• 제목/요약/키워드: Tour Information

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Development of Contents Platform for Bus Tour Service based on the bus stop (버스관광 서비스 제공을 위한 버스정류소 기반 콘텐츠 플랫폼 개발)

  • Kim, Min-Kyo;Kim, Sang-Hoon
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1091-1096
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    • 2018
  • The purpose of this paper is to provide a convenient platform for bus users and a platform to provide tourist services suitable for bus tourism as integrated services. Recently, the number of FIT tourists for recreational purposes using public transportation is increasing as the bus use environment is improved. Accordingly, we need a tourist platform that meets the needs of tourists. In particular, a bus information providing algorithm is implemented using a bus information public API to more conveniently use the bus information providing system, and a user use behavior data collection module and a data mining module To develop a contents platform based on a bus stop for bus tourism services to FIT tourists using public transportation.

Installation Status of Information Facilities and Condition of Walking Road Influencing to Psychological Safety of Walking Tourists - Focusing on the Course No. 16 of Jeju Olle Trail, Sarabong·Byeoldobong Walkway in Jeju and the Course No. 8 of Bougil, Gyeongpo Lake Walkway in Gangneung - (도보여행자의 심리적 안전에 영향을 미치는 도보길 환경과 정보시설물의 설치 현황 - 제주올레 16코스와 사라봉·별도봉 산책로, 강릉바우길 8구간과 경포호 산책로를 대상으로 -)

  • Byun, Kyeonghwa;Kim, Young-duk
    • Journal of the Korean Institute of Rural Architecture
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    • v.18 no.3
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    • pp.25-34
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    • 2016
  • The purpose of this study is to investigate installation status of information facilities and condition of walking road influencing to psychological safety of walking tourists. For this purpose, four roads for walking tour are selected; the course no. 16 of Jeju Olle Trail, Sarabong Byeoldobong walkway in Jeju and the course no. 8 of Bougil, Gyeongpo Lake walkway in Gangneung. Facilities installed on roads for walking tour are classified into four facilities; safety facility, information facility, amenity facility, local cultural facility. In order to consider installation status of information facilities and condition of walking road influencing to psychological safety of walking tourist, a field experiment was conduced focusing on the course no. 16 of Jeju Olle Trail. Thirteen cases were happened as confusing situation while walking tour. Of the 13 cases, the situation of being lost and wandering on the trail accounted for six cases. In contrast to the expectation that the situation of being lost and wandering would occur only at a crossroads, it is not that such situation took place at specific places like a crossroads or where direction signs were inaccurate. Walking tourists of this field experiment also confronted situations of having lost confidence about continuing the ongoing direction, of having anxiety over walking a walking trail, of feeling discomfort caused by walking and of being offended by uncomfortable or messy areas of walking trial. These confusing situations are happened inappropriate installation of direction sign, so direction sign is needed to install more carefully and detailed.

Design and Implementation of Digital Game-based Contents Management System for Package Tour Application (패키지 투어 애플리케이션을 위한 디지털 게임 기반 콘텐츠 관리 시스템의 설계 및 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.872-880
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    • 2022
  • This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group.

Effect of Walking Tour Experience on Tourist satisfaction and Revisit Intention (도보관광의 체험요소(4Es), 만족도, 재방문 의도에 관한 연구)

  • Kim, Seung-Lee;In, Ok-Nam
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.99-107
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    • 2014
  • In the past decade, Pine & Gilmore set out the vision for a new economic era, the experience economy, in which consumers are in search for extraordinary and memorable experiences. The purpose of this study is to investigate the relationships among walking tourist's experiences, walking tourist satisfaction and revisit intention as the social interest on walking tour has risen. A total of 250 respondents completed a survey. Using structural equation modeling (SEM) technique, the results reveal the effects of Esthetics(indulged in environments) and Escapism(diverging to a new self) that impact on walking tourist satisfaction and on revisit intention indirectly. Overall, finding of this study enhance the theoretical progress on the experiential concept in walking tour and offer important implication for walking tour marketers.

Design and Implementation of LBS-based Tour Guide System using Embedded Linux (임베디드 리눅스를 이용한 위치기반 관광안내 단말기의 설계 및 구현)

  • Kim Jeong-Won;Lim Byung-Jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.773-776
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    • 2006
  • This paper has implemented a tour guide terminal using the embedded linux. The implemented terminal can locate its position using GPS interface and display the sightseeing information of the current location. With view of this implementation results, we confirmed the possibility of embedded linux terminal as a tour guide PDA. The realtime update of sightseeing information using a mobile communication functionality will be included in our future works.

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3D Graphics Visualization and Context Information Service for a Virtual Tourist System

  • Nguyen, Congdu;Le, Minh Tuan;Yoon, Dae-Il;Kim, Hae-Kwang
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.47-52
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    • 2007
  • In this paper, we present a virtual tourist system with realtime 3D visualization and the assistance of context information service. Our system enables a visitor to take a discovering tour on a virtual environment from a remote client by following navigator or by self-navigating. During the tour, the system provides immersive 3D graphics contents while supporting relevant information to the visitors corresponding to their positions in the virtual environment. When the visitors interact with interested objects, the context information service will also support introduction information for presenting about the objects. The introduction information based on text format is represented by a comfortable way-audio conversion to visitors in different languages depended on their preferences using TTS(Text-To-Speak) tool.

