• Title/Summary/Keyword: Tool server

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The Architecture of Tool server in MPEG-21

  • Kim, Kwang-Yong;Hong, Jin-Woo;Kim, Jin-Woong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.272-275
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    • 2003
  • This paper presents the role and its function of Tool server. MPEG-21 means multimedia framework for delivery and consumption of multimedia which is being discussed in ISO/IEC 21000. A view of MPEC-21 aims to define multimedia framework to enable transparent use of multimedia resource across a wide range of networks and devices used by different communities. MPEG-21 will enable all-electronic creation delivery and trade of digital multimedia content and transparent usage of various content types on network device. Therefore, we can provide access to information and services from almost anywhere at anytime with various terminals and networks. In order to support multimedia delivery chain that contains content creation, production, delivery and consumption, we need many standards(elements) for identify, describe, manage and protect the content. Thus, we define Digital Item Player(DIP), Digital Item Adaptation(DIA) server and Tool server as primary objects of MPEG-21 multimedia framework. DIP provides a function which creates and consumes Digital Item(DI) as a kind of a digital object by user. A DI contains both media resources and metadata including rights information. DIA server deals with the usage environment description schema of the user characteristics, terminal and network characteristics and natural environments. DIA server adapts the original DI to the usage environment description sent from the terminal and transmits the adapted DI to the terminal. Tool server searches for a tool requested from DIP or DIA and downloads the best tool to DIP or DIA server. In this paper, we present how Tool sewer is organized and is used among 2 primary objects. The paper is structured as followings: Section 1 briefly describes why MPEG-21 is needed and what MPEG-21 wants. We see requirement that tool server must equip functionally in section 2. The proposed tool server,its structure and its functionality are presented in section 3. Section 4 explains a scenario that tool server transmits tool to DIP and shows the experimental result. The paper concludes in section 5.

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The Architecture and Its Function of Tool server in MPEG-21 Multimedia Framework (MPEG-21 멀티미디어 프레임워크에서 툴 서버의 구조 및 기능)

  • 김광용;홍진우;김진웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.292-295
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    • 2003
  • This paper presents the architecture and its function of Tool server. MPEG-21 will enable all-electronic creation, delivery and trade of digital multimedia content and transparent usage of various content types on network device. Therefore, we can provide access to information and services from almost anywhere at anytime with various terminals and networks. In order to support multimedia delivery chain that contains content creation, production, delivery and consumption, we need some elements to identify, describe, manage and protect the contents. Thus, we define Digital Item Processing(DIP), Digital Item Adaptation(DIA) server and Tool server as primary objects of MPEG-21 multimedia framework. DIP provides a function which creates and consumes Digital Item(DI) as a kind of a digital object by user. DIA server adapts the original DI to the usage environment description sent from the terminal and transmits the adapted DI to the terminal. Tool sewer searches for a tool requested from DIP or DIA and downloads the best tool to DIP or DIA server. In this paper, we present how Tool server is organized and is used among 2 primary objects. The paper is structured as following: Section 1 briefly describes why MPEG-21 is needed and what MPEG-21 wants. We see the basic architecture of tool server and its functionality by each module in section 2. Section 3 explains a scenario that tool server transmits tool to DIP or DIA. The paper concludes in section 4.

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Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반의 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Jung Hoe-Kyung;Ryu Kwang-Hee;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1003-1010
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG(Moving Picture Experts Group) proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool server. License server create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that might occur in all procedures.

A Design of the Remote Test Tool for Software Based on VxWorks (VxWorks 기반 소프트웨어를 위한 원격 테스트 도구의 설계)

  • Park, Song-Hwa;Lee, Hyung-Soo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.3
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    • pp.135-142
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    • 2012
  • The Quality of embedded system depends on the embedded software. As the complexity and the size of embedded software have been increasing, it is more likely that the software may include faults, and the reliability and stability issues are getting more important. In this paper, we propose a remote test tool for software based on VxWorks by using fault injection method. The test tool consists of test server and test client for testing on the cross development environment. The test server operates in the host system and user can not only test but also monitor the software by using it. The test client operates in the target system and it controls kernel objects and sends the input data into the software when receiving the control and data from the test server. We developed the prototype software and demonstrated the ability of testing software robustness by injecting faults.

