• 제목/요약/키워드: Toys

검색결과 136건 처리시간 0.022초

시각장애자용 촉각식 한글판독장치(1) (Tactile Type Hangul Identification System the Blind(1))

  • 김홍오;민홍기;허웅
    • 대한의용생체공학회:의공학회지
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    • 제12권2호
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    • pp.107-112
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    • 1991
  • In this paper, we have developed page level input system of the character reading aid for the blind. Input toys)ems arse consisted with 512 pixels line image sensor, optical lento, digital interface for the computer and its control software. Input buffer size of the computer memory that for the single scanning of printed matters Image is 64kB. Image patterns of the reading characters which stored in system memory are converted to tactile character patterns that would be output to the bimorph tactile sensor by software control.

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어린이집 보육공간의 실내환경 및 공간위생 관리실태 - 청주시를 중심으로 - (Management Condition on Indoor Environment and Hygiene of Childcare Center -Focusing on Cheongju-)

  • 최윤정
    • 한국가정과학회지
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    • 제9권2호
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    • pp.5-20
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    • 2006
  • This study was a preliminary investigation into improving the environmental and healthy quality of childcare centers. The purpose of this study was to determine the management condition on indoor environment and hygiene of childcare centers in Cheongju. Questionnaire survey was carried out from 11st to 26th of August 2004 by mail. Respondents were consisting of 55 teachers, an executive of each childcare center in Cheongju. From the survey results, there were some problems in 'empty period after remodeling work for preventing sick house syndrome', 'humidity controling', 'glare controling', 'indoor or outdoor noise controling', 'cleaning frequency of each room', 'washing method of toys', 'laundry frequency of rag doll and bedclothes'. So, we need to establish the regulations or give some educations and informations about indoor environment and hygiene to administrators of childcare centers.

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어린이집에서의 만5세 유아의 일과 분석 (A Qualitative Study of Five-Year-Old Children's Daily Activities at the Daycare Center)

  • 서영희;임재택;김은주
    • 아동학회지
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    • 제30권4호
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    • pp.223-239
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    • 2009
  • In order toidentify the daily activities of five-year-old children in a daycare center, the 23 children in "Yellow" class at "Yellow" Daycare Center were observed for seven months. Research was informed by a qualitative approach. Findings were that : children were rigidly attached to a time frame built into their daily classroom schedule, arranged by time and classroom space allotted to each unit. The meaning to the children was to be found in their "busyness;" they were very busy finalizing activities imposed by teachers within a short period of time. They spent most of their time moving about from one space to another within the classroom, and they played with their mostly artificial toys under rules set by the teacher.

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Smart Building Block Toys using Internet of Things Technology

  • Jang, Sung Hee;Nam, Ki Won;Jung, Yong Gyu
    • International Journal of Advanced Culture Technology
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    • 제4권2호
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    • pp.34-37
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    • 2016
  • Internet was once used to link ideas, then people and now it is starting to connect all things. IoT constitutes a good paradigm to enable people to design and modify things, and then share their designs and modifications. Through the internet, things nowadays are able to exchange raw data and information, thus enabling the development of a new class of interconnected smart objects. Smart building block toy systema are a newly proposed concept that combines internet technology into educational blocks. It is composed of the IoT environment that has attracted attention recently. In this paper, we design a system using starUML, one of the program development tools in the system design process. Educational content can be shared to learners via the proposed service of the IoT, while also being interesting for young child learners.

엔터테인먼트 로봇의 강성 알고리즘 연구 (A Study on Emotion-Modeling Algorithm of Entertainment Robot)

  • 최재일;김승우
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 합동 추계학술대회 논문집 정보 및 제어부문
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    • pp.505-508
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    • 2002
  • An emotionally modeled robot is dealt in this paper. The emotional model is required especially in the entertainment robot. Recently, the entertainment robots have been developed as the next generation of electronic toys. They require several capabilities such as perceiving, acting, communication, and surviving. The owner recognizes the communication with a entertainment robot by observing its expression and reaction. The expression is realized by emotion-based actions based on moving, dancing, sounding, speaking, and lighting. Therefore, we propose an emotional modeling algorithm, using the fuzzy logic system, in this paper. Good performance of the algorithm is confirmed by the result of a simulation.

