• 제목/요약/키워드: Tourist Experience

검색결과 193건 처리시간 0.023초

'곰' 주제공원 조경설계 (Bear Theme Park Design)

  • 우정상
    • 한국조경학회지
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    • 제33권3호
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    • pp.105-113
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    • 2005
  • Human desire is required to be changed variously as time flows. A theme park which is planned to male a good memory including a variety of story, drama, and experience with one of themes is increasingly and currently broaden to be a good economic value of cultural tourism for the local autonomy institution or individual business. The plan for a theme park should be developed to give the tourist satisfaction at studious and ecology educational needs in conformity with our country's distinctive four seasons, its surrounding environment, facilities, and its contents. This design which is called 'Bear theme park' has only one theme focused on a combined effort with a landscape designer and a sculptor. It is estimated that the park must be our country's unique model of a theme park The purpose of this study is to request the designer's direct construction to participate in it by themselves, to solve any problems on the design side, to experience the real construction procedure, and to take the designer's techniques, and skills as soon as the design completed.

고령 개실마을의 공동 공간 가꾸기 사업에 관한 연구 (A Study on Public Space Revitalization Project of Goryeong Gaesil Village)

  • 이동주;이왕기
    • 한국농촌건축학회논문집
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    • 제8권3호
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    • pp.59-66
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    • 2006
  • The subject village of our study has numerous tourist attractions around it, and possesses various Confucian cultural heritages. The purpose of this study is to investigate public space improvements of a village possessing abundant historical and cultural heritages that has turned into a experience-tour village. As for the research method, cultural and social characteristics of the village were identified. In addition, infrastructures were classified by livelihood based infrastructure, tour based infrastructure, and agriculture based infrastructure in order to analyze individual public space improvement cases. As a result, it was found that public space improvements of the village improved the educational facilities and tour resources using historical resources. In addition, it was found that public spaces for residents to get along with tourists(who are willing to experience the village) were created.

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Content production method based on OLED film and dual layer display system

  • Lee, Sang-Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.81-87
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    • 2018
  • It is common practice to display high-quality video images on the large display among the methods of developing tourist attractions and culture in the region as experience contents differentiation is required. This paper combines the local attractions with the OLED dual layer display system and the extended image implementation and augmented interaction technique to give the experiencer a realistic space, such as directing to new experiences and beautiful sights. In this paper, we added UI layer to additional layers of images to enable users to experience sightseeing information, weather, maps, accommodation, festivals and photo materials with images. It is implemented to add fun through interlocking. We also developed transparent OLED and dual layer panel and 3-channel multi-image playback technique.

Understanding Senior Tourists' Well-Being: The Moderating Effect of Travel Patterns

  • Kim, Hyelin (Lina)
    • 아태비즈니스연구
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    • 제9권4호
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    • pp.1-11
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    • 2018
  • Retiring from work is a major personal and professional transition and has a major influence on one's life. Tourism researchers have been aware of the importance of seniors' tourism and leisure activities to enhance their well-being. The study examines the effect of tourism experience on leisure life domain, which in turn influences overall quality of life. Moreover, the moderating effect of travel patterns is also tested. A final sample of 328 was used for data analysis including Structural equation modeling (SEM) and multi-group analysis to test the hypotheses. The findings revealed that tourism experience positively influences satisfaction with leisure life domain and overall quality of life. Findings also indicated that there are moderating effects of the travel patterns on the relationship between satisfaction with leisure life domains and overall quality of life. The study also provided managerial implications for tourism marketers and destination managers.

