• 제목/요약/키워드: Travel Distance

검색결과 474건 처리시간 0.027초

도시기본계획 단계에서 활용가능한 탄소배출 저감을 위한 공간배치 시뮬레이터 개발 : 토지이용계획도와 교통계획도를 이용한 이동거리 발생량 추정을 중심으로 (Space Allocation Simulator in Early Urban Design Stage to Reduce Carbon Emissions : Focused on the Prediction of the Travel Distance Using Land Use and Transportation Plan)

  • 이상현
    • 한국산학기술학회논문지
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    • 제12권11호
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    • pp.5321-5329
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    • 2011
  • 공간배치는 총 에너지 사용량의 20% 이상을 차지하는 교통 부분에서의 탄산가스 배출량을 결정하는 중요한 이슈이다. 교통 부분에서 사용하는 에너지 사용량을 줄이는 방법으로서 고효율의 교통수단 개발과 함께 도시에서의 이동량을 효과적으로 감소시킬수 있는 공간배치의 중요성이 더욱 증가하고 있는 실정이다. 이러한 맥락에서 본 연구에서는 도시계획 초기 단계에서 토지이용계획 및 교통계획을 기반으로 해당 도시에서의 이동 발생량을 추정할 수 있는 방법론을 제안한다. 본 연구에서는 토지이용계획 및 교통계획에서 획득할 수 있는 정보, 즉 단위 기능 용도 지역의 위치, 면적, 연면적, 도로체계와 같은 정보만을 이용하여 이동량을 추정할 수 있는 방법을 제시한다.

A Test of the Psychological Distance Effect for Online Travel Reviews Based on Construal-Level Theory

  • Seunghun Shin;Namho Chung;Doyong Kang;Chulmo Koo
    • Asia pacific journal of information systems
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    • 제27권4호
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    • pp.216-232
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    • 2017
  • This study's objective is to use the construal-level theory (CLT) to explore the effect of the utility of online travel reviews on tourists' perception. To accomplish this goal, online travel reviews are divided into two different categories based on concreteness, and the usefulness of each review is compared with the temporal dimension of psychological distance. The results show that close future tourists are more influenced by concrete reviews than abstract reviews; however, the far future tourists are more influenced by abstract reviews than concrete reviews. Based on these results, theoretical and practical implications are discussed, and suggestions are made for future research.

가속도 센서를 이용한 보행 정보 및 보행자 위치 추정 (Pedestrian Gait Estimation and Localization using an Accelerometer)

  • 김희승;이수용
    • 로봇학회논문지
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    • 제5권4호
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    • pp.279-285
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    • 2010
  • This paper presents the use of 3 axis accelerometer for getting the gait information including the number of gaits, stride and walking distance. Travel distance is usually calculated from the double integration of the accelerometer output with respect to time; however, the accumulated errors due to the drift are inevitable. The orientation change of the accelerometer also causes error because the gravity is added to the measured acceleration. Unless three axis orientations are completely identified, the accelerometer alone does not provide correct acceleration for estimating the travel distance. We proposed a way of minimizing the error due to the change of the orientation. Pedestrian localization is implemented with the heading angle and the travel distance. Heading angle is estimated from the rate gyro and the magnetic compass measurements. The performance of the localization is presented with experimental data.

배치 인출 창고시스템에서 저장/인출 차량의 주문 인출 소요시간 (The order Picking Time of the S/R Vehicle in a Batch Picking Warehouse System)

  • 장석화
    • 산업경영시스템학회지
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    • 제34권4호
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    • pp.1-10
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    • 2011
  • This paper addresses the analysis of the travel distance and order picking time of the vehicle in a aisle when items are picked by the batch in a warehouse system. Batching is to combine several orders in a single tour of the storage/retrieval machine. An advantage of batching is that the length of a tour for a batch of orders is shorter than the sum of the individual orders' tour lengths. The average travel distance and order picking time when a batch is picked in a aisle of the warehouse systems are analyzed for the batch size. And when the vehicle is idle, the dwell point of the vehicle to minimize to the response distance is analyzed. As the batch size is increased, average order picking time per item is decreased. The problem is analyzed and a numerical example is showed to explain the problem.

