• Title/Summary/Keyword: Tour

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The Development of a Tour Route Guidance System Using a Traveling Salesman Problem Algorithm (TSP 알고리듬을 이용한 관광노선 안내 시스템 개발)

  • 정영아;구자용
    • Spatial Information Research
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    • v.11 no.3
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    • pp.275-289
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    • 2003
  • This study focused on offering a helpful information for the touring. To develop a tour route guidance tool, it is needed to use a GIS function, which can suggest a possible shortest path based on time and distance. A Traveling salesman problem algorithm, which was developed to solve multi destination problem in network analysis, was used to implement a tour guidance system. This system was developed using ArcObjects programming components within ArcGIS 8.3. Jeju city was selected for the case study to apply the tool and to test the effectiveness of it. This study demonstrated that this tool was considerably effective for finding a probable optimum tour path in the following aspects. First, it can help tourists to select several attractions from numerous tour sites in an area given limited time. Second, tourist can manage time efficiently by organizing their tour courses on the basis of the tool. Third, tourists can reduce the uncertainties that may happen under unexpected situations in unfamiliar places by obtaining specific spatial information using the tool. Fourth, the Graphic User Interface of the tool can be easily used to obtain visual information of spatial data.

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A New Approach to Solve the TSP using an Improved Genetic Algorithm

  • Gao, Qian;Cho, Young-Im;Xi, Su Mei
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.4
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    • pp.217-222
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    • 2011
  • Genetic algorithms are one of the most important methods used to solve the Traveling Salesman Problem. Therefore, many researchers have tried to improve the Genetic Algorithm by using different methods and operations in order to find the optimal solution within reasonable time. This paper intends to find a new approach that adopts an improved genetic algorithm to solve the Traveling Salesman Problem, and compare with the well known heuristic method, namely, Kohonen Self-Organizing Map by using different data sets of symmetric TSP from TSPLIB. In order to improve the search process for the optimal solution, the proposed approach consists of three strategies: two separate tour segments sets, the improved crossover operator, and the improved mutation operator. The two separate tour segments sets are construction heuristic which produces tour of the first generation with low cost. The improved crossover operator finds the candidate fine tour segments in parents and preserves them for descendants. The mutation operator is an operator which can optimize a chromosome with mutation successfully by altering the mutation probability dynamically. The two improved operators can be used to avoid the premature convergence. Simulation experiments are executed to investigate the quality of the solution and convergence speed by using a representative set of test problems taken from TSPLIB. The results of a comparison between the new approach using the improved genetic algorithm and the Kohonen Self-Organizing Map show that the new approach yields better results for problems up to 200 cities.

Walking in the City and the Museumification of Urban Space: Daegu's Modern Street Tour as a Performative Space (도시 속 걷기와 도시 공간의 박물관화: 수행적 공간으로서 대구 근대골목투어)

  • Lee, Heesang
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.728-749
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    • 2013
  • When it comes to museumification, it has often been approached in terms of false history, placelessness or simulacra. However, this research aims at exploring the relation between the bodily-spatial performance of walking in the city and the museumification of urban space. For this, first it reviews theoretical discussions of walking as a bodily-spatial performance. Then, in the case of Daegu's Modern Street Tour and particularly focusing on the tour map, it looks at how the bodily performance of walking constructs the urban space of the tour as a museumified space. Finally, seeing the participants' blogs and other websites as another performative space, it examines how the bodily performance of walking reproduces the discourse and space of the tour in virtual space as well as in actual space. The study suggests the elusive assemblage of heterogeneous and multiple time-spaces immanent in urban space, which is different from the absolute and linear order of time-space in museum space.

