• 제목/요약/키워드: Time Simulation.

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불확실한 상황하에서의 불안전 요인 탐색 및 제거를 위한 시스템 개발: SIMULATION 기법 도입 (A Study on Detecting and eliminating unsafety Factor Under Uncertaints Simulation)

  • 강경식;나승훈;김병석;조용욱
    • 한국안전학회지
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    • 제8권3호
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    • pp.78-82
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    • 1993
  • The object of research is detecting and eliminating the unsafty factor in shortest time through a decision making simulation under uncertainty using simulation method The decision making simulation using C language Is used to analyze data from several factors which affects the crane breakdown under unsafe situation. Through this research, the following conclusions are obtained. first, the safety manager or the person can estimate the time required to handle the unsafe factors. Secondly, The decision making can be accomplished by minimizing the time required under uncertainty by analyzing them.

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컨테이너 크레인 최적 운전시간의 시뮬레이션을 위한 의사결정시스템 (A Decision Support System for Simulation of the Container Crane Cycle Time)

  • 신재영
    • 한국항만학회지
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    • 제10권2호
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    • pp.43-50
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    • 1996
  • The purpose of this paper is to develop the cycle time simulation system for the various types of container cranes - container cranes, RMGC, RTGC, OHBC. First, the paper describes the derivation of the cycle time formula for crane simulation and the development of the simulation logic. And, the paper includes details on the design and implementation of the computer simulation system.

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窓口Queuing System의 Simulation에 관한 事例 硏究 (A studying example on simulation of the Queuing system of the window Box)

  • 양해술
    • 정보과학회지
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    • 제5권2호
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    • pp.49-60
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    • 1987
  • 待期 理論(Queuing, waiting-Line Theory)은 例을 지어 待期하고 있는 現 象, 즉 各種 窓口에서 特定의 서어비스를 提供받기 위하여 個體가 기다리는 現象 에 관한 理論이며, 이와같은 理論的인 現象을 待期行列現象(Queuing phenomena, Waiting-Line phenomena)이라고 한다.

시간과 능력을 고려한 공급사슬 경영에서의 생산-분배 계획을 위한 시뮬레이션과 최적화모델의 적용 (Production-distribution Planning in Supply Chain Management Considering Processing Times and Capacity Using Simulation and Optimization Model)

  • Sook Han Kim;Young Hae Lee
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2000년도 추계학술대회 논문집
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    • pp.165-173
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    • 2000
  • Analytic models have been developed to solve integrated production-distribution problems in supply chain management (SCM). As one of major constraints in analytic models, capacity, which is the total operation time in this paper has mostly been known or disregarded assuming infinite capacity. Also, as major factors, machine processing time to fabricate or assemble a part or product at a certain machine center in production system and vehicle processing time to deliver a product to a customer by a certain vehicle in distribution system have been fixed and regarded as a static factor, But in the real systems significant differences exit between capacity and the required time to achieve the production-distribution plan and between processing time and consumed time to process a part or product. In this paper, capacity and processing times in the analytic model are considered as dynamic factors and adjusted by the results from independently developed simulation model, which includes general production-distribution characteristics. Through experiments, we obtain the more realistic solutions reflecting stochastic natures by performing the iterative analytic-simulation procedure.

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실시간 차량 동역학 시뮬레이션 S/W 개발 (Development of a Real-Time Vehicle Dynamic Simulation Software)

  • 최규재;이관호;유영면
    • 한국자동차공학회논문집
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    • 제3권5호
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    • pp.30-37
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    • 1995
  • In this research a real time vehicle dynamic simulation software, to be used on real time vehicle simulators, is developed using relative coordinates and suspension super-element concept. Accuracy of the software is verified through comparisons of simulation results with those of a commercial mechanical system dynamic analysis package. It is demonstrated that real time simulation on a workstation with a 15 D.O.F. vehicle model is possible.

