• Title/Summary/Keyword: Tour Performance

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Implementation and Performance Evaluation of Package Tour Management Application using Geofence Technology (가상 울타리 기술을 이용한 패키지 투어 관리 애플리케이션의 구현 및 성능 평가)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.85-93
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    • 2022
  • This paper contains the design and implementation results of a package tour management application using a Geofence technology as well as the performance evaluation. This application ables the tour guide to monitor the tourist movement in real-time whether the tourists are inside the virtual polygonal Geofence set by the tour guide. Even when the tour is moving between travel destinations, a virtual circular Geofence can be set by the tour guide to monitoring the tourist movement while on the move. The application includes tour guide's and tourist's locations, schedule and participant management. To evaluate the performance, average response time and accuracy is measured, resulting in satisfactory performance. The average response time ranged from 0.0047 seconds to 7.3 seconds in various cases and for accuracy, it scored 100% in various cases. It is expected that implementing Geofence technology to package tour management applications will help tour guides to perform more productive package tours by reducing the burden of managing tourists.

The Impact of the Library Tour Program on the Pre-librarians' Affective Domain (도서관 견학 프로그램이 예비사서의 정의적 영역에 미치는 영향)

  • Jung, Jong-Kee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.4
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    • pp.181-197
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    • 2012
  • The purpose of this study is to analyze the impact of the library tour program on pre-librarians' perception as librarians, and to present the educational meaning of library tour program for pre-librarians. For doing this, the 29 pre-librarians participated in library tour are surveyed before and after library tour program. The results revealed that the library tour program for pre-librarians is proved to have the educational effects that establish the per-librarians' attitudes toward positive librarian job performance. It's meaningful that this study presents the educational effects of library tour program to pre-librarians.

Research on the Short-term Memory Effects on VR Tour Games

  • Sui, Qiao;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.922-932
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    • 2021
  • This thesis mainly studies the impact of short-term memory in VR tour games on users. The thesis is based on VR tour games and short-term memory, using the literature research method, the practical research method, and the investigation method. First, the author designs and makes VR tour games on the Beijing-Hangzhou Grand Canal, and then conducts a questionnaire survey and designs a control experiment. The experiment explores the differences of the short-term memory level of individuals between the normal environment and the VR tour game environment. It verifies whether the influential hypothesis proposed by the research is correct. Research conclusions show that: VR tour games have an impact on short-term memory. Compared with the normal environment, the subjects have better performance in the VR tour game mode and can maintain a high short-term memory level for a longer time. Its conclusions should promote the cultural propaganda of scenic spots and provide theoretical support for tourists' short-term memory of scenic spots culture.

Walking in the City and the Museumification of Urban Space: Daegu's Modern Street Tour as a Performative Space (도시 속 걷기와 도시 공간의 박물관화: 수행적 공간으로서 대구 근대골목투어)

  • Lee, Heesang
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.728-749
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    • 2013
  • When it comes to museumification, it has often been approached in terms of false history, placelessness or simulacra. However, this research aims at exploring the relation between the bodily-spatial performance of walking in the city and the museumification of urban space. For this, first it reviews theoretical discussions of walking as a bodily-spatial performance. Then, in the case of Daegu's Modern Street Tour and particularly focusing on the tour map, it looks at how the bodily performance of walking constructs the urban space of the tour as a museumified space. Finally, seeing the participants' blogs and other websites as another performative space, it examines how the bodily performance of walking reproduces the discourse and space of the tour in virtual space as well as in actual space. The study suggests the elusive assemblage of heterogeneous and multiple time-spaces immanent in urban space, which is different from the absolute and linear order of time-space in museum space.

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PERFORMANCE OF A KNIGHT TOUR PARALLEL ALGORITHM ON MULTI-CORE SYSTEM USING OPENMP

  • VIJAYAKUMAR SANGAMESVARAPPA;VIDYAATHULASIRAMAN
    • Journal of applied mathematics & informatics
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    • v.41 no.6
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    • pp.1317-1326
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    • 2023
  • Today's computers, desktops and laptops were build with multi-core architecture. Developing and running serial programs in this multi-core architecture fritters away the resources and time. Parallel programming is the only solution for proper utilization of resources available in the modern computers. The major challenge in the multi-core environment is the designing of parallel algorithm and performance analysis. This paper describes the design and performance analysis of parallel algorithm by taking the Knight Tour problem as an example using OpenMP interface. Comparison has been made with performance of serial and parallel algorithm. The comparison shows that the proposed parallel algorithm achieves good performance compared to serial algorithm.

