• 제목/요약/키워드: Total Entertainment

검색결과 219건 처리시간 0.024초

패션 동영상 광고속성과 인게이지먼트가 광고효과에 미치는 영향 (The Influence of Advertising Attributes and Engagement on the Advertising Effectiveness of Fashion Video Ads)

  • 성희원;김은영
    • 한국의류학회지
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    • 제46권1호
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    • pp.17-32
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    • 2022
  • This study aimed to examine the effect of ad attributes on engagement, the mediating effect of engagement on the relationship between ad attributes and advertising effectiveness (attitudes toward ads, continuous intention to search, and e-WOM intention), and the differences in advertising effectiveness at different levels (low vs. high) of curiosity toward fashion video ads in the online context. For this purpose, a total of 408 responses were collected from consumers who were aged 20-40 years and had viewed fashion video ads via PC/mobile channels in the preceding six months. The results showed that three advertising attributes, namely informativeness, entertainment, and personalization, were significant predictors of engagement. Additionally, engagement had a significant mediating effect on the relationship between entertainment and ad effectiveness. Moreover, both informativeness and entertainment had a significant direct effect on the behavioral intention to search and engage in e-WOM. At the high-curiosity level, engagement had a significant influence on ad attitudes and e-WOM intention. In contrast, at the low-curiosity level, entertainment had a significant influence on e-WOM intention and continuous intention to search. These findings are meaningful in that they extend the advertising attitude model to fashion video ads in the online context.

유튜브 관광콘텐츠 특성이 몽골인의 관광지 선택에 미치는 영향 (The influence of tourism content characteristics of YouTube on destination visit intentions)

  • 바트바타르 바트자야;김영국
    • 아태비즈니스연구
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    • 제14권2호
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    • pp.141-151
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    • 2023
  • Purpose - This study aims to determine whether four characteristics of tourism content on YouTube (i.e., entertainment; credibility; diversity; and informativeness) influence tourists' destination choices. Design/methodology/approach - A total of 201 Koreans and Mongolians who use YouTube were surveyed in the research. Validity and reliability, correlation, and regression analyze were performed in SPSS 29.0. Findings - As a result of the study, it was found that the features of YouTube tourism content, such as entertainment, credibility, and diversity, have a positive effect on tourists' choice of destination. Also, it was found that there is no difference in the perception of tourism content features between Korean and Mongolian YouTube users and it is not statistically significant. Research implications or Originality - Tourists' YouTube content shows that YouTube features such as entertainment, variety, and trustworthiness, influencing tourists' travel destination choices. The limitations of this study and suggestions for future research were discussed.

코스닥시장에서 국제다각화 기업의 소유구조가 대리인 비용에 미치는 영향 (The Effects of Ownership Structures on Agency Costs in Internationally Diversified Firms: A Data Analysis of the KOSDAQ Market)

  • 오희화
    • 아태비즈니스연구
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    • 제11권4호
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    • pp.205-224
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    • 2020
  • Purpose - This study aimed to identify the effects of ownership structures on agency costs in internationally diversified firms listed on the KOSDAQ market. Design/methodology/approach - A total of 5,824 samples were finally selected and empirically analyzed for a total of nine years from 2011 to 2019, during which the International Accounting Standards had been mandatory for firms listed on the KOSDAQ market. Findings - The results of this study showed that the effects of ownership structures on the ratio of asset turnover are positive for the major share and foreign equity ratios of international diversified firms. Moreover, by selecting the ratio of entertainment expenses as a proxy for agency expenses, this study confirmed that the effects of the ownership structure of an international diversified entity on entertainment expenditure were determined to show a significantly negative relation to entertainment expenditure, thus indicating that the higher the ratio of major shareholders, the more appropriately control the expenditure of entertainment expenses through arbitrary private deviations of the management.Furthermore, considering the effect of the ownership structure on the expenditure of sales and administrative expenses as a proxy variable for agency costs, this study verified that the majority share ratio of international diversified firms was negative to the expenditure of sales and administrative expenses, confirming that the higher the share of major shareholders, the lower the selling and administrative costs, but insignificant.Finally, as a result of determining whether the ownership structure of an international diversified firm affects the holding of free cash, the majority share of this firm shows a significantly negative relation to the ratio of the holding of surplus cash, indicating that the higher the proportion of major shareholders, the more appropriately control the holding of the entity's free cash through arbitrary private deviance by the manager. Research implications or Originality - Major shareholders of an internationally diversified firm listed on the KOSDAQ market play a positive role in the firm's performance by properly controlling agency costs that may be incurred by the management.

