• 제목/요약/키워드: Three-dimensional image analysis

검색결과 459건 처리시간 0.027초

Validity of Three-dimensional Superimposition of Whole Face according to Different Registration Areas

  • Oh, Min-Hee;Jung, Chaeyong;Jeon, Sang-Woon;Cho, Jin-Hyoung
    • Journal of Korean Dental Science
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    • 제12권2호
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    • pp.39-47
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    • 2019
  • Purpose: This study was aimed to evaluate whether the size of the changed area included in the registration area affects the validity of superimposition in three-dimensional (3D) images. Materials and Methods: Ten mannequin heads which were sectioned to simulate maxillary and mandibular setback surgery were used. A total of 30 images, including 10 initial images, 10 images after moving both middle and lower faces, and 10 images after moving only lower face, were obtained. The 9 landmarks which consisted of the bilateral and midline landmarks of the upper, middle, and lower faces respectively were used. Each 3D image obtained after simulation was superimposed 3 times according to the different 3 registration areas. The one-way ANOVA and posthoc analysis were performed. Result: In the case of moving middle and lower faces, there was no significant difference in all markers when superimposition was performed based on no changed area and forehead area. However, in the case of superimposition by the whole face, all measurements showed a significant difference (P<0.05) except for Pn (P>0.05). In the case of moving only lower face, all measurements did not show a significant difference regardless of the registration area. Conclusion: The validity of 3D superimposition in 3D images could be affected by the size of changed areas included in the registration area. In the postoperative evaluation of mandibular surgery, the registration area does not affect the accuracy of the 3D superposition. However, after the maxilla-mandibular surgery, the registration area should be set except for the changed soft tissue.

Three-dimensional surgical accuracy between virtually planned and actual surgical movements of the maxilla in two-jaw orthognathic surgery

  • Hong, Mihee;Kim, Myung-Jin;Shin, Hye Jung;Cho, Heon Jae;Baek, Seung-Hak
    • 대한치과교정학회지
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    • 제50권5호
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    • pp.293-303
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    • 2020
  • Objective: To investigate the three-dimensional (3D) surgical accuracy between virtually planned and actual surgical movements (SM) of the maxilla in two-jaw orthognathic surgery. Methods: The sample consisted of 15 skeletal Class III patients who underwent two-jaw orthognathic surgery performed by a single surgeon using a virtual surgical simulation (VSS) software. The 3D cone-beam computed tomography (CBCT) images were obtained before (T0) and after surgery (T1). After merging the dental cast image onto the T0 CBCT image, VSS was performed. SM were classified into midline correction (anterior and posterior), advancement, setback, anterior elongation, and impaction (total and posterior). The landmarks were the midpoint between the central incisors, the mesiobuccal cusp tip (MBCT) of both first molars, and the midpoint of the two MBCTs. The amount and direction of SM by VSS and actual surgery were measured using 3D coordinates of the landmarks. Discrepancies less than 1 mm between VSS and T1 landmarks indicated a precise outcome. The surgical achievement percentage (SAP, [amount of movement in actual surgery/amount of movement in VSS] × 100) (%) and precision percentage (PP, [number of patients with precise outcome/number of total patients] × 100) (%) were compared among SM types using Fisher's exact and Kruskal-Wallis tests. Results: Overall mean discrepancy between VSS and actual surgery, SAP, and PP were 0.13 mm, 89.9%, and 68.3%, respectively. There was no significant difference in the SAP and PP values among the seven SM types (all p > 0.05). Conclusions: VSS could be considered as an effective tool for increasing surgical accuracy.

