• 제목/요약/키워드: Time use survey

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청소년의 스마트폰 사용시간 표준화 연구 : 2017년 청소년건강행태온라인조사 원시자료를 이용하여 (Standardization of Time of Smartphone Use in Adolescents : Using Data from Korea Youth Risk Behavior Web-based Survey of 2017)

  • 문종훈;전민재;김진욱
    • 한국엔터테인먼트산업학회논문지
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    • 제14권5호
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    • pp.277-287
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    • 2020
  • 본 연구는 청소년의 하루 평균 스마트폰 사용시간에 대한 표준화를 조사하고자 하였다. 자료는 2017년 청소년건강행태온라인조사의 원시자료를 이용하였고, 분석된 인원은 54,603명이었다. 통계분석은 빈도분석, 독립 t 검정, 피어슨 상관분석, 일원분산분석을 사용하였다. 연구결과, 스마트폰 사용시간과 나이, 학년 사이에 상관계수는 매우 낮았다(r=.025~.039). 중학생과 고등학생의 스마트폰 사용량은 유의한 차이가 없었다(p>.05). 중학생에서 학년이 높아질수록 스마트폰 사용량이 유의하게 많았다(p<.05). 고등학생에서 2학년은 1학년과 3학년보다 스마트폰 사용량이 유의하게 많았다(p<.05). 본 연구는 54,603명의 청소년에서 성별(남, 여), 사용기간(주중, 주말), 학교(중학교, 고등학교), 학년(1학년, 2학년, 3학년)에 대한 각각의 하루 평균 스마트폰 사용량(분)을 7분위수로 제시하였다. 스마트폰 사용량의 기준치 제공은 청소년의 신체 및 정신 건강관리에 근거자료로 사용될 수 있다. 추후 연구를 통해 스마트폰 과사용을 증명할 수 있는 기준값 제시가 필요하다.

부모 자녀 간 시간에 관한 규칙 유무에 따른 일본 중학생의 시간관리 행동 및 시간사용 자기평가의 차이 (The Difference between Time Management Practices and Self-evaluation of Time Use by Time Rules in Families, Focused on Middle School Students in Japan)

  • 이수진
    • 가족자원경영과 정책
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    • 제19권4호
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    • pp.55-70
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    • 2015
  • This study aims to clarify the difference between scores for time management practice and the self-evaluation of time use according to time rules in families. This study used data obtained from the first survey on after-school activities in 2008, conducted by the Benesse Educational Research and Development Institute in Japan. The study sample consists of 3,372 middle school students. First, scores for independence and planning were highest in third grade, yet the score for regularity was also lowest in third grade. There will be different lifestyles even among middle school students of the same grade, so it is necessary to consider their characteristics and family rules. Second, the scores for independence, regularity and planning were lowest in groups whose families had rules about time (time rules for curfew, time rules for watching television, time rules for playing games), but in which those rules were not kept. These results were similar for both boys and girls and show that it is more important keep rules rather than to make rules.

언어적 프로토콜 분석을 이용한 쇼핑몰 웹사이트 사용성 측정방법에 관한 연구 (Measuring the Usability of Shopping Mall Web Sites Using Verbal Protocol Analysis)

  • 조휘형;홍일유
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권3호
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    • pp.111-134
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    • 2009
  • Today many owners of Web sites are looking to user's satisfaction survey as a key means of measuring the usability of a Web site. While it is preferred for it simplicity and ease of use, this survey method is not without potential risks. This paper focuses on showing that the existing practice of questionnaire-based usability measurement is subject to human recall errors, and that such flaws can be reduced when the questionnaire survey is followed by the users hands-on experience of the site. An empirical study was conducted, and the results indicate that the above speculation holds true. Even if respondents felt highly confident about their responses on a recall survey, a hands-on experience with a focal Web site increased the extent to which the respondents were satisfied with the shopping mall site. This indicates that a user's perception of the quality of a Web site may be distorted or lost as time goes by. In addition, the findings have shown that the use of the verbal protocol analysis method can reveal critical information that can help track the root causes of Web site usability problems, thereby helping to develop site enhancement strategies. The paper concludes with directions for future research.

