• Title/Summary/Keyword: Transforming to Game

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A Boundary-based Marker Binary Coding Method for Augmented Reality Games (증강현실 게임을 위한 경계선 기반 마커 이진화 방법)

  • Yun, Yo-Seop;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.63-71
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    • 2010
  • In this paper, we propose a boundary based marker binary coding method for augmented reality games, which enables the marker-area to be binary coded well in any lighting environments. First, it detects the boundary after transforming an original marker image to a gray scale image, and it executes 4 way pixel extensions for all boundary pixels in order to make the boundary to closed area. Next, for all boundary pixels it compares the brightness of right and left ones of each pixel and allocates black for the lower side and white for the higher side by filling inside area thru the seeded region growing. Experimental results showed that our proposed method produces a good binary marker image recognizable in various light environments. In addition, it showed the possibility of real-time calculation by considering the result of operation speed which is 51 fps for VGA image.

A study on the development directions of a smart counter-drone defense system based on the future technological environment

  • Jindong Kim;Jonggeun Choi;Hyukjin Kwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.7
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    • pp.1929-1952
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    • 2024
  • The development of drones is transforming society as a whole and playing a game-changing role in warfare. However, numerous problems pose threats to the lives and safety of people, and the counter-drone system lags behind the rapid development of drones. Most countries, including South Korea, have not established a reliable counter-drone system in response to the threat posed by numerous drones. Due to budget constraints in each country, an Analytic Hierarchy Process (AHP) analysis was conducted among a group of experts who have been involved in policymaking and research and development related to counter-drone systems. This analysis aimed to determine the priority of building a counter-drone system. Based on various research data, the counter-drone system was analyzed in three stages: detection/identification, governance, and response. The hierarchical design mapped out the existing researched counter-drone technology into a hierarchical model consisting of 31 evaluation criteria. The conclusion provided a roadmap for establishing a counter-drone system based on the prioritization of each element and considering factors such as technological advancement, outlining directions for development in each field.

Study of the Change of Business Competence as the Evolution of Digital Ecosystem (디지털생태계의 진화와 사업역량 변화에 관한 연구)

  • Lee, Kae Soo;Yoon, Heon-Deok
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1105-1117
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    • 2015
  • During the last decade, the business infrastructure has become digital with increased interconnections among products, processes, and services. Across many firms spanning different industries and sectors, digital technologies are fundanmentally transforming business stratiges, business processes, firm capabilities, productes and services, and key interfirm relationships in extended business networks. With the emergence of smartphones, the paradigm of the ICT industry is rapidly changing as the line between global and local markets are being blurred. In the changing global environment, although some game companies are accelerating the improvement of their global competitiveness and cases of successes of venture enterprises by developing biosimilar technology are being discovered, majority of ICT companies are focusing on limited marketing activities to get subcontracts or projects from large companies. Thus the aim of this study is to find out how digital ecosystems evolve and how business models and strategies have changed of individual companies according to the evolution of the digital ecosystems.