• 제목/요약/키워드: Theoretical Methodology

검색결과 958건 처리시간 0.037초

Theoretical Aspects of Blockchain Technologies in The Sphere of Education

  • Liashkevych, Antonina;Babyshena, Mariana;Vorokhaev, Oleksandr;Pylypiv, Volodymyr;Oliinyk, Oksana;Kinakh, Nelia
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.185-190
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    • 2021
  • The article provides a literary and analytical review in the following areas of search: problems and prerequisites for changes in the field of education, innovations and innovative models in education, the use of new technologies in teaching. A proposal for a business plan and accompanying documentation for a new methodology based on blockchain technologies were developed, to assess the economic efficiency of the project. The main systems of the new model were modeled on the basis of the proposed methodology, to develop a prototype based on the project documentation.

Technology forecasting from the perspective of integration of technologies: Drone technology

  • Jinho, Kim;Jaiill, Lee;Eunyoung, Yang;Seokjoong, Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권1호
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    • pp.31-50
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    • 2023
  • In the midst of dynamic industrial changes, companies need data analysis considering the effects of integration of various technologies in order to establish innovative R & D strategies. However, the existing technology forecasting model evaluates individual technologies without considering relationship among them. To improve this problem, this study suggests a new methodology reflecting the integration of technologies. In the study, a technology forecasting indicator was developed using the technology integration index based on social network analysis. In order to verify the validity of the proposed methodology, 'drone task performance technology' based on patent data was applied to the research model. This study aimed to establish a theoretical basis to design a research model that reflects the degree of integration of technologies when conducting technology forecasting research. In addition, this study is meaningful in that it quantitatively verified the proposed methodology using actual patent data.

건설경영에서의 정보시스템 및 지식경영 - 연성정보시스템 방법론을 중심으로 - (Information Systems and Knowledge Management in Construction Management - Focusing on Soft Systems Methodology (SSM))

  • 김주형
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2002년도 학술대회지
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    • pp.91-96
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    • 2002
  • 최근 국내에서도 지식경영과 관련한 연구와 실례가 다수 발표되고 있다. 그러나 지식경영의 이론적 배경을 완전히 이해하지 못한다면, 이를 지식창출(Knowledge creation)을 지원하는 경영도구(Managerial application)로 이해하기 보다는 정보를 관리하는 또 다른 방법으로 오인하기 쉽다. 이에 본 논문에서는 지식경영이 최근 주요 경영도구로 회자되고 있는 배경을 당대의 경영환경 및 과학철학(Philosophy of Science)을 중심으로 살펴본다. 이후 데이터(Data) 및 정보(Information)와 비교되는 지식의 특성을 고려하여 이를 창출하거나 이의 흐름(Flow)을 활성화(Facilitating)하기 위한 여러 가지 방안 중 연성정보시스템 방법론(Soft Systems Methodology)을 고찰해 본다. 연성정보시스템 방법이 건설경영(Construction Management)관련 대학교육과 실무에 어떻게 접목될 수 있는지에 관한 논의로 결론을 맺는다.

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실기 중심 의상디자인 교과 원격교육 도입방안 연구 - 패션일러스트레이션 교육을 중심으로 - (A Study on the Distance Learning Education for Fashion Illustration)

  • 김이영;박민여
    • 복식
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    • 제55권3호
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    • pp.150-163
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    • 2005
  • Distance Learning Education has been adopted as an alternative educational method to actively face the changing educational field. Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. Hence, the existing WBI system exemplifies its limitations by applying only a one-way methodology that limit interactions based only on the theoretical texts. The objective of this study was to reveal the effects of an originally designed Distance Education program factoring in a teaching-learning methodology that addresses the practical demands of a fashion design program. So It analyzed the pre-existing conditions through a questionnaire survey of 472 students and 60 fashion design instructors to determine how the traditional fashion design education is different from other programs and which method is being applied. then, It designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum based on the data collected from the survey questionnaire.