TikTok 이용동기가 사용자 밀착도에 미치는 영향 (A Study on the Effect of TikTok Motivation on Users Stickiness)

  • 왕자선;김세화
    • 한국콘텐츠학회논문지
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    • 제21권10호
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    • pp.217-226
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    • 2021
  • 본 연구에서는 이용과 만족 이론을 바탕으로, TikTok 이용 동기(오락추구, 정보추구, 상호작용, 자기표현, 도피)의 강도와 각 동기가 사용자의 밀착도(이용 빈도, 이용 시간)에 미치는 영향을 조사하였다. 중국인 TikTok 사용자들을 대상으로 조사하여 101건의 조사결과를 분석한 결과는 다음과 같다: 첫째, TikTok 이용 동기의 강도는 오락추구, 정보추구, 상호작용, 자기표현, 도피 순서로 나타났으며, 이 중 오락추구와 도피의 동기는 여성의 경우가 남성의 경우보다 더 높았다. 둘째, 사용자 밀착도 중 이용 빈도에 대해서는 사용자의 오락추구, 상호작용, 도피 등 동기의 영향력이 유의미한 것으로 나타났으며, 상호작용의 영향력이 높았다. 셋째, 이용 시간에 대해서는 오락추구, 도피 등 동기의 영향력은 유의미한 것으로 나타났다. 이는 오락추구, 상호작용, 그리고 현실을 도피하고 싶을 때에 TikTok을 자주 이용하게 되고, 오락추구나 현실을 도피를 하고 싶을 때 TikTok 이용 시간도 길어진다는 것을 의미한다.

Change in Time Use for Daily Eating and Household Work Activities in Germany

  • Zander Uta;Uta Meier-Graewe;Moeser Anke
    • International Journal of Human Ecology
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    • 제6권2호
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    • pp.37-49
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    • 2005
  • This paper gives special attention to the changes of time use patterns of the German population for eating and drinking as well as for household work. It especially examines the changes in time use for meals eaten at home and away from home as well as the division of labour for nutrition provision activities between men and women. The presented results originated from two time budget surveys conducted in Germany in 1991/92 and 2001/02. In a secondary analysis time use patterns for eating and drinking and nutrition provision activities were examined on a base of a representative sample of 12600 private households. Surprisingly the amount of time spent on eating and drinking increased over the period. More Germans ate away from home at least once a day, whereas meals at home were still dominant. Moreover comparisons over time revealed that the share in household and food provisioning work has narrowed between men and women, especially in households with both partners being employed. Overall the analysis shows that time use data allow general statements regarding the amount and changes of time spent on daily eating, household work and especially food provision activities. The extent of women's employment has shown to be most decisive for an equal division of household work between gender. To be able to better interpret the results and to understand the consequences for family life, it is necessary to complement time use data with qualitative interviews to gain comprehensive insight into peoples nutrition goals, motives and barriers of action.

QRIS as a Drivers of Product Distribution Flows in Indonesia: Factors of Consumer Purchasing Behavior in the Use of Fintech Payments

  • Ariani BAKHITAH;Ricardo INDRA;Wandy HALIM;Vicky FERBIAN;Zinggara HIDAYAT
    • 유통과학연구
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    • 제21권12호
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    • pp.59-69
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    • 2023
  • Purpose: Consumers can experience better service for distribution of products with payment technology such as QRIS (Quick Response Code Indonesian Standard) compared to conventional purchase methods. This research aims to determine the experience of QRIS service users in Indonesia. Perceived Usefulness, Ease of Use, and Perceived Security were independent factors. Behavioral Intention to Use is the dependent variable. Furthermore, Word of Mouth Attitude is an intervening variable. Research Design, Data, and Methodology: Involving active QRIS users in a survey-based quantitative study in Indonesia. A survey sample of 400 people was taken from data records of 30.87 million QRIS users in Indonesia. Data were analyzed using SEM-PLS. Results: Show that Perceived Usefulness and Perceived Ease of Use significantly impact Attitudes Word of Mouth, and Behavioral Intention to Use. This research also found that Behavioral Intention to Use does not significantly impact Perceived Security. Conclusion: QRIS, as a revolutionary innovation, offers faster payments than previous methods, with a payment time of no more than one minute. QRIS is seen as valuable, simple, and safe, disseminating information to the public and continuing to use QRIS. The implications of this research are very significant in accelerating the flow of distribution of goods and services and facilitating transactions.

미취학 자녀를 둔 기혼 취업여성의 시간사용 유형에 관한 연구 (Typology of Time Use of Married Working Women with the Preschool Child(ren) in Korea)

  • 이선명;여정성
    • Human Ecology Research
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    • 제54권5호
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    • pp.541-550
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    • 2016
  • This study explored a typology (or time allocation), investigated personal and work characteristic differences among time allocation types, and identified determinants of time allocation types of married working women with a preschool child. The data source for this research was the 2014 Time Use Survey conducted by Statistics Korea. We analyzed 368 time diaries (184 for weekdays and 184 for weekends) using frequency, mean, cluster analysis, chisquare, analysis of variance (ANOVA), Duncan's test, and multinomial logistic analysis. The results of this research are as follows. Time allocation of married working women with a preschool child was classified into three different types of 'work-centered,' 'work-family balanced,' and 'family-centered.' The work-centered type accounted for 14.7% of total respondents, and compared with other types, this type of people spent more time working, and less time doing house-work, caring for family, and having leisure. The work-family balanced type represents more than half of the total, and spend more time working on weekdays and house-working, having leisure on weekends. The family-centered type represents 28.8%, and spends most of the time doing house-work and caring for family on both weekdays and weekends. Occupation, employment status, monthly income, and weekly hours of work were different for each type. Occupation, employment status, perception of lack of time, health condition, and weekly hours of work were identified as determinants for each type.

