• Title/Summary/Keyword: Tool Paths

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A Study of Reassigning Texture Map File for Correcting Directory (텍스쳐맵 경로 재설정 툴의 개발에 관한 연구)

  • Song, Balgum
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.535-544
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    • 2018
  • Developing a new texture path tool is crucial in 3D industries to automatically manage and set up texture paths for characters and environment modelings. For a better study, I compare the problems, methods and functions of the new tool(SongRepath tool) with other commonly used tools such as File Path Editor, Genie, He Texture Path. Next, I analyze the top down method system for these commonly used tools, and create a new bottom-up algorithm for a better use and efficiency. Finally, analyzing and comparing SongRepath tool with other tools in terms of operation in convenience, steps for results, checking number of Texture files, checking the numbers of new paths, checking the numbers of files not found, checking the numbers of path not changed, errors or problems, and availability of cancelation while proceeding the result. As a result, this study shows that SongRepath tool has less errors and saves more time on the processing works.

Cutting Power Based Feedrate Optimization for High-Efficient Machining (고능률 가공을 위한 절삭 동력 기반의 이송 속도 최적화)

  • Cho Jaewan;Kim Seokil
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.2 s.233
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    • pp.333-340
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    • 2005
  • Feedrate is one of the factors that have the significant effects on the productivity, qualify and tool life in the cutting mechanism as well as cutting velocity, depth of cut and width of cut. In this study, in order to realize the high-efficient machining, a new feedrate optimization method is proposed based on the concept that the optimum feedrate can be derived from the allowable cutting power since the cutting power can be predicted from the cutting parameters as feedrate, depth of cut, width of cut, chip thickness, engagement angle, rake angle, specific cutting force and so on. Tool paths are extracted from the original NC program via the reverse post-processing process and converted into the infinitesimal tool paths via the interpolation process. And the novel NC program is reconstructed by optimizing the feedrate of infinitesimal tool paths. Especially, the fast feedrate optimization is realized by using the Boolean operation based on the Goldfeather CSG rendering algorithm, and the simulation results reveal the availability of the proposed optimization method dramatically reducing the cutting time and/or the optimization time. As a result, the proposed optimization method will go far toward improving the productivity and qualify.

Multi-stage NC Milling of Uncut Volume caused by Gouging Interference at the Machining of Curved Surfaces (곡면가공시 공구간섭에 따른 미절삭체적의 다단계 NC가공)

  • 맹희영;차지경
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2004.10a
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    • pp.439-444
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    • 2004
  • A new efficient intelligent machining strategy named the Steepest Directed Tree method is presented in this study, which makes surface model discrete with triangulation meshes and the cutter paths track along the tree directions. In order to formulate these algorithms practically, it is deduced the multi-stage machining approach of uncut volume caused by cutter gouging in the course of milling using flat end mill. It is systematized the checking process the cutter interference by grouping the 6 kinds of gouging types, which yields the environment of connectivity data lists including CL-data, and then the multi-stage machining strategy, that minimizes uncut area by continuously sequencing the generative subsequent CL-paths, is shamed to determine the second tool path for the next uncut area and to compose the operating multi-stage cutting processes. The completed machining system of curved surfaces is evaluated by testing the practical machining experiments which have various kinds of shape conditions.

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Incomplete 2-manifold Mesh Based Tool Path Generation (불완전한 2차원다양체 메시기반 공추경로생성)

  • Lee Sung-gun;Kim Su-jin;Yang Min-yang;Lee Dong-yoon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.3 s.234
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    • pp.447-454
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    • 2005
  • This paper presents a new paradigm for 3-axis tool path generation based on an incomplete 2-manifold mesh model, namely, an inexact polyhedron. When geometric data is transferred from one system to another system and tessellated for tool path generation, the model does not have any topological data between meshes and facets. In contrast to the existing polyhedral machining approach, the proposed method generates tool paths from an incomplete 2-manifold mesh model. In order to generate gouge-free tool paths, CL-meshes are generated by offsetting boundary edges, boundary vertices, and facets. The CL-meshes are sliced by machining planes and the calculated intersections are sorted, trimmed, and linked. The grid method is used to reduce the computing time when range searching problems arise. The method is fully implemented and verified by machining an incomplete 2-manifold mesh model.

