• Title/Summary/Keyword: Time Saving

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Nanocomposite Water Treatment Membranes: Antifouling Prospective (수처리용 나노복합막: 방오의 관점에서)

  • Kim, Soomin;Patel, Rajkumar
    • Membrane Journal
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    • v.30 no.3
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    • pp.158-172
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    • 2020
  • In the aspect of saving energy and water, facilitating the separation membrane for the water treatment has been rising recently as one of the possible solutions. However, microbial biofouling effect is the biggest obstacle that hinders reaching higher permeability over a prolonged period of nanofiltration operation. To solve this problem and fully utilize the filtration membranes with enhanced performance, largely two kinds of solutions are studied and the first and the most commonly mentioned type is the one using the silver nanoparticles. Since silver nanoparticles are important to be well tailored on membrane surface, various methods have been applied and suggested. Using silver nanoparticles however also has the drawbacks or possible toxicity risks, raising the need for other types of utilizing non silver particles to functionalize the membrane, such as copper, graphene or zinc oxides, and amine moieties. Each attempt included in either kind has produced some notable results in killing, preventing, or repelling the bacteria while at the same time, left some unsolved points to be evaluated. In this review, the effects of metal nanoparticles and other materials on the antifouling properties of water treatment membranes are summarized.

Analysis of University Students' Modal Shift for Commuting Trip Due to the Introduction of New Urban Rail Transit in Gyeongsan City - Comparison between SP Model Before the Introduction and RP Model After the Introduction - (대구 도시철도 경산 연장에 따른 대구-경산 간 대학생 통학통행의 도시철도 전환수요 분석 - 개통 전 SP모형과 개통 후 RP모형의 비교 -)

  • Yun, Dae-Sic;Lee, Chan-Hwi
    • Journal of the Korean Regional Science Association
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    • v.32 no.4
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    • pp.39-49
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    • 2016
  • The main objective of this paper is to analyze university students' modal shift for commuting trip due to the introduction of new urban rail transit in a satellite city of metropolitan area. The paper uses SP(2011)/RP(2013) data collected from Yeungnam University in Gyeongsan City, which is a satellite city of Deagu Metropolitan City. So far few researches, especially using before-and-after individual SP/RP travel survey, have been conducted on analyzing university students' modal shift due to the introduction of new urban rail transit. For this research, some descriptive statistical analyses were conducted. Furthermore, some empirical logit models were estimated for analyzing factors affecting the modal shift. Finally, some important findings and policy implications are discussed. The significant findings from this research are summarized as follows. From the descriptive statistical analyses of SP and RP data, it is found that the rate of modal shift to rail transit is relatively high especially for bus travellers. Furthermore, from the empirical SP model estimation, it is found that time saving is the most important factor affecting the modal shift to urban rail transit. On the other hand, from the empirical RP model estimation, it is found that residential location is the most important factor affecting the modal shift to urban rail transit.

A Study on the Image Communication of Military Style in 20th Century (20세기 밀리터리 스타일의 이미지 커뮤니케이션에 대한 연구)

  • Cho, Jung-Mee;Yoo, Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.8
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    • pp.1309-1321
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    • 2008
  • Military style is not limited to a single period but represents various image communications related to items, synthetic images and different periodical culture backgrounds. The purpose of this study is to define the communicational function of the military style beginning from the 1st world war up to the modern days, and furthermore explain the characteristics and contents of military styles in different periods by studying the nowadays various symbols of the military style in denotative and connotative aspects. The research method is documentary studies through the literature and academic paper, and examined masters' and doctors' thesis, domestic and overseas books and fashion magazines, photographs and materials collected from the internet. As a result, first, the military style is a significant fashion code in understanding modern fashion by serving as a strong communication function representing people’s ritual through various image items called the 'military look'. Second, the meaning of the image communication through military look changed throughout the different periods. During the 1st and 2nd World war the military look supported Fascism by serving as a media representing extreme patriotism and at the same time social images like functionalism, women liberation, regulation and saving. During the cold war period it was used by young progressives like hippies and punks to send an opposing message towards war and commercialism. Since then up to the 80s it was a medium representing the ‘new role of women’, who possess same social rights and power as the men. However in the 90s the military style had to go through a paradigm transition period. Since this period it got affected by the post modernism and designers, consumers alike adopted military style to create unique beauty It can also be said that it began to be used as a pure fashion code representing intertextuality. It was rather expressed as a metonymy than a metaphor and combined with elegance and feminine factor, which contrasts to the original military concept, it now represents totally new hybrids such as difference, dissemination and varieties.