청년 1인가구의 생활시간 사용 연구 -성별·취업여부에 따른 식사와 여가활동을 중심으로- (Study of the Time Use of Unmarried Single Households -With a Focus on Meal Acivities and Leisure by Gender and Employment Status-)

  • 송혜림;강은주;김민주
    • 가족자원경영과 정책
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    • 제22권2호
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    • pp.45-63
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    • 2018
  • This study analyzed time allocation in unmarried single household. It examined meal activities and leisure by gender and employment status using the 2014 time-use survey data of 1,664 cases provided by Statistics Korea. Descriptive statistics, a paired t-test, and regression were conducted using the SPSS 24 program. The results showed that the total time for meal activities in unmarried single households was 125 minutes. Most meal activities consisted of eating activities, and the meal preparation time was about 19 minutes. Females spent much longer time in meal preparation than males. Leisure time was 285 minutes, and the longest time spent of leisure activities was spent using medias. Males' total leisure time was longer than females' total leisure time. Finally, employed individuals spent much longer periods of time in leisure than unemployed individuals. All the results showed differences between genders and employment status.

자녀의 영상미디어 이용에 대한 어머니의 교육적, 의례적 목적이 유아의 영상미디어 조절능력에 미치는 영향: 유아 영상미디어 시청시간의 매개효과 (Do Mothers' Educational and Ritualized Reasons for Allowing Their Children to Use Screen Media Affect Children's Screen Media Regulation Ability via Their Screen Media Time?)

  • 김호정;이동미;김빛나;서승희;박주희
    • Human Ecology Research
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    • 제61권2호
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    • pp.169-182
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    • 2023
  • This study aimed to investigate the mediating effect of the screen media time of young children on the relationship between mothers' reasons for allowing young children to use screen media and their children's ability to regulate screen media. The participants consisted of 614 children aged 5-6 (312 boys and 302 girls), and all the survey questions were answered by their mothers. Descriptive statistics, Pearson's correlation, structural equation modeling, and bootstrapping analysis were employed to analyze the data using SPSS 25.0 and Mplus 8.6. The results were as follows. First, mothers' educational and ritualized reasons for allowing young children to use screen media and children's screen media time directly affected young children's ability to regulate screen media. Second, children's screen media time mediated the relationship between mothers' educational and ritualized reasons for allowing their children to use screen media and children's ability to regulate screen media. When mothers permitted their children to use screen media for educational purposes, their children were likely to spend less time on screen media usage which, in turn, increased their ability to regulate screen media. Conversely, the more mothers allowed their children to use screen media for ceremonial purposes, the more time their children spent on screen media and the less ability they had to regulate screen media usage. These outcomes suggest that, to improve children's screen media regulation ability, mothers must not routinely allow their children to use screen media and should manage their children's screen media time.

토지이용유형별 보행량 영향 요인 비교·분석 - 서울시 유동인구 조사자료를 바탕으로 (A comparison analysis of factors to affect pedestrian volumes by land-use type using Seoul Pedestrian Survey data)

  • 장진영;최성택;이향숙;김수재;추상호
    • 한국ITS학회 논문지
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    • 제14권2호
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    • pp.39-53
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    • 2015
  • 본 연구는 서울시 유동인구조사자료를 활용하여 토지이용유형별로 보행량에 영향을 미치는 요인을 비교분석하였다. 우선, 조사지점 주변의 주거, 상업, 공업, 녹지 등의 토지이용을 바탕으로 K-평균 군집분석을 통해 5개의 군집으로 분류하고, 군집별 1일 및 시간대별 평균보행량의 차이를 비교하였다. 이어서, 군집별로 보행량에 영향을 미치는 요인을 3가지 공간적 위계의 설명변수로 구분하여 다중선형회귀분석을 통해 영향 요인을 규명하고 군집별로 차이점을 비교하였다. 분석결과, 보도 너비는 모든 군집에서 보행량의 증가요인으로 분석되었으나, 다른 변수들의 경우 군집별로 설명변수가 상이하고, 공간위계별로 영향력도 다른 것으로 나타났다. 본 연구의 결과는 향후 토지이용유형별 가로관련 정책을 수립하는 기초자료로 활용할 수 있을 것으로 판단된다.