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다물체 차량모델을 이용한 실시간 동역학 시뮬레이션 (Real-time Dynamic Simulation Using Multibody Vehicle Model)

  • 최규재;노기한;유영면
    • 대한기계학회논문집A
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    • 제25권3호
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.

Optimal Design of Discrete Time Preview Controllers for Semi-Active and Active Suspension systems

  • Youn, Il-Joong
    • Journal of Mechanical Science and Technology
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    • 제14권8호
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    • pp.807-815
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    • 2000
  • In this paper, modified discrete time preview control algorithms for active and semi-active suspension systems are derived based on a simple mathematical 4 DOF half-car model. The discrete time preview control laws for ride comfort are employed in the simulation. The algorithms for MIMO system contain control strategies reacting against body forces that occur at cornering, accelerating, braking, or under payload, in addition to road disturbances. Matlab simulation results for the discrete time case are compared with those for the continuous time case and the appropriateness of the discrete time algorithms are verified by the of simulation results. Passive, active, and semi-active system responses to a sinusoidal input and an asphalt road input are analysed and evaluated. The simulation results show the extent of performance degradation due to numerical errors related to the length of the sampling time and time delay.

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Compensation techniques for experimental errors in real-time hybrid simulation using shake tables

  • Nakata, Narutoshi;Stehman, Matthew
    • Smart Structures and Systems
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    • 제14권6호
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    • pp.1055-1079
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    • 2014
  • Substructure shake table testing is a class of real-time hybrid simulation (RTHS). It combines shake table tests of substructures with real-time computational simulation of the remaining part of the structure to assess dynamic response of the entire structure. Unlike in the conventional hybrid simulation, substructure shake table testing imposes acceleration compatibilities at substructure boundaries. However, acceleration tracking of shake tables is extremely challenging, and it is not possible to produce perfect acceleration tracking without time delay. If responses of the experimental substructure have high correlation with ground accelerations, response errors are inevitably induced by the erroneous input acceleration. Feeding the erroneous responses into the RTHS procedure will deteriorate the simulation results. This study presents a set of techniques to enable reliable substructure shake table testing. The developed techniques include compensation techniques for errors induced by imperfect input acceleration of shake tables, model-based actuator delay compensation with state observer, and force correction to eliminate process and measurement noises. These techniques are experimentally investigated through RTHS using a uni-axial shake table and three-story steel frame structure at the Johns Hopkins University. The simulation results showed that substructure shake table testing with the developed compensation techniques provides an accurate and reliable means to simulate the dynamic responses of the entire structure under earthquake excitations.

EMTP를 이용한 전압 불안정 현상의 동적 시뮬레이션 (A Dynamic Simulation of Voltage Instability Using EMTP)

  • 허정용;김철환
    • 대한전기학회논문지:전력기술부문A
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    • 제52권6호
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    • pp.295-300
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    • 2003
  • Voltage instability has been studied for some decade now. But, There is not generally accepted definition of voltage instability because of the complex phenomenon and the variety of ways in which it can manifest itself. Both IEEE and CIGRE have the respective definitions. The areas of voltage instability research are the analysis, simulation and countermeasure of voltage instability. It needs to model the components of the power system to simulate the voltage instability and voltage collapse. At the beginning, the static simulation was used. This method provides the voltage stability indices and it requires less CPU resource and gives much insight into the voltage and power problem. However, it is less accurate than the dynamic simulation peformed in the time domain simulation. So, when it appears difficult to secure the voltage stability margin in a static stability, it is necessary to perform the dynamic simulation. To perform time-domain simulation, we have to model the dynamic component of the power system like a generator and a load. The dynamic simulation provides the accurate result of the voltage instability. But, it is not able to provide the sensitivity information or the degree of stability and it is time consuming and it needs much CPU resource. In this Paper, we perform a dynamic simulation of voltage instability and voltage collapse using EMTP MODELS. The exponential load model is designed with MODEIS and this load model is connected with test power system. The result shows the process of voltage change in time domain when the voltage instability or voltage collapse occurs.

Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권8호
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.