to such a human emotion is accepted as a new digital concept in the 21st century. The purpose of this study was to examine the characteristics of emotionality, which was a new trend in digital culture, and to discuss its form and meaning in fashion sector. It's basically meant to figure out a major trend in the 21st century's digital culture, to delve into its relationship with fashion reflecting sociocultural phenomena, and ultimately to describe in which direction future fashion would be led. Emotionality was highlighted as a reaction against an absolute pursuit of speed and cold digital technology. Emotionality of digital culture in fashion design were inserting of funology, Zen-based design and development of a clothing mixture. The emphasis of emotionality in digital culture is a new sociocultural trend that stresses the recovery of human nature. As futurologists predict that a human-centered and humanistic culture will reappear in the 21st century, fashion also will be in pursuit of human-oriented design.

A Study on Perception of Face Image of Point Make-up by demographic variables and preferences of the point make-up (인구통계적 변인에 따른 부분색채화장 이미지지각과 선호도에 관한 연구)

  • 이연희;양취경
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.3_4
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    • pp.515-526
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    • 2002
  • The purpose of this study will find out the primary element of point make-up image perception, the point make-up image perception by point make-up trend and demographic variables such as sex and age. And this study will show the preferences of the point make-up. This study is based on the quasi-experimental study method with contents analysis method and experimental method. And content ana]isis is primarily based on the color trend and cosmetics colors which were suggested by a fashion magazine. Experiment was conducted by gathering opinions by poll, with the model wearing different make-ups and checking the typical reactions of people. To summarize, sex and age were found out to be influential variable to distinguish color perception abilities. This could verify that point make-up was important factor, influencing on the face image perception. also, face make-up effect could be maximized with Natural or common color groups rather than trend-oriented color group selections. And the polled preferred Natural color group with no point make-up or Classic color group to any other color group.

A Case Studies on the Sustainable Fashion Trend and Design as ESG Practice in the Post-Corona New Normal Period (포스트코로나 뉴노멀 시대의 ESG 실천 방안으로서의 지속가능한 패션경향 및 디자인 방향성 연구)

  • Lee, Dal A;Kim, Chan Ho
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.3
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    • pp.169-184
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    • 2022
  • This study aims to discuss sustainable fashion trends and sustainable design directions that fashion companies are practicing with ESG in the post-corona new normal era. As a research method, this study examined sustainable fashion trends and ESG practices through empirical case studies focusing on each fashion brand's website, including previous research and literature research, using materials such as newspapers and magazines. As for ESG practice plans, they were divided into four categories: technology orientation, design orientation, consumption orientation, and social value pursuit orientation. The sustainable fashion trends were also divided into four categories. First, the trend exhibits cyclical sustainability using pro-environmental materials, such as pro-environmental fibers, recycled fibers, biodegradable fibers. Second, high sensitivity and rare value sustainability were shown using reuse and upcycling. Third, consumption-oriented trends were promoted through slow fashion. Fourth, in order to realize eco-friendly sustainable fashion and ESG as practical ways to pursue social values, there is a trend of integrating sustainability through changes in perception considering people, society, and the environment. Beyond spreading concern about value consumption trends and the environment, it presents a direction for future industries concerning core values with social roles, responsibility, and ethical awareness from various perspectives.

An Object Oriented C++ Program for Free Vibration Analysis of Framed Structures (뼈대구조물(構造物)의 자유진동해석(自由振動解析)을 위한 객체지향(客體指向) c++ 프로그램)

  • Shin, Young Shik;Suh, Jin Kook
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.14 no.1
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    • pp.119-129
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    • 1994
  • This paper describes a $C^{{+}{+}}$ free vibration analysis program of structures for personal computer. This program was developed by object oriented programming method which is the latest trend in programming practice. The object-oriented programming method which has the superior reuseability and expansibility to procedural programming provides various choice of menus and easy modification of the program, and reduces the development time and size of the program. This object-oriented free vibration analysis program written in $C^{{+}{+}}$ language consists of Vector and Matrix classes, Structural Analysis and GUI classes. The efficiency and validity of the program were examined by solving several numerical examples. The static and free vibration analyses of the framed structures were satisfactorily performed by this program on a personal computer.

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Development of Product Data Integration System for Customer-Oriented Manufacturing Enterprises: 'H' Company Case Study (고객지향 수주생산기업을 위한 제품품정보통합시스템 구축: 'H' 중공업 적용사례)

  • Jang, Gil-Sang
    • Information Systems Review
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    • v.11 no.2
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    • pp.209-231
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    • 2009
  • In recent, a general trend is observed towards more customized products and shorter product life cycles in manufacturing enterprises. In these enterprises, customers often wish to influence the product they order and to get a variant of product that meets their requirements. This is called as customer-oriented make-to-order manufacturing environment. This paper establishes a methodology of implementing information system for developing product data integration system (PDIS) which is suitable for customer-oriented make-to-order manufacturing enterprise, and also presents the case of implementing PDIS for a ship engine product in 'H' heavy industry using the established methodology. At present, the implemented PDIS is successfully operating. As a result, PDIS reduces delivery time and improves customer relationships. Moreover, the case shows that PDIS can be used as a tool for improving inter-department coordination within a company during product life cycle.

A Study on the Verification of Computational Thinking Effectiveness of Understanding-Oriented SW Basic Education Program (이해중심 SW기초교육 프로그램의 컴퓨팅사고 효과성 검증 연구)

  • Oh, Kyung-Sun;Kwon, Jung-In
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.23-35
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    • 2019
  • In order to cultivate talented people who have problem solving ability due to computational thinking according to the trend of the fourth industrial revolution, each university is actively promoting software education. This study suggests that understanding-oriented SW curriculum is needed for non-majors students to improve computational thinking. In order to achieve the purpose of the study, this study designed the basic education program based on the understanding of the SW with the backward design model. The SW Basic Education Program was applied to 15 weeks of instruction and conducted three surveys. The positive effects of the understanding-oriented SW basic education on the computational thinking efficacy and the computer perception were verified. In addition, it was found that the understanding-oriented computational thinking and programming education are effective when they are linked to one process. It is expected that understanding-based SW based education, which uses the backward design model, can be applied as one of the efficient ways to improve computational thinking in the education field.