• Title/Summary/Keyword: Toy train

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IT Module Train Toy Development For Child (유아용 IT 모듈형 기차완구 개발)

  • Kim, Sung-Ho;Jun, Jae-Hyun;Lee, Min-hyung;Sim, Dae-Seop;Jo, Jung-guen
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.183-184
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    • 2014
  • 본 논문에서는 유아에게 효과적인 IT 기술 및 센서네트워크 체험을 위한 IT 모듈형 기차 완구를 소개 한다. 이 완구를 통해 센서모듈과 동작모듈을 자유롭게 조립하도록 하여, 조립 방식에 따라 다양한 기차 로봇을 만들어 낼 수 있는 키트(kit) 형태의 완구를 제공할 수 있도록 한다. 또한 센서 모듈과 동작 모듈을 상황에 맞게 짝지어 줄 수 있는 통신방식을 제안함으로써, 원활한 모듈간의 통신을 지원하는 방법을 소개한다.

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A development of speed and precision stop controller toy ATO using servo-controller (추종 제어 기법을 응용한 ATO 속도 및 정밀정차 제어 장치 개발)

  • 박준영;김용민;이태연;박재홍;한성호;김원경;김동호;전병진
    • Proceedings of the KSR Conference
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    • 1999.05a
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    • pp.267-274
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    • 1999
  • This paper is mainly concerned with the development of the ATO(Automatic Train Operation) System. The ATO system is used for automatic or driverless operation of a train using various informations from TCMS, ATC, TWC. In this paper, the general architecture of the ATO system, implementation of ATO application software and the algorithm using servo-controller for automatic train speed restriction/regulation is presented.

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A Study for the development of a propulsion and control system about Korean High Speed Train (한국형 고속전철의 추진 및 제어 시스템 개발에 관한 연구)

  • 임성근;전성현;김현철;박광복
    • Proceedings of the KSR Conference
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    • 1998.11a
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    • pp.476-488
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    • 1998
  • The study was carried out about the development of the propulsion and the control systems toy Korean High Speed Train. The propulsion system was studied to run the maximum operating speed of 350km/h. The capacity of the main equipments is decided for the train to run the maximum operating speed of 350km/h with one Ike of 2 power cars, 4 motorized trailers and 14 intermediate trailers. The control system was studied to two parts the supply and the control of high and low voltages used at train. The performance study of control system would be continued for interface with other systems.

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A Study on the Design of KHST Power Car (한국형 고속전철 동력차 설계에 관한 연구)

  • Park, Kwang-Bok;Jang, Ki-Bong
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.551-562
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    • 2000
  • The study was carried out about the design of power Car for Korean High Speed Train of maximum operating speed of 350km/h. The running resistance accounts toy the greater part of overall resistance to front hue motion. So, The Power Car's shape has to be mainly determined by aerodynamic considerations. In the train configuration of the KHST, the front and rear power cars assume the role of a locomotive. They accommodate all the machinery for providing traction. The train is controlled and monitored from power cars. This report was descrived, which focuses on aerodynamics, mass balance, the car body and the layout of the equipment that is fitted into power car.

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A Preliminary Study of Computerized Cognitive Ability Enhancement Program Using Smart-Toy for Children (스마트 토이를 활용한 아동용 인지능력 증진 프로그램의 예비 효과 연구)

  • Shin, Min-Sup;Lee, Jungeun;Lee, Jihyun;Lee, Jinjoo;Kwon, Eunmi;Jeon, Hyejin;Lee, Seunghwan
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.28 no.2
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    • pp.106-114
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    • 2017
  • Objectives: This study was to examine the effectiveness of computerized cognitive ability enhancement program (CCAEP) using Smarttoy. The CCAEP using Smart-toy which can interact with children via bluetooth is a kids-friendly and convenient method for improving children's cognitive abilities by increasing their motivation for performing the program. We developed the CCAEP which designed to train auditory-verbal memory, visual-spatial memory, auditory-verbal working memory, and visual-spatial working memory. Methods: Eighteen children aged 8 to 10 participated in CCAEP individual training composed of 8 sessions of 40 minutes each for 4 weeks. The effect of the training was measured with Smart Toyweb's cognitive assessment tasks (smart device based assessment) as well as traditional neuropsychological tests before and after the training. Results: Children showed significant improvement in auditory-verbal memory, visual-spatial memory, auditory-verbal working memory and visual-spatial working memory abilities after the training. Conclusion: This study demonstrated promising results suggesting the effectiveness of CCAEP using Smart-Toy in clinical settings as well as school and home situations. Further controlled study with larger sample size including various clinical groups is needed to confirm the present results.

Development and Calibration of 3-Component Vibration Transducer (3방향 진동감지기의 제작 및 검증)

  • Kim, Dong-Su;Lee, Jin-Seon;Jo, Seong-Ho
    • Geotechnical Engineering
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    • v.13 no.4
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    • pp.121-134
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    • 1997
  • Vibrations induced by traffic loading and construction activities are extremely important due to their potential to cause damage to adjacent structures and toy complaints to the neighbors. Vibration induced damage to the built environment may be caused by the direct transmission of vibrations as well as by the, vibration induced differential settlement. In order to effectively control the vibration related problems, the accurate in-situ vibration monitoring is essential. In this paper, a calibration technique of a geophone which is widely used in practice was described. Once the frequency characteristics of individual geophones were calibrated, the 3fomponent geophone was developed for the in-depth vibration measurement, and the dot ailed calibration and application techniques of the 3fomponent geophone were described. Vibrations caused by blasting, train loading, and pile driving were measured and the applicability of the 3fomponent geophone was assessed.

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A Study on the Effectness of Military Training with Air soft Gun (에어소프트 건의 훈련효과에 대한 연구)

  • Chang-In Lee;Dong-Seok Kim;Min-Gyu Kang;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.807-812
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    • 2023
  • This study examines the training effectiveness of airsoft guns that look and operate like real guns. Airsoft guns were developed in Japan in the late 1970s and are now popular for leisure sports and training, especially in countries where gun ownership is permitted. In particular, Taiwan has been promoting airsoft gun games to train citizen soldiers, and military leaders such as the United States have also utilized airsoft guns for live fire combat training and combat troops' live fire training. However, due to strict usage regulations and the perception that it is a toy, it is underutilized in Korea despite being a good training tool. Therefore, this study will prove the effectiveness of airsoft guns and improve the military's combat capabilities through practical training using airsoft guns. In addition, it will improve the negative perception of airsoft guns and foster a new sports industry.