• Title/Summary/Keyword: Touch Recognition Algorithm

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Visual Touch Recognition for NUI Using Voronoi-Tessellation Algorithm (보로노이-테셀레이션 알고리즘을 이용한 NUI를 위한 비주얼 터치 인식)

  • Kim, Sung Kwan;Joo, Young Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.3
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    • pp.465-472
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    • 2015
  • This paper presents a visual touch recognition for NUI(Natural User Interface) using Voronoi-tessellation algorithm. The proposed algorithms are three parts as follows: hand region extraction, hand feature point extraction, visual-touch recognition. To improve the robustness of hand region extraction, we propose RGB/HSI color model, Canny edge detection algorithm, and use of spatial frequency information. In addition, to improve the accuracy of the recognition of hand feature point extraction, we propose the use of Douglas Peucker algorithm, Also, to recognize the visual touch, we propose the use of the Voronoi-tessellation algorithm. Finally, we demonstrate the feasibility and applicability of the proposed algorithms through some experiments.

Implementation and Design of Handwritten Character Recognition Algorithm Using Touch Screen (터치스크린을 이용한 필기체 문자 인식 알고리즘 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.141-146
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    • 2014
  • This paper describes the implementation and algorithm of handwritten character recognition using mobile touch screen. The system is consisted of PXA320 processor, capacitive touch panel and QT4 interface. The proposed algorithm extracts pattern characteristics with straight, left circle, right circle on the inputting character. The definition of character is determined by 3-way tree searching method. The performance of proposed algorithm is verified using alphabet character. It is suitable to apply the mobile touch screen because of simple algorithm.

Touch Recognition based on SIFT Algorithm (SIFT 알고리즘 기반 터치인식)

  • Jung, Sung Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.69-75
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    • 2013
  • This paper introduces a touch recognition method for touch screen systems based on the SIFT(Scale Invariant Feature Transform) algorithm for stable touch recognition under strong noises. This method provides strong robustness against the noises and makes it possible to effectively extract the various size of touches due to the SIFT algorithm. In order to verify our algorithm we simulate it on the Matlab with the channel data obtained from a real touch screen. It was found from the simulations that our method could stably recognize the touches without regard to the size and direction of the touches. But, our algorithm implemented on a real touch screen system does not support the realtime feature because the DoG(Difference of Gaussian) of the SIFT algorithm needs too many computations. We solved the problem using the DoM(Difference of Mean) which is a fast approximation method of DoG.

Implementation of Real-time Virtual Touch Recognition System in Embedded System (임베디드 환경에서 실시간 가상 터치 인식 시스템의 구현)

  • Kwon, Soon-Kak;Lee, Dong-Seok
    • Journal of Korea Multimedia Society
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    • v.19 no.10
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    • pp.1759-1766
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    • 2016
  • We can implement the virtual touch recognition system by mounting the virtual touch algorithm into an embedded device connected to a depth camera. Since the computing performance is limited in embedded system, the real-time processing of recognizing the virtual touch is difficult when the resolution of the depth image is large. In order to resolve the problem, this paper improves the algorithms of binarization and labeling that occupy a lot of time in all processing of virtual touch recognition. It processes the binarization and labeling in only necessary regions rather than all of the picture. By appling the proposed algorithm, the system can recognize the virtual touch in real-time as about 31ms per a frame in the depth image that has 640×480 resolution.

Two-Point Touch Enabled 3D Touch Pad (2개의 터치인식이 가능한 3D 터치패드)

  • Lee, Yong-Min;Han, Chang Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.4
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    • pp.578-583
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    • 2017
  • This paper presents a 3D touch pad technology that uses force touch sensors as a next-generation method for mobile applications. 3D touch technology requires detecting the location and pressure of touches simultaneously, as well as multi-touch function. We used metal foil strain gauges for the touch recognition sensor and detected the weak touch signals using Wheatstone bridge circuit at each strain gauge sensor. We also developed a touch recognition system that amplifies touch signals, converts them to digital data through a microprocessor, and displays the data on a screen. In software, we designed a touch recognition algorithm with C code, which is capable of recognizing two-point touch and differentiating touch pressures. We carried out a successful experiment to display two touch signals on a screen with different forces and locations.

