• Title/Summary/Keyword: Traditional Media

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The Preference on Fashion Advertisement Media by Lifestyle Group Types (라이프스타일 집단유형화에 따른 패션 광고매체 선호도)

  • Kim, Seon-Sook
    • Journal of the Korean Home Economics Association
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    • v.49 no.8
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    • pp.97-111
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    • 2011
  • This study aimed to present marketing communication strategy for lifestyle groups. Consumers' preference on advertisement media/information source, advertisement appeal types, and on-line media use were examined by lifestyle groups. This study was executed by web survey and off-line survey. A total of 141 data was obtained and data were analyzed by PASW 18.0. Results were as follows: First, 4 types of lifestyle groups were made up by holistic approach; 'price oriented', 'traditional symbolic', 'positive life', and 'open mind enjoyment'. 'Positive life type' preferred every type of ads media. 'Traditional symbolic type' liked magazine and 'price oriented type' and 'open mind enjoyment type' thought off-line store display more important. For ads appeal types, 'positive life type' preferred social oriented appeal type. Every group except 'price oriented type' preferred emotional appeal type and especially 'open mind enjoyment type' liked the most emotional ads appeal type.

Management of the Preservation Media for Electronic Records (전자기록물을 위한 보존매체의 관리)

  • Song, Byoung-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.4
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    • pp.177-192
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    • 2005
  • Traditional paper records have two aspects such that the paper records are information, and are information media itself. The preservation media for the paper records seems to be another forms for original ones including microfilm and optical disks. On the other hand, new-coming electronic records lack the aspect of information media. To guarantee the existency of the original electronic records we need the preservation media for the electronic records, different from the media for the traditional paper records. The preservation media helps the Authenticity, integrity, and usability as well. This paper describes the need for the preservation media, identifies problems on the existing concept for them, derives the principles to resolve the problems, and suggests the management policy based on the principles.

The Effects of Smart Media Based STEAM Program of 'Chicken Life Cycle' on Academic Achievement, Scientific Process Skills and Affective Domain of Elementary School Students (스마트미디어 기반의 '닭의 한살이' 융합인재교육(STEAM) 수업이 초등학생의 학업성취도, 과학 탐구 능력 및 정의적 영역에 미치는 영향)

  • Choi, Youngmi;Yang, Ji Hye;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.35 no.2
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    • pp.166-180
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    • 2016
  • This paper examines the effects on academic achievement, scientific process skills and affective domain for elementary students learning the 'Chicken life cycle' through traditional science class versus a smart media based STEAM approach. Students designed and built a hatching jar and created a smart media content for chickens using time-lapse technology. This STEAM program was developed to improve their scientific concepts of animals over nine periods of classes using integrated education methods. The experimental study took place in the third grade of public schools in a province, with the STEAM approach applied in 2 classes (44 students) and the traditional discipline approach implemented in 2 classes (46 students). The STEAM education significantly influenced the improvement of academic achievements, basic scientific process skills and affective domain. The results suggest that this STEAM approach for teaching scientific concepts of animal life cycles has the performance in terms of knowledge, skills and affect gain achievements in elementary school students' learning when compared to a traditional approach. Moreover, the smart media based STEAM program is helpful to lead students to engage in integrated problem-solving designs and learning science and technology.

A Study about the difference of the Visual Perception and Attention of the People with Intellectual Disabilities from the Application of the Electronic Media and Traditional Paper Material (전통적 종이형태의 평가와 전자매체를 적용한 평가에 따른 지적장애인들의 시지각 능력과 시각적 주의집중의 차이에 관한 연구)

  • Son, Sung-Min;Jeon, Byoung-Jin
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.505-514
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    • 2019
  • The purpose of this study is to analyze the difference of the visual perception and attention of the people with intellectual disability from the application of the assessment applying an electronic media and traditional paper material. The study subjects were 12 people with intellectual disability, To assess the visual perception, the motor free visual perception test-3 was used and the trail making test was used to assess the visual attention. After the assessment of the visual perception and attention applying the traditional paper material, the assessment applying the electronic media. The results of the visual perception and attention showed the difference of the visual perception and attention, and the scores of the visual perception and attention applying the assessment of the electronic media showed the more higher than the assessment of the traditional paper material. The electronic media could be worked as a factor to increase the visual perception and attention of the people with intellectual disability. Thus, the difference should be considered to apply the electronic media for them.

Korean Traditional Music Genre Classification Using Sample and MIDI Phrases

  • Lee, JongSeol;Lee, MyeongChun;Jang, Dalwon;Yoon, Kyoungro
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.4
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    • pp.1869-1886
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    • 2018
  • This paper proposes a MIDI- and audio-based music genre classification method for Korean traditional music. There are many traditional instruments in Korea, and most of the traditional songs played using the instruments have similar patterns and rhythms. Although music information processing such as music genre classification and audio melody extraction have been studied, most studies have focused on pop, jazz, rock, and other universal genres. There are few studies on Korean traditional music because of the lack of datasets. This paper analyzes raw audio and MIDI phrases in Korean traditional music, performed using Korean traditional musical instruments. The classified samples and MIDI, based on our classification system, will be used to construct a database or to implement our Kontakt-based instrument library. Thus, we can construct a management system for a Korean traditional music library using this classification system. Appropriate feature sets for raw audio and MIDI phrases are proposed and the classification results-based on machine learning algorithms such as support vector machine, multi-layer perception, decision tree, and random forest-are outlined in this paper.

