• Title/Summary/Keyword: The 3D image

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A Study on Representation of 3D Virtual Fabric Simulation with Drape Image Analysis II - Focus on the Comparison between Real Clothing and 3D Virtual Clothing -

  • Lee, Min-Jeong;Sohn, Hee-Soon;Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.15 no.3
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    • pp.97-111
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    • 2011
  • This study aims to apply 3D virtual fabric parameters - as obtained from previous research experiments - to 3D virtual clothing simulation in comparing its similarity with actual clothing as worn, with a view to verifying the objectivity and validity of the 3D virtual fabric simulation method devised by the drape image analysis method. In addition, the result is intended to be used as the basic data for new 3D virtual clothing simulation methods. As the results, 3D virtual fabric parameters designed to simulate 3D drape to be similar to actual fabrics were found to be Bending Strength, Buckling Point, Density, Particle Distance, and Shear. They were also found to be important measurements when evaluating visual similarity between drape shadow images and number of nodes. 3D virtual fabric simulation method devised by the drape image analysis method was appropriate in extracting 3D fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics, in connection with 3D virtual fabric simulation. 3D virtual fabric parameters with the reflection of actual fabrics' physical and dynamic characteristics using the proposed 3D virtual fabric simulation method are accumulated and provided as a standard, this will facilitate the introduction 3D virtual fabric simulation technology.

Implementation of 3D Moving Target-Tracking System based on MSE and BPEJTC Algorithms

  • Ko, Jung-Hwan;Lee, Maeng-Ho;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.1
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    • pp.41-46
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    • 2004
  • In this paper, a new stereo 3D moving-target tracking system using the MSE (mean square error) and BPEJTC (binary phase extraction joint transform correlator) algorithms is proposed. A moving target is extracted from the sequential input stereo image by applying a region-based MSE algorithm following which, the location coordinates of a moving target in each frame are obtained through correlation between the extracted target image and the input stereo image by using the BPEJTC algorithm. Through several experiments performed with 20 frames of the stereo image pair with $640{\times}480$ pixels, we confirmed that the proposed system is capable of tracking a moving target at a relatively low error ratio of 1.29 % on average at real time.

Synthesis of 3-D spatial matched filter for real-time 3-D image display (실시간 입체 영상 디스플레이를 위한 3차원 공간정합 필터의 합성)

  • 임선호;김은수
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.34D no.8
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    • pp.62-70
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    • 1997
  • In this paper, we presetn a new method to display 3-D image modelled as a sum of 2-D sliced images by expanding the concept of the conventional 2-D optical correlator based on spatial matched filtr to the 3-D region. It is hsown that a arbitrary image can be constructed by an array of the correlation-peaks between pixel-to-pixel and propose the systhesis precedure of 3-D spatial-matched-fjilter using fresnel diffraction equation to display 3-D image in space. It is also shown that the quantization problem is severe when the systehsised filter function is displayed on the conventional LC-SLM. To overcome this problem, anonlinear quantizaton method using the sigmoid function is suggested, and this method can reduce the bias and the loss of high spatial-frequency information, and improve the diffraction efficiency. Finally, the suggested method is tested by computer simulation and then approved by some optical experiments with the conventional LC-SLM.

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A Study on the Stereo Infrared Image Enhancement (스테레오 적외선영상의 이미지 향상에 관한 연구)

  • 류재훈;김윤호;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.171-174
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    • 2003
  • This paper is a study on the 3D infrared image enhancement with Stereoscopic algorithm on still infrared image. The adapted stereo method is that the depth is extracted by comparison with right-left image, and the enhanced 3D infrared image by matching based on feature is realized. As the result of experiment this method forced the more smooth edge lines of 3D infrared images.

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Construction of Anaglyphic Stereo Pair Image using Adobe $Photoshop^{(R)}$ Program (어도비포토샵 프로그램을 이용한 anaglyphic 입체영상 제작법)

  • Kim, Jee-Woong;Lee, Se-Jeong;Rhyu, Im-Joo
    • Applied Microscopy
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    • v.37 no.2
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    • pp.143-146
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    • 2007
  • The objects of the nature have three dimensional (3-D) parameters. The 3-D profiles are embedded on the photographs and microscopic images. To understand 3-D configuration, stereo pair image with thick section is frequently employed. The perception of 3-D images is possible with the aid of stereoscopic glasses, although the expert can perceive 3-D images without the glasses. Anaglyphic stereo images are constructed by various softwares from commercial and freeware. Here we would like to present an easy anaglyphs construction method with Adobe $Photoshop^{(R)}$ based on tilting paired images from high voltage electron microscope. The anaglyphic stereo images constructed revealed the same 3-D perception with conventional stereoscopy. We could zoom in/out the anaglyph image digitally to investigate the detail configuration by real time. This method is expected to contribute to understanding complex structures 3 dimensionally.