Multi-touch Detection Technology Using a Divergence IR Beam Profile for Large LCD Touch Solutions

  • Lee, Young-Joon;Lee, Won-Suk;Pushchin, Victor;Song, Moon-Bong
    • Journal of Information Display
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    • v.11 no.4
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    • pp.169-172
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    • 2010
  • This paper proposes a multi-touch detection technology that can be applied to large LCDs. To achieve this goal, a set of IR LEDs and sensors was used to construct an IR matrix, and a new algorithm based on Hough transform was applied. This approach reduced the "Ghost" response of the multi-touch detection technology to make it better than other IR touch recognition technologies, and showed robust performance in terms of multi-touch recognition.

Fingertip Touch Recognition using Shadow Information for General Wall Touch Screen (일반벽 터치 스크린의 손가락 터치 판별을 위한 그림자 정보의 사용)

  • Jeong, Hyun-Jeong;Hwang, Tae-Ryang;Choi, Yong-Gyun;Lee, Suk-Ho
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1430-1436
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    • 2014
  • We propose an algorithm which detects the touch of the fingertip on a general wall using the shadow information. Nowadays, there is a demand for presentation systems which can perceive the presenter's action so that the presenter can use natural movements without extra interface hardware. One of the most fundamental techniques in this area is the detection of the fingertip and the recognition of the touch of the fingertip on the screen. The proposed algorithm recognizes the touch of the fingertip without using the depth information, and therefore needs no depth or touch sensing devices. The proposed method computes the convex hull points of both the fingertip and the shadow of the fingertip, and then computes the distance between those points to decide whether a touch event has occured. Using the proposed method, it is possible to develop a new projector device which can perceive a fingertip touch on a general wall.

Human-Object Interaction Framework Using RGB-D Camera (RGB-D 카메라를 사용한 사용자-실사물 상호작용 프레임워크)

  • Baeka, Yong-Hwan;Lim, Changmin;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.11-23
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    • 2016
  • Recent days, touch interaction interface is the most widely used interaction interface to communicate with digital devices. Because of its usability, touch technology is applied almost everywhere from watch to advertising boards and it is growing much bigger. However, this technology has a critical weakness. Normally, touch input device needs a contact surface with touch sensors embedded in it. Thus, touch interaction through general objects like books or documents are still unavailable. In this paper, a human-object interaction framework based on RGB-D camera is proposed to overcome those limitation. The proposed framework can deal with occluded situations like hovering the hand on top of the object and also moving objects by hand. In such situations object recognition algorithm and hand gesture algorithm may fail to recognize. However, our framework makes it possible to handle complicated circumstances without performance loss. The framework calculates the status of the object with fast and robust object recognition algorithm to determine whether it is an object or a human hand. Then, the hand gesture recognition algorithm controls the context of each object by gestures almost simultaneously.

User's Emotional Touch Recognition Interface Using non-contact Touch Sensor and Accelerometer (비접촉식 터치센서와 가속도센서를 이용한 사용자의 감정적 터치 인식 인터페이스 시스템)

  • Koo, Seong-Yong;Lim, Jong-Gwan;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.348-353
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    • 2008
  • This paper proposes a novel touch interface for recognizing user's touch pattern and understanding emotional information by eliciting natural user interaction. To classify physical touches, we represent the similarity between touches by analyzing touches based on its dictionary meaning and design the algorithm to recognize various touch patterns in real time. Finally we suggest the methodology to estimate user's emotional state based on touch.

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Multi-touch Recognition and Tracking for Self Capacitive TSP (자기정전용량 방식의 TSP에서 멀티터치 인식 및 추적)

  • Jung, Sung Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.136-140
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    • 2014
  • This paper introduces a multi-touch recognition and tracking method for self capacitive TSP(Touch Screen Pannel). Self capacitive TSP recognizes finger touches by sensing capacitive change of ITO transparent conducting film arranged by rows and columns on the TSP pannel. They have some advantages such as high SNR, fast sensing, and simple touch processing, but have very difficulties for multi-touch processing. This disadvantage makes that the mutual capacitive TSPs, which have no such disadvantage, have been more widely used especially for multi-touch applications. However, since the other applications for remote control pad or recently developed wearable devises have only restrictive requirements for multi-touch, the disadvantage of self capacitive TSP is not a critical problem. In this paper, we first describe multi-touch recognition problems in self capacitive TSP and then propose how to overcome those problems and a tracking method of two touches when they are moving. Experimental results of our method showed that our algorithm works well in two touches.