• Title/Summary/Keyword: Time Synchronization Method

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Synchronization Method in PJM Mode of 13.56 MHz RFID (13.56MHz RFID PJM 모드의 동기화 방법)

  • Youn, Jae-Hyuk;Yang, Hoon-Gee;Yang, Sung-Hyun;Kang, Bong-Soon;Bae, Ji-Hoon;Choi, Gil-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1506-1513
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    • 2009
  • This paper presents a synchronization method to determine the exact demodulation time using the MFM Flag of the 18000-3 PJM mode, along with the hardware structure to implement the proposed method. The proposed system detects an incipient peak using ITS(Initial Time Selector) and a correlator and achieves the final synchronization via identifying the peak position from the comparison of the outputs of two followed additional correlators. The peak detection algorithm and the choice of the templates of the correlators are described. Simulation results show that the proposed system performs successfully in noisy environment.

Forensic Investigation Procedure for Real-time Synchronization Service (실시간 동기화 서비스에 대한 포렌식 조사 절차에 관한 연구)

  • Lee, Jeehee;Jung, Hyunji;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1363-1374
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    • 2012
  • The number and use of Internet connected devices has dramatically increased in the last several years. Therefore many services synchronizing data in real-time is increasing such as mail, calendar and storage service. This service provides convenience to users. However, after devices are seized, the data could be changed because of characteristic about real-time synchronization. Therefore digital investigation could be difficult by this service. This work investigates the traces on each local device and proposes a method for the preservation of real-time synchronized data. Based on these, we propose the procedures of real-time synchronization data.

A Survey of IEEE 1588 Time Synchronization Performance (IEEE 1588 시간 동기화 성능에 대한 조사)

  • Jahja, Rico Hartono;Jeon, Seong-Yong;Shin, Seok-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.165-176
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    • 2015
  • Clock or time synchronization protocol is one of the crucial factors that could determine the quality of the communication. With the rapid development of the network technology, more robust clock synchronization algorithm is required. IEEE 1588 is one of the possible solutions for a robust clock synchronization algorithm; however, there are still some challenges that need to be concerned in IEEE 1588 in term of reducing and stabilizing the PDV value. This survey paper shows several solutions that could improve the performance of IEEE 1588, including modifying the PTP message transmission, optimizing PTP method, filtering techniques, and using the hardware timestamp instead of application layer timestamp, and so on. Despite the improvement that is created with these techniques, the clock synchronization algorithm is still an open issue in the network communication.

A Study on Synchronization of Video and Virtual Reality Data for On-line Education (온라인 교육을 위한 동영상과 가상현실 데이터의 동기화에 관한 연구)

  • Sun Bok-Keun;Han Kwang-Rok
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.389-397
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    • 2005
  • In this paper, we study the synchronization method of animated simulations and VRs for on-line virtual reality education system. To build the data of animated simulations and synchronization modules of VRML content, the media-synchronizing technology, HTML + TIME and scripts are used. The VRML control module ismade into Java applet using the Java EAI provided for the web and the interface for VRML contents. To control the animation of VRML contents, the node information is extracted, and an animation production template capable of controlling animation in inter-connection with VRML content is made. With evaluation of the animation control performance, processing speed, synchronization performance between media in the system built, more improved results are obtained. We would like to suggest a education system with easy system construction and various multi-medium applicability by realizing HTML + TIME media synchronization and VRML web 3D virtual reality creation techniques, and animated images and 3D animation controls according to time using Java through this study.

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Time Synchronization Using Mutual Interference in Two FMCW Radars (두 대의 FMCW 레이다에서 레이다간 상호 간섭 신호를 이용한 시간동기화 방법)

  • Cho, Byung-Lae;Lee, Jung-Soo;Lee, Jong-Min;Sun, Sun-Gu
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.11
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    • pp.1323-1326
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    • 2012
  • In military applications, many radar systems are simultaneously operated at a close range. In particular, the frequency allocation must be executed for operating the homogeneous radar systems at the same time. As many radar systems are simultaneously operated with overlapping frequency bands, interference between systems inevitably occurs. Because interference can degrade radar performance, suppression of interference is a critical issue in radar systems. In this letter, we analyze the interference between two FMCW radars. In addition, time synchronization method between radars using mutual interference is proposed. Experiments are carried out to validate the proposed method. The results demonstrate that the proposed method is suitable for real radar systems.

A Study on RTP-based Lip Synchronization Control for Very Low Delay in Video Communication (초저지연 비디오 통신을 위한 RTP 기반 립싱크 제어 기술에 관한 연구)

  • Kim, Byoung-Yong;Lee, Dong-Jin;Kwon, Jae-Cheol;Sim, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.1039-1051
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    • 2007
  • In this paper, a new lip synchronization control method is proposed to achieve very low delay in the video communication. The lip control is so much vital in video communication as delay reduction. In a general way, to control the lip synchronization, both the playtime and capture time calculated from RTP time stamp are used. RTP timestamp is created by stream sender and sent to the receiver along the stream. It is extracted from the received packet by stream receiver to calculate playtime and capture time. In this paper, we propose the method of searching most adjacent corresponding frame of the audio signal, which is assumed to be played with uniform speed. Encoding buffer of stream sender is removed to reduce the buffering delay. Besides, decoder buffer of receiver, which is used to correct the cracked packet, is resulted to process only 3 frames. These mechanisms enable us to achieve ultra low delay less than 100 ms, which is essential to video communication. Through simulations, the proposed method shows below the 100 ms delay and controlled the lip synchronization between audio and video.