물체의 크기와 이동거리에 따른 속도감 변화 (The Effects of Object Size and Travel Distance on Human Speed Perception)

  • 박경수;최정아;이은혜
    • 대한인간공학회지
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    • 제24권2호
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    • pp.51-56
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    • 2005
  • Human perceptional speed is different from its real speed. There is lack of research that the perceptional speed is different from real speed in 2-dimension, because most research of speed perception has concentrated on points and lines. This research investigates the effects of object size on speed perception. In this research, we used 2-D circular objects of the different size, 0.9, 1.8 and $3.6^{\circ}$. The objects moved 9.0, 13.5 and $18.0^{\circ}$ with three different speeds, 6.0, 9.0 and $18.0^{\circ}$/s. Six participants were exposed to the environment with standard scene(size: $1.8^{\circ}$, speed: $9.0^{\circ}$/s and travel distance: $13.5^{\circ}$). After the first scene, another scene in which the object had changed to different sizes, speeds and distances, was shown to the participants. A magnitude estimation method was used to construct a scale of the perceived speed level. The relationship between the perceived and the actual speed level was explained by Stevens's power law that the value was 0.978 with the exponent of 0.992. The size of object had an effect on the speed perception but travel distance was not. The perceptional speed of bigger object was lower than of smaller object. It showed that the degrees of perceptional speed decreased as size of object increased.

차량경로일정문제의 발견적 해법 (A Heuristic Algorithm for The Vehicle Routing and Scheduling Problem)

  • 김기태;도승용;성명기;박순달
    • 한국국방경영분석학회지
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    • 제26권1호
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    • pp.89-99
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    • 2000
  • This paper deals with a heuristic algorithm for the vehicle routing-scheduling problem to minimize the total travel distance and the total cost. Because the aim of the Clarke-Wright method, one of famous heuristic methods, is to minimize the total travel distance of vehicles, it cannot consider the cost if the cost and the travel distance is not proportional. In the Clarke-Wright method, the route of each vehicle is found by using the saving matrix which is made by an assumption that the vehicle comes back to the starting point. The problem dealt with in the paper, however, does not need the vehicle to come back because each vehicle has its hoping-start-points and hoping-destination-points. Therefore we need a different saving matrix appropriate to this occasion. We propose a method to find an initial solution by applying network simplex method after transforming the vehicle routing-scheduling problem into the minimum cost problem. Moreover, we propose a method to minimize the total travel distance by using the modified saving matrix which is appropriate to no-return occasion and the method for the case of plural types of vehicles and freights.

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Yorick's "besoin de Voyager": Mobility and Sympathy in Laurence Sterne's Sentimental Journey

  • Choi, Ja Yun
    • 영어영문학
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    • 제64권1호
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    • pp.117-133
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    • 2018
  • This article examines Laurence Sterne's Sentimental Journey in the context of eighteenth-century British travel literature. While literary critics generally read Sterne's work as a sentimental novel, contemporary readers initially interpreted the text as a travel narrative. It is my argument that travel writing, particularly the motion entailed in travelling, plays a significant role in Sterne's critical examination of sympathy and its cultural function during this period. By narrating in great detail his narrator Yorick's mobility and the effects it has on his sentimental encounters, Sterne illustrates how sympathy is not only difficult to activate and therefore requires added stimulation in the form of motion, but also does not necessarily result in charitable actions, a moral failure that is dramatized by the literal distance Yorick maintains from the objects of his sympathy. Calling to mind the figurative distance that constitutes an integral part of Adam Smith's formulation of sympathy in The Theory of Moral Sentiments, the distance Yorick establishes through his travels indicates sympathy's failure to bridge the emotional and socioeconomic distance between individuals, thereby highlighting sympathy's limitations as a moral instrument. I argue that by using Yorick's repeated acts of sympathy to explore the problems of sentimentalism, Sterne both draws from and innovates the tradition of employing imaginary voyages to engage in philosophical inquiries.