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IoT-enabled Solutions for Tour Photography Services

  • Jeong, Isu;Baek, Seungwoo;An, Eunsol;Kim, Yujin;Choi, Jiwoo;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.5
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    • pp.127-135
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    • 2020
  • In this paper, we propose an IoT-enabled solution for tour photography services with small-size investment and resources in the travel and tourism industries, being able to impact on economic, social, and cultural values. An IoT-enabled camera is developed based on an open hardware and software platform complying with oneM2M, which can make traditional embedded systems oneM2M-compliant devices due to a middleware solution called TAS (thing adaptation software). IoT cameras deployed around photo zones in a tour site could be remotely controlled via an IoT gateway with a Web-based application on a smartphone. Users would perform a pan and tilt camera control if they want and then take and download a perfect photo picture (even though they are away from the tour site). We expect that the proposed solution will promote the deployment IoT-enabled technologies in tour and travel industries which are important parts of the tertiary sector.

A Location-Based Campus Tour Augmented Reality Game for Enriching User Experience (사용자 경험 강화를 위한 위치 기반 캠퍼스 투어 증강현실 게임)

  • Choi, Jaewook;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.729-735
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    • 2020
  • A college campus tour is a great opportunity to promote the school environment, facilities and history to visitors or prospective students. Along with the population of smart phones and the advancement of information and communication technologies, many universities have recently provided mobile applications for campus tour, and some are starting to utilize augmented reality technology. However, most of the existing campus tour augmented reality systems tended to present a description-oriented campus tour guide. Their main focus is simply to provide information about the campus's main buildings or symbols. This study focuses on self-guided tours of the campus through games making new students and visitors to get familiar with the campus in a more natural and intuitive way. In this paper we present the design and development of a location-based mobile augmented reality treasure hunt game to enhance the user experience.

Development and Effect of Math-Tour to improve Mathematics Study Attitude (수학 학습에 대한 긍정적 태도 신장을 위한 매쓰투어(Math-Tour) 개발 및 효과)

  • Heo, Seon;Oh, Hong Sik
    • Communications of Mathematical Education
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    • v.34 no.4
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    • pp.465-484
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    • 2020
  • The purpose of this study was to prove the effect of Mathematics field experience trip program on students' attitude in learning Mathematics. For this we developed Jejumok-Gwanna Math-Tour program in 2019 for students which would make them to walk and experience mathematics in the field. In that program, we suggested several Mathematics examples about natural objects and artifacts in Jejumok-Gwanna. After that, we let A middle school students within Jeju to experience this program in order to see the effect of this program. We asked participants to write pre- and past- questionnaire, have an interview, and write review. After analyzing those, this study concluded that the effect of Jejumok-Gwanna Math-Tour on student's attitude in learning mathematics was statically significant. The result of this study suggested that Mathematics Field Experience Study Program could be useful to improve student's attitude in learning mathematics.

A Study on Strategy for success of tourism e-marketplace (관광 e-마켓플레이스의 성공전략에 관한 연구)

  • Hong, Ji-Whan;Kim, Keun-Hyung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.333-336
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    • 2006
  • E-marketplace is a kind of B2B e-Business system that supports business transactions among companies. If e-marketplace is revitalized, we expect not only the development of related industry but also decrease of transaction cost among companies. It is necessary for the introduction and revitalization of e-marketplace in tourist industry from this point of view. Participants of tour e-marketplace are tour-related companies(travel agencies, lodging enterprises, shipping enterprises, etc.). Also tourists want to search a variety of tour products or contents. So tour e-marketplace has characteristics of B2C e-Business systems as well as B2B e-Business systems at once. The purpose of this study is to classify success factors that determine characteristics of tour e-marketplace through statistics survey from e-marketplace factors related tourism websites. First of all, we analyze success factors of B2B and B2C e-marketplace. Then we will set up influence factors of tour e-marketplace and conduct a survey about success factors of tour e-marketplace. Therefore, we could expect to find these good attributes in tour e-marketplace success through logistic regression and decision tree analysis from source data.