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A Basic Study on Foldable Container - Based on Toy-Foldable Container Product

  • Lin, Zhang;Lee, Sung-Pil;Hyoung, Sung-Eun
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2008년도 추계학술대회
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    • pp.114-117
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    • 2008
  • The purpose of this study was to quantify the emotional design and designs a kind of toy-foldable container to create new market and occupy it.Through analyizing the characteristics of activities and behavior about the target using-crowd, we get the direction for this design.And design a kind of new container for loading toys, with the mat's function and can be folded convenient too.This will meet demand of the customers, and the most important point is to create new market.

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외란제거와 목표치 추종특성을 가진 자기동조법에 의한 헬리콥터 트레이닝 시뮬레이터의 제어 (Control of Helicopter Training Simulator by Self-Tuning Control Method with Known Disturbance Rejection and Reference Tracking Characteristics)

  • 이근유;안휘웅;김상봉
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2079-2081
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    • 2002
  • R/C helicopter has been used to several fields of military affairs, investigation searching and toys because it has small size hovering and vortical take-off characteristics etc. Therefore it needs more realizable control method. The paper introduces simulation and experimental results for control of a helicopter training simulator by self tuning control method. To realize the disturbance rejection and the given reference tracking, a least common multiple polynomial between the reference and disturbance model polynomials is operated to the plant model. The effectiveness of the method is shown by simulation and experimental results for a helicopter training simulator with two degree of freedom.

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유아들의 거친 신체 놀이 양상과 이에 영향을 주는 요인 (An Investigation into the Aspects and Factors At Work in Children's Rough and Tumble Play)

  • 고여훈;엄정애
    • 아동학회지
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    • 제31권4호
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    • pp.75-90
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    • 2010
  • This study sought to investigate the aspects and other factors at work in rough and tumble play by children, through a qualitative research approach. The participants consisted of 25 5-year-old children and their teachers at A kindergarten, located in Seoul. The results of the research are as follow:(1) there are various aspects in the initiation of, development of, as well as the way children's rough and tumble play ends. (2) The factors that trigger children's rough and tumble play include : limitation and creation of toys, teacher absence, particular times throughout the day, gender awareness, peer relationships, the reactions of teachers, and social and cultural factors at work in class.

걸음마기 아동의 행동억제 : 아동의 기질 및 어머니의 양육행동과의 관계 (Temperament, Parenting, and Behavioral Inhibition of Korean Toddlers)

  • 정옥분;;박성연;윤종희;도현심
    • 아동학회지
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    • 제23권4호
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    • pp.71-88
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    • 2002
  • Mothers of 113 Korean toddlers completed Toddler Behavior Assessment Questionnaire(TBAQ) and Child Rearing Practice Report(CRPR). Observations of mother-child dyads in novel situations involving unfamiliar settings and adults assessed child's behavioral inhibition. Nonsocial inhibition were measured by the amount of time each child spent in physical contact with his/her mother in free-play episodes. Adult-social inhibition was based on child's behavior when an unfamiliar adult requested that the child approach her as she presented them with toys or activities. Results showed that TBAQ Social Fearfulness was positively associated with nonsocial and adult-social inhibition. TBAQ Pleasure was correlated negatively and TBAQ Anger Proneness positively correlated with adult-social inhibition. An interaction effect showed that child's social fearfulness and mother's overprotective behaviors affected adult-social inhibition. The regression model explained 31% of the variance.

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용도별 세계목공예품의 수종조사 (Visual Inspection of Wood Crafts in Uses around World)

  • 김사익;조종수;윤승락;노정관;나종범;김동귀
    • 한국가구학회지
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    • 제17권1호
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    • pp.11-22
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    • 2006
  • This study attempted to visually inspect eight hundred wood crafts collected from various countries. These include sculputures, toys, jewl cases, kitchen wares, candle holder and wooden vases, stationery, sport outfits and etc. The most impressive wood is Myrtlewood, a broadleaf evergreen which grows along the coastline of southern Oregon and northern Califonia. Myrtlewood possesses a wide variety of grove patterns. This unique wood varies in color from a deep, rich brown to silver grey, red and every yellow. Myrtlewood is being recognized as being one of the most beautiful hardwoods in the world.

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