• Title/Summary/Keyword: The Choreography

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WS-CPP (Web Services Conversation Preference Profile)

  • Lee, Kang-Chan;Lee, Won-Suk;Jeon, Jong-Hong;Lee, Seung-Yun;Park, Jong-Hun
    • Proceedings of the CALSEC Conference
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    • 2005.03a
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    • pp.272-277
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    • 2005
  • The Web Services Choreogaphy Description Language (WS-CDL) is an XML-based language that describes peer-to-peer collaborations of parties by defining, from a global viewpoint, their common and complementary observable behavior; where ordered message exchanges result in accomplishing a common business goal. In this paper, we survey and analysis the functionality of the WS-CDL, and propose new language, which enhance the WS-CDL for the conversation the message between entities.

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Study on correlation between 'Art Performance' K-pop and choreography design in Modern Dance ('Art 퍼포먼스' K-POP과 현대무용의 안무 디자인 상관관계 연구)

  • Kim, tae-rang
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.255-256
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    • 2019
  • 가장 큰 예술 대중매체인 k-pop은 다양한 안무 퍼포먼스를 필두로 대중에게 새로운 경험과 색다른 소통을 하게 도와줄 책임이 있다. 현대무용과의 결합을 통해 k-pop은 예술적 형태의 'Art 퍼포먼스'라고 불리 우며, 무용은 k-pop의 대중적 성질을 가지고 거리의 장벽이 낮아졌다. 이것을 변화되는 안무 디자인의 새로운 '문화 트렌드', '대중화 코드'로 인식하여야한다.

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An Analysis of Dance Viral from the Ads, (광고<오로나민C>에서 나타난 댄스바이럴 분석)

  • Kim, Young-Ran
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.283-289
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    • 2017
  • This study examines the impact of dance in dance viral convergence advertising. Dance viral images appeal to a wide range of consumers. Especially, Dong-A Otsuka's Oronamin C ad released in 2015 achieved great results and won an advertisement award with an addictive CM song and dance. So this study selected the advertisements of Oronnamin C from 2015 to 2017 for its analysis. The theoretical background is analyzed through the element of dance choreography and characteristics. The results of the analysis of ads showed that they were made of simple and repetitive situations, which are the characteristics of dance comic style. There was little shift in space, choreography was mainly based on one straight line but with a crowded group, circle and V-shape appeared. Spatial composition was mainly first-person point of view. In the dance viral ads , dances were composed of short rhythmic phrases with simple and repetitive elements, eliminating complicated elements.

Visualization System for Dance Movement Feedback using MediaPipe (MediaPipe를 활용한 춤동작 피드백 시각화 시스템)

  • Hyeon-Seo Kim;Jae-Yeung Jeong;Bong-Jun Choi;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.217-224
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    • 2024
  • With the rapid growth of K-POP, the dance content industry is spreading. With the recent increase in the spread of SNS, they also shoot and share their dance videos. However, it is not easy for dance beginners who are new to dancing to learn dance moves because it is difficult to receive objective feedback when dancing alone while watching videos. This paper describes a system that uses MediaPipe to compare choreography videos and dance videos of users and detect whether they are following the movement correctly. This study proposes a method of giving feedback based on Color Map to users by calculating the similarity of dance movements between user images taken with webcam or camera and choreography images using cosine similarity and COCO OKS. Through this system, objective feedback on users' dance movements can be visually received, and beginners are expected to be able to learn accurate dance movements.

A Study of Hanbok Object in Ballet Performance - Focus on the Performance 'La, Chun-hyang' - (발레 공연에 나타난 한복 오브제 표현 연구 - 'La, 춘향' 공연을 중심으로 -)

  • Lee, Ji-Yeon;Soh, Hwang-Oak
    • Journal of the Korean Society of Costume
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    • v.62 no.6
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    • pp.98-111
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    • 2012
  • The purpose of this study is to examine how the Hanbok is expressed in the ballet performances through the 'La, Chun-hyang', a classic Korean ballet. 'La, Chun-hyang', was performed from 2009 and 2010, but there were some differences in choreography by the director's intention. According to these changes, the methods of expression of ballet objects were changed as well. Therefore, totally different personalities were shown despite the fact that theses were same performances. Every costume objects in dance performances like the ballet can be used to express the story and the characters. Moreover, the object designs of Hanbok portray creativity and originality that simultaneously refers to history. In order for stage costume objects to popularize, the making method and process have to be developed like the objects of the Hanbok that signified historicity.