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Estimation of Flow Population of Seoul Walking Tour Courses Using Telecommunications Data (통신 데이터를 활용한 도보관광코스 유동인구 추정 및 분석)

  • Park, Ye Rim;Kang, Youngok
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.1
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    • pp.181-195
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    • 2019
  • This study aims to analyze the spatial context by analyzing the flow characteristics of the walking tour course and visualizing effectively using the floating population data constructed through the communication data. The floating population data refinement algorithm was developed for estimation flow population along the road and the floating population data for each walking tour courses was constructed. In order to adopt the algorithm for forming suitable for the analysis of the walking tour courses, the estimation of floating population considering the area of the road and the estimation of floating population considering the value of floating population around the road were compared. As a result, the estimation of floating population considering ambient the values of flow population was adopted, which is more appropriate to apply analysis method due to the relatively consistent data. Then, a datamining algorithm for walking tour course was constructed according to the characteristics of the floating population data, the absence of missing values. Finally, this study analyzed the flow characteristics and spatial patterns of 18 walking trails in Seoul through the floating population data according to walking tour course. To do this, the kernel density analysis and the Getis-Ord $G^*_i$ statistical hotspot analysis were applied to visualize the main characteristics of each walking tour course.

The Effect of Fam Tour Experience on Brand Equity and Revisit Intention in Rural Area (농촌지역의 팸투어 체험이 브랜드자산 및 재방문의도에 미치는 영향)

  • Kwon, Ki-Dae
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.191-202
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    • 2022
  • This study is about the effect of experience activities of fam tours in Korea on brand assets and revisit intention to revisit. In other words, the fam tour experience(feel, relate, sense, think, act) in research hypothesis 1 will have a positive (+) influence on brand assets(recognition, image, perceived quality, loyalty, and exclusive assets). In addition, it was set that the brand asset in Hypothesis 2 would have a positive (+) significant effect on the revisit intention. To verify this, 362 questionnaires were collected from MZ households in the metropolitan area and statistical analysis was conducted. The analysis results are as follows. First, in Hypothesis 1-1, the fam tour experience (feel, relate, act) has a positive (+) effect on awareness, In Hypothesis 1-2, the fam tour experience (relate, sense, think) has the effect of positive (+) on the image, In Hypothesis 1-3, the fam tour experience (feel, relate, sense, think, act) is the influence of perceived quality, In Hypothesis 1-4, the fam tour experience(sense, act) has a positive effect on loyalty, In Hypothesis 1-5, the fam tour experience (feel, relate, sense, think) had a positive (+) effect on exclusive assets. The brand assets(awareness, image, quality, loyalty, and exclusive assets) of the rural fam tour in Hypothesis 2 were significant for revisit intention.

The Study on the Effect of Eco-Tourist's Attitude, Behavior and Satisfaction on Tour Expenses at Suncheon Bay (순천만 생태관광객의 태도와 행태, 만족도가 관광소비에 미치는 영향)

  • Park, Eun-Byul;Kim, Hyun;Choi, Hee-Sun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.1
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    • pp.50-63
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    • 2014
  • Eco-tourism has been recognized as a form of sustainable development that simultaneously satisfies the need for environmental preservation and the activation of local economies. Although some research findings relating to its positive environmental and social effects have been published, there is still controversy regarding its pros and cons in terms of its actual economic benefits, and little research about how they can be increased. Thus, the following research analyzes how the tour activities, attitudes and satisfaction of 314 actual visitors was related with their consumption behaviors, by surveying tourists to Suncheon Bay, a highly popular destination with a large number of visitors. The results are as follows. First, if the tourists were involved in a link-up tour, had prior eco-tourism experience, or had researched information on SunCheon bay eco-tourism before their visit, these were all positively correlated with consumption behaviors, and increased the amount of money they spent. In particular, among tour spending activities, accommodation cost is shown to be highly correlated with tour activities. Second, Free Independent Tourist(FIT) tended to show more positive tour attitudes than package tourists, spending more on accommodation and experience programs. The visitors to SunCheon Bay showed strong environmental attitudes, followed by social and cultural attitudes, and economic attitudes, in that order, and tourists with positive attitudes had a high rate of participation in experience programs. In addition, program participants showed a willingness to donate, and high satisfaction. Therefore, the following thesis proposes that Free Independent Tourist(FIT) should be induced to increase their contribution to the local eco-tourism economy, and highlights the need to develop various experience programs, aggressive advertisements and educational activities.