• Title/Summary/Keyword: Touch Key

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Survey: Tabletop Display Techniques for Multi-Touch Recognition (멀티터치를 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.84-91
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    • 2007
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

Proposal and Implementation of Security Keypad with Dual Touch (이중 터치를 이용한 보안 키패드 제안 및 구현)

  • Song, Jinseok;Jung, Myung-Woo;Choi, Jung-In;Seo, Seung-Hyun
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.3
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    • pp.73-80
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    • 2018
  • Due to the popularity of smartphones and the simplification of financial services, the number of mobile financial services is increasing. However, the security keypads developed for existing financial services are susceptible to probability analysis attacks and have security vulnerabilities. In this paper, we propose and implement a security keypad based on dual touch. Prior to the proposal, we examined the existing types of security keypads used in the mobile banking and mobile payment systems of Korean mobile financial businesses and analyzed the vulnerabilities. In addition, we compared the security of the proposed dual touch keypad as well as existing keypads using the authentication framework and the existing keypad attack types (Brute Force Attack, Smudge Attack, Key Logging Attack, and Shoulder Surfing Attack, Joseph Bonneau). Based on the results, we can confirm that the proposed security keypad with dual touch presented in this paper shows a high level of security. The security keypad with dual touch can provide more secure financial services, and it can be applied to other mobile services to enhance their security.

The Kinematics Analysis of Round-off at end of Beam-salto Backward Stretched with Step-out to Cross on Balance Beam (평균대 도움 짚고 몸 펴 뒤 공중 돌아 오르기 동작에 대한 운동학적 분석)

  • Kim, Young-Ran
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.99-116
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    • 2003
  • The purpose of this study was to kinematics factors on during round-off at end of beam-salto backward stretched with step-out to cross on balance beam. Four elite female gymnastics players participated as subject of this study. The methods of this study was analyzed using three dimentional analysis. The results and conclusion of this paper is obtained as follows ; 1. The phase of time was the most short time in board touch down phase and board take-off phase. Also, it was shown a more long time in total time compared to previous study. 2. The horizontal displacement of each phase was shown the most high levels in balance beam landing. The vertical displacement was display a non-linearity increase in board take-of phase, and it was shown the most high levels in vertical displacement during landing of balance beam. 3. The horizontal velocity of each phase was shown the most high levels in board touch down, and it was display a gradually decreased levels because flight during board take-of. The resultant velocity of CG on each phase was shown the most high levels in board touch down and board take-off. 4. The angle of hip joint was shown the most high levels as performed a motion in extension state during board take-off, and the angle of knee joint was display a increased levels because of flight cause body extension in board take-off. Also the angle of ankle joint was shown a increasing levels during board take-off. Considering to this results, it is suggest that the change of kinematics factors in board touch down and board take-off is key role on the effective board control.

Flexible e-Paper Technology with Color and Input Function

  • Kim, Chang-Dong;Lee, Jong-Kwon;Park, Yong-In;Hwang, Yong-Kee;Chung, In-Jae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.356-359
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    • 2009
  • In recent years, flexible e-paper displays based on electrophorectic materials continue to attract enormous interest from technologists and are expected to be in the market soon. To realize a flexible e-paper, several key technologies for TFT backplane have been developed, while it still lacks good color reproduction and requires input function for use in its various applications. Thus, the technical issues for implementing color and touch functions in a flexible e-paper are discussed, and then our development status along with technology trend of it is described.

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Survey: The Tabletop Display Techniques for Collaborative Interaction (협력적인 상호작용을 위한 테이블-탑 디스플레이 기술 동향)

  • Kim, Song-Gook;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • Recently, the researches based on vision about user attention and action awareness are being pushed actively for human computer interaction. Among them, various applications of tabletop display system are developed more in accordance with touch sensing technique, co-located and collaborative work. Formerly, although supported only one user, support multi-user at present. Therefore, collaborative work and interaction of four elements (human, computer, displayed objects, physical objects) that is ultimate goal of tabletop display are realizable. Generally, tabletop display system designs according to four key aspects. 1)multi-touch interaction using bare hands. 2)implementation of collaborative work, simultaneous user interaction. 3)direct touch interaction. 4)use of physical objects as an interaction tool. In this paper, we describe a critical analysis of the state-of-the-art in advanced multi-touch sensing techniques for tabletop display system according to the four methods: vision based method, non-vision based method, top-down projection system and rear projection system. And we also discuss some problems and practical applications in the research field.

