• Title/Summary/Keyword: Time and Motion Studies

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A Study on the Elements of Moving Poster Design (무빙 포스터 디자인을 구성하는 요소 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.361-367
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    • 2020
  • This study analyzed the factors consisting moving poster design. In order to analyze the elements of moving poster, the researcher reorganized the elements of moving posters by referring to the previous studies on printed posters, motion graphics and works of moving posters. In this study, moving poster components were classified into 'communication', 'visual and form', and 'sound'. In 'communication' section, moving posters had narrative elements, including scenes, because of the time and movement added by the poster's original function. The 'visual and form' section was classified into graphics, layouts, movement, and time. Graphics refered to various graphic objects constituting the screen such as photo, illustration, typography, color, diagram. Layout means screen layout, size, and orientation of the screen. Movement section was divided into 'subject of movement' and 'attributes of movement'. Time was classified physical time such as playing time and subjective time felt by the audience. Also, the researcher categorized 'sound' as an additional section, since most moving posters did not include sound.

Study for Operation Teaching Machine Using 3D Virtual Reality System (3D가상 현실방식을 사용한 수술교육시스템의 연구)

  • Kang, Byung-Hoon;Kim, Ji-Sook;Kim, Han-Woong
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.287-293
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    • 2016
  • Some studies require sufficient amount of time, spaces, and financial condition for practical exercises and training. In particular for the Medical education, time and space limitation is very high and difficulties occurs, since the practices are done with cadavers (deceased human body). Many alternate 3D Virtual surgery training system exist currently, however the burdensome of obtaining those costly equipments is problematic. Providing the surgical environment as similar to real as possible using 3D Virtual Reality can be a solution to current problems. The effectiveness of training could be maximized with minimized costs without the general interfaces such as keyboard and mouse, but with Oculus Rift and Leap Motion. This paper will develop and practice the 3D Virtual Operation System with two devices to investigate the possibility and expand to other Simulation fields.

Numerical experiment on driftwood dynamics considering rootwad effect and wood collision

  • Kang, Taeun;Kimura, Ichiro;Onda, Shinichiro
    • Proceedings of the Korea Water Resources Association Conference
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    • 2019.05a
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    • pp.267-267
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    • 2019
  • Driftwood is one of serious problems in a river environment. In several countries, such as Indonesia, Japan, and Italy, the driftwood frequently appears in a river basin, and it can alter the channel bed, flow configuration by wood deposition and jam formation. Therefore, the studies related to driftwood have been actively conducted by many researchers to understand the mechanism of driftwood dynamics. In particular, wood motion by collision is one of the difficult issues in the numerical simulation because the calculation for wood collision requires significantly expensive calculation time due to small time step. Thus, this study conducted the numerical simulation in consideration of the wood motion by water flow and wood collision to understand the wood dynamics in terms of computation. We used the 2D (two-dimensional) depth-averaged velocity model, Nays2DH, which is a Eulerian model to calculate the water flow on the generalized coordinate. A Lagrangian type driftwood model, which expresses the driftwood as connected sphere shape particles, was employed to Nays2DH. In addition, the present study considered root wad effect by using larger diameter for a particle at a head of driftwood. An anisotropic bed friction was considered for the sliding motion dependent on stemwise, streamwise and motion directions. We particularly considered changeable draft at each particle and projection area by an angle between stemwise and flow directions to precisely reproduce the wood motions. The simulation results were compared with experimental results to verify the model. As a result, the simulation results showed good agreement with experimental results. Through this study, it would be expected that this model is a useful tool to predict the driftwood effect in the river flow.

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Dynamic Response Analysis of Slender Marine Structures under Vessel Motion and Regular Waves (파랑 및 부유체 운동을 고려한 세장해양구조물의 동적 거동 해석)

  • Chung Son Ryu;Michael Isaacson
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.10 no.2
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    • pp.64-72
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    • 1998
  • Dynamic response analysis is carried out for slender marine structures such as tensioned risers and tethers of tension leg platform, which are subjected to floating vessel motions as well as environmental forces arising from ocean waves. A mumerical analysis procedure is developed by using finite element model of the structural member. Dynamic analses are performed in the time domain for regular waves. Parameter studies are carried out to highlight the effects of surface vessel motions on the lateral dynamics of the structures. Example results of displacements, bending stresses are compared for various in water depth, environmental condition and vessel motion. Some instability conditions of the structures due to time-varying tension by vessel heave motion are discussed through the example analyses. As the results, the interaction between vessel surge and heave motions amplifies the total structural response of a riser. In the case of a tether, the effect of vessel heave motion during heavy storm is seemed to be quite significant to lateral response of the structure.