The Impact of the Library Tour for Pre-librarians on the Importance Perception of the Librarian Core Competency in South Korea (도서관 견학이 예비사서의 사서 핵심능력 중요도 인식에 미치는 영향)

  • Jung, Jong-Kee
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.279-296
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    • 2015
  • The purpose of this study is to practice the library tour program for pre-librarians, to analyze the impact of the library tour program for pre-librarians on librarian job's perception, and to present the educational meaning of library tour program for pre-librarians to the library & information science academies, the librarians in charge of the library tour, and pre-librarians. For doing this, the 29 pre-librarians participated in a library tour are surveyed by the questionnaires before and after library tour program. As a result, it's revealed that the library tour program for pre-librarians is proved to be the educational effects that it establishes the per-librarians' attitudes for librarian job performance. It's meaningful that this study presents the education effects of library tour program to the librarians in charge of library tour program and the pre-librarians.

Tour Experience Program Development a Utilizable Cooking Peculiar of an Andong Locality (안동지역의 향토음식을 활용한 관광체험 프로그램 개발)

  • 이선호;박영배
    • Culinary science and hospitality research
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    • v.8 no.3
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    • pp.147-168
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    • 2002
  • This research made an alternative plan about tour experience program development utilizable cooking peculiar of an Andong locality. First currently Andong region have an Andong bass fishing great meeting, an Andong international mask dance, an Andong apple expo, an Andong Korean beef miss choice meeting, an Andong Hahoe folk village dabbling in water festival, but Andong didn't have about food festival. This region will mask a planning about food festival after this. Second, an Andong have a rich tradition of confucianism and buddhism. For example, there are Bongieong temple and Dosan private school. Therefore it is necessary tour experience program development can join of food and culture. Third, in term original locality of mask dance, we can tour experience development program out of the traditional food festival and mask dance performance. Fourth, Andong have a traditional food (a bluff memorial service rice, Andong fermenting rice, Gunjin noodle) and a traditional Korean-style house(sueding, chirye artists). It is necessary the development of board and loading experience program.

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Tourism Information Reservation System considering the Security and Efficiency (보안 및 효율성을 고려한 관광 예약 정보 시스템)

  • Kim, Taekyung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.67-72
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    • 2015
  • As new Information technology such as IoT develops rapidly, a lot of changes are occurred in our lives. The Internet of Things is the network of physical objects or things embedded with electronics, software, sensors and connectivity to enable it to achieve greater value and service by exchanging data with the manufacturer, operator and/or other connected devices. This change is also applied to tourism industry. These days many people make a tour reservation using the internet. But it is required to consider the efficiency and security of tour reservation system. In this paper, we suggest a tour reservation system. First, we describe the computer reservation system, hotel reservation system and reservation system. Second, we perform the modeling of general reservation system and suggested reservation system. Third, performance evaluation is carried out with respect to efficiency and security. The results show that the suggested reservation system has a better performance than a general reservation system. At last we described the results and future works.

Optimal dwelling time prediction for package tour using K-nearest neighbor classification algorithm

  • Aria Bisma Wahyutama;Mintae Hwang
    • ETRI Journal
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    • v.46 no.3
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    • pp.473-484
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    • 2024
  • We introduce a machine learning-based web application to help travel agents plan a package tour schedule. K-nearest neighbor (KNN) classification predicts the optimal tourists' dwelling time based on a variety of information to automatically generate a convenient tour schedule. A database collected in collaboration with an established travel agency is fed into the KNN algorithm implemented in the Python language, and the predicted dwelling times are sent to the web application via a RESTful application programming interface provided by the Flask framework. The web application displays a page in which the agents can configure the initial data and predict the optimal dwelling time and automatically update the tour schedule. After conducting a performance evaluation by simulating a scenario on a computer running the Windows operating system, the average response time was 1.762 s, and the prediction consistency was 100% over 100 iterations.

Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.