• Title/Summary/Keyword: Tile-Based

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Delivery of Spatial Partitioning Information for Tile-based Adaptive Bitrate Streaming Using MMT Protocol (MMT 프로토콜을 활용한 타일 기반 적응형 비트율 스트리밍을 위한 영상 분할 정보 전달 기법)

  • An, Eunbin;Kim, Ayoung;Seo, Kwangdeok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.51-54
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    • 2020
  • 본 논문에서는 360 도 VR 영상을 전송하는 기법의 일종인 타일 기반 전송을 MMT(MPEG Media Transport) 프로토콜 기반으로 구현하기 위하여 영상의 공간 분할 정보를 전달하는 방법을 소개한다. 360 도 VR 영상 전송은 대용량 미디어 전송인 동시에 사용자의 움직임에 따라 신속하게 적응적 영상을 전달해야 한다. 타일 기반 전송은 HEVC(High Efficiency Video Coding)의 MCTS(Motion Constrained Tile Sets) 기법을 이용하여 뷰포트에 해당하는 타일들을 고화질로 전달함으로써 이러한 요구사항을 해결한다. 반면, MMT 프로토콜은 초저지연 고화질 영상 전송에 유리한 기술로써 사용자의 시점 변화에 따라 기민하게 영상의 품질을 변환시킬 수 있다. 따라서 HEVC 의 SEI(Supplemental Enhancement Information) 메시지에 포함되는 타일들의 공간 분할 정보를 MMT 프로토콜에 적용하는 방식에 따라 적응적 타일 기반 전송 기법의 효율을 높일 수 있다.

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Multiresolution 4- 8 Tile Hierarchy Construction for Realtime Visualization of Planetary Scale Geological Information (행성 규모 지리 정보의 실시간 시각화를 위한 다계층 4-8 타일 구조의 구축)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.4
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    • pp.12-21
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    • 2006
  • Recently, Very large and high resolution geological data from aerial or satellite imagery are available. Many researches and applications require to do realtime visualization of interest geological area or entire planet. Important operation of wide-spreaded terrain realtime visualization technique is the appropriate model resolution selection from pre-processed multi-resolution model hierarchy depend upon participant's view. For embodying such realtime rendering system with large geometric data, Preprocessing multi-resolution hierarchy from large scale geological information of interest area is required. In this research, recent Cubic multiresolution 4-8 tile hierarchy is selected for global planetary applications. Based upon the tile hierarchy, It constructs the selective terminal level tile mesh for original geological information area and starts to sample individual generated tiles for terminal level tiles. It completes the hierarchy by constructing intermediate tiles with low pass filtering in bottom-up direction. This research embodies series of efficient cubic 4-8 tile hierarchy construction mechanism with out-of-core storage. The planetary scale Mars' geographical altitude data and image data were selected for the experiment.

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Photomosaic Algorithm with Adaptive Tilting and Block Matching (적응적 타일링 및 블록 매칭을 통한 포토 모자이크 알고리즘)

  • Seo, Sung-Jin;Kim, Ki-Wong;Kim, Sun-Myeng;Lee, Hae-Yeoun
    • The KIPS Transactions:PartB
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    • v.19B no.1
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    • pp.1-8
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    • 2012
  • Mosaic is to make a big image by gathering lots of small materials having various colors. With advance of digital imaging techniques, photomosaic techniques using photos are widely used. In this paper, we presents an automatic photomosaic algorithm based on adaptive tiling and block matching. The proposed algorithm is composed of two processes: photo database generation and photomosaic generation. Photo database is a set of photos (or tiles) used for mosaic, where a tile is divided into $4{\times}4$ regions and the average RGB value of each region is the feature of the tile. Photomosaic generation is composed of 4 steps: feature extraction, adaptive tiling, block matching, and intensity adjustment. In feature extraction, the feature of each block is calculated after the image is splitted into the preset size of blocks. In adaptive tiling, the blocks having similar similarities are merged. Then, the blocks are compared with tiles in photo database by comparing euclidean distance as a similarity measure in block matching. Finally, in intensity adjustment, the intensity of the matched tile is replaced as that of the block to increase the similarity between the tile and the block. Also, a tile redundancy minimization scheme of adjacent blocks is applied to enhance the quality of mosaic photos. In comparison with Andrea mosaic software, the proposed algorithm outperforms in quantitative and qualitative analysis.