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Developing and Applying a Framework for Safety in Domestic Walking Tourism (스마트 관광 시대에 국내 도보여행을 위한 안전정보 프레임워크 개발 및 적용)

  • Choi, Su-Jeong;Ham, Ju-Yeon;Koo, Chul-Mo
    • The Journal of Information Systems
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    • v.26 no.3
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    • pp.247-271
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    • 2017
  • Purpose This study aims to propose a framework for safety in domestic walking tourism, which defines the scope and type of safety information for tourists. Also, the framework provides a systematic classification for safety information in walking tourism. As the importance of safety in walking tourism due to the frequent occurrence of crimes and unexpected accidents increases, it is necessary to provide tourists with safety information on walking courses rapidly and systematically. However, most administrators (e.g., local governments) have mainly focused on providing tour information on walking courses through Internet websites or mobile apps, overlooking the safety issue. Besides, there is a lack of understanding of safety not only in walking tourism but also in the whole tourism industry. Design/methodology/approach This study proposes the framework that covers all possible safety-related information in walking tourism. Furthermore, to validate its availability, this study analyzes eight major platforms which offer tour information to tourists by applying the framework. Findings The major findings of this study are as follows. First, all platforms considered in this study do not provide any information on tourism safety, focusing on the provision of tour information. Second, three platforms currently provide an SOS function which means post-safety information. That is, no safety information is provided to prevent safety issues in advance. Finally, despite the increase of social concerns, all platforms do not provide safety information on public order and diseases in the social disaster classification as well as environmental pollution in the natural disaster classification. The details and implications of the findings are presented.

Estimation of Flow Population of Seoul Walking Tour Courses Using Telecommunications Data (통신 데이터를 활용한 도보관광코스 유동인구 추정 및 분석)

  • Park, Ye Rim;Kang, Youngok
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.181-195
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    • 2019
  • This study aims to analyze the spatial context by analyzing the flow characteristics of the walking tour course and visualizing effectively using the floating population data constructed through the communication data. The floating population data refinement algorithm was developed for estimation flow population along the road and the floating population data for each walking tour courses was constructed. In order to adopt the algorithm for forming suitable for the analysis of the walking tour courses, the estimation of floating population considering the area of the road and the estimation of floating population considering the value of floating population around the road were compared. As a result, the estimation of floating population considering ambient the values of flow population was adopted, which is more appropriate to apply analysis method due to the relatively consistent data. Then, a datamining algorithm for walking tour course was constructed according to the characteristics of the floating population data, the absence of missing values. Finally, this study analyzed the flow characteristics and spatial patterns of 18 walking trails in Seoul through the floating population data according to walking tour course. To do this, the kernel density analysis and the Getis-Ord $G^*_i$ statistical hotspot analysis were applied to visualize the main characteristics of each walking tour course.

Hotel Preference Attributes and Ubiquitous Tourism Information Systems (호텔선택속성이 유비쿼터스 관광정보서비스만족도에 미치는 영향: 호텔 종사자를 대상으로)

  • Seo, Chang-Gab;Park, Hyun-Jee
    • The Journal of Information Systems
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    • v.20 no.2
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    • pp.37-55
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    • 2011
  • Ubiquitous tourism information systems are more and more required to provide cultural contents comprising material heritage, performing art, folk tradition, handicraft or customs of everyday life, along with traditional tourist information about hotel facilities and infrastructure. This study attempts to investigate the effect of tourists' hotel preference attributes in terms of their satisfaction with ubiquitous tourism service. In so doing, 145 questionnaires were used to analyze the satisfaction of u-tourism service and the hotel preference attributes through the field survey. The questionnaires were collected from hotel employees who had experienced the ubiquitous tourism service. It is found that some of hotel-preference attributes positively influence u-tourism satisfaction but not all of them did. Service and differentiation attributes had an impact to u-tour and u-hotel function. And beverage attributes, to u-tour function, and convenience attributes, to u-hotel function. These findings mean that the hotel built u-tourism infrastructure gain a competitive advantage than the otherwise hotel.

Development of Mobile Context Awareness Restaurant Recommendation Services (모바일 상황인식 추천맛집 서비스 개발)

  • Ryu, Jong-Min;Hong, Chang-Pyo;Kang, Kyung-Bo;Kang, Dong-Hyun;Yang, Doo-Yeong;Jwa, Jeong-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.138-145
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    • 2007
  • Mobile network evolution and development of USN technologies introduce new business model based on context awareness. Cellular operators provide friend finding service using cell based location information and telematics service using GPS location information. Recently cellular operators provide yellow page service based cell based location information. In this paper, we develop mobile tour application on WIPI platform based on location information. Mobile tour information services provide the best information based on context awareness using user location information from LBS(Location Based Service) Platform, season, weather conditions, time from Web server, and personal preference information stored in database. Mobile tour information service application is developed on WIPI platform.