• Title/Summary/Keyword: Traditional Play Space

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A Case Study on the Planning Process of ′'A′ Kindergarten′s Playground Applied User Participatory Design (사용자 참여디자인에 의한 ′A′유치원 놀이터 계획과정에 관한 연구)

  • Choi Mock-wha;Choi Byoung-sook
    • Journal of the Korean housing association
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    • v.15 no.4
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    • pp.87-97
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    • 2004
  • The purpose of this study is to introduce the design process for the 'natural-friendly' kindergarten playground using participatory design method. The 'A' kindergarten in Daejon was selected as a case study. The concept of the design was decided by the user's needs which draw out the pictures of children, owner's educational philosophy, and request of the teachers. As a result, the concept approached to 'our neighborhood (Korean traditional village)' image, and was planned with a focus on open space, which allows rich in natural elements(earth ground, trees, flowers vegetable farm, animals, water and sand etc.) and various play activities. And a user participatory design method proved that it was proper to design a kindergarten playground.

The Case Study on Design Process of 'A' Kindergarten's Playground ('A'유치원의 실외놀이터 계획과정 사례 연구)

  • Choi, Mock-Wha;Choi, Byoung-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2003.11a
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    • pp.153-157
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    • 2003
  • The purpose of this study is to propose a ‘nature-friendly’ kindergarten playground design process, which is adopted from users needs. The concept of the design was decided by the pictures drawn by children, kindergarten owner's educational philosophy, and by the request of the teachers. As a result the concept approached to 'our neighborhood (Korean traditional village)'image, and was planned with a focus on an open space, which allows nature-like elements(earth ground, trees, flowers vegetable farm water and sand etc.) and various play activities.

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A Study on the Architectural Change of Traditional Farmhouse in Hyounpong Province (현풍군 근대 농가(農家)의 건축적 변용에 관한 연구)

  • Choi, Ji-Ae;Beak, Young-Hum;Pack, Young-Hea
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.425-430
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    • 2008
  • Residential architecture was a lot more changed due to adopting modern residential type since 1960s. But people in farm houses are still living in a space of their past life causing a discrepancy. For this reason, the paper will identify the changed use for farm houses focusing on their plane views, and reason for the changed use as well. The result of this paper is expected to play a role for practical data to reasonably change and re-model farm houses located in back of cities such as Hyunpoong area. Targeted area for this paper, in order to survey change in residential environment due to industrialization and modernization, has narrowed down to 42 farm houses which are located Yuga-Myun, Hyunpoong-Gun, Dalsung-Gun where tradition and modern characteristics are harmonized being built before 1960s Researching relied on both documentary records and survey on the site, and survey on documentary records was performed in a way that preceding research for changed use of residential area was to be compared with people's farm houses in Kyeongsang-Do area, and survey on the site was carried out by photographing and land surveying and interview and analysis for them, and finally we acquired the result by analyzing use of interior for houses and plane view and relations between culture and social environment. From the result of this paper, there was a trend that farm houses had been improved function of a specific space by enlarging space and enlarged construction for inner rooms. And among spaces, kitchen and bath room was mostly enlarged its left side, and inner room had mostly enlarged its rear side, and kitchen was frequently enlarged in its side space. These kinds of variation in space is believed to be result of change of life style and house facilities

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A Study on Gilles Clement's Garden View and the 'Garden in motion' - Centering on Conceptual Comparison with William Robinson's Wild Garden - (질 클레망의 정원관(庭園觀)과 '움직이는 정원'에 대한 연구 - William Robinson의 Wild Garden과의 개념비교를 중심으로 -)