Biomechanical Effectiveness and Anthropometric Design Aspects of 3-dimensional Contoured Pillow

  • Kim, Jong Hyun;Won, Byeong Hee;Sim, Woo Sang;Jang, Kyung Seok
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.503-517
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    • 2016
  • Objective: The aim of this study was to evaluate the effectiveness of 3 dimensional contoured pillow through analyzing contact pressure and to suggest its design guidelines through analyzing the posture of head and neck area. Background: The quality of sleep is a very important factor closely related with human's health. To improve the quality of sleep, the verification of design factors affecting the posture of the head and neck is needed, and a pillow design that can induce proper posture is required. Method: This study measured the contact pressures of the two reference groups (bead and cotton pillows) as a method to evaluate the design effectiveness of the contoured pillow. This study proposed 3-dimensional design guidelines by drawing anthropometry (head length) affecting cervical curvature angle (CCA) through the measurement of the participants' cervical curvature angles. Results: In the design effectiveness evaluation, the contact pressure of cervical region was higher than that of a reference group (cotton pillow), and contract area increased, and contract pressure decreased in the shape distributing the occipital region's body pressure. This study proposed pillow's cervical supporting height by percentile of a head length [head length (%tile) (cervical supporting height) affecting the posture of the head and neck: 14.6cm (5%tile) (6.2cm), 15.5cm (25%tile) (6.7cm), 16.4cm (50%tile) (7.1cm), and 19.3cm (75%tile) (8.9cm)]. Conclusion: This study confirmed the contoured pillow's design effectiveness maintaining cervical angle comfortable to sleep with the shape supporting the cervical vertebrae and by reducing the contact load of the occipital region. Also, this study proposed pillow design guidelines based on the 3-dimensional contoured pillow design effectiveness, through which the study laid the foundation for pillow design in a systematic method. Application: The results of this study are expected to be utilized as the basis data by which the optimum pillow type and pillow design according to main percentile can be standardized.

A study on the Average Factor of Safety in Slope Stability Being Applied to Wedge theory (Wedge 이론을 적용한 사면안정해석의 평균 안전율에 관한 연구)

  • 김경진
    • Journal of the Korean Professional Engineers Association
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    • v.19 no.1
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    • pp.3-11
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    • 1986
  • The analysis of Geotechnical stability problems by the limit equilibrium method involve assuming the shape of the failure and then investigating many surfaces of the shape to identify the one on which failure seems most likely to occur. These arbitrary assumptions most frequently concern to the locations or directions of side force on slice and the overall factor of safety is considered identical to the local factor of safety. In this paper, let the factor of safety of a slope at wedge block stage differently, when an upper part of the potential sliding mass has a simple active stress field and the lower part of the passive stress field and overall factor of safety is obtained by the average of local factor and computer program based on the modified wedge Method is proposed for this thesis. The new algorithm based on tile modified new method is made for estimating the safety factor of Earth Dam. Compared with conventional method for many cases tile average values of the factor of safety determined by the modified new method are very nearly the same. For all of the cases studied the difference was found 0.03. Finally this new method is thought to be very useful in slope stability analysis.

