• Title/Summary/Keyword: Touch

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Highly Sensitive and Transparent Touch Sensor by a Double Structure of Single Layer Graphene

  • Kim, Youngjun;Jung, Hyojin;Jin, Hyungki;Chun, Sungwoo;Park, Wanjun
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.228.2-228.2
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    • 2014
  • Characteristics of high Fermi velocity, high mechanical strength, and transparency offer tremendous advantages for using graphene as a promising transparent conducting material [1] in electronic devices. Although graphene is a prospective candidate for touch sensor with strong mechanical properties [2] and flexibility, only few investigations have been carried out in the field of sensor as a device form. In this study, we suggest ultra-highly sensitive and transparent graphene touch sensor fabricated by single layer graphenes. One of the graphene layers is formed in the top panel as a disconnected graphene beam transferred on PDMS, and the other of the graphene layer is formed with line-patterning on the bottom panel of triple structure PET/PI/SiO2. The touch sensor shows characteristics of flexible. Its transmittance is approximately 75% where transmittance of the top panel and the bottom panel are 86.3% and 87%, respectively, at 550 nm wavelength. Sheet resistance of each graphene layer is estimated as low as $971{\Omega}/sq$. The results show that the conductance change rate (${\Delta}C/C0$) is $8{\times}105$ which depicts ultra-high sensitivity. Moreover, reliability characteristic confirms consistent behavior up to a 100-cycle test.

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Inkjet-Printed Capacitive Touch Paper (잉크젯 프린팅 기술을 이용한 캐패스티브 터치 페이퍼)

  • Yun, Taehwa;Lee, Sak;Lim, Sungjoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.799-805
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    • 2015
  • In this paper, an inkjet-printed capacitive touch pad is proposed. This touch pad detects contacts of human finger by detecting changes in effective capacitance due to electrical impedance of human finger. A flexible, low-cost and disposable paper is used as a substrate. Inkjet printing technology makes the fabrication fast, simple and environmentally friendly. Measured capacitances of the touched and untouched states are in the range of 163 to 182pF and 218 to 272pF, respectively. The differences in the measured capacitance of each state are sufficiently large to recognize that a finger has made contact with touch pad.

Mixed-Mode Simulations of Touch Screen Panel Driver with Capacitive Sensor using Modified Charge Pump Circuit (Charge pump 기반 정전 센싱 회로를 이용한 터치스크린 패널 드라이버의 혼성모드 회로 분석)

  • Yeo, Hyeop-Goo;Jung, Seung-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.875-877
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    • 2011
  • This paper introduces a touch screen panel driver using modified charge pump circuit. The touch screen panel driver is composed of an analog circuit part which senses a touch and a digital circuit which analyse the sensed signal. To verify the functions the touch screen panel driver, a mixed-mode circuit was built and simulated using Cadence Spectre. The digital circuits were modeled with Verilog-A in order to interface with the analog circuits and verify the functionalities of the driver with less simulation time. From the simulation results, we can verify the reliable operations of the simple structured touch screen panel driver which does not include an ADC.

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The Effects of Swiping Orientation on Preference and Willingness to Pay: The Interaction Between Touch Interface and Need-For-Touch

  • Ren, Han;Kang, Hyunmin;Ryu, Soohyun;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.65-78
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    • 2017
  • The current study examined the influence of individual trait such as Need-For-Touch level (NFT; high vs. low) and swiping orientation (vertical vs. horizontal) on product evaluation and preference when using touch-screen interface like a smart phone and a tablet. Swiping is one of the most common interaction techniques for changing pages or searching some aligned pictures on touch-screen interface and it can be used in vertical and horizontal orientations. The experiment revealed a significant interaction between swiping orientation and NFT on preference, however the interaction on change-in-price of given products was only marginally significant. To be specific, high NFT participants reported higher preference for horizontal-swipe than vertical-swipe products, but such difference did not occur with low NFT participants. The current study illustrates the influence of swiping orientation and NFT on product preference and it provides a new perspective of design principles especially for online shopping websites.

Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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The Effect of a Physical Touch Play Program in Children: A Systematic Review and Meta-analysis (아동의 신체접촉놀이 프로그램에 대한 효과 : 체계적 문헌고찰 및 메타분석)

  • Yoon, Jeong Ah
    • Journal of Life Science
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    • v.32 no.10
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    • pp.821-831
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    • 2022
  • This study evaluated the effects of physical touch play programs in children through a systematic literature review and meta-analysis. A literature search for journal articles published before August 2022 was conducted using KERIS, KISS, DBpia, and ScienceON. The keywords used for the search were 'child', 'infant', 'physical touch', 'physical touch play', 'physical touch activities' and 'physical touch play program'. For the study's purpose, seven studies were selected through a systematic process of using several databases and were used to estimate the effect size of physical touch play programs. A meta-analysis was performed using a random effects model, and the effect size on cognitive function was calculated. Hedges' g of the physical touch play program was 6.20 (95% CI: 3.74-8.66), indicating a large effect size. To determine heterogeneity (I2= 95.4%, Q = 417.30, p<0.001), moderator analysis was performed using the total number of times and intervention duration. The total number of times was statistically significant; the other moderators did not differ significantly. This study systematically analyzed the results of physical touch play programs on children in Korea. It also provides insights that can be applied to the design of physical touch play programs for children. To present more evidence that supports the effectiveness of physical touch programs, further research is warranted.