  • Kwon, Jin-Wook
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.36 no.2
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    • pp.46-53
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    • 2018
  • The background of this study was to consider regenerative environmental characteristics and develop foundations for conceptual grounds and applications in embodying sustainable garden designs demanded in our age. In doing so, this study aimed to have a conceptual understanding of Clement's garden theory influenced by Robinson's naturalistic distinction and compared it with Robinson's wild garden, and the results are as follows: First, for Clement, garden design included an ecological process to settle in the target site as aesthetics of space being formed by the movement of plants. In this sense, making a 'garden in motion' implies to design possibilities to adapt to nature based on trust in it and allow plant seeds not to be planned but to naturally go and find appropriate habitats. Second, the views to wildness can be separated into microscopic and macroscopic views and each has its own expressive characteristics. Robinson's gardens are small and subordinate and play mollification functions for existing spaces. On the contrary, Clement's gardens are the subject of the space, represent macroscopic strategies, and have top-down approaches embodied as infrastructure to play central roles in the ecology. Third, Robinson's and Clement's views to the operation of garden spaces acknowledge the inseparable relationship between nature's autonomy and gardens' wildness and deliver a value that the preservation of nature is a prerequisite to coexistence with the life we desire. Their gardens are analogized by interventions of environmental possibilism and ecological standpoints mediated by plants based on the perspective of environmental determinism.

Analysis of the Type of 3D Printing Development Linked with the Textile Structure Principle (텍스타일 스트럭처 원리와 연계된 3D 프린팅 개발 유형 분석)

  • Kim, Hyojin;Kim, Seongdal
    • Journal of Fashion Business
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    • v.22 no.2
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    • pp.1-13
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    • 2018
  • 3D printing technology, which is expected to play a leading role within the Fourth Industrial Revolution, is becoming distinguished not only in the space, automotive, medical and engineering industries, but also in the area of design. The fashion and textile structures created by 3D printing technology were classified into three types - basic structure, unified structure, and a new physical structure. When traditional weaving, knitting, and stitching was reinterpreted through 3D printing, there were apparent limitations in reproducing the characteristics of fabric structures due to differences in the materials and structures of traditional textiles. New physical structures are being developed to break away from merely reproducing traditional textile structures, and to bring out the characteristics of 3D printing technology. As examples of new physical structures, there are the kinematics structure which utilizes the hinge method, mesostructure cellular material, and the N12 disk structure. Such techniques potentially open a new paradigm of fashion and textile structures. Some innovative aspects of 3D printing technology may result in changes in the methods of collaboration, manufacturing, and distribution. Designers are receiving help from specialists of various backgrounds to merge 3D printing technology to create original works. Also, 3D printing not only makes personalized custom designs available, but shortens the distribution channels, foretelling a change within the fashion and textile industry.

Study on Virtuality and Subjectivity of Augmented Reality in Media Remediation (미디어 재매개적 관점에 의한 증강현실 가상성과 주체성에 대한 연구)

  • Kim, Jin-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.519-530
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    • 2011
  • This study purposed to interpret subjectivity, which centers on the concept of virtuality embedded in the process of virtualizing contextual awareness and mixing the boundary between realities and virtual realities for renewing the feeling of time and space represented by augmented realities in daily spaces, from the viewpoint of traditional media. By explaining how the reflection of reality is exposed focusing on immediacy and hypermediacy from the viewpoint of media remediation, we found that, different from conventional media, augmented reality enables the screen to function as a part of subject and play a role and, by doing so, converts it to the complete subject of digital media comprehending observers and operators.

A Study on the Analysis of Outer Wall Design Changing & Characteristic of Housing Works of Frank Lloyd Wright (F. L. 라이트 주택작품의 외벽 디자인 변화와 특성 분석)

  • Hwang, Yong-Woon
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.32-39
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    • 2016
  • The purpose of this study is create a comparative analysis of the characteristics of various materials which were used on the outer wall of F.L.Wright's works. The research results will be summarized as follows: 1) Wright thought that the outer wall was not just a physical object which divides the space of a house but it includes the image of the total exterior form, as well as, the economical factors of the age. 2) He tried to sublimate architectural image of his own style with the change of time because he recognized difficulties and limitations of traditional materials and economic feasibility. 3) He used nature-friendly material like wood and brick which were used in various methods of his natural architectural concept. 4) Some of Wright's early works were acculturated by classical architectural components such as the column to emphasize verticality of architectural form. The columns play a division role in the face of the outer wall creating a dynamic image and this also controls the amount of light that enters inside the house.