$In_2O_3$ Thin Film Ozone Sensor Prepared by Sol-Gel Method (졸-겔법을 이용한 $In_2O_3$ 박막의 오존 센서)

  • Lee, Yun-Su;Song, Kap-Duk;Choi, Nak-Jin;Joo, Byung-Su;Kang, Bong-Hwi;Lee, Duk-Dong
    • Journal of Sensor Science and Technology
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    • v.10 no.2
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    • pp.101-107
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    • 2001
  • A highly selective, sensitive and reliable ozone sensing $In_2O_3$ thin film was fabricated by a sol-gel method. The fabricated film is operated at a relatively lower temperature than ever developed thin films and saved operating power. $In_2O_3$ films deposited by sol-gel technique has been recently attracted because it is an economical and energy saving method and precisely controlled microstructure. Indium alkoxide precursor was synthesized from the reaction between indium hydroxide and butanol. PVA binder was used to improve adhesion of the films. The $In_2O_3$ thin films were obtained by spin coating from 1 to 5 times followed by drying at $100^{\circ}C$ and calcining at $600^{\circ}C$ for 1h. The film thickness was controlled by the number of coating time. The morphology and the thickness of the $In_2O_3$ films were examined by a SEM and XRD. The $In_2O_3$ thin films show a high sensitive to ozone gas at operating temperature of $250^{\circ}C$. The $In_2O_3$ sensor has very good selectivity to $CH_4$, CO, $C_4H_{10}$ and ethanol.

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Efficient Tracking System for Passengers with the Detection Algorithm of a Stopping Vehicle (차량정차감지 알고리즘을 이용한 탑승자의 효율적 위치추적시스템)

  • Lee, Byung-Mun;Shin, Hyun-Ho;Kang, Un-Gu
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.73-82
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    • 2011
  • The location-based service is emerging again to the public attention. The location recognition environment up-to-now has been studied with its focus only on a person, an object or a moving object. However, this study proposes a location recognition model that serves to recognize and track, in real time, multiple passengers in a moving vehicle. Identifying the locations of passengers can be classified into two classes: one is to use the high price terminal with GPS function, and the other is to use the economic price compact terminal without GPS function. Our model enables the simple compact terminal to provide effective location recognition under the on-boarding situation by transmitting messages through an interface device and sensor networks for a vehicle equipped with GPS. This technology reduces transmission traffic after detecting the condition of a vehicle (being parked or running), because it does not require transmission/receiving of information on the locations of passengers who are confined in a vehicle when the vehicle is running. Also it extends battery life by saving power consumption of the compact terminal. Hence, we carried out experiments to verify its serviceability by materializing the efficient tracking system for passengers with the detection algorithm of a stopping vehicle proposed in this study. Moreover, about 200 experiments using the system designed with this technology proved successful recognition on on-boarding and alighting of passengers with the maximum transmission distance of 12 km. In addition to this, the running recognition tests showed the test with the detection algorithm of a stopping vehicle has reduced transmission traffic by 41.6% compared to the algorithm without our model.

Design and Implementation of 3D Studio Max Plug-In in Collaborative Systems (협력시스템에서 3D 스튜디오 맥스 플러그인 설계 및 개발)

  • Kwon, Tai-Sook;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.498-509
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    • 2001
  • Collaborative systems allow users, who may be far removed from each other geographically, to do collaborative work such as 3D animation, computer game, and industrial design in a single virtual space. This paper describes our experience to develop a collaborative system framework that aims at expanding the some functions of a stand-alone visual modeling tool, called 3D Studio Max, into those of the distributed collaborative working environments. The paper mainly deals with design and implementation of a 3D shared-object Plug-In with respect to the 3D Studio Max Plug-In Software Development Kit in the distributed collaborative system developed by the authors. There are two major functions of the proposed scheme; one is to write 3D object-information to the shared memory after extracting it from the 3D Studio Max, the other is to create 3D objects after retrieving them from the shared memory. Also, the proposed scheme provides a simple way of storing 3D objects that have variable size, by means of shared memory which located in between the collaborative system clients and 3D studio Max. One of the remarkable virtures of the Plug-In is to reduce a considerable amount of shared object data which in consequence can mitigate the network overhead. This can be achieved by the fact that the system is able to extract a minimum amount of 3D objects that are required to transmit. Also, using the proposed scheme, user can facilitate 3D Studio Max into distributed collaborative working environments. This, in consequence give many benefits such as saving time as well as eliminating space constraints in the course of 3D modeling when we are under industrial design process.

