• Title/Summary/Keyword: Thinking Ability Enhancement

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Effective Color Block Play Coding System for Thinking Development for Infants (영유아 사고력 발달 증진을 위한 칼라블록 놀이 코딩 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.12
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    • pp.1251-1258
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    • 2016
  • Lately, Importance of coding is getting emerged because of IT technology development. Software coding boosts logical thinking power and creativity and contribute to future human resources as ability of solving problems. This is education system Coding education compounds to playing. It can be helpful for infant's muscle development through blocks, confirm programing through moving of blocks. This system can systematically educate algorism which make infant improve power of thinking and infants can feel joy, immersion, sense of achievement.

The Effects of the Presentation of Self-Made Problems on the Enhancement of Scholastic Achievement in Mathematics and Logicial Thinking (자작문제 발표방식이 수학과 학력신장에 미치는 영향)

  • 류재환
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.139-149
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    • 1998
  • The purpose of this study is to check out whether the method that students make problems and anouence them to both students and teacher in the next class influence on the students' intersts, attitudes, logical thinking ability and lerning achievement in mathematics. The following is the experimental design and procedure. First, the author divided students into two groups. One is the experimental group and the other is the control group. These two groups' students consist of the advanced level, the intermediate level and the elementary level according to the students' learning proficiency Second, the author used the different teaching method between the experimental group and the control group. The author gave the experimental group's students the learning assignment problems according to their three levels and made students present the problems to the instructor and classmates in the next class. On the other hand, the author gave the control group's students learning assignment problems according to their three levels, and made them only submit their assingment to the instructor. The results of this study are as follows : 1)The method of solving and presenting the self-made problems on the basis of the informations to solve the given preceding model learning problems according to students' levels made students' learning attitudes more positive even though the method couldn't enhance the students' interests in mathematics. 2)The method of solving and presenting the self-made problems was effective to improve the logical thinking ability for especially the intermediate level's students among the three levels. In addition, the intermediate level's students showed great positive changes in their improvements of the learning achievment. It is assumed that this result is caused by two major factors(reasons). One is students' confidence that they can solve the fundamental problems without difficulty. And the other is students' desire to solve the problems of the intermediate level or more advanced level.

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A Method on Educational Use of Robot for Enhancement of Problem-solving Ability (문제 해결력 신장을 위한 로봇의 교육적 활용 방안)

  • Jeong, Boon-Im;Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.10 no.3
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    • pp.341-351
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    • 2006
  • Robot education is the learning instrument suitable for the logical thinking and problem solving ability of students, but in the elementary school, research data for curriculum, teaching material developing, and special teacher for the purpose of efficient robot education is rare. So this study investigated and researched on the educational use of robot as the instrument for enhancement of the logical ability and the problem solving ability of elementary school students. In order to introduce contents related to robot in the elementary, I investigated and analyzed what is discussed. I analyzed their opinions for the efficient robot education of the elementary school student through the questionary survey of the elementary school teacher in charge of robot education in the discretion activity class. and I suggested the condition of robot, proper contents, the form of robot, and teaching & learning method suitable for introduction in the elementary school curriculum based on analyzed contents.

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A Study on the Effectiveness of Computational Thinking Ability on Software Development (Computational Thinking 능력이 소프트웨어 개발에 미치는 영향에 관한 연구)

  • Park, Seongbean;Ahn, Seongjin
    • The Journal of Korean Association of Computer Education
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    • v.18 no.5
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    • pp.45-54
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    • 2015
  • There has been rising demand within the South Korean government and among various industries in recent years on the need for strengthening the competitiveness of the software industry, which they highlight as being a core element for national competitiveness. This strategy would require enhancing the job competency of software developers. This study's results show that computational thinking (CT), which is one of the more creative solutions to the problem, has a positive effect on the enhancement of software developers' job competency. Furthermore, the study finds that the software development tasks of simulation, algorithms and procedures, and parallelization (in that order) serve as influential elements for software developers, which differs from previous studies' findings. The South Korean government thus should emphasize education in these areas in order to enhance the nation's job competence. Because simulation, especially, has the greatest influence among these areas, there is a particular need to strengthen that area.

