• 제목/요약/키워드: Traditional Re-creation

검색결과 30건 처리시간 0.023초

전통춤의 전승 패러다임 현상에 관한 연구 - 이동안류 진쇠춤을 중심으로 (A Study on the Paradigm Phenomenon of Traditional Dance - Focusing on the Jinsoechum by Lee Dong An)

  • 봉정민;최지원
    • 한국콘텐츠학회논문지
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    • 제21권5호
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    • pp.961-969
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    • 2021
  • 한국춤의 역사적 흐름에서 한국 전통춤은 근대화 과정으로 인한 무대무용으로의 전환, 전통춤의 유형화 작업, 전통춤의 재구성 또는 재창작화라는 변화의 과정을 거치며 지속적으로 진화하고 있다고 할 수 있다. 더욱이 한국 전통춤 전승에 있어서 시대성을 반영한 재구성·재창작화 경향은 2000년대 이후 전통춤 공연 현장에서 흔히 발견할 수 있는데 이 과정에서 전통춤 공연은 원형복원과 보존을 수행하는 공연과 시대성을 반영한 전통춤 진화 현상이라는 두 가지 방향성을 가지고 있다. 이에 본 연구는 전통춤이 전승되는 형태의 변화와 전통춤이 진화하는 과정에 대한 연구이며, 그중 이동안류 진쇠춤의 전승패러다임의 변화에 관하여 연구하였다. 전통춤의 전승 패러다임의 변화는 원형이 가지고 있는 의의나 형태가 훼손되지 않는 범위 내에서 시대적 흐름을 통해 무대화 되었다는 점에서 시대적인 관점을 수용하고 전통춤의 현대화를 꾀하는 하나의 방법으로서 다양한 구성방식의 활발한 변화가 수행되어지고 있음을 알 수 있었으며 또한 전통춤의 전승 패러다임은 미래 지향적인 전통춤의 전승 방안으로서 새로운 면모를 제시하는 등 다양한 방향성을 유도 한다는 점에서 그 가치를 인정할 수 있다고 하겠다.

Research on The Application and Expression of Mixed media in Oil Painting

  • Su Xinyuan
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.162-169
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    • 2023
  • With the diversified development of modern art, the application of mixed media in painting has become increasingly prominent, which not only provides artistic creators with new creative ideas, but also magnifies the creators' emotions and re endows the media with meaning and value. This paper systematically introduces the definition, features and connotation of mixed media painting, and expounds three aspects of the aesthetic function of multimedia in oil painting creation, the embodiment of painting individuality, and the combination and application of materials and technique to demonstrate that mixed media presents different understanding and expression in Chinese oil painting, no longer constrained by traditional oil painting materials, which promotes more development possibilities of the art expression form of Chinese oil painting, enhances its international influence, and bring new vitality to the creation and development of Chinese oil painting.

현대 평면의에 나타난 형태미에 관한 연구 (A Study on the Analysis of Aesthetic Shape Shown on the Modern Flat Patterned Clothing)

  • 권진
    • 복식
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    • 제56권7호
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    • pp.115-125
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    • 2006
  • The study on plane composition in clothing was focused mainly on woven wear earlier but its application has been reaching the knit wear. This study is confined to the utilization with geometrical linear pattern in the modern apparel. The work here intends to grasp the plane structure found in both woven wear and knit wear and, in particular, to understand the aesthetics of fashion. The modern flat patterned clothing has been affected by the oriental style or postmodernism in view of social and cultural aspect while its fabric material and expression method shows the diversity in terms of industrial and technical aspect. It can be characterized as several outstanding patterns: the geometrical pattern in structure, the linear pattern with seam line and 2-dimensional plane pattern without seam line, and the flexible silhouette integrated into one single shape with human body unlike the traditional apparel The aesthetics of fashion in modern flat patterned clothing can be divided into such category as the organically spatial change, the re-creation of tradition and the non-format framework. The organically spatial change shows the geometrical formation in clothes due to change in dimension, where the organically changing uniformity and generosity appears as the dimension progresses. The timeless without any difference of up and down, left and right, and inside and outside and the discontinuity due to limitless spatial change are also imbedded. The re-creation of tradition tells the reshaped spirits of old tradition by integrating and modifying the hereditary features in the old customed clothing into modern clothing. The modern flat patterned clothing implies the contemporaneousness or the frame through which the old and modern cultures may be shared and indicates the re-creation of the past and uniformity. The non-format framework contains the uncertainty in meaning and it doesn't have any certain standards. As both the apparel and the human body with this style aim at the open space, the numerous contingencies are realized.