Web TV in Network TV: Digitextuality and Hybridization of Media Labor in My Little Television

  • Jung, Sookeung
    • Journal of Contemporary Eastern Asia
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    • v.16 no.2
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    • pp.59-81
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    • 2017
  • The emergence of the new audiences floating across multimedia platforms and engaging in TV production and distribution have forced producers and broadcasters to think of not only the fragmented distribution of their content but also the development of a new format beyond the frame of traditional TV production. A Korean entertainment TV show My Little Television combining the form of live webcasting and traditional TV show reflects such a trend. Because of the distinct format, My Little Television carries out a unique strategy in managing the two screens - Internet and TV. The dualistic production requires all players to understand not only online subculture and communication styles and methods, but also implicit and explicit rules of traditional TV production. Through text and visual image analysis on the show, this study discusses how MLT negotiates with the original Internet text, the producers' paratext, and the supertext of the national TV network in the context of the transitory screen culture.

A Study on Interior Design Expressional Tendency of Korean style Apartments introducing Traditional Hanok Factors - Focusing on the Cases applied to Korean Brand-name Apartments - (한옥의 전통적 요소를 도입한 한국형 아파트 실내디자인의 표현 경향에 관한 연구 - 한국 브랜드 아파트에 적용된 사례를 중심으로 -)

  • Lim, Bo-Ra;Choi, Sang-Hun
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.121-128
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    • 2016
  • Focusing on the cases applied to korean brand-name apartments In 1960s, economical growth and introduction of western-type cultures led to a boom of apartment construction. After internationalization'in 1980s through Olympic games in 1988, korean culture has attracted attention and individual life quality has been improved. Since 1990s, changes in personal life style has affected the housing culture and the construction companies started moving from quantitative supply to developing their own differential characteristics. Differentiation scheme triggered by construction companies since mid-1990s mainly focused on various ideas for space deployment. Space plans include such things as a private ground, a kitchen in the south, etc. while interior plans include to provide selection of the korean traditional style, natural or casual one. 'korean traditional style' apartment is one of such theme of the brand-named apartment. Interests on 'Tradition' can be broken down into a social trend and media trend. Firstly, the former includes the designation of Bukchon as a reserving area, one of the governmental 'Hanok Survival Program', and traditional building promotion scheme on the basis of construction policy plans. Secondly, the latter covers the interests which attract through the media showing oriental cosmetics, korean culture export via Hallyu, popularity of korean dramas, etc. Thus, it seems worth studying on the apartments with traditional factors. And also, this study aims to setup the concept and trends of korean traditional style apartments through the interior expression on the korean-factor space developed by brand-name apartments so that it could correct such false knowledge out of misunderstood concept of traditional space which results from simple decoration or structure type not accompanying Korean emotion or spirit rendered by some misleading media.

A Design and Development of Korean Traditional Board Game on Android Environment (안드로이드 환경에서 한국전통 보드게임 설계 및 개발)

  • Kim, Yang-Jib;Kang, Seung-Woo;Song, Teuk-Seob
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.10
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    • pp.2294-2300
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    • 2013
  • As smartphones have become widely used, topics of smartphone become a hot research subject in IT technologies. Many applications have been developed for the smartphone and the application market has become more and more increasing. However here are few studies or application developments on Korea's traditional games. In this paper we developed Korea's traditional board game Gonu. People who are young or old can play the game. We expect that many applications which related with Korean culture are developed on the smartphone environment.

A Comparative Study for Grinding Media Behavior and DEM Simulation at Actual Grinding Zone on a Traditional Ball Mill (매체형 전동밀의 실제 분쇄장에서 분쇄매체의 거동과 DEM 시뮬레이션의 비교연구)

  • Bor, Amgalan;Jargalsaikhan, Battsetseg;Lee, Jehyun;Choi, Heekyu
    • Korean Chemical Engineering Research
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    • v.57 no.6
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    • pp.804-811
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    • 2019
  • This study was performed the real motion and DEM simulation of ball motion using three different types of grinding media with different size and materials in media formation for optimization of process conditions in a traditional ball mill (media ball mill). In the simulation, the rotational speed of the mill, the material of the medium, the velocity of the medium, and the coefficient of friction between the media and the wall of pot were fixed into the actual experimental conditions. The motion of various kinds of grinding media was quantitatively measured by setting the grinding zone defined in the present study on the photographs taken and the snapshot images analyzed in the simulation. In addition, we observed the quantitatively measured value and the changed morphology of the sample and examined the correlation. Therefore, it is suggested to optimize the grinding media which has the greatest influence on the grinding zone under specific experimental conditions.

Analysis of Dynamic Chinese character Typography Design in Motion Graphics (모션그래픽에서 다이내한 중국문자의 타이포그래되에 대한분석)

  • Fujialun, Fujialun;Kim, Hav-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.329-330
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    • 2014
  • The continuous development of information technology had led people into the era of new media. New technologies, in its rapid development, have also produced impacts on traditional visual communication design. As an integral element in traditional visual communication design, Chinese characters have no longer confined to traditional paper media but turned to dynamic video space. In light of the changing globalization tendency, dynamic Chinese characters are producing increasing influences in motion graphics. It is an inevitable trend in character typography design that visual communication will make a breakthrough in the traditional expression boundary. This paper analyzes the influence of dynamic Chinese characters upon motion graphics in view of typography and style, and puts forward with the typography design that can conform to the development of the time, spread information and express emotions in a better way.

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