한국 카지노산업의 발전 방안 (Prosperity of Korea Casino Industry)

  • 이정철;신철호
    • 한국콘텐츠학회논문지
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    • 제8권9호
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    • pp.218-225
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    • 2008
  • 세계 카지노 산업은 단순한 겜블링만을 하는 카지노에서 리조트의 기능, 테마파크의 기능, 컨벤션의 기능 등을 도입하여 토탈 엔터테인먼트(Total Entertainment) 산업으로 변모하고 있다. 그러나 우리나라의 카지노산업은 아직 까지 사행성산업으로 많은 정부의 규제가 있어 관광산업의 발전에 걸림돌이 되고 있다. 국내외적인 여러 문제점을 극복하고 우리나라 카지노산업의 발전을 위해서는 첫째, 외부 환경 변화에 대한 인식의 전환이 필요하다. 카지노만을 위한 시설이 아닌 관광산업으로서 복합적인 카지노산업으로의 변화가 필요하다. 둘째, 카지노산업의 경쟁력을 확보해야 한다. 외국의 선진 카지노 경영기법의 도입, 카지노 개발에 대한 투자자본 도입과 함께 외국인 카지노시장 개척의 용이성 등 경쟁력 확보를 통한 카지노 경영활성화를 도모해야 한다. 셋째, 카지노 관광객 유치를 위한 정부, 업계의 노력이다. 정부의 카지노 관광객 유치를 위한 정책적인 노력과 업계의 상황에 맞는 상황적합적 마케팅의 대응으로 거대한 아시아지역의 카지노 관광객을 유치하기 위한 노력이 절실한 때이다.

국내 엔터테인먼트 기업의 CSR 활동, 리스크 관리, 프로듀싱 능력에 대한 소비자 평가가 통합 브랜드 자산 인식에 미치는 영향에 관한 연구 : SM, JYP, YG, 하이브를 중심으로 (A Study on the Consumer Evaluation of CSR Activities, Risk Management, and Producing Ability of Entertain Companies on the Perception of Integrated Brand Assets : Focusing on SM, JYP, YG, and HYBE)

  • 박지은;우형진
    • 한국엔터테인먼트산업학회논문지
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    • 제15권5호
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    • pp.19-31
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    • 2021
  • 본 연구의 목적은 국내 엔터테인먼트 기업의 CSR 활동, 리스크 관리, 프로듀싱 능력에 대한 소비자 평가가 통합 브랜드 자산 인식에 어떤 영향을 미치는지 살펴보는 것이다. 4년제 대학교에 재학 중인 대학생들을 대상으로 설문조사를 실시하였고, 총 423개의 데이터가 분석에 사용되었다. 연구결과, 첫째, 경제적 활동과 자선적 활동에 대한 소비자 평가가 통합 브랜드 자산 인식과 정적 인과관계를 나타냈다. 둘째, 국내 엔터테인먼트 기업에 대한 리스크 관리와 프로듀싱 능력 평가가 높을수록 통합 브랜드 자산 인식을 긍정적으로 하는 것으로 나타났다. 셋째, 4개 기업은 공통적으로 프로듀싱 능력의 주효과가 유의미하게 나타났다. 또한 CSR 활동과 리스크 관리에 대한 평가 수준에 관계없이 프로듀싱 능력 평가가 높은 집단은 낮은 집단에 비해 통합 브랜드 자산 인식이 높은 것으로 나타났다.

정치엔터테인먼트 시청이 정치대화에 미치는 영향 관여도와 정치정보효능감의 매개 효과 (The Effects of Political Entertainment Viewing on Political Talk Mediating Roles of Audience Involvement and Political Information Efficacy)

  • 권오주;민영
    • 한국언론정보학보
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    • 제73권
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    • pp.7-34
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    • 2015
  • 이 연구는 제 18대 대통령 선거를 전후로 대중화된 정치엔터테인먼트가 시민들 간의 정치대화에 미치는 영향에 주목했다. 특히 정치엔터테인먼트 시청이 정치대화를 촉진할 수 있는 심리적 매개 요인으로 수용자 관여도와 정치정보효능감을 제시했으며, 등장인물과의 동일시와 준사회적 상호작용, 그리고 내용에 대한 몰입 등을 관여도의 하위 차원들로 고려했다. 총 317명을 대상으로 온라인 설문조사를 실시했으며, 이 중 해당 프로그램 시청 경험이 있는 273명을 분석 대상으로 삼았다. 분석 결과, 엔터테인먼트 포맷 위에 정치 메시지를 얹는 오락성이 강한 프로그램만이 시청자의 동일시와 몰입 수준을 높였으며, 이 중 동일시 경험은 정치지식에 대한 효능감을 증진시켰다. 나아가 이용자의 정치정보효능감은 정치대화 참여의사와 정치적 이견에 대한 경청의사에 긍정적인 효과를 나타냈다. 그러나 정치엔터테인먼트 시청이 동일시와 효능감을 매개로 정치대화나 이견경청에 미치는 간접적인 효과는 통계적으로 유의하지 않았다. 정치엔터테인먼트 시청은 정치정보효능감을 매개로 정치대화에 대한 참여적인 태도를 제고하는 것으로 나타났다.