A Study on the Strategies in Mathematical Problem Solving used by Teachers and Students (교사.학생이 수학문제 해결에서 사용하는 전략에 관한 연구)

  • Sung In Sue
    • The Mathematical Education
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    • v.26 no.1
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    • pp.11-19
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    • 1987
  • The purpose of this research is to investigate the strategies for problem solving used by teachers and students and obtain some information which would be useful to enhance the ability of problem solving of the students. For this purpose we apply the thinking aloud method to study 6 graders and 6 teachers who were asked to solve 5 word problems. And we create a coding system to analyze those strategies. Using this coding system, we code the examinees and problems. we come up with the following facts from our study. (1) The number of strategies used by teachers is less than that used by students. (2) The characteristic of the strategies used by students is to set up an equation. (3) There is deep relationship between understanding the question and choosing the successful strategies for problem solving. (4) The students use the inductive argument more often than the teachers in the case of nonroutine mathematical problem. (5) The student of high success rate have fewer strategies than the others. From the above facts. it proposes the following conclusion for the enhancement of the ability of problem solving: So far the teachers usually use a few typical strategies for problem solving. But they need to create various strategies for pqoblem solving. It makes it possible for the students to choose proper strategies according to their ability. The students need to be given nicely constructed problem with enough time.

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The Analysis of the Relationship between the Elementary Students' Specialty-Aptitude and Programming Ability - a Case of LOGO Language Use (초등학생의 프로그래밍 능력과 특기적성간의 관계 분석 - 로고 언어 활용 사례)

  • Lee, HyeonSuk;Lee, SooJung
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.23-30
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    • 2009
  • Most previous studies on programming learning effect is limited to measuring the enhancement degree of creativity and problem solving ability. This study is to find out indexes related to programming ability, other than creativity and problem solving ability by the specialty-aptitude test(SAT) in the elementary school. For this, 4th grade elementary students took LOGO programming class and the achievement test. As a result, among 4 regions of SAT, all five indexes of intellectual ability is highly related to programming ability, indicating that students with high intelligence rather than creativity have higher programming ability and that for our experiment settings the reverse of the previous result stating that programming education positively affects the development of problem solving ability and creativity does not hold.

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A Case Study(II) on Development and Application of 'Literature-Art-Science' Integrated Education Programs ('문학-미술-과학' 융합교육 프로그램의 개발 및 적용 사례 연구(II))

  • Choi, Byung Kil
    • Korea Science and Art Forum
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    • v.32
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    • pp.319-334
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    • 2018
  • This research is a case study to make sure the enhancement of students' imagination and creativity through developing and applying the Literature-Art-Science Integrated Education Program. Its research object was totally 25 persons of 29 students of the 1st to the 4 th Grades from Gunsan Sulsan Elementary School. Its research period lasted for 4 months from September to December, 2017, and I, as the research place, used the art room at Gunsan Sulsan Elementary School. The programs were totally 10 sessions with a unit of 1 session per each grade for 2 hours from 1:00 to 3:00 in the afternoon from Monday through Friday. I fixed ten themes of this program-eight plane modeling, and two solid modeling, and finished the work of storytelling during summer vacation. And I arranged their levels as low:middle:high(3:5:2) ones. The former was 'A Film of Monster Gorilla'(L), 'Learning the Spirit of Gyeongju Choi's Family'(M), 'A Tale of My Friend Made of Natural Materials'(L), 'The Reading of My Dream'(M), 'Gathering the Objects in My Mobile'(M), 'A Mock Trial of Marrying Off'(M), 'Painting My Favorite Children's Poem'(H), and 'Painting My Favorite Children's Song'(H), and the latter was 'Seeking for a Bluebird in My Mind'(L), and 'Making My Cherished Object' (M). Then I used the unique art expression technique per each theme, which were in sequence marbling, Korean paper art, combine painting, collage, imaginary painting, imaginary painting, play dough art, imaginary painting techniques. And I delivered to the students the scientific knowledge in terms of growing or manufacturing processes of materials used for making artworks. Prior to and after the processing this program, I surveyed about the students' ability of integrated thinking and emotional experience by 'Figure B Type' and 'Figure A Type' of The Torrance Tests of Creative Thinking, and took statistics with the resultant data. And I executed a paired t-test in order to verify the significance of mean difference in the result of investigation with those data. From the analyzed result according to the elements of creativity and the mean quotients of creativity, there showed a significant difference (t=3.47, p<.01) in 'fluency', and also a significant difference(t=3.59, p<.01) in 'creativity.' Judging from the statistic values of two fields such as the student's ability of integrated thinking and emotional experience, I estimate that over the majority of the students showed the enhancement in self-confident creative expression as well as higher interest and concern through this program. The result that I arranged and analyzed the making process of artworks, the photos of the resultant, etc. as such is as follows : Firstly, from this program being proceeded as art-centered STEAM class, the student's systematic problem-solving ability was improved in his ability of integrated thinking to transform the literary contents into artistic one. Secondly, the student obtained the emotional experience such as interest in the class, self-confidence, intellectual satisfaction, self-fulfillment, etc. through art-centered STEAM class using ten art expression techniques. Thirdly, the student's mind willing to cooperate, communicate with his friends, and care for them was ripened in the process of problem-solving. Fourth, the student's self-confidence was further instilled when presenting famous artists and their artworks in the introduction and finale of ten art expression techniques. Likewise, the statistic values on the fields of student's ability of integrated thinking and emotional experience illustrate that over the majority of the students showed improvement in the ability of creative expression with confidence as well as higher interest and concern upon this program.