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A Study on the Signal Progression System for the Disaster Prevention of Traffic Facilities - A case study of Dong Moon Ro in Kwangju City - (교통시설 재해방지를 위한 신호체계 연동화에 관한 연구 - 광주시 동문로를 중심으로 -)

  • Hwang, Eui Jin;Ryu, Ji Hyeob;Lim, Ik Hyun
    • Journal of Korean Society of societal Security
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    • v.1 no.3
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    • pp.59-67
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    • 2008
  • The most influential facility causing traffic disaster on the urban road is intersection. Accordingly, this study elected a region for case study from seabang three-way junction, partial section of Dongmoon Ro in Kwang-Ju city, to the intersection of Mudeung Library Entrance. It is believed that the signal progression is very effective on the basis of short interval of intersection and massive traffic volume. The signal progression was simulated by using TRANSYT-7F model. The following is summary of the simulation: According to the change of cycle length, P.I. delay and fuel consumption showed the tendency of being increased in case that cycle length becomes long or short, centering around the best cycle length. In the event of progressing the cycle length, the average speed per vehicle is increased by 11.39Km per hour and P.I value is improved by 40.65% so that it resulted in 42.86% improvement in the total travel time. Moreover, the fuel consumption in line with the progression practice produced fuel saving of 31.04%.

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Early Termination Algorithm of Merge Mode Search for Fast High Efficiency Video Coding (HEVC) Encoder (HEVC 인코더 고속화를 위한 병합 검색 조기 종료 결정 알고리즘)

  • Park, Chan Seob;Kim, Byung Gyu;Jun, Dong San;Jung, Soon Heung;Kim, Youn Hee;Seok, Jin Wook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.691-701
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    • 2013
  • In this paper, an early termination algorithm for merge process is proposed to reduce the computational complexity in High Efficiency Video Coding (HEVC) encoder. In the HEVC, the same candidate modes from merge candidate list (MCL) are shared to predict a merge or merge SKIP mode. This search process is performed by the number of the obtained candidates for the both of the merge and SKIP modes. This may cause some redundant search operations. To reduce this redundant search operation, we employ the neighboring blocks which have been encoded in prior, to check on the contextual information. In this study, the spatial, temporal and depth neighboring blocks have been considered to compute a correlation information. With this correlation information, an early termination algorithm for merge process is suggested. When all modes of neighboring blocks are SKIP modes, then the merge process performs only SKIP mode. Otherwise, usual merge process of HEVC is performed Through experimental results, the proposed method achieves a time-saving factor of about 21.25% on average with small loss of BD-rate, when comparing to the original HM 10.0 encoder.

A Study on Proposal to Develop Senior related Policies : Convergence Approach of both Age Norm and Hoping Activities (우리나라 노인 정책 방향 제언을 위한 탐색적 연구 : 노인 연령규범과 희망활동의 융복합적 관점을 중심으로)

  • Koo, Hye-Gyoung
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.101-110
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    • 2016
  • With the result of Korean national senior's real life state survey analysis that is triennially conducted based on Article 5 of Welfare of the Aged Act, this study categorized the senior according to age norm cognition, and figured out the characteristic of each category, and analyzed their needs for life satisfaction and hoping activities. Because the senior at present are on higher level of health, education, and economy than 20 to 30 years ago, it is about time to repeat discussion about the policies established in the past in terms of society, culture, industry, welfare, employment, and participation as a convergence approach. As a result of analysis study, the senior divided into three groups:, resignation type, progressiveness type, and saving appearances type. Their life satisfaction level and hoping activities by senior segment groups are different. By results of this study, the preservation of income for senior will be needed, and they don't want volunteer activities so that there are another policy system will be needed to vitalize senior's social participation for their healthy physical and mental life. Korean senior were satisfied with family members relationship, -although Korean senior's life satisfaction level is not higher so that the new policy to care senior by senior system will be reviewed more actively.

An Action Information Management Method for Creating Adaptive NPC (적응형 NPC를 생성하는 행동 정보 관리 기법)

  • Kim, Na-Ra;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.103-113
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    • 2008
  • Although people have had more opportunities to enjoy various types of game, most of players have felt less satisfaction with the games. This is the reason that since most Non-player Characters (NPCs) are simple and uniform, they have some limitations for competing with a variety of players. Thus, technologies for creating intelligent NPCs that can compete with each player at a similar level are required. In this paper, we present an action information management method for creating adaptive NPCs based on the algorithm for calculating their action efficiency. This algorithm is useful to the adaptation method for saving and controlling player-appropriate action. In our method, adaptive NPCs observe the actions of players and collect the relationship data between status and action. The efficiency value of the action data is calculated and data of similar status are grouped, and finally stored at the action database. The game system of NPC updates the action database and stores diverse actions. Then, NPC selects action with high efficiency value. We have tested our algorithm on an action game. A random test subject performed a one-on-one game against an adaptive NPC in real-time. As a result, the action dispositions of both the subject and NPC are analyzed in a log file to determine whether or not the disposition of the subject is similar to that of the NPC. The statistics of the diverse test results shows that NPCs become adaptive to players with error rate within less than 6%.

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