양변위 되먹임 제어기의 안정성, 제어 성능 및 설계 방법 (The Stability Conditions, Performance and Design Methodology for the Positive Position Feedback Controller)

  • 곽문규;한상보;허석
    • 한국소음진동공학회논문집
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    • 제14권3호
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    • pp.208-213
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    • 2004
  • This paper is concerned with the theoretical estimation of the single-input single-output(SISO) positive position feedback(PPF) controller and the derivation of the stability conditions for the multi-input multi-output (MIMO) PPF controller. Although the stability condition for the SISO PPF controller was derived in the earlier works, the question regarding the performance estimation of the SISO PPF controller has never been studied theoretically. Hence, the SISO PPF controller for the single degree-of-freedom system was first investigated and then control parameters including gain, the filter frequency, and the damping factor of the PPF controller were analyzed in detail thus providing the design methodology for the SISO PPF controller. In the case of real structure. there are infinite number of natural modes so that some modes are to be controlled by a limited number of actuator and sensor. Based on the theoretical results on the SISO PPF controller, the stability condition for the multi-input multi-output PPF controller was derived when only the few number of modes are to be controlled. The control spillover problem is also discussed in detail.

게임 스토리텔링 리스트에 관한 연구 - 게임의 4요소를 중심으로 - (The research about game storytelling list -Based on 4 core elements of game-)

  • 이재홍
    • 한국게임학회 논문지
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    • 제9권5호
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    • pp.13-24
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    • 2009
  • 전문 스토리텔러들을 양성하기 위한 실무 스토리텔링론이 적극 연구되어야 한다. 최근에 디지털스토리텔링에 대한 관심이 높아지면서 게임스토리텔링의 이론적인 연구가 다양한 각도에서 이루어지고 있다. 그러나 정작 스토리텔러를 양성하기 위한 체계적인 게임 스토리텔링론은 이론적인 틀에 머물고 있으며, 실무적인 부분과 이론적인 부분의 융합은 아직도 미약하기 그지없는 상황이다. 본고에서는 실무적인 게임스토리텔링의 완성도를 높이기 위해, 게임의 내러티브를 구축해 주는 가장 핵심적인 4요소(인물, 사건, 세계관, 게임의 인터랙티브 요소)의 리스트를 작성해 보았다. 스토리텔러가 구상하는 창의적인 발상이 각 분야의 디자이너들에게 정확하게 전달될 수 있도록, 실무적인 측면에서 디테일한 정보리스트를 완성시켜보자는 것이 본 연구의 목표이다.

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한국 복식사의 방법-30년의 회고를 겸하여- (On the Method of History of Korean Costume)

  • 이경자
    • 복식
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    • 제38권
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    • pp.17-29
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    • 1998
  • The purpose of this paper is to explore a new methodology for the historiography of Korean cos-tumes. In particular, I focus on the possibility for systematic, historical methods appropriate for the history of Korean costumes. First, I characterize the general historiography of costumes as involving two aspects-one as the social science and the other as historical science(Geschichteswissenschaft). My contention is that any historical study of costume should be established on the intersection of social and historical studies, and their entangling relations with many a neighboring field of sciences. It requires in other words, an interdisciplinary approach that combines various methodologies of social sciences as well as those of history. Second, I present an overall review of the historical methodology with a special emphasis on the“Quellenkunde”of orthodox historiography. Building on the review, third, I pay attention to recent innovations in historical methodologies, such as“New History”that draws on history, sociology and social history, and their applicability to the history of Korean costmes. In this regards. I adress among others, the following theoretical perspectives : 1) comparioson and comparative history, 2) the formatived and paternal approaches toward the history of costume, 3) particulartiy and universality of Korean costume. I conclued that the history of Korean costumes should broaden its theoretical horizon in order to accomodate a wider range of research agenda, including costumes of neighboring cultures, while remaining sensitive to new theories and methods of the neighboring social historical sciences. For this purpose, it is emphasized that an international collaboration among researchers of the region, as well as that across the different disciplinnary boundaries, is indispensable for successful studies that can embrace diverse fields and areas.