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A Suggestion for the Convergent Type of the Cultural Content Production System Using Holography and Augmented Reality (홀로그래피와 증강현실을 활용한 융합형 문화콘텐츠 제작시스템 제안)

  • Oh, Moon Seok;Won, Jong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.177-184
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    • 2012
  • A hologram projects a 3 dimensional video as same as a real subject and it is made by principles of holography. Many researches about holographic technology have been developed. Studies for visualization of 3D videos, holographic storages, and optical media have proceeded mostly in engineering. It is hard to find any researches about the convergent system from the viewpoint of interactive elements and motion graphic design such as this paper's concept. Most studies of augmented reality have been developed in the domain of technology and education but the field of content production. AR has been convergent with various fields and media, so it is time to make an active progress in the study of convergent content development. The goal of this study is to develop cultural contents and create new values through the convergence of holography and AR. The purpose of this paper is to propose the way of developing the convergent type of cultural contents and construct the production system by the new approach to users using the convergence technology of holography and augmented reality.

The Effect of Gait Exercise Using a Mirror on Gait for Normal Adult in Virtual Reality Environment: Gait Characteristics Analysis (가상현실환경에서 정상성인의 거울보행이 보행특성에 미치는 영향)

  • Lee, Jae-Ho
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.3
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    • pp.233-246
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    • 2022
  • Purpose : The study aims to determine the effects of virtual and non-virtual realities in a normal person's mirror walk on gait characteristics. Methods : Twenty male adults (Age: 27.8 ± 5.8 years) participated in the study. Reflection markers were attached to the subjects for motion analysis, and they walked in virtual reality environments with mirrors by wearing goggles that showed them the virtual environments. After walking in virtual environments, the subjects walked in non-virtual environments with mirrors a certain distance away after taking a 5 min break. To prevent the order effect caused by the experiential difference of gait order, the subjects were randomly classified into groups of 10 and the order was differentiated. During each walk, an infrared camera was used to detect motion and the marker positions were saved in real time. Results : Comparison between the virtual and non-virtual reality mirror walks showed that the movable range of the leg joints (ankle, knee, and hip joints), body joints (sacroiliac and atlantoaxial joints), and arm joints (shoulder and wrist joints) significantly differed. Temporal characteristics showed that compared to non-virtual gaits, the virtual gaits were slower and the cycle time and double limb support time of virtual gaits were longer. Furthermore, spacial characteristics showed that compared to non-virtual gaits, virtual gaits had shorter steps and stride lengths and longer stride width and horizontally longer center of movement. Conclusion : The reduction in the joint movement in virtual reality compared to that in non-virtual reality is due to adverse effects on balance and efficiency during walking. Moreover, the spatiotemporal characteristics change based on the gait mechanisms for balance, exhibiting that virtual walks are more demanding than non-virtual walks. However, note that the subject group is a normal group with no abnormalities in gait and balance and it is unclear whether the decrease in performance is due to the environment or fear. Therefore, the effects of the subject group's improvement and fear on the results need to be analyzed in future studies.

Development of Motion Recognition and Real-time Positioning Technology for Radiotherapy Patients Using Depth Camera and YOLOAddSeg Algorithm (뎁스카메라와 YOLOAddSeg 알고리즘을 이용한 방사선치료환자 미세동작인식 및 실시간 위치보정기술 개발)

  • Ki Yong Park;Gyu Ha Ryu
    • Journal of Biomedical Engineering Research
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    • v.44 no.2
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    • pp.125-138
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    • 2023
  • The development of AI systems for radiation therapy is important to improve the accuracy, effectiveness, and safety of cancer treatment. The current system has the disadvantage of monitoring patients using CCTV, which can cause errors and mistakes in the treatment process, which can lead to misalignment of radiation. Developed the PMRP system, an AI automation system that uses depth cameras to measure patient's fine movements, segment patient's body into parts, align Z values of depth cameras with Z values, and transmit measured feedback to positioning devices in real time, monitoring errors and treatments. The need for such a system began because the CCTV visual monitoring system could not detect fine movements, Z-direction movements, and body part movements, hindering improvement of radiation therapy performance and increasing the risk of side effects in normal tissues. This study could provide the development of a field of radiotherapy that lags in many parts of the world, along with the economic and social importance of developing an independent platform for radiotherapy devices. This study verified its effectiveness and efficiency with data through phantom experiments, and future studies aim to help improve treatment performance by improving the posture correction mechanism and correcting left and right up and down movements in real time.

