• Title/Summary/Keyword: Time-synchronization

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An EIBS Algorithm for Wireless Sensor Network with Life Time Prolongation (수명 연장 기능의 무선 센서 네트워크용 EIBS 알고리즘)

  • Bae, Shi-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.65-73
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    • 2014
  • Since Time synchronization is also critical in Wireless Sensor Networks (WSN) like other networks, a time synchronization protocol for WSN called IBS(Indirect-Broadcast Synchronization) has been already proposed in 2012. As IBS operates in cluster tree topology, network lifetime may be mainly shortened by cluster head node[s], which usually consumes more power than cluster member (i.e. non-cluster head) nodes. In this paper, I propose enhanced version of IBS (called EIBS) which saves overall energy and prolongs network lifetime by re-constructing partial cluster tree locally. Compared with other tree construction approaches, this tree reconstruction algorithm is not only simpler, but also more efficient in the light of overall power consumption and network lifetime.

A Study on Synchronization of Video and Virtual Reality Data for On-line Education (온라인 교육을 위한 동영상과 가상현실 데이터의 동기화에 관한 연구)

  • Sun Bok-Keun;Han Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.389-397
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    • 2005
  • In this paper, we study the synchronization method of animated simulations and VRs for on-line virtual reality education system. To build the data of animated simulations and synchronization modules of VRML content, the media-synchronizing technology, HTML + TIME and scripts are used. The VRML control module ismade into Java applet using the Java EAI provided for the web and the interface for VRML contents. To control the animation of VRML contents, the node information is extracted, and an animation production template capable of controlling animation in inter-connection with VRML content is made. With evaluation of the animation control performance, processing speed, synchronization performance between media in the system built, more improved results are obtained. We would like to suggest a education system with easy system construction and various multi-medium applicability by realizing HTML + TIME media synchronization and VRML web 3D virtual reality creation techniques, and animated images and 3D animation controls according to time using Java through this study.

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Synchronization of T-S Fuzzy Chaotic System with Time-Delay and Input Saturation (시간지연과 입력포화를 갖는 T-S 퍼지 카오스 시스템의 동기화)

  • Kim Jae-Hun;Shin Hyunseok;Kim Euntai;Park Mignon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.1
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    • pp.13-21
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    • 2005
  • This paper presents a fuzzy model-based approach for synchronization of time-delay chaotic system with input saturation. Time-delay chaotic drive and response system is respectively represented by Takagi-Sugeno (T-S) fuzzy model. Specially, the response system contains input saturation. Using the unidirectional linear error feedback and the parallel distributed compensation (PDC) scheme, we design fuzzy chaotic synchronization system and analyze local stability for synchronization error dynamics. Since time-delay in the transmission channel always exists, we also take it into consideration. The sufficient condition for the local stability of the fuzzy synchronization system with input saturation and time-delay is derived by applying Lyapunov-Krasovskii theory and solving linear matrix inequalities (LMI's) problem. A numerical example is given to demonstrate the validity of the proposed approach.

qPALS: Quality-Aware Synchrony Protocol for Distributed Real-Time Systems

  • Kang, Woochul;Sha, Lui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3361-3377
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    • 2014
  • Synchronous computing models provided by real-time synchrony protocols, such as TTA [1] and PALS [2], greatly simplify the design, implementation, and verification of real-time distributed systems. However, their application to real systems has been limited since their assumptions on underlying systems are hard to satisfy. In particular, most previous real-time synchrony protocols hypothesize the existence of underlying fault tolerant real-time networks. This, however, might not be true in most soft real-time applications. In this paper, we propose a practical approach to a synchrony protocol, called Quality-Aware PALS (qPALS), which provides the benefits of a synchronous computing model in environments where no fault-tolerant real-time network is available. qPALS supports two flexible global synchronization protocols: one tailored for the performance and the other for the correctness of synchronization. Hence, applications can make a negotiation flexibly between performance and correctness. In qPALS, the Quality-of-Service (QoS) on synchronization and consistency is specified in a probabilistic manner, and the specified QoS is supported under dynamic and unpredictable network environments via a control-theoretic approach. Our simulation results show that qPALS supports highly reliable synchronization for critical events while still supporting the efficiency and performance even when the underlying network is not stable.

LEO Satellite Time Synchronization Architecture

  • Kwon, Ki-Ho;Kim, Day-Young;Lee, Jong-In;Kim, Hak-Jung;Lee, Sang-Jeong
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.367-370
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    • 2006
  • A GPS-based time synchronization technique employing a refined HW circuitry and SW algorithm is considered as fine time-management system for Low Earth Orbit (LEO) remote sensing satellites. By synchronizing the On-Board Time (OBT) within satellites to the GPS 1PPS, a very expensive, highly accurate on-board clock is not required to determine the precise on-board time management. Also, the satellite command generation in ground stations and postprocessing of earth observation data which a particular image is acquired. This paper analyses on-orbit verification of the existing satellite time sync architecture and presents a new time sync architecture, operation and relation between the OBT and the GPS time.