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Application of Three-dimensional Scanning, Haptic Modeling, and Printing Technologies for Restoring Damaged Artifacts

  • Jo, Young Hoon;Hong, Seonghyuk
    • Journal of Conservation Science
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    • v.35 no.1
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    • pp.71-80
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    • 2019
  • This study examined the applicability of digital technologies based on three-dimensional(3D) scanning, modeling, and printing to the restoration of damaged artifacts. First, 3D close-range scanning was utilized to make a high-resolution polygon mesh model of a roof-end tile with a missing part, and a 3D virtual restoration of the missing part was conducted using a haptic interface. Furthermore, the virtual restoration model was printed out with a 3D printer using the material extrusion method and a PLA filament. Then, the additive structure of the printed output with a scanning electron microscope was observed and its shape accuracy was analyzed through 3D deviation analysis. It was discovered that the 3D printing output of the missing part has high dimensional accuracy and layer thickness, thus fitting extremely well with the fracture surface of the original roof-end tile. The convergence of digital virtual restoration based on 3D scanning and 3D printing technology has helped in minimizing contact with the artifact and broadening the choice of restoration materials significantly. In the future, if the efficiency of the virtual restoration modeling process is improved and the material stability of the printed output for the purpose of restoration is sufficiently verified, the usability of 3D digital technologies in cultural heritage restoration will increase.

Spatial Data Model of Feature-based Digital Map using UFID (UFID를 이용한 객체기반 수치지도 공간 데이터 모델)

  • Kim, Hyeong-Soo;Kim, Sang-Yeob;Lee, Yang-Koo;Seo, Sung-Bo;Park, Ki-Surk;Ryu, Keun-Ho
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.71-78
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    • 2009
  • A demand on the spatial data management has been rapidly increased with the introduction and diffusion process of ITS, Telematics, and Wireless Sensor Network. And many different users use the digital map that offers various thematic spatial data. Spatial data for digital map can be managed by tile-based and feature-based data. The existing tile-based digital map management systems have difficult problems such as data construction, history management, and update data based on a spatial object. In order to solve these problems, we proposed the data model for feature-based digital map management system for representation of feature-based seamless map, history management, real-time update of spatial data, and analyzed the validity and utility of the proposed model.

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Development of an Immersive Virtual Reality-Based Bathroom Self-Remodeling System

  • Mi-Young Song
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.63-72
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    • 2024
  • The size of the home interior market is growing rapidly as interest in interiors and self-interiors has increased due to the recent rapid increase in single-person households. Most of the Bathroom remodeling is done by requesting an offline interior contractor and then visually checking it in the final completion stage, so it is not easy to re-construct even if the customer is dissatisfied. Therefore, this study developed an immersive virtual reality-based Bathroom self-remodeling system that can visually check space and design from the design stage to the final stage by incorporating VR technology to feel realistic in virtual reality. The bathroom structure may select the basic structure of the predefined bathroom space or freely set the size of the bathroom space. For furniture items, you can choose the washbasin, toilet, bathtub, shower booth that are essential elements of the bathroom and others(mounting rack, trash bin, handle). The tile texture may change the texture of the selected tile at a desired wall position by selecting various textures. In particular,, the texture of the wall tile can be varied by selecting horizontal, vertical and inclined directions at the desired angle according to the needs of the user and the contractor. As a future research project, this system will enable indoor sharing between users who are physically far away in real-time, allowing direct experience in virtual spaces, connection to purchases, and request estimates.

Adaptive sliding-mode tracking control in the presence of unmodeled dynamics

  • Cho, Seung-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 1994.10a
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    • pp.267-270
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    • 1994
  • To increase the robustness of tile feedforward tracking control system, a new discrete time sliding function has been defined and utilized for the formulation of control law, In adaptive case the robustness is achieved by using both a normalized gradient algorithm with deadzone and a sliding function-based nonlinear feedback, while in nonadaptive case by using only a sliding function-based nonlinear feedback.

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Iterative learning control based on inverse process model

  • Lee, Kwang-Soon
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.539-544
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    • 1992
  • An iterative lear-rung control scheme is newly designed in tile frequency domain. Purposing for batch process control, a generic form of feedback-assisted first-order learning is considered first, and the inverse model-based learning algorithm is derived through convergence analysis in the frequency domain. To enhance the robustness of the proposed scheme, a filtered version is also presented. Performance of the proposed scheme is evaluated through numerical simulations.

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