관광 빅데이터 분석을 활용한 보령머드축제 관련 동향 탐색 연구 (A Study on Trends Related to Boryeong Mud Festival Using Tourism Big Data Analysis)

  • 한장헌
    • 디지털산업정보학회논문지
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    • 제19권3호
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    • pp.165-175
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    • 2023
  • Boryeong Mud Festival has become a representative local festival that both domestic and foreign tourists can enjoy together. In addition, it is one of the usual hands-on marine festivals in Korea that can be enjoyed with one mind at the Boryeong Mud Festival, regardless of race, age, and language. This study explored the overall perception and trends of the Boryeong Mud Festival using big data extracted online from the Boryeong Mud Festival. First, keywords such as Chungnam, hosting, summer, reporter, experience, opening ceremony, performance, operation, news, tourist, opening, event, and festival were frequently exposed online. Second, due to centrality analysis, the centrality of festival experience programs and performances, opening ceremonies, and Boryeong mayor was high. Third, due to the CONCOR analysis, five clusters of meaningful keywords related to the Boryeong Mud Festival were formed.

대구지역 관광호텔 조리종사원 실태와 직무만족에 관한 연구 (A Study on the Realities and Job Satisfaction of Hotel Cuisine Employees)

  • 김미향
    • 한국식품조리과학회지
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    • 제12권2호
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    • pp.138-145
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    • 1996
  • This study is. aimed to investigate the realities and the job satisfaction of hotel cuisine employees to be occupied with the special grade of tourist hotel in Daegu. As the factors of job satisfaction for the cooks, the 5 items such as social reputation, job itself, human relationship with co-workers, the chance of promotion, and the stability of company and benefits were selected. And 21 subitems of them were also chosen. The 154 persons of all were examined in this study. For the establishment of the factors in the area of job satisfaction, the methods of Cronbach's ${\alpha}$ analysis and factor analysis were carried out. The propensities of employees and the differences of job satisfaction were examined by using x$^2$-test method and one-way ANOVA respectively. 1. In the area of males professional cooks were 89% with respect to age, 51.9% were found to be under 25 years of age which constituted the largest age group. 96% of the cooks had graduated a high school or had a higher education Those who had four or more years of cooking experience were 46.8% which constituted the largest group, while about 30% had less than one year experience. Approximately 50% of the cooks earned an average of less than W700,000 per month. Among these cooks most worked for western type food establishments. Even with their higher education, we found that their work term is short and their income, low.2. In the research on job satisfaction, the survey result found was in the order of: social security, the work itself, human relationships with their fellow cooks, the chances of promotion, and job security and benefits with index-values of 4.59, 3.98, 3.18, 2.94 and 2.52 respectively.

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관광과 일상의 결합에 관한 소고 (An Issues on the Nexus of Tourism and Everyday Life)

  • 오정준
    • 한국경제지리학회지
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    • 제24권1호
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    • pp.14-28
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    • 2021
  • 관광은 일상의 대척점으로 간주되어 왔다. 일상은 매일 반복되는 시간에 일상적 공간에서 행해지는 평범한 경험이고, 관광은 한시적 시간에 비일상적 공간에서 행해지는 색다른 경험으로 인식되었다. 본고는 관광과 일상을 바라보는 이분법적 사고를 뛰어넘어 각각의 경계를 초월한 결합에 초점을 두고 있다. 이를 위해 관광공간에서 나타나는 일상의 평범함을 분석하고, 역으로 일상공간에서 표출되는 관광적인 색다름을 파악했다. 분석 결과 일상생활의 루틴은 관광 실천에 영향을 주고, 수행을 통한 가족여행은 관광공간을 일상화시키며. 현지 주민의 평범한 일상을 경험하기 위한 비전형적 관광공간이 글로벌 도시의 근린에서 나타난다는 점을 도출했다. 이를 통해 일상생활은 더욱 관광화되고, 관광은 보다 일상화된다는 점을 파악했으며, 궁극적으로 일상과 관광 간의 결합을 도모할 수 있었다.