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Exploring Working Group's Psychological Subjectivity on Public Smart Work Services in a Cloud-based Social Networking

  • Kim, Ki Youn;Song, In Kuk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4748-4762
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    • 2020
  • Recently, the COVID 19 pandemic has affected on our daily lives and society in many ways. Specifically, it has brought rapid changes in the working environment from office working to smart telecommuting. In addition, cloud computing technology and services not only provided ubiquitous access, but also led to a sharing of information, internal-external communication channels, telework, and innovative smart work for the business process. As a result, smart work services based on social cloud networking have spread to the public sector. However, existing academic research examining smart work merely remains to focus on the theoretical conceptualization or to deal with merely several examples of private views. Best practices of smart work services based on cloud computing technology in the public field rarely exists. Moreover, many studies have been differently measured the values of smart work for private and public sectors depending on organizational singularities. Therefore, the study aims to define new theoretical implications and to explore future business strategies and policy directions based on a technical working group's personal psychological subjectivity. The research applied Q methodology, and selected five public organizations in Korea, that they have adopted or currently plan to adopt some part of smart work services.

스마트 베타 전략에 따른 액티브 주식형 펀드의 최적 추적오차 (The Optimal Tracking Error of Active Stock Fund by Smart Beta Strategy)

  • 이재현
    • 아태비즈니스연구
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    • 제13권4호
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    • pp.163-175
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    • 2022
  • Purpose - This study introduces a methodology for finding the optimal tracking error of active stock funds. Tracking error is commonly used in risk budgeting techniques as a concept of cost for alpha creation. Design/methodology/approach - This study uses a post-optimal smart beta portfolio that maximizes alpha under the given tracking error constraint. Findings - As a result of the analysis, the smart beta strategy that maximized alpha under the constraint of 0.15% daily tracking error shows the highest IR. This means the maximum theoretically achievable efficiency. In this regard, a fixed-effect panel regression analysis is conducted to evaluate the active efficiency of domestic stock funds. In addition to control variables based on previous studies, the effect of tracking error on alpha is analyzed. The alpha used in this model is calculated using the smart beta portfolio according to the size of the constraint of the tracking error as a benchmark. Contrary to theoretical estimates, in Korea, the alpha performance is maximized under a daily tracking error of 0.1%. This indicates that the active efficiency of domestic equity funds is lower than the theoretical maximum. Research implications or Originality - Based on this study, it is expected that it can be used for active risk management of pension funds and performance evaluation of active strategies.

창조적 사고체계로서의 실내디자인 과정에 관한 연구 (A Study on the Interior Design Process as Creativite Thinking)

  • 이선민
    • 한국실내디자인학회논문집
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    • 제13호
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    • pp.60-71
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    • 1997
  • A study was performed for combination active process between the academical theory and practical design process based on creative thinking process in interior desigv. At first, it was investigated the concepts and characteristics of creativity combined with creativite process of thinking, and also scientific and art characteristics on interior design to be educated together with logical and esthetical concepts required for creative thinking process. In reference with above process, it was systematically established stepwise process of interior design with creative thinking system. As a resualt, creativity in interior design could develop a unique design process combined informations about knowledge and experiences with actual acquirements by individual's experiences. So interior design could be approachable and developed with open-mind and consistently scientific methodology. Also creativity power of interior design could be solved by strategic knowledge acquired by practical experiences and problem solving capability in special branches. Like this, all design activities, including interior design, would be accomplished theoretical background and actual design process under the concepts of practical intension and use. So it would be made creative products by means of detail adapation process based on the theoretical atmosphere, therefore it'll be strongly based on the hardnessing of theoretical value and power. Theory for design process referred to environmental concepts, so including interior design, would not be terminated as for theoretical concepts but be responsible for future of well-developed design by accomplishment of various design adaption method for practical purpose and objectives.

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