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SimpleKey: Consonant based Hangul Entry Using Touch Gesture (심플키 : 터치제스처기반 자음중심 한글입력)

  • Bo-Hyun Kyung;Kee-Wook Na;Kuk-Hyun Han;Seung-Hwan Hong;Sang-Jun Han;Bo-Mi Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.200-202
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    • 2008
  • 본 논문은 터치스크린기반의 CE기기에서 한글을 효과적으로 입력하는 새로운 형태의 터치 GUI 기반 인터페이스를 제시한다. 제시된 한글입력방식인 심플키(SimpleKey)는 기존의 한글입력방식인 천지인, EZ한글, 모아키 등과는 다른 터치 제스처 기반 자음 중심의 7~12인치 터치스크린에 최적화된 방식이다. 심플키는 터치제스처와 누르는 세기 구분을 포함하고, 자음 중심 키배열에 모음 빈도 분석을 통한 제스처 매핑을 적용한 것을 특징으로 한다. 제안된 방식은 현재 8.9 인치 크기의 포터블 디바이스에 적용 구현하였으며 실사용자를 대상으로 사용성 평가를 통해 심플키의 효과성을 검증했다.

GripLaunch: a Novel Sensor-Based Mobile User Interface with Touch Sensing Housing

  • Chang, Wook;Park, Joon-Ah;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.4
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    • pp.304-313
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    • 2006
  • This paper describes a novel way of applying capacitive sensing technology to a mobile user interface. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensing system is carefully designed and installed underneath the housing of the mobile device to capture the information of the user's grip-pattern. The captured data is then recognized by dedicated recognition algorithms. The feasibility of the proposed user interface system is thoroughly evaluated with various recognition tests.

A Secure Authentication Method for Smart Phone based on User's Behaviour and Habits

  • Lee, Geum-Boon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.65-71
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    • 2017
  • This paper proposes a smart phone authentication method based on user's behavior and habit that is an authentication method against shoulder surfing attack and brute force attack. As smart phones evolve not only storage of personal data but also a key means of financial services, the importance of personal information security in smart phones is growing. When user authentication of smart phone, pattern authentication method is simple to use and memorize, but it is prone to leak and vulnerable to attack. Using the features of the smart phone pattern method of the user, the pressure applied when touching the touch pad with the finger, the size of the area touching the finger, and the time of completing the pattern are used as feature vectors and applied to user authentication security. First, a smart phone user models and stores three parameter values as prototypes for each section of the pattern. Then, when a new authentication request is made, the feature vector of the input pattern is obtained and compared with the stored model to decide whether to approve the access to the smart phone. The experimental results confirm that the proposed technique shows a robust authentication security using subjective data of smart phone user based on habits and behaviors.

An Authoring Tool for Hangul Soft Keyboard in Android (안드로이드 한글 소프트 키보드 저작 도구 구현)

  • Hwang, Kitae;Jung, In-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.225-234
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    • 2015
  • Most mobile devices such as smartphones and tablets have a soft keyboard implemented on the LCD touch screen to receive text inputs from the user. Because the size of the LCD screen is small, many efforts are going on to develop efficient soft keyboard with less key buttons. Especially, Hangul soft keyboard needs much time, effort, and deep software technology in developing an Hangul automata program module. This paper introduces design and implementation details of our authoring tool for Hangul soft keyboard running in Android. The tool supports the user to build an unique soft keyboard easily. The authoring tool downloads the soft keyboard app to the user's smartphone and makes it run immediately.

Process Optimization of ITO Film on PC Substrate Deposited by In-line Sputtering Method for a Resistive-type Touch Panel (인라인 스퍼터링에 의한 저항막 방식 터치패널용 ITO 기판 제조공정 최적화 기술)

  • Ahn, M.H.;Cho, E.S.;Kwon, S.J.
    • Journal of the Korean Vacuum Society
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    • v.18 no.6
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    • pp.440-446
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    • 2009
  • Indium tin oxide(ITO) substrate is one of the key components of the touch panel and its sputtering process is dependent on the characteristics of various touch panel, such as driving type, size of panel, and the intended use. In this study, we optimized the sputtering condition of ITO film on polycarbonate(PC) by using in-line sputtering method for the application to resistive type touch panel. We varied the $O_2$/Ar gas ratio, sputtering power, pressure and moving speed of substrate to deposit ITO films at room temperature with the base vacuum of $1{\times}10^{-6}\;torr$. The sheet resistance and its uniformity, the transmittance, the thickness of the ITO film on PC substrate are investigated and analyzed. The optimized process parameters are as follows : the sheet resistance is $500{\pm}50\;{\Omega}$/□, the uniformity of sheet resistance is lower than 10%, the transmittance is higher than 87 % at 550nm, and the thickness is about 120~250. The optimized deposition conditions by in-line sputtering method can be applied to the actual mass production for the ITO film manufacturing technology.