A Study on the Space Design Characteristics of Scenography in Bauhaus (바우하우스 무대 미술의 공간 조형성에 관한 연구)

  • 김일환;김주연;전흥수
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.77-85
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    • 2001
  • The change of society causes the change of art necessarily. The experiments of plastic art which as been done by avant-garde movements at early 20th century have pursued ″Object drama″ consistently as trials of more or less abstract drama. As these plastic arts have used genre or media like circuses, sports, variate, films, screen play, newspapers and a quick method which had not been considered suitable for conventional aesthetic plastic arts, these arts looked provocative and, these provocative plastic arts have ignored universality shown in conventional arts and have caused extreme ″sensation″ accordingly. As a result, abstract art based on style which is against aestheticism and naturalism has been generalized. This style does not deny customary laws of art wholly but it requires new concept. Having ignored traditional styles, a new compositive and responsive way of composition which does not deviate from tradition has been pursued. A new and general understanding of arts which do not deny all conventionally-effective standards extremely has been developed. In this regard, this study analyzes characteristics of Bauhaus Theater which has tried to apply new technology engineering to plastic art as an integrated concept of art and technology amongst the directions of development of provocation, innovation and revolution in case of the plastic art of stage painting, and analyzes how this influences on modern painting in terms of avant-garde arts reviewing the meaning of this theory.

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(Per)Forming at the Threshold: Diasporic Imagination in Korean American Drama (횡단의 연극, 공연의 정치학: 한국계 미국드라마의 디아스포라적 상상력)

  • Choi, Sung Hee
    • Cross-Cultural Studies
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    • v.26
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    • pp.249-272
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    • 2012
  • Diaspora studies has become one of the fastest growing field in the humanities over the past several decades, and the use of term diaspora has been widening to include almost any population on the move. Diaspora literature not only mirrors but actively incorporates this new notion of diaspora with characters "at the threshold" navigating new territories and identities. Querying how diaspora studies intersects with theatre and performance, this paper attempts to probe how recent Korean American drama parallels and promotes diaspora studies' radical departure from traditional notions of identities and territories. For this purpose, this essay 1) examines theoretical affinities between diaspora studies and performance studies 2) investigates how Sung Rno's plays, Cleveland Raining and wAve, explore and embody multiple and evolving meanings of Korean diaspora on the stage 3) examines how theatre can create the third space that transcends both Korean and American nationalism and 4) speculates possibilities of reframing Asian American Studies as Asian diaspora studies. Korean American characters in Rno's play redirect diasporic identities, as their concern gradually moves from "where I come from" to "where I go to." Instead of remaining in the dark as a mere spectator, both Rno and his characters choose to be 'on' the stage where they can imagine, perform, and realize (however temporarily) "unimaginable community" by confronting their own social, political, and cultural ambivalence. Stage, the threshold between reality and fiction, Korea and America, and past and future, becomes their true 'home' where they incubate and precipitate "nation in transformation" that Yan Haiping argues for as "another transnational."

Research on the Factors Influencing College Students' Wsillingness to sParticipate in Sports Online Competitions

  • Rui Liu;Myeong-Cheol Choi
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.345-354
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    • 2024
  • The sports cloud competition based on the network online platform breaks through the limitation of the time and space of traditional sports competition, changes the competitive environment and mode of sports competition, and is a new mode of sports competition. The detailed possibility model has been widely used in the study of information processing and attitude change. In order to better explore the sports cloud competition, we take 463 college students in Lingnan Normal University as the survey object based on the concept of detailed possibility model, and collects data through a pre-compiled questionnaire, so as to obtain the factors that affect the willingness of college students to participate in sports cloud competition, and explore the possibility of promoting sports cloud competition. Our results show that the convenience characteristics of the central path level are important factors for college students to participate in sports cloud competitions, and the credits, examinations and exercises at the edge path level can become important factors for college students to participate in sports cloud competitions, which play a positive role in promoting college students' participation in sports cloud competitions and are conducive to the promotion and application of sports cloud competitions.