한국 전통 문양을 이용한 퀼트 디자인 연구 (A Study on Application of Korean Traditional Patterns to the Quilt Design)

  • 유경숙;이정애
    • 한국생활과학회지
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    • 제15권2호
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    • pp.303-316
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    • 2006
  • The present study deals with developing a new modem design of quilt which is characteristic of Korean traditional patterns. The goal of this study is to make some samples of the pattern as a basic motive of quilt work by using some Korean traditional patterns that could be found in roof tiles, windows, Neung-Hwa (a kind of wood cut for printing book covers), and others. This study examines the concept of quilts, their historical background, and their characteristics. This study also examines traditional patterns that are applicable to the patchy work of quilt, discussing the characteristic of both the Korean patterns and Nubi (Korean traditional quilt). In the process of pattern development, the original patterns were simplified and transformed to apply them to the modem quilt pattern. Fabrics (100% cotton) of similar colors were used to emphasize quilting lines. This study has found followings; 1) The geometric pattern usually consists of dots, lines, and faces. These patterns are suitable for pieced quilts. 2) The curvilinear pattern found in roof tiles or Yi-Dynasty coins, can be easily re-expressed by the applique technique. Combinations of fabrics and motive compositions can express quilts in realistic and creative ways. 3) Addition of Korean traditional quilt techniques, such as parallel lines or swastika stitches, to the traditional object-derived quilt patterns led to the creation of images close to the already existing Korean quilt, Nubi.

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Individual Character 산업을 위한 전통 주술 문양의 캐릭터 개발 연구 (A Study on the Character Creation of Traditional Incantatory Pattern for Individual Character Industry)

  • 신승택
    • 디자인학연구
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    • 제16권1호
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    • pp.127-136
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    • 2003
  • 세계는 점차적으로 각 나라에 대한 정체성, 각 단체에 대한 정체성, 개인에 대한 정체성을 추구하고 있으며, 그 정체성이 타문화 또는 타 단체와 차별되는 특징을 갖는 고유 디자인을 요구하고 있다. 또한 캐릭터를 비롯한 만화, 애니메이션, CF등 캐릭터 관련 산업들이 곳곳에서 대두되면서 개개인의 개성을 부각시킬 수 있는 마스코트 개념의 캐릭터 개발이 요구되었다. 이러한 개인의 정체성을 표현한 캐릭터를 포함한 캐릭터 관련 상품 시장을 'Individual Character" 산업이라 명하고, 본 연구는 위 산업을 위한 차별적 특징을 갖는 디자인으로 한국적 소재를 사용하여 마스코트 또는 수호천사 개념으로 "Individual Character"를 개발하였다. 본 연구는 이를 개발하기 위해, 한국의 전통 주술 문양을 분석하고, 캐릭터 산업 및 국내외 전통 문양 소재의 캐릭터 조사를 통해 12지를 소재로 한 캐릭터를 하나의 인격을 갖는 형태로서 line art 캐릭터, 오방색 2D 캐릭터, 글자 '||'&'||' 그림 3D 캐릭터, 3가지 형태로 개발하였다. 이 3타입의 캐릭터들은 유형별 전략을 모색한 후 각각 캘린더, 도자기, 금속, Animation Source, 생활 용품, 악세사리 등 각종 상품에 적용 개발하였다. 상품 적용은 line art, 2D, 3D 타입에 대한 상품 적용을 목적으로 Re-design을 하여 적용하였으며, 금속, 지류, web, 도자 등 각 소재별 표현제약을 고려하여 각 상품을 유형별로 개발하였다. 본 연구는 이를 통해 전통주술 문양을 소재로 한 "Individual Character"가 한국적 디자인 창출을 통한 문화적 정체성과 독창성을 발굴할 수 있었으며, 캐릭터 산업에 "Individual Character"라는 개념을 새롭게 적용하여, 한 가지 소재로 다원화된 캐릭터를 개발하며, 소비자 대상에 따른 각종 상품에 적용을 시도하였다.