A study on Interpretations of Space through Choreography (코레오그라피에 의한 공간해석의 전개와 시도)

  • Kim, Muyng-Ju;Hong, Su-Mi;Lim, Che-Zinn
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.05a
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    • pp.176-179
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    • 2004
  • Space is comprised by the movements of human beings, and draws a complex locus within it. That form seems to be complex of movement around in all directions of space axis, and be ever-changing process as time goes by. Although Human are able to move uninhibitedly, the movements are restricted to a narrow sphere during locomotion. However, the pattern of these movements delineates a certain frame within the space, and provides not only visual effects but also relevance tomovement itself. Also, critically dividing and organizing this sphere is what is realized into this tangible indoor space. This study recognized importance of human being as a core of making indoor space and brought out experimental approach on relationship human with space, and visually perceptual standpoint. And this presented the recent possibility of action and attitude though sight and walking by arranging space on the basis of modern artists' perception of human body.

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The Analysis and Design of Online K-pop Shopping Mall using cafe24 smart design (카페24 스마트디자인을 이용한 온라인 K-pop 쇼핑몰의 분석 및 설계)

  • Tu, Ruth Kyla;Danica, Danica;Kim, JaeSaeng;Kim, In Bum
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.475-476
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    • 2019
  • K-pop has become a truly global phenomenon thanks to its distinctive blend of addictive melodies, slick choreography and production values, and fans all over the world buy anything to support their favorite K-pop idols. In this paper, we will design and create an online K-pop Shopping mall made not only for korean fans but also international fans. Furthermore, the site will include Official Merchandise and Unofficial merchandise thus opening a job opportunity for those who have interests in K-pop business.

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A Framework for Supporting Virtual Engineering Services Using Ubiquitous and Context-Aware Computing (가상공학 서비스를 위한 유비쿼터스 및 상황인식 컴퓨팅 프레임워크)

  • Seo D.W.;Kim H.;Kim K.S.;Lee J.Y.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.6
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    • pp.402-411
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    • 2005
  • Context-aware engineering services in ubiquitous environments are emerging as a viable alternative to traditional engineering services. Most of the previous approaches are computer-centered rather than human-centered. In this paper, we present a Ubiquitous and Context-Aware computing Framework for collaborative virtual Engineering $(U-CAF\acute{E})$ services. The proposed approach utilizes BPEL-based (Business Process Execution Language) process templates for engineering service orchestration and choreography and adopts semantic web-based context-awareness for providing human-centered engineering services. The paper discusses how to utilize engineering contexts and share this knowledge in support of collaborative virtual engineering services and service interfaces. The paper also discusses how Web services and JINI (Java Intelligent Network Infrastructure) services are utilized to support engineering service federations and seamless Interactions among persons, devices, and various kinds of engineering services.

Terrain Geometry from Monocular Image Sequences

  • McKenzie, Alexander;Vendrovsky, Eugene;Noh, Jun-Yong
    • Journal of Computing Science and Engineering
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    • v.2 no.1
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    • pp.98-108
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    • 2008
  • Terrain reconstruction from images is an ill-posed, yet commonly desired Structure from Motion task when compositing visual effects into live-action photography. These surfaces are required for choreography of a scene, casting physically accurate shadows of CG elements, and occlusions. We present a novel framework for generating the geometry of landscapes from extremely noisy point cloud datasets obtained via limited resolution techniques, particularly optical flow based vision algorithms applied to live-action video plates. Our contribution is a new statistical approach to remove erroneous tracks ('outliers') by employing a unique combination of well established techniques-including Gaussian Mixture Models (GMMs) for robust parameter estimation and Radial Basis Functions (REFs) for scattered data interpolation-to exploit the natural constraints of this problem. Our algorithm offsets the tremendously laborious task of modeling these landscapes by hand, automatically generating a visually consistent, camera position dependent, thin-shell surface mesh within seconds for a typical tracking shot.

A Study on Choreography style and features of movement in Musical (뮤지컬 의 안무 스타일과 움직임의 특징 분석)

  • Park, Sang-Hee
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.227-228
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    • 2017
  • 뮤지컬 는 다른 영미과 뮤지컬과는 다르게 가수와 무용수가 구분되며 표현의 자유로움과 다양한 안무 스타일을 가지고 있다. 연구자는 주요장면을 통해 뮤지컬 의 안무 스타일과 움직임의 특징을 찾고자 하였다. 안무 스타일은 제스처, 현대무용, 발레, 아크로바틱, 체조, 힙합 & 브레이크 댄스 등의 안무 스타일로 구성 되어 있으며 안무 규모에 따라 군무, 듀엣, 솔로로 나뉘어있다. 뮤지컬 는 주요 장면의 특징을 통해 움직임의 기술적 기능과 화려한 무대만을 강조 하려는 다른 뮤지컬 안무와는 차별성을 띄고 있음을 알 수 있었다. 또한 뮤지컬에서의 안무는 장면에 대한 무용수들의 자유로운 표현을 요구하였고 이것이 작품의 감동을 더욱 극대화 시키는데 큰 기여를 했다고 할 수 있다.

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