열간 압연 공정에서의 플라잉 터치 기법 연구

  • Kim, Seong-Jin;Kim, Hyeon-Hui;Yun, Seong-Min;Choe, Yong-Jun;Lee, Min-Cheol
    • ICROS
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    • v.21 no.3
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    • pp.20-24
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    • 2015
  • 산업이 발달함에 따라 품질이 좋으면서 가격이 저렴한 철판에 대한 수요가 늘어나고 있다. 이러한 수요를 만족시키기 위해 제철소에서는 압연 시 발생하는 불량을 줄이기 위한 연구를 하고 있다. Flying Touch 기법은 열간 압연 시 발생하는 스크래치 불량을 줄이기 위한 방법이다. 본 논문에서는 Flying Touch 기법의 특징에 대하여 소개하고 Flying Touch 기법을 적용하여 실험할 수 있는 시뮬레이터의 설계와 제작에 대하여 간략하게 소개하였다. Flying Touch 기법은 아직 연구개발 단계의 방법이지만 제어 이론의 변화와 연구를 통해 더욱 개선될 수 있다.

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Effect of light touch on body sway during a stable posture with blocked visual information

  • Kim, Jong-Gun;Kim, Jin-Hong;Do, Kwang-Sun;Yim, Jongeun
    • Physical Therapy Rehabilitation Science
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    • v.5 no.3
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    • pp.138-142
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    • 2016
  • Objective: The purpose of this study was to investigate how light touch with a finger affects balance ability when a posture is maintained in the condition of visual information blockage and to provide a fundamental material for developing balance ability in the process of rehabilitation treatment. Design: Cross-sectional study. Methods: The study subjects were 17 healthy men and women in their twenties and thirties who were studying at S University in Seoul. The system was comprised of an equilateral triangular force platform. Subjects were asked to step on the foot position of the force platform (Good Balance, Finland) barefooted for 30 seconds, with eyes closed, hands hanging down loosely, and feet comfortably apart. It was connected to a laptop by using Bluetooth technology. An experiment was conducted in the following three circumstances: 1) no-touch trial, 2) light touch to the back (T7 area), and 3) light touch to the middle finger of the left hand. Each subject was given a 10-minute break between consecutive measurements. The experimental circumstances were performed randomly. Anteroposterior sway (APSV), mediolateral sway velocity (MLSV), and velocity moment (VM) were measured. Results: The APSVs (mm/s) were $9.32{\pm}3.37$ and $5.45{\pm}2.98$; the MLSVs (mm/s), $6.39{\pm}3.35$ and $3.31{\pm}2.48$; and VM ($mm^2/s$), $17.13{\pm}11.75$ and $6.76{\pm}8.31$ in the first and second experimental circumstances, respectively. APSV, MLSV, and VM values were significantly improved with the 1) no-touch trial and 2) light touch to the back trail conditions compared with the 3) light touch to the middle finger of the left hand condition (p<0.05). Conclusions: This study revealed that the balance ability for maintaining a body posture was influenced more by light touch to the back (T7) than by light touch with the sensitive fingertip and body sway diminished after visual information was blocked.

A Fast Sensing Method using Concurrent Driving and Sequential Sensing for Large Capacitance Touch Screens (동시구동 및 순차센싱을 이용한 대형 정전용량 터치스크린용 고속 센싱 기법)

  • Mohamed, Mohamed G.A.;Kim, HyungWon;Cho, Tae-Won
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.4
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    • pp.62-70
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    • 2015
  • Recently the demand for projected capacitance touch screens is sharply growing especially for large screens for medical devices, PC monitors and TVs. Large touch screens in general need a controller of higher complexity. They usually have a larger number of driving and sensing lines, and hence it takes longer to scan one frame for touch detection leading to a low frame scan rate. In this paper, a novel touch screen control technique is presented, which scans each frame in two steps of simultaneous multi-channel driving. The first step is to drive all driving lines simultaneously and determine which sensing lines have any touch. The second step is to sequentially rescan only the touched sensing lines, and determine exact positions of the touches. This technique can substantially increase the frame scan rate. This technique has been implemented using an FPGA and an AFE board, and tested using a commercial 23-inch touch screen panel. Experimental results show that the proposed technique improves the frame scan rate by 8.4 times for the 23-inch touch screen panel over conventional methods.

Research on the touch points of city brand users based on M-ICT (M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구)

  • Yao, Xiao-Dong;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.289-296
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    • 2019
  • In the era of M-ICT (mobile information communication technology), it is becoming more and more important to establish a city brand image that is "user-centered" and creates a new experience of "interaction between people, people and things, and people and space". The experience of city users on the brand image of a city is the key factor to determine the competitiveness of the city, among which the user's research on the touch point of the city brand is particularly important. The purpose of this study is to enhance the user's brand experience and enhance the city's brand competitiveness. The research methods of this paper are literature review and investigation. Firstly, the background and purpose of the study are expounded, then the characteristics and ways of user experience touch points are defined through the document review, and the multi-latitude composition model of city brand touch points is proposed. By means of user investigation, the structural characteristics of high frequency touch points between digital touch points and physical touch points are obtained. According to the problems found in the investigation, the optimal design strategy of touch point is put forward in combination with the case. The innovation of this study is to study the relationship between the city brand and the touch point of user experience from the perspective of user experience, and propose a multi-latitude model of the touch point of city brand.