가상현실을 활용한 여행지 추천 콘텐츠 연구 (A Study on the Contents for Travel Destination Recommender Using Virtual Reality Technology)

  • 송은지;캘빈 찬드라
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.576-578
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    • 2019
  • 가상현실은 체험하기 어려운 환경을 실제처럼 체험할 수 있도록 해주는 기술로써 최근 게임, 의료, 국방, 제조업 등 여러 분야에 활용되고 있다. 본 연구에서는 가상현실 기술을 활용하여 여행할 행선지를 미리 맛보고 여행 장소를 고를 수 있는 콘텐츠 개발을 제안한다. 일반적으로 여행지를 정할 때 웹 사이트나 책자를 활용하여 여행지에 대한 정보를 찾아본다. 최근에는 여행지를 추천해 주는 어플리케이션도 개발되어 활용되고 있다. 그러나 여행지에 대한 정보를 가상현실로 구현하여 보여 주면 보다 확실하고 실감나는 정보를 얻을 수 있을 것이다. 구글 맵 VR과 같이 전체적으로 지구를 보여주고 확대하거나 축소를 할 수 있고 키워드를 클릭하면 그 키워드에 맞는 관광지를 추천을 해 준다. 인테넷 브라우징 쿠키를 이용해서 이용자의 관심을 따라서 자동으로 관광지를 보여준다.

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농촌관광의 내재적동기와 음식선호에 대한 융복합 연구 (A Convergence Study on the Relationship between Food Preferences and Intrinsic Motivation of Rural Tourism)

  • 강경심;이순례
    • 문화기술의 융합
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    • 제7권1호
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    • pp.272-283
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    • 2021
  • 연구의 목적은 농촌관광 내재적동기와 음식선호의 관련성을 살펴봄으로써 농촌관광 음식상품의 방향을 제안하는 것이다. 분석을 통해 농촌관광 내재적동기는 '여가지향', '가족지향', '관계지향', '건강지향', 음식선호는 '요리건강성', '재료기능성', '지역자원성', '소비체험성' 요인이 추출되었다. 상관관계 분석결과 '여가·건강지향'은 요리건강성, '건강·관계지향'은 재료기능성, '여가·가족·관계지향'은 지역자원성, 관계지향은 소비체험성과 유의미한 관계가 있는 것으로 조사되었다. 그러므로 휴식과 힐링, 건강을 원하는 관광객에게는 건강한 요리를 제공하고, 가족 등과 여가 시간을 희망하는 관광객은 향토요리나 특산물요리를 제공하며, 사람과의 관계를 원하는 관광객은 기능성식품이나 한방약초 요리가 권장된다. 관광객 요구에 맞는 농촌관광 음식상품은 관광객의 만족도를 높임으로써 재방문을 유도하여 농촌관광의 확대를 통해 농촌 지역 경제 활성화를 가져올 것이다.

스마트 투어 가이드를 위한 서비스 플랫폼과 모바일 앱 (Service Platform and Mobile Application for Smart Tour Guide)

  • 좌정우
    • 한국인터넷방송통신학회논문지
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    • 제16권6호
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    • pp.203-209
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    • 2016
  • 디지털 관광은 여행 전, 동안, 이후에 관광객의 활동을 디지털로 지원한다[1]. GPS를 지원하는 스마트폰은 주요 관광지에서 투어 가이드와 스토리텔링 서비스와 같은 위치 기반 모바일 어플리케이션을 제공한다. 본 논문에서 지리정보시스템을 기반으로 스마트 관광 서비스 플랫폼을 제안하고 제주도의 주요 관광명소에서 스마트 투어 가이드 서비스를 제공하기 위한 모바일 어플리케이션을 개발한다. 제안하는 스마트 관광 서비스 플랫폼은 관광지도와 지리정보시스템, 콘텐츠 관리 시스템, 멀티모달 내비 시스템, 관광지 콘텐츠 제작 및 관리시스템, 여행상품 제작 및 관리시스템, 스마트 검색 시스템과 사용자 단말기로 구성된다. 스마트 투어 모바일 어플리케이션은 제안하는 스마트 관광 플랫폼을 이용하여 제주 유명 관광명소에서 여행 전, 동안, 이후의 디지털 관광을 지원한다.