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An Initial Synchronization Method to Enhance Receive Sensitivity of the GPS Receiver for Reference Stations (기준국용 GPS 수신기의 수신감도 향상을 위한 초기동기 방법)

  • Park Sang-Hyun;Shin Jae-Ho;Park Jeong-Yeol
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.235-240
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    • 2006
  • In order to enhance receive sensitivity in noisy environment, the previous initial synchronization method of GPS receiver for reference stations adopts not only the coherent integration method but also the non-coherent integration method. However, the previous GPS initial synchronization method causes the non-coherent integration loss, which is a dominant factor among the signal acquisition losses in noisy environment. And the non-coherent integration loss increases with the strength of noise signal. In this pa-per, a GPS initial synchronization method is proposed to enhance receive sensitivity of GPS receiver for reference stations in noisy environment. This paper presents that the proposed GPS initial synchronization method suppresses the non-coherent integration loss. Furthermore, with regard to the mean acquisition time, it is shown that the number of the search cells of the proposed GPS initial synchronization method is much fewer than that of the previous GPS initial synchronization method.

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A PRECISE AUDIO/VIDEO SYNCHRONIZATION SCHEME FOR MULTIMEDIA STREAMING

  • Chi, Won-Sup;Jung, Soon-Heung;Yoo, Jeong-Ju;Seo, Kwang-Deok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.49-54
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    • 2009
  • Synchronization between media is an important aspect in the design of multimedia streaming system. This paper proposes a precise media synchronization mechanism for digital video and audio transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, RTP/RTCP protocol suite is usually employed. To provide a precise mechanism for media synchronization between video and audio, we suggest an efficient media synchronization algorithm based on NPT (Normal Play Time) which can be derivable from the timestamp information in the header part of RTP packet generated for the transport of video and audio streams. With the proposed method, we do not need to send and process any RTCP SR (sender report) packet which is required for conventional media synchronization scheme, and accordingly could reduce the number of required UDP ports and the amount of control traffic injected into the network.

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A Design and Performance Evaluation of Concurrent Synchronization System of Multiple Client on a Mobile Environments (모바일 환경에서 다수 클라이언트의 동시 동기화 시스템 설계 및 성능 평가)

  • Kim, Hong-Ki;Kim, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.217-220
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    • 2009
  • The two-way synchronization system in mobile environment processes synchronization of multi clients by order. In this case, that a synchronization operation, which takes long time to process, makes other clients wait is a problem. In this paper, treats to design and materialize a system which processes synchronization operations between clients without update conflicts as using multi queues. Also, compares performance between the simultaneous synchronization and the synchronization in consecutive order by the rate of process term of synchronization operation and the pattern of operation process.

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A Compensative Synchronization Algorithm for Multimedia Presentation System (멀티미디어 프리젠테이션 시스템을 위한 보정적 동기화 알고리즘)

  • Jung, H.K.
    • The Journal of Natural Sciences
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    • v.8 no.1
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    • pp.123-129
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    • 1995
  • This paper describes the design and implementation of multimedia presentation system based on the compensative synchronization algorithm. We proposed the compensative synchronization algorithm in compensation for previously preestimated delay-time in order to minimize delay-time in multimedia presentation system. The presentation system uses compensative synchronization algorithm and have multimedia objects as text, raster graphics, geometric graphics, or audio.

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An Implementation of Real Time Data Synchronization of Multiple Devices by Offline-first Strategy (오프라인 우선 정책에 의한 멀티 디바이스의 실시간 데이터 동기화 구현)

  • Lee, Dae-Myoung;Kim, Eun-hoo;Joo, Moon Gab
    • IEMEK Journal of Embedded Systems and Applications
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    • v.13 no.6
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    • pp.329-335
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    • 2018
  • Offline-first strategy is that it allows data to be saved while offline, and when connected online, data is synchronized to ensure that all devices have the same data. Multi-device is a term that shares data through synchronization on various platforms on Android, ios, etc. First, all of the data is stored in the local repository like SQLite and then on the server via HTTP communication. Then, the synchronization is completed by receiving the changed data from the server and storing it in the local repository at the time of the synchronization, and sending the changes to the server from the client. We proposed and implemented a database structure, APIs, and a illustrative application running on PC and Android phone.