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증강현실 패션 어플리케이션이 즐거움, 만족 및 행동의도에 미치는 영향 (The effects of augmented reality fashion application on pleasure, satisfaction and behavioral intention)

  • 소지인;김선희
    • 복식문화연구
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    • 제21권6호
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    • pp.810-826
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    • 2013
  • The purposes of this study were to analyze the effects of the experience realms (entertainment, educational, escapist, and esthetic) of augmented fashion reality applications on consumers' pleasure, satisfaction, intention of reuse, and purchase intention. This study is based on the survey subjecting those who have an iPhone. A total of 207 questionnaires were processed in analysis. Descriptive analysis, frequency analysis, reliability analysis and regression analysis were conducted using SPSS ver. 18.0. The results are as follows. First, entertainment and esthetic experience positively influenced consumers' pleasure. Second, entertainment, educational and esthetic experience positively influenced satisfaction. Third, pleasure positively affected satisfaction. Forth, both pleasure and satisfaction positively influenced intention of reuse and purchase intention. Fifth, there were significant differences in the effects of the experience realms of augmented fashion reality applications on pleasure, satisfaction, intention of reuse, and purchase intention by gender. In conclusion, pleasure and satisfaction that influence reuse intention and purchase intention were influenced by the experience realms. When consumers feel satisfaction and pleasure in experience realms of augmented fashion reality applications, they are more likely to reuse of an augmented reality fashion application, and to purchase the products consumers were implementing an augmented reality fashion application for.

Alexa, Please Do Me a Favor: Motivations and Perceived Values Involved in Using AI Assistant

  • Lee, Eunji;Lee, Jongmin;Sung, Yongjun
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.329-344
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    • 2021
  • AI assistant, a software interface designed to interact with a user in a natural way and perform specific tasks on the user's behalf, receives increasing attention from both scholars and practitioners. While most of the literatures explain about technical aspects, little is known about the social and psychological factors that intimately influence consumers when using it. This study sheds light on the reason people use AI assistant and how perceived values influence on intention of continuous usage. A total of 361 AI assistant users participated in an online survey, and all were recruited from a major online panel in South Korea. The results from the principal component analysis suggest five social and psychological motives: self-expression, quality of life, entertainment, information, and compatibility. In addition, perceived values, informativeness, entertainment, and trustworthiness, positively predict the intention to use AI assistant. This research provides theoretical contributions from finding motivations of AI assistant usage and from the effects of perceived values on the intention to use it. Practical implications should not be overlooked in this ever-expanding AI industry.

메타버스 체험과 아바타 패션아이템 추구혜택 및 구매행동과의 관계 연구 (A Study on the Relationships Among Metaverse Experience, the Benefit Sought, and Purchase Behavior of Avatar Fashion Items)

  • 지경하;김한나
    • 패션비즈니스
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    • 제27권1호
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    • pp.36-49
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    • 2023
  • This study investigated effects of metaverse experience on avatar fashion item benefit sought and the impact of fashion item benefit sought on fashion item purchase behavior. An online survey was carried out in the last year targeting male and female consumers aged 15 to 39 years who had purchased avatar fashion items from 'Zepeto'. A total of 363 responses were analyzed in this study. Results are as follows. First, four factors of metaverse experience were derived: 'entertainment experience', 'escape experience', 'adventure experience', and 'relationship experience'. Four factors of avatar fashion item benefit sought were derived: 'trend/brand sought', 'situation suitability sought', 'individuality sought', and 'ideal appearance sought'. Second, all four factors of metaverse experience were found to significantly affect the benefit of trend/brand sought. It was found that entertainment, adventure, and relationship experiences, excluding escape experiences, had significant effects on situational suitability sought. In addition, it was confirmed that entertainment and adventure experiences had significant effects on individuality sought and ideal appearance, respectively. Third, it was found that the trend/brand sought had a significant effect on metaverse usage time and purchase amount and that the situational suitability sought influenced the number of avatar fashion items purchased.

Effects of Positive Characteristics of SNS on Use Satisfaction and Using Reluctant Intention: A Path Model for the Role of Trust and Value

  • Yang, Hoe-Chang;Kim, Hwa-Kyung
    • 융합경영연구
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    • 제5권3호
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    • pp.21-29
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    • 2017
  • This study was conducted to examine the effects of interactivity, entertainment and ease of use, which are positive characteristics of SNS, on SNS using satisfaction and using reluctant intention and the roles of perceived values and trust among users in the relationships among these variables, in order to find a clue to contribution to positive use and development of SNS. For this study, a survey was performed targeting normal people in Seoul and the metropolitan area and a total of 224 effective questionnaires were acquired. Then frequency analysis, descriptive statistic analysis, correlation analysis and structural equation path analysis were carried out. As a result of analysis, interactivity and ease of use increased SNS using satisfaction and decreased using reluctant intention via trust and users' perceived values respectively. The result of analyzing the modification model showed that interactivity and entertainment directly increased SNS using satisfaction. These findings imply that SNS providers fully need to reflect the needs of consumers for interactivity, entertainment and ease of use for improving consumers' perceived values and trust. It is also concluded that consumers can enjoy positive SNS activities by increasing trust with SNS users through a positive understanding of interactivity and participation.