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전통 단청문양을 활용한 패션상품 개발 - 가방 디자인을 중심으로 - (Creation of Fashion Items Using Traditional Dancheong Patterns - Focused on Bag Designs -)

  • 이재영
    • 한국콘텐츠학회논문지
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    • 제20권5호
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    • pp.545-557
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    • 2020
  • K-fashion에 대한 세계적인 관심이 증가함에 따라 한국 패션의 세계화를 촉진하기 위해 우리나라 고유의 정체성을 표현할 수 있는 아이템의 개발이 중요한 시점이라 할 수 있다. 이에 본 연구는 다양한 형태와 뚜렷한 시각적 특성으로 한국적 이미지를 효과적으로 나타낼 수 있는 단청문양을 활용한 가방을 디자인함으로써 전통문양의 현대적 활용 가능성을 제시하고, 패션상품의 영역을 확대해 보고자 하였다. 이를 위해 단청문양을 재해석하여 현대의 패션 경향에 맞도록 표현하는데 중점을 두었고, 문양에 공예적인 감성과 입체감을 주기 위해 직조나 디지털 프린트가 아닌 레이저 커팅 기법을 이용, 가방을 제작하였다. 연구 결과, 디자인적인 측면에서 형(形)과 구성(構成) 방법을 중심으로 섬세한 문양의 특성을 표현할 수 있었고, 기법적인 측면에서 레이저 커팅(Lazer Cutting)을 사용하여 가죽 상품 디자인 개발의 영역을 확장할 수 있었다. 또한 산업적인 측면에서 우리 민족의 고유한 정서를 표현한 차별화된 상품 개발이 한국 디자인의 세계화를 위해 필요한 영역임을 알 수 있었다.

패션문화상품 개발을 위한 전통 여성 수식의 디자인 선호도 연구 (A Study on Design Preference about Traditional Feminine Head Ornament for Development of Fashion Cultural Products)

  • 권진;김선영
    • 복식
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    • 제62권4호
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    • pp.69-80
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    • 2012
  • This research aims at the contribution to globalize and modernize the traditional Korean image by comprehending the taste of design that domestic college students have for traditional feminine head ornaments and subsequently elaborate the development of cultural products that are related to these decorative objects. In regards to this research method, the examination on the traditional feminine ornaments was followed through a review of literature and precedent studies and a survey was conducted on the preference about them. After the adoption of final valid responses, an analytical method, PASW 18.0, was used for frequency analysis, technical analysis, reliability, and regression analysis. The results were as follows. First, in the category of tendency analysis for the application of traditional feminine headpiece in fashion cultural products, it was revealed that a taste for the design that meet the satisfaction for both trend and practicability was prominently prevalent. Also, the design that express the individual characteristic was taken as a preferred option. Second, in the preference for the design of traditional feminine headpieces in fashion cultural products, the result indicated that the modern type was preferred in the form of re-creation as long as those products deform the tradition. As for the selective taste for patterns, their preference came in the order of plant, animal, and geometry-abstract types. Especially, for the case of plant and animal patterns, the reinterpreted design of modernized shapes were opted rather than a simply recopied format of the conventional type of the feminist head ornament. Third, for the category of item selection to apply the feminine head ornament in order to design the fashion cultural products, it turned out that people preferred the application to accessory rather than clothing. Lastly, it was found that rarity, harmony with other fashion goods, pattern, and design should be considered when the traditional motif was used for cultural products.

