• Title/Summary/Keyword: Thumb Recognition

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Contactless Biometric Using Thumb Image (엄지손가락 영상을 이용한 비접촉식 바이오인식)

  • Lim, Naeun;Han, Jae Hyun;Lee, Eui Chul
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.12
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    • pp.671-676
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    • 2016
  • Recently, according to the limelight of Fintech, simple payment using biometric at smartphone is widely used. In this paper, we propose a new contactless biometric method using thumb image without additional sensors unlike previous biometrics such as fingerprint, iris, and vein recognition. In our method, length, width, and skin texture information are used as features. For that, illumination normalization, skin region segmentation, size normalization and alignment procedures are sequentially performed from the captured thumb image. Then, correlation coefficient is calculated for similarity measurement. To analyze recognition accuracy, genuine and imposter matchings are performed. At result, we confirmed the FAR of 1.68% at the FRR of 1.55%. In here, because the distribution of imposter matching is almost normal distribution, our method has the advantage of low FAR. That is, because 0% FAR can be achieved at the FRR of 15%, the proposed method is enough to 1:1 matching for payment verification.

Fingertip Extraction and Hand Motion Recognition Method for Augmented Reality Applications (증강현실 응용을 위한 손 끝점 추출과 손 동작 인식 기법)

  • Lee, Jeong-Jin;Kim, Jong-Ho;Kim, Tae-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.316-323
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    • 2010
  • In this paper, we propose fingertip extraction and hand motion recognition method for augmented reality applications. First, an input image is transformed into HSV color space from RGB color space. A hand area is segmented using double thresholding of H, S value, region growing, and connected component analysis. Next, the end points of the index finger and thumb are extracted using morphology operation and subtraction for a virtual keyboard and mouse interface. Finally, the angle between the end points of the index finger and thumb with respect to the center of mass point of the palm is calculated to detect the touch between the index finger and thumb for implementing the click of a mouse button. Experimental results on various input images showed that our method segments the hand, fingertips, and recognizes the movements of the hand fast and accurately. Proposed methods can be used the input interface for augmented reality applications.

A Study on Hand Gesture Recognition with Low-Resolution Hand Images (저해상도 손 제스처 영상 인식에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.1
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    • pp.57-64
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    • 2014
  • Recently, many human-friendly communication methods have been studied for human-machine interface(HMI) without using any physical devices. One of them is the vision-based gesture recognition that this paper deals with. In this paper, we define some gestures for interaction with objects in a predefined virtual world, and propose an efficient method to recognize them. For preprocessing, we detect and track the both hands, and extract their silhouettes from the low-resolution hand images captured by a webcam. We modeled skin color by two Gaussian distributions in RGB color space and use blob-matching method to detect and track the hands. Applying the foodfill algorithm we extracted hand silhouettes and recognize the hand shapes of Thumb-Up, Palm and Cross by detecting and analyzing their modes. Then, with analyzing the context of hand movement, we recognized five predefined one-hand or both-hand gestures. Assuming that one main user shows up for accurate hand detection, the proposed gesture recognition method has been proved its efficiency and accuracy in many real-time demos.

Non-contact Palmprint Attendance System on PC Platform

  • Wu, Yuxin;Leng, Lu;Mao, Huapeng
    • Journal of Multimedia Information System
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    • v.5 no.3
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    • pp.179-188
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    • 2018
  • In order to overcome the problems of contact palmprint recognition, a non-contact palmprint recognition system is developed on personal computer (PC) platform. Three methods, namely "double-line-single-point" (DLSP), "double-assistant-crosshair" (DAC) and "none-assistant-graphic" (NAG), are implemented for the palmprint localization to solve the severe technical challenges, including the complex background, variant illuminations, uncontrollable locations and gestures of hands. In NAG, hand segmentation and the cropping of region of interest are performed without any assistant graphics. The convex hull contour of hand helps detect the outside contour of little finger as well as the valley bottom between thumb and index finger. The three methods of palmprint localization have good operating efficiency and can meet the performance requirements of real-time system. Furthermore, an attendance system on PC platform is designed and developed based on non-contact palmprint recognition.

Hand Gesture Recognition with Convolution Neural Networks for Augmented Reality Cognitive Rehabilitation System Based on Leap Motion Controller (립모션 센서 기반 증강현실 인지재활 훈련시스템을 위한 합성곱신경망 손동작 인식)

  • Song, Keun San;Lee, Hyun Ju;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.42 no.4
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    • pp.186-192
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    • 2021
  • In this paper, we evaluated prediction accuracy of Euler angle spectrograph classification method using a convolutional neural networks (CNN) for hand gesture recognition in augmented reality (AR) cognitive rehabilitation system based on Leap Motion Controller (LMC). Hand gesture recognition methods using a conventional support vector machine (SVM) show 91.3% accuracy in multiple motions. In this paper, five hand gestures ("Promise", "Bunny", "Close", "Victory", and "Thumb") are selected and measured 100 times for testing the utility of spectral classification techniques. Validation results for the five hand gestures were able to be correctly predicted 100% of the time, indicating superior recognition accuracy than those of conventional SVM methods. The hand motion recognition using CNN meant to be applied more useful to AR cognitive rehabilitation training systems based on LMC than sign language recognition using SVM.