Improving A Stealth Game Level Design Tool (스텔스 게임 레벨 디자인 툴의 개선)

  • Na, Hyeon-Suk;Jeong, Sanghyeok;Jeong, Juhong
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.29-38
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    • 2015
  • In the stealth game design, level designers are to develop many interesting game environments with a variety of difficulties. J. Tremblay and his co-authors developed a Unity-based level design tool to help and automate this process. Given a map, if the designer inputs several game factors such as guard paths and velocities, their vision, and the player's initial and goal positions, then the tool visualizes simulation results including (clustered) possible paths a player could take to avoid detection. Thus with the help of this tool, the designer can ensure in realtime if the current game factors result in the intended difficulties and players paths, and if necessary adjust the factors. In this note, we present our improvement on this tool in two aspects. First, we integrate a function that if the designer inputs some vertices in the map, then the tool systematically generates and suggests interesting guard paths containing these vertices of various difficulties, which enhances its convenience and usefulness as a tool. Second, we replace the collision-detection function and the RRT-based (player) path generation function, by our new collision-check function and a Delaunay roadmap-based path generation function, which remarkably improves the simulation process in time-efficiency.

Automatic Tool Selection and Path Generation for NC Rough Cutting of Sculptured Surface (자유곡면의 NC 황삭가공을 위한 자동 공구 선정과 경로 생성)

  • Hong, Sung Eui;Lee, Kun woo
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.6
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    • pp.28-41
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    • 1994
  • An efficient algorithm is proposed to select the proper tools and generate their paths for NC rough cutting of dies and molds with sculptured surfaces. Even though a milling process consists of roughing, semi-finishing, and finishing, most material is removed by a rough cutting process. Therfore it can be said that the rough cutting process occupy an important portion of the NC milling process, and accordingly, an efficient rough cutting method contributes to an efficient milling process. In order work, the following basic assumption is accepted for the efficient machining. That is, to machine a region bounded by a profile, larger tools should be used in the far inside and the region adjacent to relatively simple portion of the boundary while smaller tools are used in the regions adjacent to the relatively complex protion. Thus the tools are selected based on the complexity of the boundary profile adjacent to the region to be machined. An index called cutting path ratio is proposed in this work as a measure of the relative complexity of the profile with respect to a tool diameter. Once the tools are selected, their tool paths are calculated starting from the largest to the smallest tool.

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Realtime control algorithm and hardware for machining curved surfaces (실시간 곡면 가공에 관한 제어 알고리즘 및 하드웨어 연구)

  • 정승권;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1320-1323
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    • 1996
  • This paper describes an interpolation method for a parametric surface. A parametric surface is approximated to triangular mesh surfaces and then the basic paths are achieved. As the generated path is a series of linear segments, this algorithm can be easily adapted to general NC controllers. The generated paths have minimal transfer length and are gouge-free within the approximation tolerance. The problems, induced when the paths are represented by linear segments, are overcome without making any path deviation by this algorithm. This algorithm saves machining time by eliminating overdetermined tool paths and keeping the desired average feedrate, which improve productivity and lead to lower production costs.

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The minimum time pocketing cycle for the dialog workshop oriented programming (대화형 작업장 프로그래밍을 위한 최소 시간 포켓 가공 싸이클)

  • 류제석;강성균;전용주
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.848-851
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    • 1996
  • Based on the minimum cutting time criteria, the tool path generation algorithm of a pocket machining is developed as a form of a built-in cycle for the WOP(workshop oriented programming) of a CNC controller. Based on the given CAD database and tool information, an optimal cutting depth and geometric properties can be generated, then six different tool paths will be generated internally and automatically. Finally, the G code which commands tool movements is generated for CNC machining.

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