• Title/Summary/Keyword: Toy Car

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Implementation of Lane Tracking System using a Autonomous RC Toy Car (자율주행이 가능한 무선 장난감 자동차의 차선 추적 시스템 구현)

  • Ko, Eunsang;Lee, Chang Woo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.5
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    • pp.249-254
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    • 2013
  • In this paper we propose nonlinear control system for automatic unmanned vehicle using a RC (Radio Controlled) car which is usually controlled by a remote controller. In the proposed system, a RC car is dissembled and reassembled with several parts enabling it to be controlled by an android mobile platform with Bluetooth communication. In our system, an android mobile smartphone is mounted on the RC car and plays an important role as an eye of the car. The proposed system automatically controls the RC car to follow a lane that we draw on the floor of our laboratory. Also, the proposed RC car system can also be controlled manually using the accelerometer sensor of a smartphone through a Bluetooth module. Our proposed system that has both manual mode and automatic mode consists of several components; a microprocessor unit, a Bluetooth serial interface module, a smartphone, a dual motor controller and a RC toy car. We are now in the development of a group driving system in which one car follows the front car that tracks a lane automatically.

Raspberry Pi-based Toy Car Control System Using DC Motor Driver (DC 모터 드라이버를 이용한 라즈베리 파이 기반의 장난감 자동차 제어 시스템)

  • Lee, Hye Seong;Lee, Chang Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.679-680
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    • 2018
  • IoT(Internet of Things) is no longer just a concept, and It has become common as individual users have tried to implement it directly through small boards and components. This research implemented a system to control a general toy car using Raspberry pi and motor driver. This research will help develop ordinary toy cars to RC cars or learn on their own and drive on their own through further development.

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Recognition of Model Cars Using Low-Cost Camera in Smart Toy Games (저가 카메라를 이용한 스마트 장난감 게임을 위한 모형 자동차 인식)

  • Minhye Kang;Won-Kee Hong;Jaepil Ko
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.1
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    • pp.27-32
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    • 2024
  • Recently, there has been a growing interest in integrating physical toys into video gaming within the game content business. This paper introduces a novel method that leverages low-cost camera as an alternative to using sensor attachments to meet this rising demand. We address the limitations associated with low-cost cameras and propose an optical design tailored to the specific environment of model car recognition. We overcome the inherent limitations of low-cost cameras by proposing an optical design specifically tailored for model car recognition. This approach primarily focuses on recognizing the underside of the car and addresses the challenges associated with this particular perspective. Our method employs a transfer learning model that is specifically trained for this task. We have achieved a 100% recognition rate, highlighting the importance of collecting data under various camera exposures. This paper serves as a valuable case study for incorporating low-cost cameras into vision systems.

A Study on the Design of KHST Power Car (한국형 고속전철 동력차 설계에 관한 연구)

  • Park, Kwang-Bok;Jang, Ki-Bong
    • Proceedings of the KSR Conference
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    • 2000.05a
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    • pp.551-562
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    • 2000
  • The study was carried out about the design of power Car for Korean High Speed Train of maximum operating speed of 350km/h. The running resistance accounts toy the greater part of overall resistance to front hue motion. So, The Power Car's shape has to be mainly determined by aerodynamic considerations. In the train configuration of the KHST, the front and rear power cars assume the role of a locomotive. They accommodate all the machinery for providing traction. The train is controlled and monitored from power cars. This report was descrived, which focuses on aerodynamics, mass balance, the car body and the layout of the equipment that is fitted into power car.

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A sutdy on the District Unit Design by Traffic Assignment (교통량 배정을 고려한 지구단위설계에 관한 연구)

  • Jin, Jang-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.4
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    • pp.1880-1888
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    • 2012
  • This study tried to analyze traffic assignment volume by application of land use patterns and transport policies in District Unit Design. It is postulated a Toy network and various scenarios which are combined land use patterns and transport policies for analyzing change of assignment volume. As results, this study shows best District Unit Design technique is the policy that develop mid block and introduction of car free zone to inner 2 way streets. Worst design technique is the policy that introduction of joint car parking to mid block. And also worst design technique to residents who are living in inner block is the policy that just develop only one center zone.