A Mouse Control Method Using Hand Movement Recognition (손동작 인식을 이용한 마우스제어기법)

  • Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1377-1383
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    • 2012
  • This paper proposes a human mouse system that replaces mouse input by human hand movement. As the resolution of monitors increases, it is not quite possible, due to the resolution difference between web cameras and monitors, to place the cursor in the entire range of a monitor by simply moving the pointer which recognizes the position of the hand from the web camera. In this regard, we propose an effective method of placing the position of the mouse, without repeating the returning hand movements, in the corners of the monitor in which the user wants it to be. We also proposes the recognition method of finger movements in terms of using thumb and index finger. The measurement that we conducted shows the successful recognition rate of 97% that corroborates the effectiveness of our method.

A MEMS-Based Finger Wearable Computer Input Devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치)

  • Kim, Chang-su;Jung, Se-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1103-1108
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    • 2016
  • The development of a variety of sensor technology, users smart phone, the use of motion recognition apparatus such as a console game machines is increasing. It tends to user needs motion recognition-based input device are increasing. Existing motion recognition mouse is equipped with a modified form of the mouse button on the outside and serves as a wheel mouse left and right buttons. Existing motion recognition mouse is to manufacture a small, there is a difficulty to operate the button. It is to apply the motion recognition technology the motion recognition technology is used only pointing the cursor there is a limit. In this paper, use of MEMS-based motion recognition sensor, the body of the two-point operation data by recognizing the operation of the (thumb and forefinger) and generating a control signal, followed by studies on the generated control signal to a wireless transmitting computer input device.

A Study of an MEMS-based finger wearable computer input devices (MEMS 기반 손가락 착용형 컴퓨터 입력장치에 관한 연구)

  • Kim, Chang-su;Jung, Se-hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.791-793
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    • 2016
  • In the development of various types of sensor technology, the general users smartphone, the environment is increased, which can be seen in contact with the movement recognition device, such as a console game machine (Nintendo Wii), an increase in the user needs of the action recognition-based input device there is a tendency to have. Mouse existing behavior recognition, attached to the outside, is mounted in the form of mouse button is deformed, the left mouse was the role of the right button and a wheel, an acceleration sensor (or a gyro sensor) inside to, plays the role of a mouse cursor, is to manufacture a compact, there is a difficulty in operating the button, to apply a motion recognition technology is used to operate recognition technology only pointing cursor is limited. Therefore, in this paper, using a MEMS-based motion-les Koguni tion sensor (Motion Recognition Sensor), to recognize the behavior of the two points of the human body (thumb and forefinger), to generate the motion data, and this to the foundation, compared to the pre-determined matching table (moving and mouse button events cursor), and generates a control signal by determining, were studied the generated control signal input device of the computer wirelessly transmitting.

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A Double-Sided Fingerprint Sensing Method (양면 지문 입력 방법)

  • Shim, Jae-Chang;Kim, Seong-Young;Choi, Mi-Soon;Kim, Ik-Dong
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.323-330
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    • 2008
  • In this paper, we propose a new fingerprint sensing method that can reduce orientation error. General fingerprint input methods need finger to be put on the surface of a sensor. It can cause of rotation problem and it affects the recognition result significantly. This improved input method can minimize the rotation of a finger by holding double-sided sensor with both thumb and index finger at the same time. Whenever fingerprint is impressed, it has nearly the same orientation because sensors are located between two fingers. As a result, we can get a better performance in fingerprint recognition system, but it may need more hardware cost.

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Palm Area Detection by Maximum Hand Width (손 최장너비 기반 손바닥 영역 검출)

  • Choi, Eun Chang;Kim, Jun Yeon;Lee, Jae Won;Lim, Jong Gwan
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.398-405
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    • 2018
  • In the HCI, hand gesture recognition is attracting attention as a method for interaction and information exchange between users and devices along with the development of IT devices. In hand gesture recognition through image processing, palm region detection is a key process contributing to improvement of processing speed and recognition rate. In this paper, we propose a new method for image segmentation between the hand and wrist for palm area detection. The anatomical characteristics of the hand are used to calculate the distance between the iliac bones of the thumb and little finger, which have the widest width, by the horizontal projection histogram of the hand image, and then the palm area is detected by drawing a circle having the width as the diameter. In order to verify the superiority of this method, multiple stage template matching is used to compare and evaluate recognition performance against the four conventional methods for 10 hand gestures. Note that the literatures to offer palm area detection performance evaluation are few although there are many studies on hand gesture recognition.