Comparative Analysis of Three-Dimensional Real-Time Rendering Methods

  • Kim, Gum-Young;Lee, Byong-Kwon
    • 한국컴퓨터정보학회논문지
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    • 제27권1호
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    • pp.23-32
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    • 2022
  • 3D 프로그램을 활용한 방식의 영상 제작과정은 3D 데이터를 시각화하는 렌더링이라는 과정을 거친다. 이 과정은 제작 시간과 작업비용의 부담이 커서 제작자로서는 렌더 비용을 줄이는 것이 중요한 이슈로 대두되고 있다. 본 연구는 실시간렌더엔진인 게임엔진의 렌더링을 영상 제작에 접목해 렌더 시간을 줄여 기존의 제작 시간을 단축하는 방법을 제시하고자 한다. 본 연구의 렌더링 실험을 위해 로봇과 실내 모델링을 3D 제작 프로그램인 마야(Maya)와 게임엔진인 유니티(Unity)로 렌더링을 비교 분석했다. 분석 결과, 유니티는 실시간으로 렌더 되어 렌더 비용을 줄일 수 있고, 렌더된 이미지의 퀄러티 또한 마야에서 렌더된 이미지와 유사한 결과를 나타냈다. 이번 실험을 통해 유니티의 렌더링을 마야와 비교해 분석해 봄으로써 기존의 제작 시간을 단축하는 방법을 제시하고 사용자가 실시간렌더엔진에 접근할 수 있는 가이드를 제공한다.

A three-dimensional photogrammetric analysis of the facial esthetics of the Miss Korea pageant contestants

  • Jang, Kab Soo;Bayome, Mohamed;Park, Jae Hyun;Park, Ki-Ho;Moon, Hong-Beom;Kook, Yoon-Ah
    • 대한치과교정학회지
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    • 제47권2호
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    • pp.87-99
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    • 2017
  • Objective: The aims of this study were to measure and compare the facial dimensions of the Miss Korea pageant contestants and a selected group of women from the general population by using three-dimensional (3D) image analysis, as well as to compare various facial ratios to the golden ratio within each group. Methods: Three-dimensional images of 52 Miss Korea pageant contestants (MK group) and 41 young female adults selected from the general population (GP group) were acquired. Fifty-four variables and ratios were measured and calculated. Intergroup comparisons were performed using multivariate analysis of variance. Results: Compared to the GP group, the MK group showed greater total facial height and eye width, lesser lower-facial height, and lesser facial, lower-facial, and nasal widths. Moreover, compared to the GP group, the MK group had more protruded noses with greater nasolabial angle, greater vertical curvature of the foreheads, lesser horizontal curvature of the cheek, and lesser lower-lip-and-chin volume. Conclusions: The MK group had longer faces but smaller lower lips and chins than did the GP group. The golden ratio was not matching the current facial esthetic standards. These data might be beneficial for treatment planning of patients undergoing orthognathic and plastic surgeries.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • 방송공학회논문지
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    • 제2권2호
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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공간 부호화 레인지 센서를 이용한 3차원 표면 파라미터의 에러분석에 관한 연구 (Error analysis of 3-D surface parameters from space encoding range imaging)

  • 정흥상;권인소;조태훈
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.375-378
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    • 1997
  • This research deals with a problem of reconstructing 3D surface structures from their 2D projections, which is an important research topic in computer vision. In order to provide robust reconstruction algorithm, that is reliable even in the presence of uncertainty in the range images, we first present a detailed model and analysis of several error sources and their effects on measuring three-dimensional surface properties using the space encoded range imaging technique. Our approach has two key elements. The first is the error modeling for the space encoding range sensor and its propagation to the 3D surface reconstruction problem. The second key element in our approach is the algorithm for removing outliers in the range image. Such analyses, to our knowledge, have never attempted before. Experimental results show that our approach is significantly reliable.

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DiLO: Direct light detection and ranging odometry based on spherical range images for autonomous driving

  • Han, Seung-Jun;Kang, Jungyu;Min, Kyoung-Wook;Choi, Jungdan
    • ETRI Journal
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    • 제43권4호
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    • pp.603-616
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    • 2021
  • Over the last few years, autonomous vehicles have progressed very rapidly. The odometry technique that estimates displacement from consecutive sensor inputs is an essential technique for autonomous driving. In this article, we propose a fast, robust, and accurate odometry technique. The proposed technique is light detection and ranging (LiDAR)-based direct odometry, which uses a spherical range image (SRI) that projects a three-dimensional point cloud onto a two-dimensional spherical image plane. Direct odometry is developed in a vision-based method, and a fast execution speed can be expected. However, applying LiDAR data is difficult because of the sparsity. To solve this problem, we propose an SRI generation method and mathematical analysis, two key point sampling methods using SRI to increase precision and robustness, and a fast optimization method. The proposed technique was tested with the KITTI dataset and real environments. Evaluation results yielded a translation error of 0.69%, a rotation error of 0.0031°/m in the KITTI training dataset, and an execution time of 17 ms. The results demonstrated high precision comparable with state-of-the-art and remarkably higher speed than conventional techniques.