위상시간법에 의한 초음파전파시간의 결정에 관한 연구 (A study on the determination of Ultrasonic Travel Time by Norm Phase-Time Method)

  • 이은방
    • 한국항해학회지
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    • 제18권4호
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    • pp.137-146
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    • 1994
  • In this paper, a new algorithm to measure the ultrasonic travel time is proposed, which is fundamental to estimate distance depth and volume in several media. Pulse wave has been used to measure travel time of transmitted signal. However, due to the characteristic of transducer and propagation, the received signal is so distorted that it is difficult to measure travel time, which is propagation, the received signal is so distorted that it is difficult to measure travel time, which is to be time difference between transmitted and received signals. In this proposed method, transmitted and received signal are transformed respectively into norm phase newly designed by this paper and displayed on phase-time curve. And travel time is simply determined by the arithmetic numerical mean of time difference at the identical norm phase on the phase-time curves of transmitted and received signals. This method has several features; firstly, travel time is calculated analytically with high accuracy by least square error method, secondly, it is useful to compare the difference of signal magnitude for time information, thirdly, noise and discrete errors are relatively small, finally, the measurement accuracy is not influenced by D.C. bias. In particular, this method is useful and applicable to measuring very short distance and sound speed with high accuracy.

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다부하를 운반하는 무인운반차시스템에서 운반거리의 분석 (Analysis of the Travel Distance in the Multiple-load Carrying Automated Guided Vehicle Systems)

  • 장석화
    • 산업경영시스템학회지
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    • 제28권1호
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    • pp.55-63
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    • 2005
  • This paper is to analyze the travel distance and the transport size of the vehicle when the AGV carries multiple-load in the tandem automated guided vehicle systems. The size of multiple-load represents the number of load that the AGV can carry simultaneously. The AGV can carry simultaneously multiple-load that load types are different. The transport system of the manufacturing system is a tandem configuration automated guided vehicle system, which is based on the partitioning of all the stations into several non-overlapping single closed loops. Each loop divided has only one vehicle traveling unidirectionally around it. The AGV of each loop has to have sufficient transport capacity that can carry all loads for given unit time. In this paper, the average loaded travel distance and the size of feasible multiple-load of the vehicle are analyzed. A numerical example is shown.

Leveraging Reinforcement Learning for Generating Construction Workers' Moving Path: Opportunities and Challenges

  • Kim, Minguk;Kim, Tae Wan
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1085-1092
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    • 2022
  • Travel distance is a parameter mainly used in the objective function of Construction Site Layout Planning (CSLP) automation models. To obtain travel distance, common approaches, such as linear distance, shortest-distance algorithm, visibility graph, and access road path, concentrate only on identifying the shortest path. However, humans do not necessarily follow one shortest path but can choose a safer and more comfortable path according to their situation within a reasonable range. Thus, paths generated by these approaches may be different from the actual paths of the workers, which may cause a decrease in the reliability of the optimized construction site layout. To solve this problem, this paper adopts reinforcement learning (RL) inspired by various concepts of cognitive science and behavioral psychology to generate a realistic path that mimics the decision-making and behavioral processes of wayfinding of workers on the construction site. To do so, in this paper, the collection of human wayfinding tendencies and the characteristics of the walking environment of construction sites are investigated and the importance of taking these into account in simulating the actual path of workers is emphasized. Furthermore, a simulation developed by mapping the identified tendencies to the reward design shows that the RL agent behaves like a real construction worker. Based on the research findings, some opportunities and challenges were proposed. This study contributes to simulating the potential path of workers based on deep RL, which can be utilized to calculate the travel distance of CSLP automation models, contributing to providing more reliable solutions.

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