Screen Image and Subjectivity of 3D First-Person Shooting Game (3D 1인칭 슈팅 게임에서의 시각적 요소와 주체)

  • Jeon, Gyong-Ran
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.37-45
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    • 2010
  • This study examines the characteristics of screen image of 3D first-person shooting games and the newly created subjectivity by that image. 3D first-person shooting games create immersion by remediating the visual experience in the real world. The construction of subjective perspectives and comparatively clear interface are the important features of 3D first-person shooting games. The subjectivity created by this games' image is different from the subjectivity constructed by suture of film. Gamers have the dominant position of the subject of looking, gaming and narrating, but the narrating position is never permanent nor stable. Because the position has the limited sight of first-person, not the comprehensive sight of third-person.

Influence of disparity on subjective visual comfort in stereoscopic 3D image (시각적 편안함에 대한 양안식 3D 영상의 양안 시차 영향)

  • Sohn, Hosik;Jung, Yong Ju;Lee, Seong-Il;Ro, Yong Man
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.40-41
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    • 2012
  • 양안식 3D 영상 시청 안정성에 대해 제기되고 있는 지속적인 이슈는 3D 영상 시장 활성화를 위해 반드시 선결 되어야 하는 과제이다. 최근, 이를 위해 양안식 3D 영상이 유발하는 시각적 불편함을 측정하고 이를 예측하는 연구가 활발히 진행되고 있다. 본 논문에서는 양안식 3D 영상에서 시각적 불편함을 야기하는 문제 영역의 양안 시차 변화에 따른 주관적 시각적 불편함을 측정한다. 이를 통하여 양안식 3D 영상에서 시각적 불편함을 주는 문제 영역의 영상 특성이 시청자가 인지하는 시각 피로에 지배적인 영향을 미칠 수 있음을 실험적으로 증명한다.

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Method of Display and Processing of Binocular Stereoscopic Image for 3D Endoscopy (3차원 내시경술을 위한 양안 입체 영상처리 및 디스플레이 방법)

  • 송철규
    • Journal of Biomedical Engineering Research
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    • v.19 no.5
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    • pp.531-538
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    • 1998
  • This paper represents the design of 3D endoscopic image processing system in order to Improve visualization and enhance the ability of the surgeon to perform delicate endoscopic surgery. The proposed 3D systems have four features of stereo endoscopic image processing The multiplexer give field seauential stereo for recording and for aligning cameras and viewing stereo with 3D monitor. Demultiplexing of the field sequential image which separates out the R and L images for dual TFT-LCD 3D monitor viewed with passive polarized glasses. separable processing of the left and right eye images, and design of TFT-LCD 3D monitor. The viewing angle, zone, and image quality of the Polarization-type Stereoscopic Display (SM500TFT-3D) system which we have developed using 15 Samsung TFT-1.CD with a screen resolution of 1024×768 pixels were measured and compared with those of Electric Shutter-type Stereoscopic Display system. The result of experiments shows that the Polarization-type Stereoscopic Display System using TFT-LCD has a wade viewing angle and zone which Is necessary fort multi-view and it has better image quality and stability of the optical performances than the Electric Shutter-type does.

