• Title/Summary/Keyword: Traditional Cultural Contents

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A Research of Ink and Wash Elements on the 3D Animation Film <Deep Sea>

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.82-87
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    • 2023
  • <Deep Sea> is an 3D animated film that stands out for its exceptional special effects and distinctive artistic style. The film employs a multitude of dazzling and vibrant ink particles, creating a strong sense of three-dimensionality and weightlessness, while simultaneously portraying a dreamlike and elegant representation of a deep sea ink painting. Furthermore, through the utilization of fragmented stream of consciousness narrative technique, the film establishes a unique artistic effect infused with a Chinese atmosphere. This paper by analyzing the unique particle ink art style and color and stream of consciousness narrative methods in film, this paper discusses the innovative art style generated by traditional ink art style combined with three-dimensional technology, and the integration of traditional ink art ideas and artistic conception in animated films. The objective is to cultivate a new ink art style and prove the importance of traditional cultural expression in animated films, while providing new perspectives for the future application of traditional art in animation.

Study on Contemporary Applications of Cultural Archetypes : focused on visualization of 'The Golden Pig' in Geuknakjeon of Bulguksa Temple (문화원형의 현대적 변용에 관한 연구: 불국사 극락전 '황금돼지'의 시각화를 중심으로)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.487-494
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    • 2016
  • This study aimed to visualize a pig character targeting the golden pig in Geuknakjeon of Bulguksa Temple. As for a pig, it is included in this list of the 12 Chinese zodiac animals and controls Haeshinjang. Today, the characters market is enjoying rapid growth due to diversification of platforms. However, we do not see many characters made out of Korean traditional cultures and customs. This study first looks into significance of pigs that are often observed in Korean traditional culture and then offers possibilities of their being transformed into contemporary characters. In order to achieve the research goals, the study shed new light on the golden pig in Bulguksa Temple. As making contemporary applications to , the study proceeded with work of visualization. As for a face of a character, the study focused on that of the pig but regarding a body, the study applied a man's body. After all, the study came up with this SD character in a second-proportioned figure. This study discuses formative characteristics of existing Buddhist cultural assets and uses the character for improving understanding on Korean traditional culture. In the future, the study will propose ideas on animation contents development targeting infants and children.

A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

A study of the traditional graphic patterns between Chinese and korea - Based on the periods of the joseon Dynasty period and the Ming Dynasty - (한국과 중국 전통 문양 비교 연구 - 조선시대와 명나라 시대 가구를 중심으로 -)

  • Lixuejing, Lixuejing;Song, Man-Yong;Lee, Chang-Gun
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.708-711
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    • 2008
  • Through the analysis and the caomparation of the furture patterns between the China Ming dynasty and the Korea joseon dynasty, we try to searches for the culturl value of the appreciation possibility to the concept design by the aesthetic and objective tools in this paper. For making cultural and economic mind. cultural product as well-mated as 21st century is how traditional pattern might design, but how fassionable design in modern is attracted. As making and providing those mind, it is observed what the strategy of program activation could be. it is to be desired that is provided the use of product as traditional pattern of today on the traditional pattern of today based on the mentioned above. Hence, it is looked to activation in the modern pattern for development of cultural product.

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Study on the Promotion of Digital Traditional Music Contents (디지털 전통 음악콘텐츠의 활성화 방안에 관한 연구)

  • Chung, Yong-Kwan;Lee, Suk-Sun;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2008.06a
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    • pp.317-323
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    • 2008
  • 21세기에 들어서면서 컴퓨터와 인터넷의 급격한 발달은 인류의 정치 경제 사회 문화의 모든 트랜드를 바꿔 놓고 있다고 해도 과언이 아니다. 그 결과 아날로그와 오프라인의 시대에서 이제는 디지털과 온라인의 시대로 우리의 생활 중심이 옮겨가고 있다. 자원이 부족한 우리나라는 정보화측면에서는 선진국으로 평가받고 있으며, 이를 토대로 CT(Cultural Technology)를 국가전략분야로 육성해나가고 있는 등 세계화시대 및 문화산업시대의 도래와 함께 부가가치의 창출을 극대화할 수 있는 분야로 주목하고 있다. 그러나 디지털 강국인 우리나라에서는 정보화촉진기본법 등의 제정을 통하여 자료의 디지털 화에만 엄청난 예산을 쏟아 붓고 있다. 하지만 이제는 그보다 더 중요한 정보의 활용 즉, 활성화 측면에 관심을 가져야 할 때이다. 활성화되지 못한 디지털 자료는 땅속에 묻혀있는 오래된 유물과도 같다. 본 연구에서는 디지털 전통문화 콘텐츠 중에서도 특히 디지털화가 가장 용이하며, 활성화의 가능성이 가장 높은 디지털 전통음악 콘텐츠의 활성화를 위한 문제점과 이를 해결하기 위한 방안을 모색하였다.