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Performance Analysis of Symbol Timing and Carrier Synchronization in Block Burst Demodulation of LMDS Uplink (LMDS 역방향 채널의 블록 버스트 복조에 대한 심벌타이밍과 반송파 동기의 성능 분석)

  • Cho, Byung-Lok;Lim, Hyung-Rea;park, Sol
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.10 no.1
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    • pp.99-108
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    • 1999
  • In this paper, we propose $\pi$/4 QPSK scheme with block modulation algorithm, which can reduce preamble in order to transmit ATM cell efficiently in the uplink channel of LMDS, and also designed a new carrier recovery circuit which can improve carrier synchronization performance of block demodulation algorithm. The $\pi$/4 QPSK scheme employing the proposed block modulation algorithm achieved efficient frame transmission by making use of a few preamble when carrier synchronization, symbol timing synchronization and slot timing synchronization were performed by burst data of ATM cell in LMDS environment. For performance evaluation of the proposed method, a simulation analyzing the variation of carrier synchronization, symbol timing synchronization and slot timing synchronization using LMDS environment and burst mode condition was executed. In the simulation, the proposed method showed a good performance even though the reduced preamble as a few aspossible when carrier synchronization, symbol timing synchronization and slot timing synchronization is performed.

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Measurement Scheme for One-Way Delay Variation with Detection and Removal of Clock Skew

  • Aoki, Makoto;Oki, Eiji;Rojas-Cessa, Roberto
    • ETRI Journal
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    • v.32 no.6
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    • pp.854-862
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    • 2010
  • One-way delay variation (OWDV) has become increasingly of interest to researchers as a way to evaluate network state and service quality, especially for real-time and streaming services such as voice-over-Internet-protocol (VoIP) and video. Many schemes for OWDV measurement require clock synchronization through the global-positioning system (GPS) or network time protocol. In clock-synchronized approaches, the accuracy of OWDV measurement depends on the accuracy of the clock synchronization. GPS provides highly accurate clock synchronization. However, the deployment of GPS on legacy network equipment might be slow and costly. This paper proposes a method for measuring OWDV that dispenses with clock synchronization. The clock synchronization problem is mainly caused by clock skew. The proposed approach is based on the measurement of inter-packet delay and accumulated OWDV. This paper shows the performance of the proposed scheme via simulations and through experiments in a VoIP network. The presented simulation and measurement results indicate that clock skew can be efficiently measured and removed and that OWDV can be measured without requiring clock synchronization.

Fault-tolerant clock synchronization for low-cost networked embedded systems (저비용 네트워크 기반 임베디드 시스템을 위한 시간동기 기술)

  • Lee, Dong-Ik
    • Journal of Sensor Science and Technology
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    • v.16 no.1
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    • pp.52-61
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    • 2007
  • Networked embedded systems using the smart device and fieldbus technologies are now found in many industrial fields including process automation and automobiles. However the discrepancy between a node's view of current time and the rest of the system can cause many difficulties in the design and implementation of a networked system. To provide a networked system with a global reference time, the problem of clock synchronization has been intensively studied over the decades. However, many of the existing solutions, which are mainly developed for large scale distributed computer systems, cannot be directly applied to embedded systems. This paper presents a fault-tolerant clock synchronization technique that can be used for a low-cost embedded system using a CAN bus. The effectiveness of the proposed method is demonstrated with a set of microcontrollers and DC motor-based actuators.

The Classification of Game Spaces and the Notations for Spatio-Temporal Synchronization on a Scenario (게임 공간의 분류와 시나리오의 시간 및 공간 동기화 표현법)

  • Ha, Su-Cheol;Seong, Hae-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2630-2641
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    • 1999
  • Most of the previous game development has proceeded in the approaches of the temporal-oriented synchronization because of producing game objects by using general authoring tools, and ad hoc or trial and error methods has been devised for representation of spatial concept. This paper is a study on the unification notation for spatio-temporal synchronization to conquest this fault. First of all, we classify game space as temporal object, spatial object, absolute/relative spatio-temporal space. The spatio-temporal relationships are divided into temporal extent, temporal location, spatial extent, and spatial location. In the paper the temporal and spatial relationships of game scene are defined to represent the synchronization, and we propose new unification notation by temporal and spatial concept to represent two concepts putting emphasis on space. Their relationships are presented on 3D by creating time axis related with time in scene unit of the two dimensional plane in the pivot on space. The usability of this representation method are shown by applying examples of game scenario.

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