서구중심주의를 넘어서기 위한 현대성담론 - 임휘인(林徽因)과 능숙화(凌叔华)의 여성주의문학을 중심으로 (A study on the modernity strategy to overcome the Western-centrism - By focusing on Lin, Hui-yin and Ling, Shu-hua's feminist literature)

  • 고혜경
    • 비교문화연구
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    • 제25권
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    • pp.363-389
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    • 2011
  • Modern Chinese Literature, the so-called 'feminist' is a very modern and the traditional criticism and took an important position in the double action. Because a woman's freedom from the bondage of traditional ethics of restoring the social status equal to men but to women does not give, that compared to men and women just the dimension of the problem of isolation is not just. It is dominated by yugajeok worldview by streamlining the whole Chinese society to build a modern society and the country was a critical task. However, multi-cultural life of Lin, Hui-yin and Ling, Shu-hua in the history of the world's attention to the shrine was worried attention to soils, rather than East-West dualism law by taking a mixture of both women in modern Chinese literature and Western literature from the center of efforts to overcome the traditional point hayeotdaneun feminist literature that may be different. Lin, Hui-yin and Ling, Shu-hua to overcome the Western-oriented culture really the true dream of China's globalization and localization could be regarded. She naesewotdeon the banner of feminist literature in the traditional 'anti feudal', 'free personality' silcheondoen under such slogans as well as women's liberation from traditional, male-oriented perspective away from the women's unique experiences and new understanding of the value of the superiority the concept of a woman, and was to create. In particular, the femininity of these women who traditionally associated with women and the unique culture - the creation of a new consciousness, a re-evaluation of traditional feminine skills and talents was to try to.

한복의 복식미에 대한 인지도 조사연구 - 1980년대이후 한복의 형태, 소재, 문양을 중심으로 - (The research on the recognition of the beautyof the korean traditional dress)

  • 진경옥
    • 복식
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    • 제31권
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    • pp.101-118
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    • 1997
  • This research was carried out to sublimate our design with common sence so that the de-sign concept with our traditional chara-teristics can be acceptable in the world design area through re-creation works of tradition to be adoptable to modern concept. Form this survey the following could be derived. 1. in Korea designers should concern about the ration of skirt to jacket plait of Chima and string Koreum of hanbok. however they should pay more attention to string and color stripes to attract foreign customers in international market. It was found that koreans prefer the elegant and cur-vaceous design while foreigners demend edecor-ative design of Hanbok in addition to its el-egance and curvaeouseness. 2. It was also found that korean ramie fabric might be the most popular material for hanbok in Korea however silk and fine gauze might have to be used in international market. Generally it would be better to use the materials with natural and delicate feelings in Korea while the materials with gorgeous feel-ing in addition to natural and delicate feeling should be used in international market. 3, For the figures on Hanbok the embroidery figures and pictorial figures would be appropri-ate in Korea while it is necessary to develop the design with embroidery figures and gold foiled figures to satisfy the foreign customers. Accordignly it 8is required to develop the designers with figures with more elegant and gorgeous sence in both Korea and the world area.

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조선기생 및 평양기생학교에 관한 전통문화의 디지털콘텐츠 창작소재에 관한 연구 (Study on Creative Materials of Digital Contents Using Traditional Culture of Art School of PyongYang Ki-Saeng and Ki-Saeng of Chosun Age)

  • 주정규
    • 한국게임학회 논문지
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    • 제5권1호
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    • pp.45-52
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    • 2005
  • 조선시대의 기생의 기원과 제도, 기생의 역할, 평양기생학교를 통한 기생의 원래의 의미인 전통적인 조선시대의 아티스트(Artist)임을 재조명하고, 기생학교의 제도와 규칙, 교육과정, 수업시간표, 졸업 앨범, 각종 사진첩을 통해서 조선시대의 기생의 역할과 평양기생학교 등의 재조명 및 분석을 통하여 전통적인 문화를 디지털콘텐츠의 창작소재로 발굴하므로 이를 디지털콘텐츠인 게임콘텐츠, 디지털애니메이션, 드라마, 영화화 할 수 있도록 소재화 하는 것이 본 논문의 목적이다. 특히, 조선의 기생의 아름다움과 아트적인 재능, 사회제도 및 기생학교 등을 발굴하여 원화기획(컨셉 디자인) 및 디지털시나리오 화하므로 경제성이 강한 문화콘텐츠로 발전시키며, 평양기생학교의 교육시스템, 교육내용, 학생 현황 등을 발굴하여 육성 및 경영시뮬레이션 게임의 제작 컨셉 도출 및 게임제작, 애니메이션 및 TV드라마, 디지털 애니메이션 및 영화 제작의 문화콘텐츠의 창작소재로 활용할 수 있도록 제안한다.

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