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Current Transmission of Intangible Cultural Property in Ibuk 5-do and Proposal for its Development (이북5도 무형문화재의 전승현황과 발전방안)

  • Cha, Ji-eon
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.653-666
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    • 2019
  • This study is designed to find out the protection system of intangible cultural property as the current national policy and analyze the foundational problems in order to suggest the future vision in a way of transmitting the traditional cultural heritage to the descendants, based on the policy support for the intangible cultural property under the control of Commission for Ibuk 5-do (5 Northern Provinces of Korean peninsula). The research issue is first, the aging of the holders of the important cultural properties in Ibuk 5-do and the overcoming of the incomplete transmission system. The second issue is the protective policy of the transmission from the national perspective and the justification of the government's financial support. The third issue is the development of cultural contents by using the intangible cultural properties in Ibuk 5-do and the suggestion of the creative development for the resourcing of culture. As for the research methods, reference research and analysis on interview data and data from the related entities was done were analyzed and the results were actively adopted. The research results showed the followings to be required; first, the aged holders of the cultural properties shall be treated well and at the same time, the holders recognized to hold the transmission ability shall be dually designated. Second, the training system for the younger generation to keep the traditional cultural heritage shall be established; Third, the educational program and school education shall be extended so that the importance of the transmission of the intangible traditional cultural properties in Ibuk 5-do (northern 5 provinces of Korea) shall be recognized; Fourth, the recording system shall be constructed and its application system shall be required. In the end, in order for such development methods to be implemented effectively, active government support is desperately required.

Case Study of Digital Restoration of Korean Traditional Monsters (한국 전통 몬스터 디지털 복원 사례 연구)

  • Han Kwang-Sik
    • The Journal of the Korea Contents Association
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    • v.4 no.4
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    • pp.21-32
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    • 2004
  • This study is aimed that reappearance and restoration of Korean tradition monster's original shape be able to contribute in scenario material development which is filled with history, culture and long imagination of our country. As for method of this study, it is on the basis of literature investigation in history, tale, folk-tale etc. and expert's research, and also restored 50 items of Korean tradition monster in digital way. Study finding is as following. First, prescribed scope of Korean tradition monster including god, ghost, bogy and animal. Second, Korean tradition monster's pattern is classified with S degrees and 4 classes to according to grade of rank and appearance place. Third, each of 50 traditional monsters which are usable to scenario substance development was produced with graphic image and flash animation. Fourth, suggested idea for material development of cultural contents industry as like game and character based on each monster's story. Expect the developed result production from this study to be used as a resource of elevating in comprehension forward to our cultural tradition, to be used as a unique material in field of culture contents industry of game, character, cartoon and movie etc.

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Creating Theatrical Contents Out of Stage Adaptation of Dongrae-yaru (동래야류의 무대적 수용에 의한 연극 콘텐츠 창출)

  • Lee, Ki-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.165-175
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    • 2011
  • The purpose of this research is to investigate the possibility of creating new theatrical contents by performance anthropological approach. Today's traditional performing arts are historically descended and developed in the forms of Ahk, Hee, and Geuk. Among those, Dongrae-yaru is a traditional mask dance, handed down in Dongrae, Pusan and appointed as the 18th intangible cultural asset. Its performance is carried out in the juxtaposition of Ahk, Hee, and Geuk. Korean theatre in the 21st century seems going back to realism after going through post-modern cultural phenomenons. However, the quest for alternative theatre is raised higher than ever. As a part of this strive, this paper asserts the traditional performing arts should be investigated as an alternative and new theatrical form. Among those traditional performing arts, Dongrae-yaru is selected for its well balanced combination of Ahk, Hee, and Geuk. The study examines in depth how each element of Ahk, Hee, and Geuk, they are expressed in forms of folk music, refined dance, jest, satire, wit. Its investigation on the stage adaptation provides the possibility for the new style and codification as the new theatre contents.

Development of Textile Design and Design Contents for Fashion-Cultural Products Based on Formative Beauty of Traditional Sewing Crafts (전통침선소품의 조형적 형태미를 기반으로 한 텍스타일디자인 및 패션문화상품 디자인콘텐츠 개발)

  • Kim, Sun-Young
    • The Research Journal of the Costume Culture
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    • v.20 no.4
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    • pp.485-499
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    • 2012
  • This study suggests designs for fashion-cultural products that can communicate the uniqueness of Korean traditional culture. To this end, motives and printing patterns were created based on the formative beauty of traditional sewing crafts. A literature review was completed to identify characteristics of Korean traditional sewing, and the motives were developed through Adobe Illustrator CS4 and Adobe Photoshop CS4. Those motives were applied to handkerchiefs, neckties, pouches, and handbags. The sewing crafts used in this study included thimbles, bobbins, and chumoni (a Korean traditional pouch). The motives were produced in a manner that best exemplified the unique formative beauty of the sewing crafts while also presenting modern images of the crafts. The motives from thimbles reflected the lateral side of their originals, while the motives from bobbins adopted fan- or rectangular-shaped bobbins. The motives from chumoni were based on Duruchumoni and Guichumoni. A total of 12 motives were developed, and a total of 36 textile designs were suggested based on those motives. A total of 42 designs for fashion-cultural products, including handkerchiefs, neckties, pouches and handbags, were developed. Among them, motives applied to handkerchiefs were expanded to apply to scarfs, as well.

Contents Development for Traditional Market Noted Place is Strategic (재래시장 명소화를 위한 콘텐츠 개발전략)

  • Lee, yk-su
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.761-765
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    • 2007
  • The conventional sight for a traditional market has been concentrated on modernization of an institution. However, Korea doubt is stated very much whether you can secure competition predominance because a traditional market has appearance as the sale institution which is not inferior to modern shopping mall. Then it is judged to be it the necessity that conceptual justice and function for a traditional market are done of newly. A cultural function showed the traditional markets by accomplishing tradition and a function of a market. Therefore when a traditional market catches a characteristic of a place, I will come to regain original value.

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