A Study on Web based Monitoring System of Machine Tool (웹기반의 공작기계 원격감시 기술)

  • 김동훈;김선호;한기상;김주한
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.60-63
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    • 1997
  • Recently, factory automation and shop floor control system need a web based remote monitoring technology to control effectively machine tool. This paper describes a web based remote monitoring system which is concerned with open architecture controller for machine tool. The environment of this system consists of a lot of elements such as web server, database, machine tool, pc based controller, client computers and script programs, also which is interconnected by network including intranet or internet. Designed script programs, also which is interconnected by network including intranet or internet. Designed script program service current status and faults information of machine to remote users who want to monitor machine tool. Additionally those have various functions to service we board for q&a, downloading data and information of after-service managers.

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Mean Waiting Time Analysis of Cyclic Server System under N-Policy (N-정책하의 순환 서비스시스템의 평균대기시간 분석)

  • 홍정완;이창훈
    • Journal of the Korean Operations Research and Management Science Society
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    • v.18 no.3
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    • pp.51-63
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    • 1993
  • We consider a cyclid server system under N-policy. This system consists of multiple queues served in a cyclic order by a single server. In this paper, we consider the following control policy. Every time server polls one queue, the server inspects the state of the queue. If the total number of units is found to have reached or exceeded a pre-specified value, the server begins to serve the queue until it is empty. As soon as the queue becomes empty, the server polls next queue. An approximate analysis of this system is presented. Sever vacation model is used as an analytical tool. However, server vacation periods are considered to be dependent on the service times of respective queues. The results obtained from the approximate analysis are ompared with simulation results.

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Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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IWAP : WAP Gateway/Server Integrated Platform (IWAP : WAP 게이트웨이/서버 통합 플랫폼)

  • 오태안;송병권;이상구
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.129-131
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    • 2000
  • 최근 무선 인터넷 서비스에 대한 관심이 고조되면서 관련 기술 개발이 활발히 진행되고 있다. 현재 가장 유력한 국제표준 중 하나로 인식되어 가고 있는 WAP(Wireless Application Protocol)의 규격에 따르면 이동 단말과 WAP 서버는 WAP Gateway를 통하여 통신하도록 되어 있다. 본 논문은 리눅스 기반으로 WAP Gateway와 Server가 통합적으로 지원되는 IWAP 플랫폼의 설계 및 구현에 것이다. 제안된 IWAP 플랫폼은 WAP Gateway JABA 기반의 Server 개발환경, WML Tool-Kit 및 MUI(Management User Interface)등 크게 4개의 모듈로 구성되고, 베어러(bearer) 망으로 SMSC(Short Message Service Center)나 CSD(Circuit Switched Data) 라우터를 고려하였다.

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Simulation for Efficient Employment of JLBS (JLBS의 효율적인 운용을 위한 시뮬레이션)

  • 남동진;한영신;이칠기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.183-187
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    • 2002
  • JLBS는 multi-server multi-queue 방식을 채택하고 있으며, 각 tool별로 할당된 license 수에 비례하여 system을 할당한다. 그러나 이러한 방식의 문제점은 특정 tool에만 job이 집중될 경우 비효율적이다. 즉 특정 system은 모두 사용되고 있고, queue에는 많은 job이 대기하고, 여타 tool에 해당하는 queue에는 대기하는 job이 없어서 system이 그냥 놀고 있는 현상이 발생한다. 본 논문에서는 이러한 단점을 극복하기 위해 각 tool에 license수에 비례하여 할당되었던 system을 모든 tool들이 system을 공유할 수 있도록 하는 방법을 제안했다. 대신 system의 숫자는 줄이고, license의 숫자는 더 할당하는 방법으로, 기존의 방법보다 더 효율적으로 나타났다.

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