Nonlinear Control System for a RC Toy Car (장난감 자동차의 비선형 제어 시스템)

  • Ko, Eunsang;Lee, Chang Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.37-38
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    • 2013
  • 본 논문에서 우리는 장난감 자동차의 비선형 제어 시스템을 제안한다. 제안된 시스템은 무선 장난감 자동차에 안드로이드 모바일 플랫폼과 블루투스 통신모듈을 설치한다. 제안된 시스템은 스마트폰의 삼축가속도 센서를 이용한 제어와, 터치인터페이스에 의한 제어, 그리고 자치권을 가진 자율주행이 가능하다. 제안된 시스템을 이용하여 실험실에 설치된 차선을 자동으로 추적하는 시스템을 구현하였다. 향후 다중추적 자율시스템으로 확장을 계획하고 있다.

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Lane Detection and Traffic Sign Recognition for a Autonomous RC Toy Car (자율주행 장난감자동차의 차선 및 신호등 인식)

  • Park, Jae-hyun;Lee, Chang Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.417-418
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    • 2016
  • 본 논문에서 장난감 자동차를 이용한 차선의 검출과 신호등을 인식하는 자율주행 자동차 시스템에 관한 연구이다. 제안된 시스템에서는 장난감 자동차를 분해하여 라즈베리파이보드와 아두이노보드을 설치하고, 임의로 설치된 차선과 신호등을 인식하여 주행하도록 구현한다. 차선의 검출은 자동차의 상단에 설치된 파이카메라로부터 입력영상을 획득하고, 획득된 영상의 하단부분에서 차선검출을 통하여 자동차의 방향을 제어한다. 또한 트랙의 상단에 설치된 신호등의 초록과 빨강 신호를 검출하고 인식하도록 구현하였다.

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A Method toy Modifying Dynamically Measured Axle Load Using Tire model (타이어 모델을 이용한 계측 축중의 보상 방법)

  • 조일수;김성욱;이주형;박종연;이동훈;조동일
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.437-437
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    • 2000
  • It is more difficult to accurately weigh vehicles in motion than to weigh standing vehicles. The difficulties in weighing vehicles result from sensor Limitations as well as dynamic effects induced by vehicle/pavement interactions, This paper presents a method for improving the accuracy of measured axle load information using the so-called adaptive footprint tire model. The total vehicle weight as well as individual axle weight information are obtained experimentally using two piezoelectric sensors. Results are obtained for a light car, mid-site passenger car, and 2 dump trucks with known weight experimental results show that the proposed method using the tire model is accurate.

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Device and Contents development for children applying Mixed Reality Technology - Based on Children's toy 'Smart Car' (혼합현실을 활용한 어린이용 디바이스와 콘텐츠 개발 - 어린이 완구 '스마트카' 개발을 중심으로 -)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
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    • v.17 no.5
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    • pp.339-348
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    • 2016
  • While the development of digital media has positive aspects of knowledge enlargement and a new communication channel, it also demonstrates a lot of unexpected defects, such as personal isolation, addiction, obsession or Attention Deficit Hyperactivity. Thus, the author considers it is urgent to develop the contents specifically designed for children in this new digital environment and would like to propose the combined Children's device and contents using the new concept of Mixed Reality. The Mixed Reality that mixes real world and virtual world provides the opportunity that can experience the new concept of play education by using touchable interface of children's real life toy cars together with the virtual world in the smart phones. This Mixed Reality that is extended from sole senses will lead the children to develop the concentration, sense of reality and imagination and also to experience the enlarged play and education concept.

An Experimental Multimodal Command Control Interface toy Car Navigation Systems

  • Kim, Kyungnam;Ko, Jong-Gook;SeungHo choi;Kim, Jin-Young;Kim, Ki-Jung
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.249-252
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    • 2000
  • An experimental multimodal system combining natural input modes such as speech, lip movement, and gaze is proposed in this paper. It benefits from novel human-compute. interaction (HCI) modalities and from multimodal integration for tackling the problem of the HCI bottleneck. This system allows the user to select menu items on the screen by employing speech recognition, lip reading, and gaze tracking components in parallel. Face tracking is a supplementary component to gaze tracking and lip movement analysis. These key components are reviewed and preliminary results are shown with multimodal integration and user testing on the prototype system. It is noteworthy that the system equipped with gaze tracking and lip reading is very effective in noisy environment, where the speech recognition rate is low, moreover, not stable. Our long term interest is to build a user interface embedded in a commercial car navigation system (CNS).

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