A Comparison of Muscle Activation and Mechanical Loading according to the Degree of Ankle Joint Motion during a Sit-to-stand Task (앉았다 일어서기 동작 수행 시 발목 관절 각도에 따른 근 활성도 및 역학적 부하량의 비교)

  • Lee, Myung-Mo;Park, Dae-Sung
    • Journal of the Korean Society of Physical Medicine
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    • v.12 no.4
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    • pp.113-122
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    • 2017
  • PURPOSE: The purpose of this study was to investigate the comparison of muscle activity and mechanical loading according to the angle of ankle joint during a sit-to-stand (STS) task. METHODS: Thirty-four young participants performed the STS in a randomized trial with the ankle joint at a neutral, 15 degrees dorsiflexion and 15 degrees plantarflexion angle in a fixed sitting posture with the knee in 105 degrees flexion. Muscle activity of the tibialis anterior (TA), rectus femoris (RF), biceps femoris (BF), and gastrocnemius medialis (GCM) was measured, and the parameters calculated in relation to mechanical loading were the STS-time, maximum peak, minimum peak, and total sum of mechanical loading. RESULTS: In the dorsiflexion position, the muscle activity of the TA and GCM showed a significant increase (p<.05), and the STS time, maximum peak and total sum of mechanical loading showed a significant difference compared to that in the neutral position (p<.05). In the plantarflexion position, the muscle activity of the RF and GCM showed a significant increase (p<.05), while that of the TA showed a significant decrease (p<.05) compared to that in the neutral position. And the minimum peak was significantly increased than the neutral position (p<.05), and the maximum peak and total sum of mechanical loading were showed significant difference compared with dorsiflexion position (p<.05). CONCLUSION: These results show that there is a difference in muscle activity and mechanical loading when performing the STS movement according to the change in the ankle joint angle.

A Linkage-type Locomotive Mechanism for Colonoscopes (대장 내시경을 위한 링크형 이동 메커니즘)

  • Kim, Kyoung-Dae;Lim, Hun-Young;Park, Jong-Oh;Hong, Yeh-Sun;Kim, Byung-Kyu
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.7
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    • pp.1296-1301
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    • 2002
  • In recent years, the pathology in the colon grows up annually since people of all ages prefer to have less fiber and more fat food. Therefore, the colonoscopy is generalized in developed countries. But it requires much time to acquire a dexterous skill to perform an operation and the procedure is painful to the patient. Therefore, some studies on the development of autonomous colonoscope are carried out. In this paper, we propose a new and simple locomotive mechanism that can be propelled by elliptic motion of a leg. It has several legs that have constant phase difference each other and those legs are disposed along the upper and lower of the body. In order to evaluate the performance of locomotive mechanism, we carried out the simulations of moving characteristics and the experiments in the colon of a dead pig.

Crack Energy and Governing Equation of an Extensible Beam with Multiple Cracks (다중 균열을 갖는 신장 보의 균열 에너지와 지배방정식)

  • Shon, Sudeok
    • Journal of Korean Association for Spatial Structures
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    • v.24 no.1
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    • pp.65-72
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    • 2024
  • This paper aims to advance our understanding of extensible beams with multiple cracks by presenting a crack energy and motion equation, and mathematically justifying the energy functions of axial and bending deformations caused by cracks. Utilizing an extended form of Hamilton's principle, we derive a normalized governing equation for the motion of the extensible beam, taking into account crack energy. To achieve a closed-form solution of the beam equation, we employ a simple approach that incorporates the crack's patching condition into the eigenvalue problem associated with the linear part of the governing equation. This methodology not only yields a valuable eigenmode function but also significantly enhances our understanding of the dynamics of cracked extensible beams. Furthermore, we derive a governing equation that is an ordinary differential equation concerning time, based on orthogonal eigenmodes. This research lays the foundation for further studies, including experimental validations, applications, and the study of damage estimation and detection in the presence of cracks.