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Comparisons of Object Recognition Performance with 3D Photon Counting & Gray Scale Images

  • Lee, Chung-Ghiu;Moon, In-Kyu
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.388-394
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    • 2010
  • In this paper the object recognition performance of a photon counting integral imaging system is quantitatively compared with that of a conventional gray scale imaging system. For 3D imaging of objects with a small number of photons, the elemental image set of a 3D scene is obtained using the integral imaging set up. We assume that the elemental image detection follows a Poisson distribution. Computational geometrical ray back propagation algorithm and parametric maximum likelihood estimator are applied to the photon counting elemental image set in order to reconstruct the original 3D scene. To evaluate the photon counting object recognition performance, the normalized correlation peaks between the reconstructed 3D scenes are calculated for the varied and fixed total number of photons in the reconstructed sectional image changing the total number of image channels in the integral imaging system. It is quantitatively illustrated that the recognition performance of the photon counting integral imaging system can be similar to that of a conventional gray scale imaging system as the number of image viewing channels in the photon counting integral imaging (PCII) system is increased up to the threshold point. Also, we present experiments to find the threshold point on the total number of image channels in the PCII system which can guarantee a comparable recognition performance with a gray scale imaging system. To the best of our knowledge, this is the first report on comparisons of object recognition performance with 3D photon counting & gray scale images.

The Study about Application of LEAP Collimator at Brain Diamox Perfusion Tomography Applied Flash 3D Reconstruction: One Day Subtraction Method (Flash 3D 재구성을 적용한 뇌 혈류 부하 단층 촬영 시 LEAP 검출기의 적용에 관한 연구: One Day Subtraction Method)

  • Choi, Jong-Sook;Jung, Woo-Young;Ryu, Jae-Kwang
    • The Korean Journal of Nuclear Medicine Technology
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    • v.13 no.3
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    • pp.102-109
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    • 2009
  • Purpose: Flash 3D (pixon(R) method; 3D OSEM) was developed as a software program to shorten exam time and improve image quality through reconstruction, it is an image processing method that usefully be applied to nuclear medicine tomography. If perfoming brain diamox perfusion scan by reconstructing subtracted images by Flash 3D with shortened image acquisition time, there was a problem that SNR of subtracted image is lower than basal image. To increase SNR of subtracted image, we use LEAP collimators, and we emphasized on sensitivity of vessel dilatation than resolution of brain vessel. In this study, our purpose is to confirm possibility of application of LEAP collimators at brain diamox perfusion tomography, identify proper reconstruction factors by using Flash 3D. Materials and methods: (1) The evaluation of phantom: We used Hoffman 3D Brain Phantom with $^{99m}Tc$. We obtained images by LEAP and LEHR collimators (diamox image) and after 6 hours (the half life of $^{99m}Tc$: 6 hours), we use obtained second image (basal image) by same method. Also, we acquired SNR and ratio of white matters/gray matters of each basal image and subtracted image. (2) The evaluation of patient's image: We quantitatively analyzed patients who were examined by LEAP collimators then was classified as a normal group and who were examined by LEHR collimators then was classified as a normal group from 2008. 05 to 2009. 01. We evaluate the results from phantom by substituting factors. We used one-day protocol and injected $^{99m}Tc$-ECD 925 MBq at both basal image acquisition and diamox image acquisition. Results: (1) The evaluation of phantom: After measuring counts from each detector, at basal image 41~46 kcount, stress image 79~90 kcount, subtraction image 40~47 kcount were detected. LEAP was about 102~113 kcount at basal image, 188~210 kcount at stress image and 94~103 at subtraction image kcount were detected. The SNR of LEHR subtraction image was decreased than LEHR basal image about 37%, the SNR of LEAP subtraction image was decreased than LEAP basal image about 17%. The ratio of gray matter versus white matter is 2.2:1 at LEHR basal image and 1.9:1 at subtraction, and at LEAP basal image was 2.4:1 and subtraction image was 2:1. (2) The evaluation of patient's image: the counts acquired by LEHR collimators are about 40~60 kcounts at basal image, and 80~100 kcount at stress image. It was proper to set FWHM as 7 mm at basal and stress image and 11mm at subtraction image. LEAP was about 80~100 kcount at basal image and 180~200 kcount at stress image. LEAP images could reduce blurring by setting FWHM as 5 mm at basal and stress images and 7 mm at subtraction image. At basal and stress image, LEHR image was superior than LEAP image. But in case of subtraction image like a phantom experiment, it showed rough image because SNR of LEHR image was decreased. On the other hand, in case of subtraction LEAP image was better than LEHR image in SNR and sensitivity. In all LEHR and LEAP collimator images, proper subset and iteration frequency was 8 times. Conclusions: We could archive more clear and high SNR subtraction image by using proper filter with LEAP collimator. In case of applying one day protocol and reconstructing by Flash 3D, we could consider application of LEAP collimator to acquire better subtraction image.

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