정모 및 측모 두부 방사선 규격사진을 이용한 3차원 계측 프로그램의 개발 -2. 악안면 구조에 대한 3차원적 시각화 및 측정프로그램 개발- (DEVELOPMENT OF THREE DIMENSIONAL MEASURING PROGRAM WITH FRONTAL AND LATERAL CEPHALOMETRIC RADIOGRAPHS -PART 2. 3-D VISUALIZATION AND MEASURMENT PROGRAM FOR MAXILLOFACIAL STRUCTURE-)

  • 이상한;삼열수;남극호;이근호;권대근
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제27권4호
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    • pp.321-329
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    • 2001
  • 안면 비대칭이나 반안면 왜소증등과 같은 악변형증 환자의 진단 및 치료계획을 수립함에 있어서 종합적이고도 3차원적인 접근을 하는 것이 중요하다. 최근 3차원 CT가 개발되었으나 이 경우 계측점의 정확성이 아직 확립되어 있지 않다. 최근들어 두부 위치를 보정하여 다른 시기에 촬영된 방사선 사진을 3차원적으로 비교할수 있도록 하는 방법이 소개되었다. 이러한 방법을 이용하여 얻어진 3차원 좌표값 자동적으로 계산한 후 3차원적 구조 분석 및 계측을 할 수 있는 컴퓨터 프로그램을 개발하였다. 이 프로그램은 정중면을 설정하는 개념에 입각하여 안면구조물의 변형정도를 다양한 방법으로 나타낼수 있으며 이러한 기능은 특히 안면 비대칭의 분석과 술전, 후 비대칭의 정도를 파악하는데 유용한 것으로 보인다.

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휴대폰 카메라용 비구면렌즈 사출성형의 수치해석 (Numerical analysis of injection molding of aspheric lenses for a mobile phone camera module)

  • 박근;엄혜주
    • 한국금형공학회:학술대회논문집
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    • 한국금형공학회 2008년도 하계 학술대회
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    • pp.143-148
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    • 2008
  • In order to produce high-quality optical components, aspheric lenses have been widely applied in recent years. An aspheric lens consists of aspheric surfaces instead of spherical ones, which causes difficulty in the design process as well as the manufacturing procedure. Although injection molding is widely used to fabricate optical lenses owing to its high productivity, there remains lots of difficulty to determine appropriate mold design factors and injection molding parameters. In the injection molding fields, computer simulation has been effectively applied to analyze processes based on the shell analysis so far. Considering the geometry of optical lenses, a full-3d simulation based on solid elements has been reported as a reliable approach. The present work covers three-dimensional injection molding simulation and relevant deformation analysis of an injection molded plastic lens based on 3d solid elements. Numerical analyses have been applied to the injection molding processes of three aspheric lenses for an image sensing module of a mobile phone. The reliability of the proposed approach has been verified in comparison with the experimental results.

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경쟁학습 신경망과 퍼지추론법을 이용한 움직임 분석 (Motion Analysis Using Competitive Learning Neural Network and Fuzzy Reasoning)

  • 이주한;오경환
    • 한국지능시스템학회논문지
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    • 제5권3호
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    • pp.117-127
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    • 1995
  • 본 논문에서는 ART-II 경쟁학습 신경망과 퍼지추론을 이용하여 동일한 물체를 연속적인 영상열에서 정합 시킴으로서 움직임을 분석하는 방법을 제시한다. 영상분할을 통해 얻을 수 있는 영역의 크기가 평균광도를 이용하여 영역단위의 정합을 수행하고, 영역의 모양을 표현하기 위한 특징점을 선택하기 위하여 입력패턴들의 위상을 나타날 수 있는 ART-II 경쟁학습 신경망을 사용하였다. 선택된 특징점들의 정합을 통해 각 물체에 대한 움직임 벡터를 구한다. 그러나 3차원적 실제세계의 사영인 2차원 영상은 영상 자체의 불완전성과 물체에 대한 정보를 얻기 위하여 사용되는 영상분할의 잘목스오 인한 오류 때문에 움직임 추정 과정에서 모호성이 발생한다. 이러한 움직임 분석과정에서 나타나는 불확실성을 처리하기 위하여 퍼지추론을 사용하여 신뢰도를 표현함으로써 이동 물체와 음직임 벡터를 추출하였다.

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