A Study on Using Method of Analogy for Creativity Enhancement(2) - Experimental Study Focused on the Design Task of Residential Space - (창의성 증진을 위한 유추의 활용방법 (2) - 주거공간 디자인 과제를 중심으로 한 실험연구 -)

  • Choi, Eun-Hee
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.38-46
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    • 2010
  • The objective of this study is to find an educational method that is able to increase creativity using both left and right directed thinking with complementary cooperation. The premise of experimental study is that analogical inference is a great help to produce a creative design, and the design tasks of residential space are given to 20 students, voluntary participants in four experimental tests. The first test is conducted with fundamental conditions such as site or location, users and their design requirements. Other three tests make a clear distinction with three cases using verbal analogy from many keywords, using visual analogy from many images and using verbal visual analogy from keywords and visual images. Consequently, when students use both verbal and visual analogy in solving design tasks their creative ability qualitatively as well as quantitatively is higher than in using only verbal analogy or visual analogy. Further study will be progressed with the design tasks of residential space in order to have an effective verification by comparing students' design results classified into two groups. One is a control group that consists of sophomore students in a college and another is a comparison group that consists of sophomore students in an university.

The Effects of Writing Using Media on the Promotion of Creative Convergence Capacity (미디어를 활용한 글쓰기가 창의융합 역량 증진에 미치는 효과)

  • Bang, Sul-Yeong;Je, Nam-Joo
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.353-362
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    • 2020
  • This was a single group pretest-protest pre-experimental study designed to find out whether writing using media enhances creative convergence capacity. Data were collected from 30 C university students in C city, from March 1st to July 15th, 2020. Analysis was done using IBM SPSS 25.0 for frequency, percentage, average, standard deviation, and paired t-test. Creative problem solving ability was enhanced by an average of 0,63 points (p<.001), critical thinking tendency by 1.06 points (p<.001), self-leadership by 0,53 points (p<.001), and self-control by an average of 0.51 points, so was statistically significant (p=.001). Writing using media had the effect of improving creativity and integration capabilities. The results of this study are expected to be used as basic data for the development of educational programs for creativity and integration enhancement at university-level. Also, follow-up studies on the effectiveness of writing education by utilizing web media as text and tools simultaneously and customized university-level writing education utilizing media are required.

Enhancement Method of the Procedural Thinking Ability through Universal Programming Language Utilizing Entry (엔트리를 이용한 보편적 프로그래밍 언어 개발로 절차적 사고력 향상 방안)

  • Kim, Dong-Man;Lee, Tae-Wuk
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.131-134
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    • 2017
  • 이 연구에서 엔트리 명령 블록을 이용하여 보편적 프로그래밍 언어를 개발하고 검증하였다. 그래서 이 연구를 통해 블록형 프로그래밍 언어의 접근 수월성을 이용하여 절차적 사고력 향상을 위한 아이디어를 제공하고자 하였다. 새로운 프로그래밍 언어를 만들어 알고리즘을 적용하여 함수화된 사칙연산 프로그램을 만들면서, 다양한 알고리즘을 적용하면 엔트리에서 제시하는 모든 명령 블록을 만들 수 있음을 증명하였다. 이 연구를 통해 1)프로그래밍 언어에 포함된 다양한 기능의 명령어들도 함수화되어 있음을 증명하고 재생산 가능함을 경험할 수 있는 아이디어를 제공하고, 2)초보 프로그래머들이 프로그래밍 언어 개발에 대한 흥미와 관심을 갖게 되는 방안을 제시하며, 3)알고리즘을 경험하면서 절차적 사고력을 향상시킬 수 있는 다른 방향의 SW 교수 학습 방법과, 4)프로그래밍 언어를 미시적으로 탐구하면서 SW 교육 관점을 다양화하는 방법을 제시하였다. 이 연구에서 제시한 방안으로 학생들이 절차적 사고력 향상과 프로그래밍 언어의 다양성 인식, 프로그램을 심층적으로 분석하는 태도 등의 SW 교육에 대한 긍정적 변화를 기대한다.

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